Difference between revisions of "Talk:CNT Muscle Wizard"
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(Created page with "Shopping List =Implants= ==Extraordinary Devices== Finger Needlers! First is 6 XP, second is 3. : Str + 1 for punching, gripping : Damage 5L, Rate 4, Clip 16, Range 40 : Appl...") |
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=Implants= | =Implants= | ||
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− | + | Extrasensory Access: 3 XP per vision mode | |
− | + | : Good choices: Forces 1, Mind 1, Entropy 1. Not requiring a magic roll is useful given how often they come up. | |
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Environmental Sustainability Adjustment: 6 XP (3 points/2 dots) | Environmental Sustainability Adjustment: 6 XP (3 points/2 dots) | ||
− | : Vacuum Sustainability-breathe in space! | + | : Vacuum Sustainability-breathe in space! Maybe get an implant radio with it for a neat 4 points/2 dots/6 XP. |
− | Implant Plasma Cannon: | + | Implant Plasma Cannon: 15 XP (9 points/5 dots) |
− | : | + | : Great offensive tool which requires Energy Weapons to use. |
: Forces/Prime aggravated damage. Vulgar. | : Forces/Prime aggravated damage. Vulgar. | ||
− | + | Primium Countermeasures: 6 XP for 2, 9 XP for 3, 12 XP for 4, 15 XP for 5 | |
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− | Primium Countermeasures: 6 XP for 2, | ||
: +1d Countermagic for each level | : +1d Countermagic for each level | ||
: Applicable Procedures- | : Applicable Procedures- | ||
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Skeletal Reinforcement: 3 XP (2 points/1 dot) | Skeletal Reinforcement: 3 XP (2 points/1 dot) | ||
− | : 2 more -0 Health Levels. | + | : 2 more -0 Health Levels. Helpful for soaking even more damage. |
=Attributes= | =Attributes= | ||
− | Social Attributes: Charisma, Manipulation, etc. | + | Social Attributes: Charisma, Manipulation, etc. Wait until Mind 3.<br> |
+ | Mental Attributes: Wits, Perception. Also waiting until Mind 3.<br> | ||
+ | Physical Attributes: Str/Dex/Sta. Get Life 3 first for maximized swoleness at minimal cost. | ||
=Abilities= | =Abilities= |
Revision as of 15:44, 11 June 2015
Shopping List
Implants
Extrasensory Access: 3 XP per vision mode
- Good choices: Forces 1, Mind 1, Entropy 1. Not requiring a magic roll is useful given how often they come up.
Environmental Sustainability Adjustment: 6 XP (3 points/2 dots)
- Vacuum Sustainability-breathe in space! Maybe get an implant radio with it for a neat 4 points/2 dots/6 XP.
Implant Plasma Cannon: 15 XP (9 points/5 dots)
- Great offensive tool which requires Energy Weapons to use.
- Forces/Prime aggravated damage. Vulgar.
Primium Countermeasures: 6 XP for 2, 9 XP for 3, 12 XP for 4, 15 XP for 5
- +1d Countermagic for each level
- Applicable Procedures-
- Piezohardened armor (Forces 2): Primium mesh variant is designed to expand and harden when exposed to electrical current. Combined with the doped flexible ceramic carapace
- Counter-Intrusion Shielding (Mind 1): Reinforced by Primium Faraday shielding, low-power field disruptor systems allow for electronic warfare protection that encompasses direct neural attacks such as RD psionics.
Skeletal Reinforcement: 3 XP (2 points/1 dot)
- 2 more -0 Health Levels. Helpful for soaking even more damage.
Attributes
Social Attributes: Charisma, Manipulation, etc. Wait until Mind 3.
Mental Attributes: Wits, Perception. Also waiting until Mind 3.
Physical Attributes: Str/Dex/Sta. Get Life 3 first for maximized swoleness at minimal cost.
Abilities
More RD Datas: Infernalists, Nephandi, Shapeshifters, etc.
Firearms 5
Energy Weapons
More Stealth and Athletics
Spheres
- Life 3
- Matter 3
- Mind 3
- Prime 2-3?