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| '''NATIONAL LEADERS'''<br>
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| '''Monarch''' (Hereditary succession / by the sword / only the Monarch gets a vote)
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| :Cheaper Vassalage points?
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| :Potential for trouble when the King dies (long live the King).
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| :Monarch "Traits" unlocked as your "buying" or representing a living person and their leadership tendencies. For example having the "Wizard" trait does not mean this ruler is a wizard, only that magic is slightly better off in the governments eyes. Pick 1-2 traits for free, with another to be bought alongside a negative trait.
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| ''Positive Monarch traits''
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| :Soldier-King. Born in the saddle, or marching along with the legions and lovingly called "little boots"...
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| :Mercenary Captain/General. +1/2 Common Draft of any non-national race.
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| :Wizard (+X Books)
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| :Farmer (+X Food)
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| :Hero. Your name resounds throughout the local lands as man, woman or "it" of fame and great importance. There are certain diplomatic and morale advantages to having a hero as a ruler.
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| ''Negative Monarch traits'' <br>
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| :Profligate. (-1 Gold)
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| :Bureaucrat. Instead of spell-books you have more tax forms. (-1 Books).
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| :Puppet.
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| '''Elected''' (Somebody elects this dude)
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| :Electoral cycle CAN be tampered with by foreign interests with gold to spend. Electoral cycle must be noted.
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| Elected Governments (or Kings) have different traits that represent who does the electing.
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| :Merchant Estate. For the traders, by the traders! (and the rich). +X Gold.
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| :Common Estate. while the average peasant might not vote, the burghers can. +X Common draft.
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| :Noble Estate. +X noble draft.
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| :Vassal Electors. Requires points in "Vassalage".
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| '''GOVERNMENT FORMS''' <br>
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| Governments have different forms and traits attached to them. Pick two.
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| :Despotism. Rule by force or fear of force. +X Free unit gold upkeep.
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| :Administrative. Rule by the King's (or Senates) laws and the supporting officials. +100 Gold
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| :Feudalism. +X Noble draft modifier (Keeps only). Unlocks "Vassalage".
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| :Mercantilism. Unlocks "Trade Connections"
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| :Tribal.
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