Difference between revisions of "Deep Beyond"

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(Created page with '==Resources== :Volatiles :Water :Oxygen :Carbon :Silicon :Titanium :Iron :Metals :Transuranics :He3 ==Products== :Fuel :Electronics :Hyperalloys :Field Modulators ==Space Stru…')
 
Line 52: Line 52:
 
::Cost (resource):  200 Carbon, 200 Titanium, 100 Metals, 500 Electronics
 
::Cost (resource):  200 Carbon, 200 Titanium, 100 Metals, 500 Electronics
 
::Upkeep:  25 Power, 250 Manpower, 5 Carbon
 
::Upkeep:  25 Power, 250 Manpower, 5 Carbon
 +
'''Laboratory'''
 +
:Develops things
 +
::Lift Weight:  250
 +
::Cost (dollar):  1250
 +
::Cost (resource):  50 Carbon, 50 Titanium, 50 Metals, 100 Electronics
 +
::Upkeep:  5 Power, 100 Manpower
 
'''Hangar'''
 
'''Hangar'''
 
:Provides storage and maintenance for spacecraft
 
:Provides storage and maintenance for spacecraft
Line 66: Line 72:
 
'''Light Rocket'''
 
'''Light Rocket'''
 
::Payload:  1/0
 
::Payload:  1/0
::Cost:  0.1
+
::Cost:  1
 
::30% chance of failure
 
::30% chance of failure
 
'''Medium Rocket'''
 
'''Medium Rocket'''
 
::Payload:  25/10
 
::Payload:  25/10
::Cost:  10
+
::Cost:  100
 
'''Heavy Rocket'''
 
'''Heavy Rocket'''
 
::Payload:  150/60
 
::Payload:  150/60
::Cost:  60
+
::Cost:  600
 
'''Big Dumb Booster'''
 
'''Big Dumb Booster'''
 
::Payload:  500/200
 
::Payload:  500/200
::Cost:  100
+
::Cost:  1000
  
 
===Multiple-use launch systems===
 
===Multiple-use launch systems===
Line 82: Line 88:
 
::Payload:  25/10
 
::Payload:  25/10
 
::Fuel to Orbit:  20/35
 
::Fuel to Orbit:  20/35
 +
::Lift Weight:  325
 
::Cost (dollar):  1400
 
::Cost (dollar):  1400
 
::Cost (resource):  100 Carbon, 100 Titanium, 20 Metals, 5 Electronics, 100 Hyperalloys
 
::Cost (resource):  100 Carbon, 100 Titanium, 20 Metals, 5 Electronics, 100 Hyperalloys
Line 93: Line 100:
 
===Interstellar Craft===
 
===Interstellar Craft===
 
'''Jumpships'''
 
'''Jumpships'''
::Payload:  special
+
::Payload:  750
::Transuranics per Jump:  100/10
+
::Transuranics per Jump:  10/1
::Cost (If you could build it on the ground):  25,000
+
::Cost (If you could build it on the ground):  24,000
::Cost (resource):  500 Carbon, 500 Titanium, 100 Metals, 50 Electronics, 200 Hyperalloys, 1000 Field Modulators
+
::Cost (resource):  200 Carbon, 200 Titanium, 100 Metals, 50 Electronics, 200 Hyperalloys, 1000 Field Modulators
 +
 
 +
 
 +
==Orbital Economy==
 +
 
 +
===Resource Extraction===
 +
:Moon
 +
::12 Oxygen, 22 Silicon, 10 Iron, 5 Titanium, 1 He3
 +
:Mars
 +
::10 Oxygen, 5 Water, 20 Silicon, 12 Iron, 3 Metals
 +
:Extinct comet
 +
::30 Water, 18 Volatiles, 2 He3
 +
:C-Type asteroid
 +
::25 Volatiles, 15 Carbon, 5 Oxygen, 5 Silicon
 +
:S-Type asteroid
 +
::25 Titanium, 5 Silicon, 5 Oxygen, 5 Metals
 +
:M-Type asteroid
 +
::30 Iron, 15 Metals, 5 Transuranics

Revision as of 02:12, 6 August 2009

Resources

Volatiles
Water
Oxygen
Carbon
Silicon
Titanium
Iron
Metals
Transuranics
He3

Products

Fuel
Electronics
Hyperalloys
Field Modulators


Space Structures

Note that all of these can be assembled in orbit, they don't need to go up in one lift.

Habitat

Houses 1,000 colonists
Lift Weight: 2000
Cost (dollar): 750
Cost (resource): 1500 Silicon, 450 Iron, 30 Volatiles, 10 Metals, 10 Electronics
Upkeep: 10 Volatiles, 50 Water, 50 Oxygen, 10 Power

Fusion Plant

Outputs electrical power
Lift Weight: 50
Cost (dollar): 650
Cost (resource): 10 Titanium, 10 Electronics, 10 Hyperalloys, 20 Field Modulators
Upkeep: 1 He3, 10 Manpower
Power Output: 100

Smelter

Converts local ores into Resources
Lift Weight: 250
Cost (dollar): 500
Cost (resource): 30 Carbon, 100 Titanium, 50 Iron, 50 Metals, 10 Electronics
Upkeep: 5 Power, 50 Manpower

Fabricator

Converts Resources into Products
Lift Weight: 250
Cost (dollar): 1250
Cost (resource): 50 Carbon, 50 Titanium, 50 Metals, 100 Electronics
Upkeep: 5 Power, 50 Manpower

Assembler

Constructs finished goods
Lift Weight: 1000
Cost (dollar): 6000
Cost (resource): 200 Carbon, 200 Titanium, 100 Metals, 500 Electronics
Upkeep: 25 Power, 250 Manpower, 5 Carbon

Laboratory

Develops things
Lift Weight: 250
Cost (dollar): 1250
Cost (resource): 50 Carbon, 50 Titanium, 50 Metals, 100 Electronics
Upkeep: 5 Power, 100 Manpower

Hangar

Provides storage and maintenance for spacecraft
Lift Weight: 150
Cost (dollar): 275
Cost (resource): 20 Carbon, 50 Titanium, 50 Iron, 25 Metals, 5 Electronics
Upkeep: 1 Power, 50 Manpower


Spacecraft

Payload values are to Low Earth Orbit and External Orbit respectively.

Single-use rockets

Light Rocket

Payload: 1/0
Cost: 1
30% chance of failure

Medium Rocket

Payload: 25/10
Cost: 100

Heavy Rocket

Payload: 150/60
Cost: 600

Big Dumb Booster

Payload: 500/200
Cost: 1000

Multiple-use launch systems

Shuttles (SSTO)

Payload: 25/10
Fuel to Orbit: 20/35
Lift Weight: 325
Cost (dollar): 1400
Cost (resource): 100 Carbon, 100 Titanium, 20 Metals, 5 Electronics, 100 Hyperalloys

Transit Vehicles

Payload: 25
Fuel to Orbit: N/A
Lift Weight: 60
Cost (dollar): 300
Cost (resource): 25 Titanium, 10 Metals, 5 Electronics, 20 Hyperalloys

Interstellar Craft

Jumpships

Payload: 750
Transuranics per Jump: 10/1
Cost (If you could build it on the ground): 24,000
Cost (resource): 200 Carbon, 200 Titanium, 100 Metals, 50 Electronics, 200 Hyperalloys, 1000 Field Modulators


Orbital Economy

Resource Extraction

Moon
12 Oxygen, 22 Silicon, 10 Iron, 5 Titanium, 1 He3
Mars
10 Oxygen, 5 Water, 20 Silicon, 12 Iron, 3 Metals
Extinct comet
30 Water, 18 Volatiles, 2 He3
C-Type asteroid
25 Volatiles, 15 Carbon, 5 Oxygen, 5 Silicon
S-Type asteroid
25 Titanium, 5 Silicon, 5 Oxygen, 5 Metals
M-Type asteroid
30 Iron, 15 Metals, 5 Transuranics