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| (+1) Orderly
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| (-3) Engineering buffoons: -/+ .5%/1%/1.5% on infrastructure projects
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| Skilled/corrupt bankers: +/- .5/1%/1.5% GDP growth
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| (-3) Trading experts/noobs: +/- .5%/1%/1.5% on trade revenue
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| Martial Tradition/Peaceniks: -/+ .5%/1%/1.5% on military upkeep
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| Diplomatic/Non-Diplomatic: +/- 1/2/3 on dice rolls involving relations with NPC
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| (-2) Hardened armor/Fragile ships: +/- 10%/20%/30% to armor value
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| (-2) Stronger/weaker shields: +/- 10%/20%/30% to shield value
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| (-2) Expensive Ships
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| (-3) Better/worse ship weapons: +/- 5%/7.5%/10% to hit power
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| Better/worse sensors: +/- 1/2/3 to sensor value
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| (+3) Faster/slower engines: +/- 1/2/3 to ship speed
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| (+3) Better/worse stealth: +/- 1/2/3 to stealth value
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| (+3) Better/worse ground troops: +/- 1/2/3 to ground troop attack number and defense number
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| (-3) Weaker Fighters
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| (+3) Better fighter weapons
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| (+3) Better fighter pilots
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| (+3) Better fighter targeting
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