Difference between revisions of "Domains of Highfall"

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==Highfall==
+
=Highfall=
  
==Domain 1==
+
==Area One==
*Underhaven - 25
 
*Keep - 30
 
*Stockade - 10
 
*Town - 10
 
  
*+50 Gold, +375 Mana
+
===Greater Highfall===
*+250 Mana, +10 Books, (-1 Food, - 100 Gold), +3 Noble Draft
+
*Countryside - 10
*+25 Beasts, (-1 Food, -1 Common Draft)
+
**City - 50
*+200 Gold, +10 Books, +3 Common Draft (-1 Food)
 
  
==Domain 2==
+
===Zone One===
 +
*Underdark Lightfield - 20
 +
**Ruined Underhold - 13
 +
**Ruined Wizard Tower - 5
  
*Wilds - 5
+
The administrative capital of Highfall. It naturally rests in area one, and while it does not provide the most resources for the technocracy, its historical position ensures that it maintains considerable influence over its sister areas.
*Stockade - 10
 
*Town - 10
 
  
*+50 Gold, +2 Common Draft
+
==Area Two==
*+25 Beasts, (-1 Food, -1 Common Draft)
 
*+200 Gold, +10 Books, +3 Common Draft (-1 Food)
 
  
==Domain 3==
+
===Lesser Highfall===
 +
*Countryside - 10
 +
**City - 50
  
*Wilds - 5
+
===Zone Two===
*Stockade - 10
+
*Underdark Lightfield - 20
*Town - 10
+
**Ruined Town - 5
 +
**Ruined Wizard Tower - 5
  
*+50 Gold, +2 Common Draft
+
Area Two was the first area to be restored and pacified. They are fiercely devoted to the technocracy thanks to numerous "re-assignments" and intensive "re-education" campaigns in the past.
*+25 Beasts, (-1 Food, -1 Common Draft)
 
*+200 Gold, +10 Books, +3 Common Draft (-1 Food)
 
  
==Domain 4==
+
==Area Three==
  
*Wilds - 5
+
===New Highfall===
*Stockade - 10
+
*Countryside - 10
*Town - 10
+
**City - 50
  
*+50 Gold, +2 Common Draft
+
===Zone Three===
*+25 Beasts, (-1 Food, -1 Common Draft)
+
*Underdark Lightfield - 20
*+200 Gold, +10 Books, +3 Common Draft (-1 Food)
+
**Ruined Town - 5
 
+
**Ruined Wizard Tower - 5
==Domain 5==
 
 
 
*Terraced Hill - 10
 
*Gold - 10
 
*Keep - 30
 
 
 
*+50 Gold, +2 Food, +2 Common Draft
 
*+250 Gold
 
*+250 Mana, +10 Books, (-1 Food, - 100 Gold), +3 Noble Draft
 
  
==Domain 6==
+
Area Three has the distinction of being the first successful expansion of the technocracy. Before city and and cultivation operations were established, the area was largely wild and known to contain numerous rebels. Now it's a proud part of Highfall as well as the area with the highest military presence for "safety" reasons.
  
*Terraced Hill - 10
+
==Area Four==
*Gold - 10
 
*Keep - 30
 
  
*+50 Gold, +2 Food, +2 Common Draft
+
===Cursed Hills===
*+250 Gold
+
*Cursed Hills - 5
*+250 Mana, +10 Books, (-1 Food, - 100 Gold), +3 Noble Draft
+
**Adamantium Mine - 10
  
==Domain 7==
+
===Cursed Hills===
 +
*Cursed Hills - 5
 +
**Adamantium Mine - 10
  
*Terraced Hill - 10
+
===Cursed Hills===
*Gold - 10
+
*Cursed Hills - 5
*Keep - 30
+
**Adamantium Mine - 10
  
*+50 Gold, +2 Food, +2 Common Draft
+
===Cursed Wastes===
*+250 Gold
+
*Cursed Wastes - 1
*+250 Mana, +10 Books, (-1 Food, - 100 Gold), +3 Noble Draft
 
  
==Domain 8==
+
===Cursed Wastes===
 +
*Cursed Wastes - 1
  
*Underdark Lightfield - 20
+
Area Four is an inhospitable place that the Technocracy has made numerous attempts to "reclaim" in the past. All of these attempts failed miserably and have resulted in quite a large number of "resignations" amongst the council in the past.
  
*+50 Gold, +125 Mana, +3 Food, +3 Common Draft
+
==Area Five==
 
 
==Domain 9==
 
 
 
*Underdark Lightfield - 20
 
  
*+50 Gold, +125 Mana, +3 Food, +3 Common Draft
+
===Zone Four===
 +
*Cursed Mountains - 3
 +
**Levistone - 10
 +
**Levistone - 10
  
==Domain Totals==
+
The newest area to bear the technocracy's banner. It lies in the mountains and as such is a perfect place to mine quite a large number of precious rare resources. The council eventually plans to build fortifications here to protect it from marauding horrors, but in the mean time, they are more than happy with the great wealth that it is bringing them.
  
*340 Points
+
==Totals==
*12/11 Food
+
*Points - 348/400
*2000 Gold
+
**Food - 15/15
*0 Ada
+
**Gold - 3700
*1375 Mana
+
**Mana - 1125
*80 Books
+
**Adamantium - 750
*26 Common Draft
+
**Books - 90
*12 Noble Draft
+
**Levistone - 20
 +
**Common - 33
 +
**Noble - 3

Latest revision as of 00:24, 12 October 2009

Highfall

Area One

Greater Highfall

  • Countryside - 10
    • City - 50

Zone One

  • Underdark Lightfield - 20
    • Ruined Underhold - 13
    • Ruined Wizard Tower - 5

The administrative capital of Highfall. It naturally rests in area one, and while it does not provide the most resources for the technocracy, its historical position ensures that it maintains considerable influence over its sister areas.

Area Two

Lesser Highfall

  • Countryside - 10
    • City - 50

Zone Two

  • Underdark Lightfield - 20
    • Ruined Town - 5
    • Ruined Wizard Tower - 5

Area Two was the first area to be restored and pacified. They are fiercely devoted to the technocracy thanks to numerous "re-assignments" and intensive "re-education" campaigns in the past.

Area Three

New Highfall

  • Countryside - 10
    • City - 50

Zone Three

  • Underdark Lightfield - 20
    • Ruined Town - 5
    • Ruined Wizard Tower - 5

Area Three has the distinction of being the first successful expansion of the technocracy. Before city and and cultivation operations were established, the area was largely wild and known to contain numerous rebels. Now it's a proud part of Highfall as well as the area with the highest military presence for "safety" reasons.

Area Four

Cursed Hills

  • Cursed Hills - 5
    • Adamantium Mine - 10

Cursed Hills

  • Cursed Hills - 5
    • Adamantium Mine - 10

Cursed Hills

  • Cursed Hills - 5
    • Adamantium Mine - 10

Cursed Wastes

  • Cursed Wastes - 1

Cursed Wastes

  • Cursed Wastes - 1

Area Four is an inhospitable place that the Technocracy has made numerous attempts to "reclaim" in the past. All of these attempts failed miserably and have resulted in quite a large number of "resignations" amongst the council in the past.

Area Five

Zone Four

  • Cursed Mountains - 3
    • Levistone - 10
    • Levistone - 10

The newest area to bear the technocracy's banner. It lies in the mountains and as such is a perfect place to mine quite a large number of precious rare resources. The council eventually plans to build fortifications here to protect it from marauding horrors, but in the mean time, they are more than happy with the great wealth that it is bringing them.

Totals

  • Points - 348/400
    • Food - 15/15
    • Gold - 3700
    • Mana - 1125
    • Adamantium - 750
    • Books - 90
    • Levistone - 20
    • Common - 33
    • Noble - 3