MoralestanS2: Difference between revisions
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====Colonization Era==== | ====Colonization Era==== | ||
Col-1) Axis Of Colonization | Col-1) Axis Of Colonization | ||
:UN-Authorized (+2,500 military, + 30 Population, + 50 CIP, + 100 PIP, + 100 Dust, +10 SP, Go to Col-5) | :UN-Authorized (+2,500 military, + 30 Population, + 50 CIP, + 100 PIP, + 100 Dust, +10 SP, Go to Col-5) | ||
*Go to Col-7 afterwards for Local Affairs | *Go to Col-7 afterwards for Local Affairs | ||
=====United Nations===== | =====United Nations===== | ||
Col-5) United Nations Civil Colonization Agency | Col-5) United Nations Civil Colonization Agency | ||
:Outer Expanse (+ 120 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 1 logistics, + 20 Transgene) | :Outer Expanse (+ 120 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 1 logistics, + 20 Transgene) | ||
Col-5B) UN Transgenic Relations | Col-5B) UN Transgenic Relations | ||
:Our Blue And Pure World (+ 60 Pop, + 10 SP, -20 Transgene) | :Our Blue And Pure World (+ 60 Pop, + 10 SP, -20 Transgene) | ||
Col-5C) UN Managed Economics | Col-5C) UN Managed Economics | ||
:People Power (+ 240 Population, +100 PIP, + 250 Wealth, - 10 Transgene) | :People Power (+ 240 Population, +100 PIP, + 250 Wealth, - 10 Transgene) | ||
Col-5D) UN Colonial Demographics | Col-5D) UN Colonial Demographics | ||
Line 93: | Line 70: | ||
:Stability! (no modifiers) | :Stability! (no modifiers) | ||
::Some people emerged from the breakdown's economic chaos more or less where they started. | ::Some people emerged from the breakdown's economic chaos more or less where they started. | ||
=====United Nations===== | =====United Nations===== | ||
Break-5) Collapse of the UN Civil Colonization Agency | Break-5) Collapse of the UN Civil Colonization Agency | ||
:Cut Off (Go to Break-5C) | :Cut Off (Go to Break-5C) | ||
Break-5C) Cut-Off UN Policies | Break-5C) Cut-Off UN Policies | ||
:Juche! (+ 100 PIP, + 100 applications, +4 Logistics, + Morale, +10,000 military) | :Juche! (+ 100 PIP, + 100 applications, +4 Logistics, + Morale, +10,000 military) | ||
Line 184: | Line 103: | ||
====Current Era==== | ====Current Era==== | ||
Cur-1) The Business of Government<br> | Cur-1) The Business of Government<br> | ||
: | :Future Government (Freedom!) (+2 Morale, +100 AI application) | ||
====Chaotic Events==== | ====Chaotic Events==== | ||
:Found Religion (+ Morale, - 100 Wealth) | :Found Religion (+ Morale, - 100 Wealth) | ||
::Religion is the opiate of the masses. | ::Religion is the opiate of the masses. | ||
: | |||
:: | ====Covert Route==== | ||
:Participatory Pancopticon (+5 Security, +50 wealth, only available to Multiparty Democracies or Future Governments, Societal Closure must be 0) | |||
::When everyone can observe anyone else, keeping a truly low profile becomes nigh-impossible and privacy the most valued treasure of all. | |||
: | |||
: | ====SP Expenditure==== | ||
: | :+120 CIP (15) | ||
: | :+120 Dust (15) | ||
: | :+15 Tech Indices (10) | ||
: | :+30 Doctrines (15) | ||
: | |||
: | ===Totals=== | ||
:+570 Population | |||
: | :+150 Wealth | ||
: | :+1100 PIP | ||
: | :+220 CIP | ||
: | :+370 Dust | ||
: | :+32,500 Military | ||
: | :+2,500 Infantry | ||
:-10 Transgene | |||
: | :+17 Morale | ||
: | :+33 Doctrines | ||
: | :+1 Stockpiles | ||
:: | :+5 Logistics | ||
: | :+5 Security | ||
: | :-1 All Relations | ||
: | :League Tech Paradigm | ||
:-2 GTL | |||
:+15 Tech Indices | |||
:+100 Applications | |||
:+100 AI Applications | |||
:Balls | |||
:-Debt | |||
3 Tech Levels | |||
4 Doctrines | |||
5 Secrets | |||
5.1 Bonuses | |||
5.2 Per Quarter | |||
===Morale=== | |||
====Points, Bonuses==== | |||
====Purchases==== | |||
====Totals==== |
Latest revision as of 22:57, 18 March 2021
The Paths
Exploration Era
Exp-1) World Type
- Hell World (Go to Exp-3)
- Various reasons exist to land on hell worlds. Habitability is not one of them.
Exp-3) Hell World
- Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
- We've defeated everything this world could throw at us.
Exp-6) Precursor Relics
- Limited (+ 150 dust, + 5 SP)
- Most worlds with complex biospheres were seeded in the distant past by the Precursors and now the ancient relics of their technologies lies locked in the rocks below.
Exp-7) Feral Drones
- None (+ 60 population, + 100 Wealth)
- Feral drones generally left G-type stars alone.
Exp-8) Posthuman Footsteps
- Untouched (+20 SP, SP limit for options increased by +5)
- I guess this was just a really boring star system.
Exp-9) Location
- Backwater (+ 100 PIP)
- Nice and quiet.
Colonization Era
Col-1) Axis Of Colonization
- UN-Authorized (+2,500 military, + 30 Population, + 50 CIP, + 100 PIP, + 100 Dust, +10 SP, Go to Col-5)
- Go to Col-7 afterwards for Local Affairs
United Nations
Col-5) United Nations Civil Colonization Agency
- Outer Expanse (+ 120 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 1 logistics, + 20 Transgene)
Col-5B) UN Transgenic Relations
- Our Blue And Pure World (+ 60 Pop, + 10 SP, -20 Transgene)
Col-5C) UN Managed Economics
- People Power (+ 240 Population, +100 PIP, + 250 Wealth, - 10 Transgene)
Col-5D) UN Colonial Demographics Go to Col-6D, -6E, and -6F
Col-6D) Colonial Demographics
- Idealists (+ morale)
- Some decided to go to space to make their dreams of a better society come true.
Col-6E) Backing
- Corporate Sponsorship (+100 Wealth)
- Profit, not charity motivates your colonies backers
Col-6F) Colonists
- Outer Haven (+2,500 military)
- A world where the warrior will not be looked down upon!
Local Events
Col-7A) Local Affairs
- Natural Disaster (+morale, go to Col-7E)
- The fury of nature is not felt only on mother Gaia
Col-7E) Natural Disaster
- Na'vi Attack (+200 Wealth, + 2,500 military)
Breakdown Era
Break-1) Economic Upsets
- Stability! (no modifiers)
- Some people emerged from the breakdown's economic chaos more or less where they started.
United Nations
Break-5) Collapse of the UN Civil Colonization Agency
- Cut Off (Go to Break-5C)
Break-5C) Cut-Off UN Policies
- Juche! (+ 100 PIP, + 100 applications, +4 Logistics, + Morale, +10,000 military)
War Era and Aftermath
War-1) Choose Your Side
- Make My Own Bloc (+100 Wealth, + 10,000 military, + 300 PIP, +1 logistics, League Tech Paradigm, +5 morale, Go to War-7) *Must be UN or Longshot, negates Dust to Dust
The League
War-7A) League Politics
- Ideological Purification (++ Morale, + 200 PIP, - 100 CIP, - relations)
- We don't want anything to do with you heathens/backsliders/socialists/etc.... mostly.
War-7B) League Economies
- Mao Mode (+ 2,500 military, + 100 PIP, + doctrines, + stockpiles, + morale, -100 CIP, - 2 Global Techlevel)
- Back to basics. With stirring songs.
War-7C) League Military
- Guts (+ 5,000 military, ++ doctrines, ++ morale)
- You will die for the cause, and you're equipped to take others with you.
War-7D) A Solomic Peace (League)
- Magnate War Orphans (+60 population, -2500 military)
- The sad plight of these individuals will only be visited once the wounds of the war have became distant.
Current Era
Cur-1) The Business of Government
- Future Government (Freedom!) (+2 Morale, +100 AI application)
Chaotic Events
- Found Religion (+ Morale, - 100 Wealth)
- Religion is the opiate of the masses.
Covert Route
- Participatory Pancopticon (+5 Security, +50 wealth, only available to Multiparty Democracies or Future Governments, Societal Closure must be 0)
- When everyone can observe anyone else, keeping a truly low profile becomes nigh-impossible and privacy the most valued treasure of all.
SP Expenditure
- +120 CIP (15)
- +120 Dust (15)
- +15 Tech Indices (10)
- +30 Doctrines (15)
Totals
- +570 Population
- +150 Wealth
- +1100 PIP
- +220 CIP
- +370 Dust
- +32,500 Military
- +2,500 Infantry
- -10 Transgene
- +17 Morale
- +33 Doctrines
- +1 Stockpiles
- +5 Logistics
- +5 Security
- -1 All Relations
- League Tech Paradigm
- -2 GTL
- +15 Tech Indices
- +100 Applications
- +100 AI Applications
- Balls
- -Debt
3 Tech Levels
4 Doctrines
5 Secrets
5.1 Bonuses
5.2 Per Quarter