Difference between revisions of "User:Andronicus"
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[[Bernard Hacker]] <br> | [[Bernard Hacker]] <br> | ||
[[Ulysses]] <br> | [[Ulysses]] <br> | ||
+ | [[The Black Crusade]] <br> | ||
+ | [[Laurasia]] <br> | ||
+ | http://www.inisfail.com/bfg/bfg-latin-imperial-names.html <br> | ||
+ | [[Wilmodis]] <br> | ||
+ | [[Zoycite Kaolin]]<br> | ||
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− | + | =Mayfair List= | |
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− | + | =Vital Statistics= | |
− | : | + | '''CODENAME:''' Laurasia <br> |
− | : | + | ::'''Alias:''' <br> |
− | : | + | '''Player:'''Andronicus<br> |
− | : | + | '''Allegiance:''' <br> |
− | : | + | '''Concept:''' Software Engineer <br> |
− | : | + | '''Eruption:''' <br> |
− | : | + | '''Archtype:''' <br> |
+ | '''Nature''' <br> | ||
+ | '''Quantum:''' 0 <br> | ||
+ | :Quantum Pool: 00/00 | ||
+ | :'''Willpower:''' 0/0 | ||
− | + | ===Quick Combat=== | |
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− | + | ===Health=== | |
− | : | + | Mega-Stamina eliminates ? points of wound penalty<br> |
− | : | + | • [ ]x0 Bruised:--0<br> |
− | : | + | • [ ]x0 Hurt: --0<br> |
− | : | + | • [ ]x0 Injured: --0<br> |
+ | • [ ]x0 Crippled: --0<br> | ||
+ | • [ ]x1 Incapacitated<br> | ||
+ | • [ ]Dead<br> | ||
− | == | + | ==Attributes/Abilities== |
− | + | ===Physical (7)=== | |
− | + | '''Strength:''' <br> | |
− | + | : '''Might:''' | |
− | + | : '''Brawl:''' | |
− | + | : '''Melee:''' | |
− | + | '''Dexterity:''' <br> | |
− | + | : '''Athletics:''' | |
− | + | : '''Pilot:''' | |
− | + | : '''Firearms:''' | |
− | + | : '''Stealth:''' | |
− | + | : '''Microgravity Ops:''' | |
− | + | '''Stamina:''' <br> | |
− | + | : '''Endurance:''' | |
− | + | : '''Resistance:''' | |
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− | ''' | + | ===Social(5)=== |
− | : | + | '''Charisma:''' <br> |
− | : | + | : '''Command:''' |
− | : | + | '''Manipulation:''' (Belivable) <br> |
− | : | + | : '''Subterfuge:''' |
+ | '''Appearance:''' <br> | ||
+ | : '''Intimidation:''' | ||
+ | : '''Style:''' | ||
+ | ===Mental(3)=== | ||
+ | '''Wits:''' <br> | ||
+ | : '''Rapport:''' | ||
+ | '''Intelligence:''' <br> | ||
+ | : '''Medicine:''' 0 | ||
+ | : '''Engineering:''' | ||
+ | : '''Linguistics:''' | ||
+ | : '''Science:''' | ||
+ | '''Perception:''' <br> | ||
+ | : '''Awareness:''' | ||
− | = | + | ==Backgrounds== |
+ | 7+5 <br> | ||
+ | '''Attunement:''' 0 (p141)<br> | ||
+ | '''Dormancy:''' 5 (p143) <br> | ||
+ | '''Node:''' 0 (p143) 20/Turn <br> | ||
+ | '''Resources:''' 0 (Linked to....) <br> | ||
+ | ==Quantum == | ||
− | ===''' | + | ===Mega-Attributes=== |
− | : | + | '''Mega-Stamina 3''' <br> |
− | : | + | : Adaptability. |
− | + | : Resiliency x 2 | |
− | + | : +6B/6L Stackable soak. 3 x -0, 3 x -1, 3 x -2, 3 x -4 HL. | |
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− | : | + | '''Mega-Str 2''' <br> |
− | : | + | : Quantum Leap. Each success on a Jump roll allows the Nova to leap up to two kilometers horizontally or half a kilometer vertically, times her number of dots in Mega-Strength. |
− | : | + | : 2 x -0 HL's from girly muscles |
− | + | : +10d Strength Based Damage + [4] | |
− | + | '''Mega-Int 2''' <br> | |
− | : | + | : Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node. |
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− | + | '''Mega-App 2 (Dangerous; NUCLEAR ANGEL)''' <br> | |
− | :: | + | : Awe-Inspiring: Awe-Inspiring gives +(Mega-Appearance) dice on Sway rolls where physical impressiveness is especially useful (commanding/etc). In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. +2 Intimidation. |
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− | + | '''Mega-Charisma 2''' <br> | |
− | : | + | : Commanding Presence. |
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− | + | ===Quantum Powers=== | |
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− | + | '''Strong and Weak Nuclear Control''' ***** (Blast, Sphere, Shield, Propel) Q-1 <br> | |
− | + | : Reduced Quantum. | |
− | + | : ''Nuclear Blasts'' ROF: 22 110 meters | |
− | + | :: Attack: d14 + Damage: Bashing 25 + [12] AP 5 [Action] | |
− | + | :: Attack: d14 + Damage: Lethal 20 + [12] AP 5 [Action] | |
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− | + | : ''Nuclear Volatile Expansion'' | |
+ | :: Sphere Radius 110 meters, [6] + 15. Area: 7 | ||
+ | :: Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll | ||
− | + | : ''Nuclear Solid State Dynamics'' | |
+ | : Shield (Ablation) 22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn] | ||
+ | : Propel 70 meters/action, 200 KH out of combat. [Maintenance] | ||
− | + | '''Directed Nuclear Expansion''' ** Q-4 <br> | |
− | + | : ''Nuclear Blasts'' ROF: once every two turns | |
− | + | :: Attack: d10 + Damage: Aggravated 10 + [12] AP 8 [Action] | |
− | + | :: Attack: d10 + Damage: Lethal 20 + [24] AP 8 [Action] | |
− | + | :: Range: 800m Area: 8 | |
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− | + | '''Intangibility''' *** [Maintenance] Q-2 <br> | |
− | : | + | : Level I. +1 Dodge May ooze or seep through cracks and other tiny openings at the rate of one centimeter per turn. |
− | + | : Level II. She takes half ''physical damage and deals half physical damage''. +2 dice to dodge. 1m/turn. | |
− | : | + | : Level III. ''Completely immune to physical attacks'' and can walk through walls; energy, psychic attacks and gravity fields and so fourth act as normal Cannot physically attack. +3 dice to dodge. |
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+ | '''Armor''' ** <br> | ||
+ | Quasar's atoms are simply better then yours. | ||
+ | : 6L/6B | ||
− | + | '''Invulnerability''' * (Radiation) <br> | |
− | : | + | : 6A/6L/6B against Radiation |
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− | + | '''Warp''' * (w/Supercharge) Q-3 <br> | |
− | + | : Aiming: Perception+Warp | |
− | ''' | + | : Quantum+Warp (d7) + 5 Auto sux from Quantum |
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− | + | '''Expanded Nuclide State (Clone)''' * <br> | |
− | :1 | + | : Spend 1 Quantum to make 1 clone (up to Quantum) each has the same attributes, abilities, powers, clothes and equipment as the original but lack Clone. |
− | + | : Backup Extra. If the original dies, the clone becomes alike the original in every sense. | |
− | : | + | : Extra: Duration x 2 |
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+ | '''Psychic Link ''' * <br> | ||
+ | Quasar's duplicates share the same atomic nucleus; therefore each can talk to each other since fundamentally there is no difference between them. | ||
+ | : Roll Perception+PL | ||
− | + | '''Bioluminesence ''' * <br> | |
− | : | + | : Ooooh! shiny! |
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− | + | ===Quantum Gadgets=== | |
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− | + | ==Combat== | |
− | + | ''Dodge'': 13 +1 (Level I) +2 (Level II) +3 (Level III) <br> | |
− | :: | + | ''Initiative'': 16+d1 <br> |
− | : | + | '''Willpower:''' 8/8 <br> |
+ | '''Quantum Pool''': 50/50<br> | ||
+ | '''Quantum a Turn''': 20 Points <br> | ||
− | : | + | ===Movement=== |
− | :: | + | :Walking: 15 meters/round. |
− | :: | + | :Running: 30 meters/round. |
+ | :Sprinting: 57 meters/round. | ||
− | + | ===Attacks=== | |
− | :: | + | :Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0 |
− | :: | + | :Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1 |
− | :: | + | :Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests) |
− | :: | + | :Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming |
− | :: | + | :Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions |
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− | = | + | ===Weapons=== |
− | + | :Coil Rifle (Banji 02 Hornet): Attack: d11, Dmg 10L, Range 200, RoF 60, Magazine 60, AP:3, Conceal O, Mass 4, Min Str. 3 | |
− | + | ||
− | + | ===Defense=== | |
− | + | Natural Soak (quantum6/stamina12/m-stamina6) 2A/18L/24B <br> | |
− | + | Power Soak 6A/6L/6B aganist Radiation <br> | |
− | + | Armoured Soak 6L/6B <br> | |
− | + | :Armor 6L/6B | |
− | + | ||
− | + | Combat Soak 2A/24L/30B <br> | |
− | + | Combat Soak (Radiation) 8A/30L/36B <br> | |
− | + | ||
− | + | ==Character== | |
− | + | ||
− | + | ===Transquasarism=== | |
− | + | Permanent Points: 6 (4 Tainted Quantum, 2 for Quantum 5/6) (3 x 1-pt, 1 x 2-pt Aberrations) <br> | |
− | + | Temporary Points: 6<br> | |
− | + | Chrysalis (Perm/Temp): 5/5 <br> | |
− | + | Node Disorders: 3 Disorders (Node 3, 4, 5) - M-Intel 2 = 1 Disorder <br> | |
− | + | Transhuman Ascendence: Appearance, Dexterity <br> | |
− | + | Taint Resistance: -2 Disorders | |
− | + | ||
− | + | ''Aberrations '' | |
− | + | :Aberrant Eyes (0.33) | |
− | + | :Ichor (0.33) | |
− | + | :Aberrant Hair (Moves dramatically) (0.33) | |
− | + | :Anima Banner (active galactic nucleus) (1) | |
− | + | :Distinctive Looks (1) (P72 Forceful Personalities) | |
− | + | :Costume Fetish (Silver bodysuit/cape which is sorta optional) | |
− | + | :Energy Emission (Radiates in the Gamma Spectrum) | |
− | + | :Unearthly Beauty | |
− | + | :Quantum Halo (like a Joy) | |
− | + | :Glow (Gives off a nuclear field aura...) | |
− | + | ||
− | + | ''Mental Disorders'' | |
− | + | ||
− | + | ===Body Modifications=== | |
− | + | ||
− | + | ===Character Modifiers=== | |
− | + | ||
+ | ===Merits and Flaws=== | ||
+ | Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist. <br> | ||
+ | |||
+ | ===Bonus Points=== | ||
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+ | ===Nova Points=== | ||
+ | |||
+ | ==Experience== | ||
+ | |||
+ | ===Lessons=== | ||
+ | |||
+ | ===Experience Plans?=== | ||
[[Category:Rexism]] | [[Category:Rexism]] |
Latest revision as of 23:17, 23 November 2017
Bernard Hacker
Ulysses
The Black Crusade
Laurasia
http://www.inisfail.com/bfg/bfg-latin-imperial-names.html
Wilmodis
Zoycite Kaolin
Mayfair List
Vital Statistics
CODENAME: Laurasia
- Alias:
- Alias:
Player:Andronicus
Allegiance:
Concept: Software Engineer
Eruption:
Archtype:
Nature
Quantum: 0
- Quantum Pool: 00/00
- Willpower: 0/0
Quick Combat
Health
Mega-Stamina eliminates ? points of wound penalty
• [ ]x0 Bruised:--0
• [ ]x0 Hurt: --0
• [ ]x0 Injured: --0
• [ ]x0 Crippled: --0
• [ ]x1 Incapacitated
• [ ]Dead
Attributes/Abilities
Physical (7)
Strength:
- Might:
- Brawl:
- Melee:
Dexterity:
- Athletics:
- Pilot:
- Firearms:
- Stealth:
- Microgravity Ops:
Stamina:
- Endurance:
- Resistance:
Social(5)
Charisma:
- Command:
Manipulation: (Belivable)
- Subterfuge:
Appearance:
- Intimidation:
- Style:
Mental(3)
Wits:
- Rapport:
Intelligence:
- Medicine: 0
- Engineering:
- Linguistics:
- Science:
Perception:
- Awareness:
Backgrounds
7+5
Attunement: 0 (p141)
Dormancy: 5 (p143)
Node: 0 (p143) 20/Turn
Resources: 0 (Linked to....)
Quantum
Mega-Attributes
Mega-Stamina 3
- Adaptability.
- Resiliency x 2
- +6B/6L Stackable soak. 3 x -0, 3 x -1, 3 x -2, 3 x -4 HL.
Mega-Str 2
- Quantum Leap. Each success on a Jump roll allows the Nova to leap up to two kilometers horizontally or half a kilometer vertically, times her number of dots in Mega-Strength.
- 2 x -0 HL's from girly muscles
- +10d Strength Based Damage + [4]
Mega-Int 2
- Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node.
Mega-App 2 (Dangerous; NUCLEAR ANGEL)
- Awe-Inspiring: Awe-Inspiring gives +(Mega-Appearance) dice on Sway rolls where physical impressiveness is especially useful (commanding/etc). In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. +2 Intimidation.
Mega-Charisma 2
- Commanding Presence.
Quantum Powers
Strong and Weak Nuclear Control ***** (Blast, Sphere, Shield, Propel) Q-1
- Reduced Quantum.
- Nuclear Blasts ROF: 22 110 meters
- Attack: d14 + Damage: Bashing 25 + [12] AP 5 [Action]
- Attack: d14 + Damage: Lethal 20 + [12] AP 5 [Action]
- Nuclear Volatile Expansion
- Sphere Radius 110 meters, [6] + 15. Area: 7
- Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll
- Nuclear Solid State Dynamics
- Shield (Ablation) 22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn]
- Propel 70 meters/action, 200 KH out of combat. [Maintenance]
Directed Nuclear Expansion ** Q-4
- Nuclear Blasts ROF: once every two turns
- Attack: d10 + Damage: Aggravated 10 + [12] AP 8 [Action]
- Attack: d10 + Damage: Lethal 20 + [24] AP 8 [Action]
- Range: 800m Area: 8
Intangibility *** [Maintenance] Q-2
- Level I. +1 Dodge May ooze or seep through cracks and other tiny openings at the rate of one centimeter per turn.
- Level II. She takes half physical damage and deals half physical damage. +2 dice to dodge. 1m/turn.
- Level III. Completely immune to physical attacks and can walk through walls; energy, psychic attacks and gravity fields and so fourth act as normal Cannot physically attack. +3 dice to dodge.
Armor **
Quasar's atoms are simply better then yours.
- 6L/6B
Invulnerability * (Radiation)
- 6A/6L/6B against Radiation
Warp * (w/Supercharge) Q-3
- Aiming: Perception+Warp
- Quantum+Warp (d7) + 5 Auto sux from Quantum
Expanded Nuclide State (Clone) *
- Spend 1 Quantum to make 1 clone (up to Quantum) each has the same attributes, abilities, powers, clothes and equipment as the original but lack Clone.
- Backup Extra. If the original dies, the clone becomes alike the original in every sense.
- Extra: Duration x 2
Psychic Link *
Quasar's duplicates share the same atomic nucleus; therefore each can talk to each other since fundamentally there is no difference between them.
- Roll Perception+PL
Bioluminesence *
- Ooooh! shiny!
Quantum Gadgets
Combat
Dodge: 13 +1 (Level I) +2 (Level II) +3 (Level III)
Initiative: 16+d1
Willpower: 8/8
Quantum Pool: 50/50
Quantum a Turn: 20 Points
Movement
- Walking: 15 meters/round.
- Running: 30 meters/round.
- Sprinting: 57 meters/round.
Attacks
- Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
- Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
- Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
- Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
- Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
Weapons
- Coil Rifle (Banji 02 Hornet): Attack: d11, Dmg 10L, Range 200, RoF 60, Magazine 60, AP:3, Conceal O, Mass 4, Min Str. 3
Defense
Natural Soak (quantum6/stamina12/m-stamina6) 2A/18L/24B
Power Soak 6A/6L/6B aganist Radiation
Armoured Soak 6L/6B
- Armor 6L/6B
Combat Soak 2A/24L/30B
Combat Soak (Radiation) 8A/30L/36B
Character
Transquasarism
Permanent Points: 6 (4 Tainted Quantum, 2 for Quantum 5/6) (3 x 1-pt, 1 x 2-pt Aberrations)
Temporary Points: 6
Chrysalis (Perm/Temp): 5/5
Node Disorders: 3 Disorders (Node 3, 4, 5) - M-Intel 2 = 1 Disorder
Transhuman Ascendence: Appearance, Dexterity
Taint Resistance: -2 Disorders
Aberrations
- Aberrant Eyes (0.33)
- Ichor (0.33)
- Aberrant Hair (Moves dramatically) (0.33)
- Anima Banner (active galactic nucleus) (1)
- Distinctive Looks (1) (P72 Forceful Personalities)
- Costume Fetish (Silver bodysuit/cape which is sorta optional)
- Energy Emission (Radiates in the Gamma Spectrum)
- Unearthly Beauty
- Quantum Halo (like a Joy)
- Glow (Gives off a nuclear field aura...)
Mental Disorders
Body Modifications
Character Modifiers
Merits and Flaws
Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist.