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== Hersilia ==
== Vital Statistics==
 
===Persona===
 
''Evil builds gradually. First it pretends to be you, then you start to hate everyone around you. And finally, you scorn the entire world. Gradually. Slowly, like the hour hand on a clock. That is why it’s so frightening.''  --- LT Belfangan Clouseau from FMP TSR


Character Name: <s>Lariana Galatea</s> <br>
Character Name: <s>Lariana Galatea</s> <br>
Player Name: Andronicus<br>
Player Name: Andronicus<br>
Homeworld: Schola Progenium <br>
Homeworld: Schola Progenium <br>
'''Career Path/Rank:''' Adepta Sororita Renegade I<br>
'''Career Path/Rank:''' Adepta Sororita Renegade (+3 WS/BS bonus) <br>
:'''Prides:'''  
:'''Prides:''' Beauty (+2 Infamy, -4 Willpower)
:'''Disgraces:'''  
:'''Disgraces:''' Regret (+5 Corruption) Opponents receive +10 Situational modifier when using this against the  character.
:'''Motivations:'''  
:'''Motivations:''' Violence (+5 Corruption, -3 Intelligence) ''I strike only in the service of myself.''
:'''Quirk:'''  
:'''Quirk:'''  
Divination: :"Trust In Your Fear" <br>
Divination: :"Trust In Your Fear" <br>
Line 15: Line 19:
Height: 1.80m<br>
Height: 1.80m<br>
Weight: 80kg<br>
Weight: 80kg<br>
Hair Color: Dyed White/Blond<br>
Hair Color: White<br>
Skin Color: Tanned<br>
Skin Color: Tanned<br>
Eye Color: Grey<br>
Eye Color: Grey<br>
Age:37<br>


==== Statistics ====
==== Statistics ====


Attributes
Attributes
:Weapon Skill: 20+19+5+5+5+5+2 (61) Bonus: 6
:Weapon Skill: 25+20+3+5 (53) Bonus: 5 (+1 Degree of success from Adroit)
:Ballistic Skill: 20+14-5 (29) Bonus: 2
:Ballistic Skill: 25+20+3 (48) Bonus: 4
:Strength: 20+16+5 (41) Bonus: 4
:Strength: 25+10 (35) Bonus: 4
:Toughness: 20+14 (34) Bonus: 3
:Toughness: 25+10 (35) Bonus: 3
:Agility: 20+14 (34) Bonus: 3
:Agility: 25+10 (35) Bonus: 3
:Intelligence: 20+12 (32) Bonus: 3
:Intelligence: 25-3 (22) Bonus: 2
:Perception: 20+10 (30) Bonus: 3
:Perception: 25 (25) Bonus: 2
:Willpower: 20+14+1 (35) Bonus: 3
:Willpower: 25+10-4 (31) Bonus: 3
:Fellowship: 20+13 (33) Bonus: 3
:Fellowship:25+20+5 (50) Bonus: 5
:Infamy: 25Bonus: 2


Status
Status
:Wounds: 13+7 (20)
:Wounds: 14 (14)
::Damage: 0
::Damage: 0
::Fatigue: 0
::Fatigue: 0
::Critical Damage: 0
::Critical Damage: 0
:Infamy: 24
:Infamy: 0 + 2
::Current: 24
::Current: 0
:Insanity Points: ''I have seen through the vale of lies. No longer does the lies of the False-Emperor shadow the majesty of the True Emperor.''
:Insanity Points:  
:: Degree of Madness: 0
:: Degree of Madness: 0
:: Disorders: None
:: Disorders: None
:Corruption Points: 0
:Corruption Points: 10
:: Degree of Corruption: 0
:: Degree of Corruption: 0
:: Malignancies: None


Mutations
:Gifts of the Gods
: None
:: Blessed Fits.
:::Prone to bouts of severe seizures, frothing at the mouth and thrasing about wildly. Should the character ever declare that he is using an Infamy Point to reroll a failed Test and then fail on the reroll, he is struck by a seizure and stunned for 1d10 rounds. When he awakens, however, he does not count as having used the Infamy Point.


Combat
Combat
:Initiative. 1d10+AG Bonus
:Initiative. 1d10+AG Bonus


==== Skills and Traits ====
==== Skills, Traits and Talents ====


Basic (Dark Heresy)
'''Basic (Black Crusade)'''
:Awareness (Per)
:Acrobatics (Ag)
:Barter (Fel)
:Carouse (T)
:Charm (Fel)
:Charm (Fel)
:Concealment (Ag)
:Commerce (Intelligence)
:Contortionist (Ag)
:Deceive (Fel)
:Deceive (Fel)
:Disguise (Fel)
:Forbidden Lore (Intel)
:Inquiry (Intel)
:Interrogation (Will)
:Intimidate (Str)
:Linguistics (Intel)
:Logic (Intel)
:Navigation (Intel)
:Psyniscience (Percept)
:Scrutiny (Percept)
:Security (Intel)
:Slight of Hand (Ag)
:Survival (Percept)
:Tech-Use (Intel)
:Trade (Intel)
 
'''Trained'''
:Athletics (Str)
:Awareness
:Common Lore (War) (Intelligence)
:Command (Fel)
:Dodge (Ag)
:Dodge (Ag)
:Evaluate (Int)
:Scholastic Lore (Tactica Imperialis) (Intel)
:Gamble (Int)
:Stealth (Ag)
:Inquiry (Fel)
:Operate (Surface) (Ag)
:Intimidate (S)
:Medicae (Intel)
:Logic (Int)
:Scale Sheer Surfaces (S)
:Scrutiny (Per)
:Silent Move (Ag)
:Swim (S)
:Common Lore (Administratum) (Int)
:Common Lore (Ecclesiarchy) (Int)
:Common Lore (Imperium) (Int)
:Common Lore (War) (Int)
:Scholastic Lore (Philosophy) (Int)


Trained
'''Trained +10'''
:Literacy Int
:Parry +10 (Ws)
:Common Lore (Imperial Creed)(Int) 
:Speak Language (High Gothic)
:Speak Language (Low Gothic)
:Performer (Singer)
:Trade (Copyist)
:Interrogation (WP)
:Intimidate (S)
:Scrutiny (Per)
 
Trained +10


Trained +20
Trained +20
:Dodge +20


Traits
'''Traits'''
:Sheltered Upbringing (-10 Penalty on Charm, Command, Deceive and Scrutiny tests with worst examples of humanity.)
:Sheltered Upbringing. The ''Schola Progenium'' does not prepare one for the rigours of the galaxy but only of the Emperor's service. With the pale mask of bondage to the Imperium thrown off the only thing that remains is to correct this flaw.
:Tempered Will (Lowers difficulty of Very Hard or harder (-30) tests by one step (-10).)
:Adroit. Select one Characteristic at CharGen. Add one additional Degree of Success to successful Tests involving that characteristic including skill and characteristic tests.
:"Tank is Fight." You are immune to Daemonic Presence and Fear effects while inside of an armored vehicle.


Talents
'''Talents'''
:Basic Weapon Training (Las)
:Jaded Ignore mundane horrors. 126
:Basic Weapon Training (Flamer)
:Quick Draw. Draw weapon as free action.
:Melee Weapon (Primitive)
:Rapid Reload p130
:Melee Weapon Training (Chain).
:Weapon Training (Chain, Las, Primary, SP, SP)
:Pistol Training (Las)
:Heavy Weapon Training (
:Pure Faith (P50) (Immune to the effects of Daemonic presence. May avoid taking a Fear Test, avoid acquiring Insanity Points and avoid gaining corruption points by spending a FAte Point. These safeguards remain in place for the duration of the encounter only. You may burn a Fate Point to resist the effects of any single Daemonic or Psychic attack, effectively allowing you to emerge unscathed as if by a miracle.)
:Weapon Training (Bolt)
:Unshakable Faith. (You may reroll any failed Willpower Tests to avoid the effects of Fear.)
:Catfall (Reduce falling damage)
:Wrath of the Righteous. T. 100. P53. (When making an attack you may spend a Fate Point to deal and additional 1d5 points of damage. At any time while you are attacking you may burn a FP to trigger Righteous Fury on a single successful attack. The attack automatically deals maximum Damage for the weapon plus 1d10 pts of damage. If the second roll results in 10, further damage is possible.)
:Sure Strike (Reduced pen for Called melee strikes) P 132
:Sound Constitution x 7
:Disarm. At close-range take a full-action to force a Contested Weapons Skill test; if the enemy loses his weapon falls to the characters feet. If the character attains three degrees of success or more he takes the weapon from the enemy. p122
:Quick Draw. T. 100. You can ready as a Free Action.
:Ambidextrous. No off-hand penalty. If combined with Two-Weapon wielder, take -10 for using two weapons. p118
:Weapon Skill +5 500
:Lightning Reflexes (250 XP) P127 (Slaanesh) Roll twice and take highest for Initiative.


==== Equipment ====
==== Equipment ====
1200 Throne gelt, starting.
::Eviscerator bought for free, +200 Thrones (Bullying the Munitorium Quastor).
:Common Las Sold +50
Income: Supine class. 70 Thrones/Month. <br>
-45 left over + 282. +70  397 Thrones.


Weapons
Weapons
:Common Quality Flail
:Good Craftmenship Boltgun. Reliable. (Only jams on a unmodifed roll of 00). 100m S/3/- 1d10+5X Pen 4 Clip 24 Full-Action Tearing [1]
:Pistol 2x Charge Pack (20) +2 Free charge packs
:Best Craftmenship Laspistol. Never jams or overheats. Mechanically treat such things as a miss. 30m S/2/- 1d10+2E Clip 30 Half-Action.
:Eviscerator Melee -r 2d10+7 (3+4 Strength Bonus) Pen 5 Special, Unwieldy Wt 12KG Cost 750
:Best Craftmenship Chainsword +10 Ws and +10 Ws for Parrying only. 1d10+3 R Pen 2, Tearing[1] Balanced[2]
:1 Malleus Daemonhammer 2d10+5+(2xSB) or  -r 1d10+1d10 +5+8  I, Pen 5, Sanctified, Power Field, Unwieldy
::[1](Roll a extra die for damage, discarding the lowest die rolled)
:Set of Mastercrafted Power Gloves. Concealable as regular gauntlets. +10 WS. Add 2 damage+2Pen because of construction. Charge packs cost 400 apiece.
::[2] Balanced +10 Ws for Parry
:Power Sword Dam: 1d10+5E Pen: 5, POWER FIELD, BALANCED, 3 KG.


Armor
Armor
:Carapace chest plate (AP: 6 Body; 7Kg)
:Adepta Sororita Power Armor (Light): AP 7/All. 40 Kg. +10 Str.
:Carapace Vambraces (AP: 5 Arms; 2Kg) 300
::Galatea's power armor. Possibly defaced.
:Carapace Greaves  (AP: 5 Legs; 3Kg) 375
 
:Mesh cowl (AP: 3; 0.5Kg)
:Carapace Chest plate (AP: 6 Body; 7Kg)
:Carapace Vambraces (AP: 5 Arms; 2Kg)
:Carapace Greaves  (AP: 5 Legs; 3Kg)
:Carapace Helm (AP: 4 Head; 2kg)


Misc
Misc
:1 aquila necklace
:Medikit
:1 chaplet Ecclesiasticus
:Dataslate with annotated version of the Tactica Imperialis
:1 Vestments (good quality clothing)
:4 candles, writing kit, copy of the Rule of the Sororitas, and Ring of Suffrage (counts as a charm).
:Micro-bead 20
:Gas Mask 25
:Infrared Goggles +20 bonus to vision based perception tests at night, no penalties to darkness. 275.


==== Experience Points ====
==== Experience Points ====
6080XP brought over / 6 Skills at Trained and Six Talents brought over. <br>
+1000XP to Spend <br>
 


==== Points Spent ====
==== Points Spent ====
 
:Weapon Skill +5 (250 XP)
 
:Fellowship +5 (250 XP)
:Lightning Reflexes (250 XP) P127 (Slaanesh) Roll twice and take highest for Initiative.
:Sound Constitution (250 XP) +1 Wounds




[[Category:Rexism]]
[[Category:Rexism]]

Latest revision as of 20:10, 9 May 2016

Vital Statistics

Persona

Evil builds gradually. First it pretends to be you, then you start to hate everyone around you. And finally, you scorn the entire world. Gradually. Slowly, like the hour hand on a clock. That is why it’s so frightening. --- LT Belfangan Clouseau from FMP TSR

Character Name: Lariana Galatea
Player Name: Andronicus
Homeworld: Schola Progenium
Career Path/Rank: Adepta Sororita Renegade (+3 WS/BS bonus)

Prides: Beauty (+2 Infamy, -4 Willpower)
Disgraces: Regret (+5 Corruption) Opponents receive +10 Situational modifier when using this against the character.
Motivations: Violence (+5 Corruption, -3 Intelligence) I strike only in the service of myself.
Quirk:

Divination: :"Trust In Your Fear"
Parents: Lost to the Void
Gender: Female
Build: Well-built
Height: 1.80m
Weight: 80kg
Hair Color: White
Skin Color: Tanned
Eye Color: Grey

Statistics

Attributes

Weapon Skill: 25+20+3+5 (53) Bonus: 5 (+1 Degree of success from Adroit)
Ballistic Skill: 25+20+3 (48) Bonus: 4
Strength: 25+10 (35) Bonus: 4
Toughness: 25+10 (35) Bonus: 3
Agility: 25+10 (35) Bonus: 3
Intelligence: 25-3 (22) Bonus: 2
Perception: 25 (25) Bonus: 2
Willpower: 25+10-4 (31) Bonus: 3
Fellowship:25+20+5 (50) Bonus: 5
Infamy: 25Bonus: 2

Status

Wounds: 14 (14)
Damage: 0
Fatigue: 0
Critical Damage: 0
Infamy: 0 + 2
Current: 0
Insanity Points:
Degree of Madness: 0
Disorders: None
Corruption Points: 10
Degree of Corruption: 0
Gifts of the Gods
Blessed Fits.
Prone to bouts of severe seizures, frothing at the mouth and thrasing about wildly. Should the character ever declare that he is using an Infamy Point to reroll a failed Test and then fail on the reroll, he is struck by a seizure and stunned for 1d10 rounds. When he awakens, however, he does not count as having used the Infamy Point.

Combat

Initiative. 1d10+AG Bonus

Skills, Traits and Talents

Basic (Black Crusade)

Acrobatics (Ag)
Charm (Fel)
Commerce (Intelligence)
Deceive (Fel)
Forbidden Lore (Intel)
Inquiry (Intel)
Interrogation (Will)
Intimidate (Str)
Linguistics (Intel)
Logic (Intel)
Navigation (Intel)
Psyniscience (Percept)
Scrutiny (Percept)
Security (Intel)
Slight of Hand (Ag)
Survival (Percept)
Tech-Use (Intel)
Trade (Intel)

Trained

Athletics (Str)
Awareness
Common Lore (War) (Intelligence)
Command (Fel)
Dodge (Ag)
Scholastic Lore (Tactica Imperialis) (Intel)
Stealth (Ag)
Operate (Surface) (Ag)
Medicae (Intel)

Trained +10

Parry +10 (Ws)

Trained +20

Traits

Sheltered Upbringing. The Schola Progenium does not prepare one for the rigours of the galaxy but only of the Emperor's service. With the pale mask of bondage to the Imperium thrown off the only thing that remains is to correct this flaw.
Adroit. Select one Characteristic at CharGen. Add one additional Degree of Success to successful Tests involving that characteristic including skill and characteristic tests.

Talents

Jaded Ignore mundane horrors. 126
Quick Draw. Draw weapon as free action.
Rapid Reload p130
Weapon Training (Chain, Las, Primary, SP, SP)
Heavy Weapon Training (
Weapon Training (Bolt)
Catfall (Reduce falling damage)
Sure Strike (Reduced pen for Called melee strikes) P 132
Disarm. At close-range take a full-action to force a Contested Weapons Skill test; if the enemy loses his weapon falls to the characters feet. If the character attains three degrees of success or more he takes the weapon from the enemy. p122
Ambidextrous. No off-hand penalty. If combined with Two-Weapon wielder, take -10 for using two weapons. p118
Lightning Reflexes (250 XP) P127 (Slaanesh) Roll twice and take highest for Initiative.

Equipment

Weapons

Good Craftmenship Boltgun. Reliable. (Only jams on a unmodifed roll of 00). 100m S/3/- 1d10+5X Pen 4 Clip 24 Full-Action Tearing [1]
Best Craftmenship Laspistol. Never jams or overheats. Mechanically treat such things as a miss. 30m S/2/- 1d10+2E Clip 30 Half-Action.
Best Craftmenship Chainsword +10 Ws and +10 Ws for Parrying only. 1d10+3 R Pen 2, Tearing[1] Balanced[2]
[1](Roll a extra die for damage, discarding the lowest die rolled)
[2] Balanced +10 Ws for Parry
Power Sword Dam: 1d10+5E Pen: 5, POWER FIELD, BALANCED, 3 KG.

Armor

Adepta Sororita Power Armor (Light): AP 7/All. 40 Kg. +10 Str.
Galatea's power armor. Possibly defaced.
Carapace Chest plate (AP: 6 Body; 7Kg)
Carapace Vambraces (AP: 5 Arms; 2Kg)
Carapace Greaves (AP: 5 Legs; 3Kg)
Carapace Helm (AP: 4 Head; 2kg)

Misc

Medikit
Dataslate with annotated version of the Tactica Imperialis

Experience Points

+1000XP to Spend


Points Spent

Weapon Skill +5 (250 XP)
Fellowship +5 (250 XP)
Lightning Reflexes (250 XP) P127 (Slaanesh) Roll twice and take highest for Initiative.
Sound Constitution (250 XP) +1 Wounds