Difference between revisions of "Chamlek"

From Sphere
Jump to navigation Jump to search
(Created page with '{| style="border-spacing: 2px; width: 300px" class="infobox FCK__ShowTableBorders" align="right" |- ! style="background: #7BA05B" colspan="2" | Chamlek |- ! style="background: si…')
 
Line 9: Line 9:
 
|-
 
|-
 
! style="text-align: left" | Capital:  
 
! style="text-align: left" | Capital:  
| Rubi
+
| Arbor
 
|-
 
|-
 
! style="text-align: left;" | Religion:
 
! style="text-align: left;" | Religion:
| Mixed but primarily Kamyu-To and the Old Gods, with some Orthodoxy.  
+
| A mixture of Kamyu-To and the Old Gods.
 
|-
 
|-
 
! style="text-align: left;" | Government:
 
! style="text-align: left;" | Government:
| Magocracy
+
| Democracy/Meritocracy
 
|-
 
|-
 
! style="text-align: left;" | Emperor:
 
! style="text-align: left;" | Emperor:
Line 27: Line 27:
 
|-
 
|-
 
! style="text-align: left;" | Population:
 
! style="text-align: left;" | Population:
| Human
+
| Dryad
 
|-
 
|-
 
! style="text-align: left" | Languages:  
 
! style="text-align: left" | Languages:  
Line 41: Line 41:
  
 
==History==
 
==History==
The Magocracy of Chamlek is a relatively small kingdom with a predominantly human population, located somewhat off in the hinterlands of civilization. It really would not be of much note to the wider world, save for one detail. Chamlek is a land of magic and according to historical records it has been one since the time of the Alfar Empire.<br>
+
Chamlek is an ancient land on what was once the frontier of the Alfar Empire. It bears the distinction of being one of the few places that never fell to the Empire's Legions, something commonly attributed to the land's terrain and the Dryad's stubborn resistance. <br>
  
The province of Chamlek, from which the current nation takes it's name, lay on the outskirts of the Alfarian Empire. And in part due to that distance it became more and more independent as the empire declined and stagnated. In the end the empire did not even try to reclaim the territory when it declared it's independence, save for a token effort that was crushed by the early Mage-Lords. <br>
+
The country is made up of a massive valley ringed by tall, forbidding mountains. There is only one mountain pass that is large enough to march an army of any real size through, making it a very defensible position. When the Legions came the Dryads of Chamlek were able to hold those passes and prevent the empire's soldiers from entering the kingdom until the emperor choose to negotiate with them. The empire attempted to use skyships but the mountains limited were they could travel, and made them easy prey for ambushes and choke points. <br>
  
Today Chamlek is divided into a series of provinces, each ruled by a Mage-Lord. These Mage-Lords in turn form a council that rules over Chamlek, with the Mage-Lord of Rubis (the central/capital city and province) presiding as chairman or chairwoman. He or she is considered first among equals and is far from being a monarch or other leader. Each Mage-Lord is geas bound to follow the charter formed by the founders, which spells out the various core laws of the land and lays out the powers the Mage-Lords possess etc. <br>
+
The Dryads are traditionally an isolationist and insular race and for the most part have remained aloof from past affairs, at least on an international level. However it is not uncommon to see Dryad mercenaries and adventurers from Chamlek abroad in the other realms, and it is widely suspected that they report back to the High Council in Arbor. In recent decades however the Dryads have slowly become much more involved in international affairs, though no one is quite sure why. And the Dryads certainly are not talking.<br>
  
Each province has a Council of Elders that can, among other things, appoint and dismiss the Mage-Lord of their province at will. They have a great deal of power and while they work closely with the Mage-Lord of their province, they also serve as a check on the lord's power. The Council of Elders generally include the head of the provincial school of magic and other noted mages as well as local guild leaders, scholars, wealthy merchants, etc. Nearly all Councils have more non mages on them they have mages. <br>
+
==Government==
 +
The Dryads of Chamlek are apparently ruled by a democratic fashion. Every ten years the Festival of the Trees of Life is held, where the Dryads return to their birth tree and give thanks/commune with them. At the same time they cast their votes for the members of the High Council, the rulers of the Dryad race. While officially any Dryad can run for election; they only have a chance if they have already proven themselves as great warriors, merchants, mages, artists, etc etc. The rules are fairly simple - if you are Dryad and are not a criminal then you may vote. Non Dryads are not permitted to vote, and indeed much of the Festival is a secret forbidden to non Dryads. <br>
  
Most villages have a headman and an older wizard or wizardress that they look to for leadership. Part of the mage's responsibilities include educating the village young. The best and brightest of these, along with any with rare magical abilities/talents/etc are given full scholarships to the local mage academy, with one large school located in each province. The only other ways to get into these schools are to be sponsored by a mage of good standing or pay a fairly large tuition fee. There are also a number of non-magical schools scattered throughout the kingdom.<br>
+
The city of Arbor and the two towns of the nation have a similar establishment. Every Festival of the Trees of Life the inhabitants cast their votes for the town/city councils, who are subservient to the High Council. <br>
  
It is much the same setup in towns and cities save with an elected Mayor and a Head Wizard/Wizardress. The Head Wizard is responsible for the town/city's wizards, which can be quite a high number depending on the size of the town or city. Depending on the province the Head Wizard is either appointed by the Mage-Lord and approved by the Council of Elders, or is elected by the local wizards. <br>
+
==Race==
 +
The Dryads are an all female race of Half-Human/Half-Plant tree spirits. They are much stronger and tougher then humans and other races, and can live for centuries.<br>
  
Chamlek is widely known for it's magic, it's relatively well educated populace, relative equality between genders (woman do fight and can be found in positions of power etc), and a general tolerance towards religion. <br>
+
Dryads can have children with other races, but it is somewhat uncommon. More commonly when a pair/couple of dryads wish to have children they preform a sacred ceremony involving their birth trees. Soon after one of both of the dryads involved will become pregnant. During the twelve months of the pregnancy one of the birth trees, or both if they are both pregnant, will produce a special seed. The day after the child(s) is born the seed and child are introduced to each other and the seed, the seed of the child's birth tree, is planted. From then on they are forever linked - kill the tree, kill the dryad and vice versa. <br>
 +
 
 +
The two ceremonies surrounding reproduction are incredibly private affairs in Dryad culture. It is literally the highest honor a Dryad can give to a non-Dryad or even to a Dryad to permit them to be one of the witnesses to these ceremonies. Knowingly spying etc on these ceremonies is widely considered grounds for a blood feud. <br>
 +
 
 +
==Domains==

Revision as of 12:15, 29 August 2009

Chamlek
Politics and Religion
Capital: Arbor
Religion: A mixture of Kamyu-To and the Old Gods.
Government: Democracy/Meritocracy
Emperor:
Population and Economy
Population: Dryad
Languages:
Tax Revenue:
Resources:

History

Chamlek is an ancient land on what was once the frontier of the Alfar Empire. It bears the distinction of being one of the few places that never fell to the Empire's Legions, something commonly attributed to the land's terrain and the Dryad's stubborn resistance.

The country is made up of a massive valley ringed by tall, forbidding mountains. There is only one mountain pass that is large enough to march an army of any real size through, making it a very defensible position. When the Legions came the Dryads of Chamlek were able to hold those passes and prevent the empire's soldiers from entering the kingdom until the emperor choose to negotiate with them. The empire attempted to use skyships but the mountains limited were they could travel, and made them easy prey for ambushes and choke points.

The Dryads are traditionally an isolationist and insular race and for the most part have remained aloof from past affairs, at least on an international level. However it is not uncommon to see Dryad mercenaries and adventurers from Chamlek abroad in the other realms, and it is widely suspected that they report back to the High Council in Arbor. In recent decades however the Dryads have slowly become much more involved in international affairs, though no one is quite sure why. And the Dryads certainly are not talking.

Government

The Dryads of Chamlek are apparently ruled by a democratic fashion. Every ten years the Festival of the Trees of Life is held, where the Dryads return to their birth tree and give thanks/commune with them. At the same time they cast their votes for the members of the High Council, the rulers of the Dryad race. While officially any Dryad can run for election; they only have a chance if they have already proven themselves as great warriors, merchants, mages, artists, etc etc. The rules are fairly simple - if you are Dryad and are not a criminal then you may vote. Non Dryads are not permitted to vote, and indeed much of the Festival is a secret forbidden to non Dryads.

The city of Arbor and the two towns of the nation have a similar establishment. Every Festival of the Trees of Life the inhabitants cast their votes for the town/city councils, who are subservient to the High Council.

Race

The Dryads are an all female race of Half-Human/Half-Plant tree spirits. They are much stronger and tougher then humans and other races, and can live for centuries.

Dryads can have children with other races, but it is somewhat uncommon. More commonly when a pair/couple of dryads wish to have children they preform a sacred ceremony involving their birth trees. Soon after one of both of the dryads involved will become pregnant. During the twelve months of the pregnancy one of the birth trees, or both if they are both pregnant, will produce a special seed. The day after the child(s) is born the seed and child are introduced to each other and the seed, the seed of the child's birth tree, is planted. From then on they are forever linked - kill the tree, kill the dryad and vice versa.

The two ceremonies surrounding reproduction are incredibly private affairs in Dryad culture. It is literally the highest honor a Dryad can give to a non-Dryad or even to a Dryad to permit them to be one of the witnesses to these ceremonies. Knowingly spying etc on these ceremonies is widely considered grounds for a blood feud.

Domains