User talk:Andronicus: Difference between revisions

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===Magic!===


Mages (Training) (Upkeep)
*Archmage (Badass; these'll be expensive) (#Books, #Gold) (#Books, #Gold, #Mana)
*Master (# Books, # Gold)(#Books, #Gold, #Mana)
*Adept (# Books, # Gold)(#Books, #Gold, #Mana)
Magic Ideas <br>
Each magic effect has a level of power and a level of scale which determines cost. The levels scale from easy, simple, or weak to complex, powerful and large-scale. Take a simple fireball. Base power its a level two spell. But it has a scale of "small group" thus increasing it to a total level of three. A fireball with the scale of "large" would be a level four, "huge" level five.
Possible Levels<br>
*Level 4 - Missile Swarm
*Level 3 - Fireball.
*Level 2 - Burning hands.
*Level 1 - Ray of frost.
Mage/Magic Limits <br>
A Mage can only memorize, prepare for, and carry around so many books which limits the number of spells they can have on-hand. For example a Adept might have a max of ten effect levels onhand, a master twenty-five, and a Archmage a whopping fifty. Additionaly spells have a cost in books and mana to prepare.
http://dl.dropbox.com/u/991838/VodeAn_BrothersAll.mp3 <br>
http://dl.dropbox.com/u/991838/OneHeartofJustice.mp3 <br>
http://www.inisfail.com/bfg/bfg-latin-imperial-names.html <br>
[[Zoycite Kaolin]]<br>
= Warlach =
===Vital Statistics===
'''Craft Name''': Aeronwy C. Warlach <br>
'''Shadow Name''':  <br>
'''Player:''' Rex290/Andronicus<br>
'''Affiliation:''' <br>
'''Hermetic House:''' House Verditius <br>
'''Avatar:''' <br>
'''Demeanor:'''  <br>
'''Nature:''' <br>
'''Arete:''' 3 <br>
'''Willpower:''' 5/5 <br>
'''Quint:''' 0/0 <br>
'''Initiative:''' 0<br>
'''Paradox:''' 0 <br>
'''Chantry:'''
'''Health''':
:Bruised (-0) [ ]
:Hurt (-1) [ ]
:Injured (-1) [ ]
:Wounded (-2) [ ]
:Mauled (-2) [ ]
:Crippled (-5) [ ]
:Incapacitated [ ]
'''Movement''':
:Regular Speed: 16 yards
:Running Speed: 32 yards
===Standing Spells===
===Attributes===
:'''Physical (32XP)'''
::'''Strength:''' 2
::'''Dexterity:''' 4
::'''Stamina:''' 2
:'''Social (24XP)'''
::'''Charisma:''' 3
::'''Manipulation:''' 1
::'''Appearance:'''3
:'''Mental (56XP)'''
::'''Perception:''' 3 -12
::'''Intelligence:''' 5 -40
::'''Wits:''' 2 -4XP
===Abilities===
:''' Abilities (80XP)'''
::'''Alertness:''' 0
::'''Athletics:''' 0
::'''Awareness:''' 0
::'''Brawl:''' 0
::'''Dodge:''' 0
::'''Disguise:''' 0
::'''Intimidation:''' 0
::'''Firearms:''' 0
::'''Meditation:''' 0
::'''Melee:''' 0
::'''Technology:''' 0
::'''Stealth:''' 0
::'''Subterfuge:''' 0
::'''Linguistics:''' 0 (Native: English) (xxx)
::'''Occult:''' 0
:'''Field Abilities (0)'''
::'''Academics'''
:::'''Enochian'''
:::'''Cosmology'''
::'''Crafts:''' 0
::'''Performing:'''
::'''Lore:'''
===Backgrounds===
:'''Avatar:''' 5 (-15XP) <br>
:'''Library:''' 3 <br>
:'''Resources:''' 2 (Money stops being a trouble with basic transmutation)<br>
:'''Throwback:''' 2 (+6XP)<br>
==Ars Hermetici, ''The Royal Path''==
'''The Foundation, ''Modus'':''' *** <br>
'''Ars Animae (The Refining Fire):''' 0 <br>
'''Ars Conjunctionis (Similitude):''' 0<br>
'''Ars Essentiae (The Gateway):''' 2 (-18XP) <br>
'''Ars Fati (Venom):''' 0<br>
'''Ars Manium (The Pharaoh's Army):''' 0<br>
'''Ars Materiae (Clay):''' 3 (-31XP ) (Specialty)<br>
'''Ars Mentis (The Watcher):''' 0<br>
'''Ars Temporia (All Men Know):''' 0<br>
'''Ars Vis (the South):''' 2 (-16XP -2FB XP)<br>
===Paradigm===
'''General Foci:''' Runes (Enochian), Sympathetic Laws, Geometric Designs, sometimes themed with Ma'at. Theurgy, power over and of the godforms. <br>
'''Ars Animae:''' Drawn pentagram, or words of power. The numbers 3 and 11.<br>
'''Ars Essentiae:''' The Iron Key of the Elements. The number 8.<br>
'''Ars Manium:''' Hood, black eyebands, spirit pentacles. The number 5 and 6. <br>
'''Ars Mentis :''' Nothung, Enochian runed sword. Unique for Ars Mentis via Sword Forms. The key element is truth and the cutting towards it. The number 14<br>
'''Ars Vis:''' Tree of Life, Liquids prepared or not to represent the flow of magick (Waters of Magic/Life), geometric designs, or sword forms (which are akin to the Forms of Truth). The number 1.
===Magickal Form===
'''Magickal Panoply'''
'''Regular Weapons'''
'''Misc'''
==Character==
===Merits and Flaws===
===Biography===
==Experience==
===Freebie XP (50 XP)===
*2XP for spheres
''Solid Needs'' <br>
==Life Lessons==
[[Category:Rexism]]
== Magus Novice Opus ==
=== Quwasan St-Briavelisa ===
:Player: Andronicus
:Magnum Opus:
:'''Complications'''
::Soul Jar. The seventh generation container of antediluvian ''Herumor Shalina''.
::Strange Ears. ''Not an alfar. Really.''
:'''Stats'''
::Physical 2 (1 CP)
::Smarts 3 (3 CP)
::Perception 2 (1 CP)
::Integrity: 3 (3 CP)
::Charisma 4 (6 CP)
:Specialties
::7
:'''Magic'''
::Space-Time Summoning Art, called ''Albedo'' Rank: 1
::*Specialization: None (2MP)
:::*Technique; Switch Teleport.
::Homunculus Creation Art, called ''Citrinitas'' Rank: 4
::* Specialization: ''Quwasan-simulacrum'' (-2) (6MP)
:::*Technique; Simulacrum Creation (Creates an copy of Quwasan under her control). +5d[2]
:'''Accessories'''
::'''Hat:'''
::'''Cape:'''
::'''Accessories:'''

Latest revision as of 21:35, 6 January 2017