Difference between revisions of "Aranitha Fury Morrigan"

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(Created page with "Physique Traits Physical Training (X): Gain +5 maximum Physical Stress level. Fleet Footed (X): Gain 5m extra movement each Move action. Follow Through (X): This character...")
 
 
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Physique Traits
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==Aranitha Fury Mórrígan==
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'''Hero Level:''' Level 2, Rising Hero (200 CP, 15 trait points, +2 to stats) <br>
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'''Traits'''
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'''Positive Traits'''
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:Elven Noble (2 trait points) Nobles may take the “Ethereal Beauty” trait for free. Nobles suffer a -5 edge in social conflict against Royals. Elven Nobles the primary agents of the courts of the Alfar and some have gained tremendous skill in their chosen speciality over the centuries, and gain a +5 bonus to one skill. Elven Nobles gain +1 Aether, +3 Core Aether and +3 maximum Aura. No Elf can take the Sorcery trait or any Thaumatech trait.
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:Flawless Beauty (1 trait point): Can reroll Graces rolls for free, and spend no exploits for Graces based Reactions. Prerequisite: Physique of Intellect of 5
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:Magi Adept (2 trait points): Magi Aspirant is the journeyman level of the Zenith style of Willwork. It provides access to the silver circle of common Zenith willwork spells. Prerequisites: Hero 1, Skill: Willwork 3
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:Zenith Knight Arclave Training (5 trait points): OP magic sword bullshit combat options Prerequisites: Hero 2, Skill: Melee 6
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:Zenith Knight Combat Magi (3 trait points): Zenith combat spell options Prerequisites: Hero 2, Trait: Magi Adept
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:Shake it Off (2 trait points): Cancel one wound immediately after it is inflicted by spending 1 Adrenaline as a free action. Prerequisite: Hero 1, Physique 5
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:Elven Fencing Style (2 trait points): Elven sword and magic combat options Prerequisites: Melee 3, Elf or Elven Circles
  
Physical Training (X): Gain +5 maximum Physical Stress level.
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'''Flaws'''
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Thautech Lock (-2 trait points)
  
Fleet Footed (X): Gain 5m extra movement each Move action.
 
  
Follow Through (X): This character can spend 1 Adrenaline to take another move action immediately after killing or disabling an opponent in close combat.  This ability can only be used once per round.
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XP 56 (6 unspent) <br>
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XP spent to reroll: 5 <br>
  
Vital Strikes (X): The physical factor for all melee weapons used by this character is reduced by 1 to a minimum of 2.
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Distinguishing features
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:Smug
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:Dark Skin
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:Awesome Tattoos
  
Senses Traits
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HP: 15 (13)
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HL: 3
  
Intellect Traits
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===Core Stats===
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:'''Physique''' 9 +1 (58)
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:''Adrenaline:'' 10 (9 remaining)
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::Athleticism: 4 (7)
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::Graces:  4 +3 (4)
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::Melee Weapons: 7 (22) +5 (Heroic Skill)
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::Unarmed: 4 (7)
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::Stealth: 4 (7)
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::Legerdemain: 1 (1)
  
Geas (Fey Commoner) (X): On a successful social attack (Intellect+Graces), this character can spend 1 WP to add the goal “Obey (character’s name)” to the targeted character.  This ability can only be used once per day.
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:'''Senses''' 4 (22 points)
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:''Focus:'' 4
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::Alertness: 4 (7)  
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::Firearms: 3 (4)  
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::Read Auras: 3 (4)
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::Concentration: 1 (1)  
  
Aether Traits
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:'''Intellect''' 4 (22 points)
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:''Willpower'' 4
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::Intuition: 2 (2)
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::Tactics: 3 (4)
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::Navigation: 1 (1)
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::Deception: 2 (2)
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::Languages: 3 (Zenith, Jibrilite, Alfar) (4)
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::Ecosphere: 1 (1)
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::Codes: 1 (1)
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::Social Circles: 2 (city elves, Zenith High Society)  (2)
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::Conversation: 2 (2)
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::One-Liners: 4 (7)
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::Local Knowledge: 1 (1)
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::Critical Thinking:  1 (1)
  
Ether Receptive II (X): This character is extremely receptive to Ether and gains +10 Core Ather.
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:'''Aether''' 6 +1 (32)
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:''Core Ether:'' 6 +1 +3 +2 Sword (12) (8 +2 remaining)
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::Aether Channel: 7 (Heroic Skill) (22)
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::Willwork: 5 (11)
  
Natural Channel (X): The Channel factor for all Ether Channel rolls by this character is reduced by 1.
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Aura: 3
  
Magi Adept (X): This character is a Zenith Magi Adept, able to use Adept level Prana from the Zenith spell list.
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===Equipment===
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'''Moralltach - Sword of Great Fury'''<br>
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Aran's arclave, a powerful Fey artifact.  Moralltach is a long, thin curved two-handed blade edged with the tales of those the Morrigan has defeated.<br>
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Damage: 1d10,  Damage Threshold: 3 (2), +2 Attack Advantage, +2 Max Core Aether, +2 Max Aura<br>
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Moralltach is a Fey arclave, and does not fold up like Jibrilite devices.  Instead it can dematerialize into the weilder's aura.  Calling it forth requires the commitment of one point of Core Aether as a free interrupt.  Reclaiming the Core Aether dematerializes the weapon.  If the Aether is spent rather than committed the sword will remain materialized until the user decides to dematerialize it again.<br>
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By spending 1 Aether as a free interrupt the wielder may reduce the Damage Threshold of Moralltach from 3 to 2 for a round.<br>
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By spending 3 Aether when making an attack declaration the wielder my give Moralltech APx3 and Overwhelming 1<br>
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On a hit, Moralltach inflicts one of the following automatic wounds, of the user's choice:<br>
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::1d6 additional fire damage for every damage die rolled (can crit)
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::1 point of lost Aura for every damage die rolled
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::1 point of lost Core Aether
  
General Traits
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===Pools===
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:Initiative +14
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:Melee +22 +2 with sword.
  
Fairest of Them All (X): This character is extremely beautiful, and scores criticals on Graces rolls of 9 or 10.
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===Aura and Ether===
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Aura: 4 <br>
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Ether: 8 (2 committed) <br>
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===Zenith Arclave Training===
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-You are always in the Stance you want
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-Gain a bonus advantage whenever you gain advantage from melee
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-Regains exploits
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-Hit Location pick or bonus
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===Magi Adept===
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-Crafting
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===Zenith Combat Magi===
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-Combat Spells.

Latest revision as of 20:05, 26 March 2020

Aranitha Fury Mórrígan

Hero Level: Level 2, Rising Hero (200 CP, 15 trait points, +2 to stats)
Traits Positive Traits

Elven Noble (2 trait points) Nobles may take the “Ethereal Beauty” trait for free. Nobles suffer a -5 edge in social conflict against Royals. Elven Nobles the primary agents of the courts of the Alfar and some have gained tremendous skill in their chosen speciality over the centuries, and gain a +5 bonus to one skill. Elven Nobles gain +1 Aether, +3 Core Aether and +3 maximum Aura. No Elf can take the Sorcery trait or any Thaumatech trait.
Flawless Beauty (1 trait point): Can reroll Graces rolls for free, and spend no exploits for Graces based Reactions. Prerequisite: Physique of Intellect of 5
Magi Adept (2 trait points): Magi Aspirant is the journeyman level of the Zenith style of Willwork. It provides access to the silver circle of common Zenith willwork spells. Prerequisites: Hero 1, Skill: Willwork 3
Zenith Knight Arclave Training (5 trait points): OP magic sword bullshit combat options Prerequisites: Hero 2, Skill: Melee 6
Zenith Knight Combat Magi (3 trait points): Zenith combat spell options Prerequisites: Hero 2, Trait: Magi Adept
Shake it Off (2 trait points): Cancel one wound immediately after it is inflicted by spending 1 Adrenaline as a free action. Prerequisite: Hero 1, Physique 5
Elven Fencing Style (2 trait points): Elven sword and magic combat options Prerequisites: Melee 3, Elf or Elven Circles

Flaws Thautech Lock (-2 trait points)


XP 56 (6 unspent)
XP spent to reroll: 5

Distinguishing features

Smug
Dark Skin
Awesome Tattoos

HP: 15 (13) HL: 3

Core Stats

Physique 9 +1 (58)
Adrenaline: 10 (9 remaining)
Athleticism: 4 (7)
Graces: 4 +3 (4)
Melee Weapons: 7 (22) +5 (Heroic Skill)
Unarmed: 4 (7)
Stealth: 4 (7)
Legerdemain: 1 (1)
Senses 4 (22 points)
Focus: 4
Alertness: 4 (7)
Firearms: 3 (4)
Read Auras: 3 (4)
Concentration: 1 (1)
Intellect 4 (22 points)
Willpower 4
Intuition: 2 (2)
Tactics: 3 (4)
Navigation: 1 (1)
Deception: 2 (2)
Languages: 3 (Zenith, Jibrilite, Alfar) (4)
Ecosphere: 1 (1)
Codes: 1 (1)
Social Circles: 2 (city elves, Zenith High Society) (2)
Conversation: 2 (2)
One-Liners: 4 (7)
Local Knowledge: 1 (1)
Critical Thinking: 1 (1)
Aether 6 +1 (32)
Core Ether: 6 +1 +3 +2 Sword (12) (8 +2 remaining)
Aether Channel: 7 (Heroic Skill) (22)
Willwork: 5 (11)

Aura: 3

Equipment

Moralltach - Sword of Great Fury
Aran's arclave, a powerful Fey artifact. Moralltach is a long, thin curved two-handed blade edged with the tales of those the Morrigan has defeated.
Damage: 1d10, Damage Threshold: 3 (2), +2 Attack Advantage, +2 Max Core Aether, +2 Max Aura
Moralltach is a Fey arclave, and does not fold up like Jibrilite devices. Instead it can dematerialize into the weilder's aura. Calling it forth requires the commitment of one point of Core Aether as a free interrupt. Reclaiming the Core Aether dematerializes the weapon. If the Aether is spent rather than committed the sword will remain materialized until the user decides to dematerialize it again.
By spending 1 Aether as a free interrupt the wielder may reduce the Damage Threshold of Moralltach from 3 to 2 for a round.
By spending 3 Aether when making an attack declaration the wielder my give Moralltech APx3 and Overwhelming 1
On a hit, Moralltach inflicts one of the following automatic wounds, of the user's choice:

1d6 additional fire damage for every damage die rolled (can crit)
1 point of lost Aura for every damage die rolled
1 point of lost Core Aether

Pools

Initiative +14
Melee +22 +2 with sword.

Aura and Ether

Aura: 4
Ether: 8 (2 committed)

Zenith Arclave Training

-You are always in the Stance you want -Gain a bonus advantage whenever you gain advantage from melee -Regains exploits -Hit Location pick or bonus

Magi Adept

-Crafting

Zenith Combat Magi

-Combat Spells.