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| ===Magic!===
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| Mages (Training) (Upkeep)
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| *Archmage (Badass; these'll be expensive) (#Books, #Gold) (#Books, #Gold, #Mana)
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| *Master (# Books, # Gold)(#Books, #Gold, #Mana)
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| *Adept (# Books, # Gold)(#Books, #Gold, #Mana)
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| Magic Ideas <br>
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| Each magic effect has a level of power and a level of scale which determines cost. The levels scale from easy, simple, or weak to complex, powerful and large-scale. Take a simple fireball. Base power its a level two spell. But it has a scale of "small group" thus increasing it to a total level of three. A fireball with the scale of "large" would be a level four, "huge" level five.
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| Possible Levels<br>
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| *Level 4 - Missile Swarm
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| *Level 3 - Fireball.
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| *Level 2 - Burning hands.
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| *Level 1 - Ray of frost.
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| Mage/Magic Limits <br>
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| A Mage can only memorize, prepare for, and carry around so many books which limits the number of spells they can have on-hand. For example a Adept might have a max of ten effect levels onhand, a master twenty-five, and a Archmage a whopping fifty. Additionaly spells have a cost in books and mana to prepare.
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| http://dl.dropbox.com/u/991838/VodeAn_BrothersAll.mp3 <br>
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| http://dl.dropbox.com/u/991838/OneHeartofJustice.mp3 <br>
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| http://www.inisfail.com/bfg/bfg-latin-imperial-names.html <br>
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| [[Zoycite Kaolin]]<br>
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| = Warlach =
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| ===Vital Statistics===
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| '''Craft Name''': Aeronwy C. Warlach <br>
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| '''Shadow Name''': <br>
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| '''Player:''' Rex290/Andronicus<br>
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| '''Affiliation:''' <br>
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| '''Hermetic House:''' House Verditius <br>
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| '''Avatar:''' <br>
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| '''Demeanor:''' <br>
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| '''Nature:''' <br>
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| '''Arete:''' 3 <br>
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| '''Willpower:''' 5/5 <br>
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| '''Quint:''' 0/0 <br>
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| '''Initiative:''' 0<br>
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| '''Paradox:''' 0 <br>
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| '''Chantry:'''
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| '''Health''':
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| :Bruised (-0) [ ]
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| :Hurt (-1) [ ]
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| :Injured (-1) [ ]
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| :Wounded (-2) [ ]
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| :Mauled (-2) [ ]
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| :Crippled (-5) [ ]
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| :Incapacitated [ ]
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| '''Movement''':
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| :Regular Speed: 16 yards
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| :Running Speed: 32 yards
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| ===Standing Spells===
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| ===Attributes===
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| :'''Physical (32XP)'''
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| ::'''Strength:''' 2
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| ::'''Dexterity:''' 4
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| ::'''Stamina:''' 2
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| :'''Social (24XP)'''
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| ::'''Charisma:''' 3
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| ::'''Manipulation:''' 1
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| ::'''Appearance:'''3
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| :'''Mental (56XP)'''
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| ::'''Perception:''' 3 -12
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| ::'''Intelligence:''' 5 -40
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| ::'''Wits:''' 2 -4XP
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| ===Abilities===
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| :''' Abilities (80XP)'''
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| ::'''Alertness:''' 0
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| ::'''Athletics:''' 0
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| ::'''Awareness:''' 0
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| ::'''Brawl:''' 0
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| ::'''Dodge:''' 0
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| ::'''Disguise:''' 0
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| ::'''Intimidation:''' 0
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| ::'''Firearms:''' 0
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| ::'''Meditation:''' 0
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| ::'''Melee:''' 0
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| ::'''Technology:''' 0
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| ::'''Stealth:''' 0
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| ::'''Subterfuge:''' 0
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| ::'''Linguistics:''' 0 (Native: English) (xxx)
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| ::'''Occult:''' 0
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| :'''Field Abilities (0)'''
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| ::'''Academics'''
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| :::'''Enochian'''
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| :::'''Cosmology'''
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| ::'''Crafts:''' 0
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| ::'''Performing:'''
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| ::'''Lore:'''
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| ===Backgrounds===
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| :'''Avatar:''' 5 (-15XP) <br>
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| :'''Library:''' 3 <br>
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| :'''Resources:''' 2 (Money stops being a trouble with basic transmutation)<br>
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| :'''Throwback:''' 2 (+6XP)<br>
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| ==Ars Hermetici, ''The Royal Path''==
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| '''The Foundation, ''Modus'':''' *** <br>
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| '''Ars Animae (The Refining Fire):''' 0 <br>
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| '''Ars Conjunctionis (Similitude):''' 0<br>
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| '''Ars Essentiae (The Gateway):''' 2 (-18XP) <br>
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| '''Ars Fati (Venom):''' 0<br>
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| '''Ars Manium (The Pharaoh's Army):''' 0<br>
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| '''Ars Materiae (Clay):''' 3 (-31XP ) (Specialty)<br>
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| '''Ars Mentis (The Watcher):''' 0<br>
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| '''Ars Temporia (All Men Know):''' 0<br>
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| '''Ars Vis (the South):''' 2 (-16XP -2FB XP)<br>
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| ===Paradigm===
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| '''General Foci:''' Runes (Enochian), Sympathetic Laws, Geometric Designs, sometimes themed with Ma'at. Theurgy, power over and of the godforms. <br>
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| '''Ars Animae:''' Drawn pentagram, or words of power. The numbers 3 and 11.<br>
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| '''Ars Essentiae:''' The Iron Key of the Elements. The number 8.<br>
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| '''Ars Manium:''' Hood, black eyebands, spirit pentacles. The number 5 and 6. <br>
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| '''Ars Mentis :''' Nothung, Enochian runed sword. Unique for Ars Mentis via Sword Forms. The key element is truth and the cutting towards it. The number 14<br>
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| '''Ars Vis:''' Tree of Life, Liquids prepared or not to represent the flow of magick (Waters of Magic/Life), geometric designs, or sword forms (which are akin to the Forms of Truth). The number 1.
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| ===Magickal Form===
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| '''Magickal Panoply'''
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| '''Regular Weapons'''
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| '''Misc'''
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| ==Character==
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| ===Merits and Flaws===
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| ===Biography===
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| ==Experience==
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| ===Freebie XP (50 XP)===
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| *2XP for spheres
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| ''Solid Needs'' <br>
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| ==Life Lessons==
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| [[Category:Rexism]]
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| == Magus Novice Opus ==
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| === Quwasan St-Briavelisa ===
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| :Player: Andronicus
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| :Magnum Opus:
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| :'''Complications'''
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| ::Soul Jar. The seventh generation container of antediluvian ''Herumor Shalina''.
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| ::Strange Ears. ''Not an alfar. Really.''
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| :'''Stats'''
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| ::Physical 2 (1 CP)
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| ::Smarts 3 (3 CP)
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| ::Perception 2 (1 CP)
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| ::Integrity: 3 (3 CP)
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| ::Charisma 4 (6 CP)
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| :Specialties
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| ::7
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| :'''Magic'''
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| ::Space-Time Summoning Art, called ''Albedo'' Rank: 1
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| ::*Specialization: None (2MP)
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| :::*Technique; Switch Teleport.
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| ::Homunculus Creation Art, called ''Citrinitas'' Rank: 4
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| ::* Specialization: ''Quwasan-simulacrum'' (-2) (6MP)
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| :::*Technique; Simulacrum Creation (Creates an copy of Quwasan under her control). +5d[2]
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| :'''Accessories'''
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| ::'''Hat:'''
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| ::'''Cape:'''
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| ::'''Accessories:'''
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