Gregorio Arhyna: Difference between revisions

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Line 14: Line 14:
:Mad Scientist Monologue
:Mad Scientist Monologue
:Unbound Psyche(3-1) - Machines Only
:Unbound Psyche(3-1) - Machines Only
:Electrotech Gunsmith


Themes
Themes
Line 20: Line 21:
:Firearms: 2 +1 = 3 (2)
:Firearms: 2 +1 = 3 (2)
:Weapon Systems: 3 (4)
:Weapon Systems: 3 (4)
:Unarmed: 2(2)
:Alertness: 2
:Alertness: 2
:Athleticism: 3
:Athleticism: 3
Line 28: Line 30:
:Critical Thinking: 4 +1 = 5 (7)
:Critical Thinking: 4 +1 = 5 (7)
:Aether Channel: 3 (4)
:Aether Channel: 3 (4)
:Electrotech: 3 + 1 = 4 (4)
:Electrotech: 3 + 1 = 4 (4) - Thaumatech Theory
:Social Circle – Nobles: 2
:Social Circle – Nobles: 2
:Thaumatech : 5 +1 = 6 – (11) - Heroic
:Thaumatech : 5 +1 = 6 – (11) - Heroic
:Thaumatech Theory: 5 +1 = 6 (11)
:Thaumatech Theory: 5 +1 = 6 (11)
:Ethertech: 3 (4)- Thaumatech Theory
:Local Knowledge: 2 (2)
:Local Knowledge: 2 (2)
:Medicine: 2 (2)
:Medicine: 2 (2)
Line 38: Line 41:
:Intuition: 2(2)
:Intuition: 2(2)
:Deception: 1(1)
:Deception: 1(1)
:Pilot: 2(2)
:Pilot: 2(2) - Thaumatech Theory
:Machine Telepathy: (2)
:Machine Telepathy: (3) - Thaumatech Theory
:Aawareness 3(4)


Total: 58+ 62 = 120
Total: 58+ 66 = 120
:Expenditures:
:Expenditures:


Line 48: Line 52:




CP Earned:
CP Earned (86):
:3 - Prologue
:3 - Prologue
:4 - Power Plant Session
:4 - Power Plant Session
Line 64: Line 68:
:4 - Arthodyne fight
:4 - Arthodyne fight
:5 - Ryzardtime!
:5 - Ryzardtime!
:4 - Tunnel Escape
:4 - Road Escape
:3 - Basement Crawl
:5 - Kobold Discovery
:4 - Aran Returns
:4 - Basement 2


Expenditures:
Expenditures:
Line 82: Line 92:
:-3 Read Auras 1->3
:-3 Read Auras 1->3
:-1 Social Circle(Nobles) 1->2
:-1 Social Circle(Nobles) 1->2
:-4 Ethertech 0->3
:-2 Machine Telepathy 2->3
:-2 Unarmed: 0->2

Latest revision as of 20:06, 6 December 2020

Gregorio Arhyna

Core Stats

Physique: 4
Senses: 4 (14)
Intellect: 6 (32)
Aether: 2 + 2 trait = 4(4)

Willpower: 6

Praxis color: Purple

Traits:

Mad Scientist Monologue
Unbound Psyche(3-1) - Machines Only
Electrotech Gunsmith

Themes

Skills:

Firearms: 2 +1 = 3 (2)
Weapon Systems: 3 (4)
Unarmed: 2(2)
Alertness: 2
Athleticism: 3
Stealth: 2 (2)
Graces: 2 (1) +2
Conversation: 2 (2)
Drive: 2 (2)
Critical Thinking: 4 +1 = 5 (7)
Aether Channel: 3 (4)
Electrotech: 3 + 1 = 4 (4) - Thaumatech Theory
Social Circle – Nobles: 2
Thaumatech : 5 +1 = 6 – (11) - Heroic
Thaumatech Theory: 5 +1 = 6 (11)
Ethertech: 3 (4)- Thaumatech Theory
Local Knowledge: 2 (2)
Medicine: 2 (2)
Read Auras: 3 (4)
Concentration: 4
Intuition: 2(2)
Deception: 1(1)
Pilot: 2(2) - Thaumatech Theory
Machine Telepathy: (3) - Thaumatech Theory
Aawareness 3(4)

Total: 58+ 66 = 120

Expenditures:

Traits:

Jibrilite Noble


CP Earned (86):

3 - Prologue
4 - Power Plant Session
4 - Bike Warrior Session
3 - Return Session
3 - Latest Session
3 - Matrix Session 1
2(3-1 net) - Post-Matrix Session
2 - Pre-funeral Session
4 - Funeral Session
15 - Prison Break Session
8 - Prison II
2 - Prison III
4 - Prison End
4 - Arthodyne fight
5 - Ryzardtime!
4 - Tunnel Escape
4 - Road Escape
3 - Basement Crawl
5 - Kobold Discovery
4 - Aran Returns
4 - Basement 2

Expenditures:

-1 Conversation
-2 Medicine
-1 Auras
-2 Concentration
-1 Intuition
-1 Deception
-6 Phys 4
-6 concentration 2->4
-1 Alertness 1->2
-2 Athleticism 2->3
-1 Intuition 1->2
-2 Machine Telepathy
-2 Pilot
-1 Graces 1->2
-3 Read Auras 1->3
-1 Social Circle(Nobles) 1->2
-4 Ethertech 0->3
-2 Machine Telepathy 2->3
-2 Unarmed: 0->2