User talk:Maloncanth: Difference between revisions

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=Possible Projects Index=
 
[[Apocalypse Garden]]<br>
 
[[Mage: Sometime]]<br>
 
[[Space Carrier Amahara]]<br>
1 intimacy
[[Star and Spice]]<br>
 
==Basic Info==
'''Model''': Soulsteel<br>
:Caste Stats: Stamina, Manipulation, Perception
:Favoured Stats: Strength, Dexterity (+1), Appearance
'''EXP''': 0/0<br>
 
==Stats==
'''Essence''': 2 (18/26+18 committed)<br>
'''Essence Recovery''': 0/4/8 per hour<br>
'''Willpower''': 6<br>
'''DDV''': 6(7)<br>
'''PDV''': 8(9)<br>
'''MDDV''': 6<br>
'''MPDV''': 4<br>
'''Soak''': 9(10)L/8(9)B<br>
'''Hardness''': 2L/2B<br>
'''Health''': -0/-1/-1/-2/-2/-2/-2/-2/-2/-4/incapacitated/dying/dying/dying/dying/dying/dying/dying<br>
'''Join Battle''': 9
 
You can raise this value with bonus points, but Alchemicals
may not start the game above Essence 3.
An Alchemical’s Personal Essence pool, from which
her Charms draw power (see Chapter Five), equals the sum
of three times the Alchemical’s permanent Essence, plus
her Willpower.
84
An Alchemical’s Peripheral Essence pool equals the
sum of five times her permanent Essence, plus three times
her Willpower, plus her highest Virtue times two.
 
In addition to the usual seven health levels of a mortal
(one -0, two -1, two -2, one -4 and Incapacitated), the artificial
bodies of the Alchemical Exalted possess an additional
-2 health level for each dot they have of Essence. Charms
may increase this total.
 
 
 
Attribute 4 (3 if a Caste or Favored Attribute)
Ability 2
Background 1 (2 if the Background other than Artifact is being raised above 3)
Specialty 1
Virtue 3
Willpower 2
Intimacies 3 to increase starting Intimacies to (Willpower + Compassion)
Essence 10
General Charm Slot 4
Dedicated Charm Slot 3
Charm 1
Martial Arts Charm 6 (requires Perfected Lotus Matrix, pp. 170-171)
 
 
===Virtues===
Compassion: ●●<br>
Conviction: ●●●<br>
Temperance: ●<br>
Valor: ●●●<br>
 
===Attributes===
Strength: ●●<br>
Dexterity: ●●●●●<br>
Stamina: ●●<br>
 
Charisma: ●<br>
Manipulation: ●●●●<br>
Appearance: ●●●<br>
 
Perception: ●●●●●<br>
Intelligence: ●<br>
Wits: ●●●●●<br>
 
===Skills===
Archery: -<br>
Athletics: ●●●<br>
Awareness: ●●●<br>
Bureaucracy: -<br>
Craft: -<br>
Dodge: ●●●<br>
Integrity: -<br>
Investigation: -<br>
Larceny: -<br>
Linguistics: -<br>
Lore: -<br>
Martial Arts: ●●●<br>
Medicine: -<br>
Melee: ●●●<br>
Occult: -<br>
Performance: -<br>
Presence: ●●●<br>
Resistance: -<br>
Ride: -<br>
Sail: -<br>
Socialize: -<br>
Survival: -<br>
Stealth: ●●●<br>
Thrown: -<br>
War: -<br>
 
==Charms==
 
===Generic===
 
==Backgrounds==
Class: ●●●
 
 
Carouser (2) (+2 Social, +2 Stamina/Resistance during parties)<br>
Vice: Alcohol (-4) (Difficulty 2)<br>
Debt: ● (-1)
 
Artifact: ●●
:Moonsilver Hearthstone Bracers (+3 Dodge, +2L/0B)
Artifact Tattoo: ●●●
:Moonsilver Chain Shirt (5L/3B; 2L/2B hardness)
:Moonsilver Smashfist (Spd 5; Acc 12; 12B piercing; Rate 2)
::(Spd 6; Acc 12; 11B piercing clinch; Rate 1)
:Moonsilver God-kicking Boot (Spd 5; Acc 13; 13B piercing; Rate 2)
Hearts Blood: ●
:Cat
:Raiton
:Carp
Influence: ●
:Is known in town for kicking ass.

Latest revision as of 04:30, 12 August 2018