NorkstanS2: Difference between revisions

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=History=
=='''History'''==
Exploration Era<br/>
==='''Exploration Era'''===
Exp-1) World Type<br/>
Exp-1) World Type<br/>
No Suitable World (Go to Exp-2)<br/>
No Suitable World (Go to Exp-2)<br/>
Line 19: Line 19:
Too important to lose.<br/>
Too important to lose.<br/>


Colonization Era<br/>
==='''Colonization Era'''===
Col-1) Axis Of Colonization<br/>
Col-1) Axis Of Colonization<br/>
Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4)<br/>
Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4)<br/>
Go to Col-7 afterwards for Local Affairs<br/>
Go to Col-7 afterwards for Local Affairs<br/>


Chinese Arm<br/>
==='''Chinese Arm'''===
Col-4) Shanghai Consensus For Colonization And Exploration<br/>
Col-4) Shanghai Consensus For Colonization And Exploration<br/>
Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene) <br/>
Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene) <br/>
Col-4B) Shanghai Consensus Transgenic Relations
Col-4B) Shanghai Consensus Transgenic Relations<br/>
Headcount Increase Exercise (+ 60 Pop)<br/>
Headcount Increase Exercise (+ 60 Pop)<br/>
Col-4C) Shanghai Consensus Colonial Economics
Col-4C) Shanghai Consensus Colonial Economics<br/>
Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)<br/>
Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)<br/>
Col-4D) Shanghai's Exhuman Insurgency
Col-4D) Shanghai's Exhuman Insurgency<br/>
Uprising! (+7,500 military)<br/>
Uprising! (+7,500 military)<br/>


Local Events<br/>
==='''Local Events'''===
Col-7A) Local Affairs<br/>
Col-7A) Local Affairs<br/>
Warfare! (+2,500 military, go to Col-7C)<br/>
Warfare! (+2,500 military, go to Col-7C)<br/>
Line 42: Line 42:
Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about. <br/>
Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about. <br/>


Breakdown Era<br/>
==='''Breakdown Era'''===
Break-1) Economic Upsets<br/>
Break-1) Economic Upsets<br/>
Communist Manifesto (+ 100 PIP, - 100 Wealth)<br/>
Communist Manifesto (+ 100 PIP, - 100 Wealth)<br/>
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse. <br/>
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse. <br/>


Chinese Arm<br/>
==='''Chinese Arm'''===
Break-4) Broken Shanghai Consensus<br/>
Break-4) Broken Shanghai Consensus<br/>
Celestial Kingdom, Shattered (Go to Break-4C) <br/>
Celestial Kingdom, Shattered (Go to Break-4C) <br/>
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With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many ships.<br/>
With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many ships.<br/>


Current Era<br/>
==='''Current Era'''===
Cur-1) The Business of Government<br/>
Cur-1) The Business of Government<br/>
Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy) <br/>
Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy) <br/>


Chaotic Events<br/>
==='''Chaotic Events'''===
Communist Manifesto (+ 100 PIP, - 100 Wealth)<br/>
Communist Manifesto (+ 100 PIP, - 100 Wealth)<br/>
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.<br/>
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.<br/>


=Totals=
==='''Covert abilities'''===
Ubiquitous Surveillance Sate (+3 Security, +3 Societal Closure)<br/>
The Bureau sees all. Knows all. Punishes all.<br/>
 
=='''''Totals'''''==
20 SP (used)<br/>
20 SP (used)<br/>
SP limit for options increased by +5<br/>
SP limit for options increased by +5<br/>
May not spend SP on dust<br/>
May not spend SP on dust<br/>
480 Pop<br/>
480 Pop<br/>
12 TG (+1 Str, +2 Stamina, >10% Population)<br/>
12 TG (+2 Stamina, +4 App, >10% Population)<br/>
1700 PIP<br/>
1700 PIP<br/>
180 CIP<br/>
180 CIP<br/>
0 Wealth<br/>
0 Wealth<br/>
60,000 Fleet<br/>
85,000 Fleet<br/>
15,000 Army<br/>
5,000 Army<br/>
2,500 Stockpiles<br/>
100 Fabers<br/>
100 Fabers<br/>
+++++++Logistics<br/>
+++++++Logistics<br/>
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+CIS relations<br/>
+CIS relations<br/>
-Chinese Relations<br/>
-Chinese Relations<br/>
-Debt<br/>
30xdoctrines (Line 5(12); Recruitment 3(5); Reserves 3(5);  Navigation 4(8))<br/>
30xdoctrines (Line 5(12); Recruitment 3(5); Reserves 3(5);  Navigation 4(8))<br/>
+fleet doctrines (???)<br/>
+fleet doctrines (???)<br/>
+ship application (???)<br/>
+ship application (???)<br/>
==SP Expenditure==
==Tech Levels==
==Doctrines==
30xdoctrines<br/>
+fleet doctrines (???)<br/>
Line 5(12)<br/>
Recruitment 3(5)<br/>
Reserves 3(5)<br/>
Navigation 4(8)<br/>
==Secrets==
===Bonuses===
Ubiquitous Surveillance State (+3 Security, +3 Societal Closure)<br/>
++Security<br/>
+Secrecy<br/>
===Totals===
+5 Security<br/>
+4 Secrecy<br/>
===Per Quarter===
25 Public Order<br/>
40 Secrecy<br/>
==Morale==
===Points, Bonuses===
+4 Morale<br/>
-1 Public Order<br/>
-2 Diplomacy<br/>
+2 Societal Closure<br/>
+1 Military Discipline<br/>
===Purchases===
-1 Public Order+2<br/>
-2 Diplomacy+2<br/>
+2 Societal Closure<br/>
+1 Military Discipline<br/>
===Totals===
1 Public Order<br/>
0 Diplomacy<br/>
2 Societal Closure<br/>
1 Military Discipline<br/>

Latest revision as of 18:07, 16 March 2021

History

Exploration Era

Exp-1) World Type
No Suitable World (Go to Exp-2)
Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course. Time to build your own!
Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines)
Build Our Own (+ 300 PIP)
Gerald O'Neil gave us the plans, all we need is effort.
Exp-6) Precursor Relics
None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)
Exp-7) Feral Drones
Extensive (+ 2500 fleet, + 100 Fabers)
Extensive drone hives were almost exclusively found around red M-type stars.
Exp-8) Posthuman Footsteps
Hostile as fuck (+ 5,000 military)
Nobody's quite sure what they're guarding, but they're really good at it.
Exp-9) Location
Strategic (+ 2,500 military)
Too important to lose.

Colonization Era

Col-1) Axis Of Colonization
Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4)
Go to Col-7 afterwards for Local Affairs

Chinese Arm

Col-4) Shanghai Consensus For Colonization And Exploration
Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene)
Col-4B) Shanghai Consensus Transgenic Relations
Headcount Increase Exercise (+ 60 Pop)
Col-4C) Shanghai Consensus Colonial Economics
Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)
Col-4D) Shanghai's Exhuman Insurgency
Uprising! (+7,500 military)

Local Events

Col-7A) Local Affairs
Warfare! (+2,500 military, go to Col-7C)
General Veers, deploy your men
Col-7C) Warfare!
Full Scale War (+5,000 military, + doctrines)
Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about.

Breakdown Era

Break-1) Economic Upsets
Communist Manifesto (+ 100 PIP, - 100 Wealth)
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.

Chinese Arm

Break-4) Broken Shanghai Consensus
Celestial Kingdom, Shattered (Go to Break-4C)
Break-4C) The New Taiwans
The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 15,000 Military, - 200 Wealth)
War Era and Aftermath
War-1) Choose Your Side
We'll Rebuild China (+ 60 Pop, +100 Wealth, +12,500 military, +5 morale, Chinese Tech Paradigm, Go to War-4) *Must be Chinese arm
China & Taiwans
War-4A) Chinese Politics
Still Free (+ 2,500 Military, +100 PIP, + 1 logistics, + Morale, + CIS relations, - Chinese Relations)
Some colonies are particularly adamant about not bowing to the CCA again.
War-4B) Chinese Economics
Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt)
To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government.
War-4C) Chinese Military
Got a PLAN (+ 2,500 military, + 100 PIP, + fleet doctrines, + ship application)
With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many ships.

Current Era

Cur-1) The Business of Government
Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy)

Chaotic Events

Communist Manifesto (+ 100 PIP, - 100 Wealth)
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.

Covert abilities

Ubiquitous Surveillance Sate (+3 Security, +3 Societal Closure)
The Bureau sees all. Knows all. Punishes all.

Totals

20 SP (used)
SP limit for options increased by +5
May not spend SP on dust
480 Pop
12 TG (+2 Stamina, +4 App, >10% Population)
1700 PIP
180 CIP
0 Wealth
85,000 Fleet
5,000 Army
100 Fabers
+++++++Logistics
++++Morale
++Security
+Secrecy
+CIS relations
-Chinese Relations
30xdoctrines (Line 5(12); Recruitment 3(5); Reserves 3(5); Navigation 4(8))
+fleet doctrines (???)
+ship application (???)

SP Expenditure

Tech Levels

Doctrines

30xdoctrines
+fleet doctrines (???)

Line 5(12)
Recruitment 3(5)
Reserves 3(5)
Navigation 4(8)

Secrets

Bonuses

Ubiquitous Surveillance State (+3 Security, +3 Societal Closure)
++Security
+Secrecy

Totals

+5 Security
+4 Secrecy

Per Quarter

25 Public Order
40 Secrecy

Morale

Points, Bonuses

+4 Morale
-1 Public Order
-2 Diplomacy
+2 Societal Closure
+1 Military Discipline

Purchases

-1 Public Order+2
-2 Diplomacy+2
+2 Societal Closure
+1 Military Discipline

Totals

1 Public Order
0 Diplomacy
2 Societal Closure
1 Military Discipline