Talk:Thetis Append: Difference between revisions

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Created page with "'''Ohmshire complement''': 126pp Sepoys (Skilled Infantry) TL3, 6pp/10,000 :+1 Mage I 5,000 Preston's Own (Elite Infantry) TL3, 18pp/1,000 :+1 Woolridge Rifle :+1 Machettes..."
 
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'''Ohmshire complement''':  126pp
===Election Issues===
 
*National lobby demands support
Sepoys (Skilled Infantry)
*Military parade/fleet review
TL3, 6pp/10,000
*Austerity; cannot mobilize for X
:+1 Mage I
*Tough on Crime; must deploy X characters to Fight Crime during Y period
 
*Diplomatic Outreach; Must deploy all available Political characters during Y period
5,000 Preston's Own (Elite Infantry)
*Short Victorious War; Go attack somewhere and don't get shit ruined
TL3, 18pp/1,000
*Butter, not Guns; Build nothing but TU for Y period
:+1 Woolridge Rifle
*Bring the Troops Home; Seek peace and/or return offworld troops back
:+1 Machettes
*Stimulus Spending; spend X (a percent?) Wealth towards the citizens
:+1 Pith Helmets
*Support our Troops!; mobilize (at usual penalty) and all industry must go towards a randomly-determined branch during Y period
:+1 Jungle Training
*Diplomatic Uncertainty; All Officials (or any other political-type character) must not be activated during Y period.
:+1 Mage I
*New Faces; Retire an Officer or Official.
 
*Words, not Swords; get some form of binding treaty with an NPC via non-military diplomacy.
200 Clankers (Battlesuits)
*Goodies for Undesirables; use all available infrastructure construction to build houses in foreign nations.
TL3, 15pp/100
*Arts Patronage; Build a National Monument.  Gain Power when it completes.
:+1 Water-Cooled Guns
*Intervention; Get involved in a foreign war somewhere with military force.
:+1 Riveted Armor
*Peacemaker; Get involved in a foreign war somewhere and try to bring it to a peaceful conclusion via diplomacy.
:+1 Jungle Training
:+1 Mage I
 
 
'''Space Assault Superior Male Forces of the Anti-Rman Cooperative Federation of the Capellan Realm and Associated Moons and Asteroids (Rman Exile)''' complement:  442
 
1 Star Station Nergal (Super Fort)
TL3/ML4, 40pp each
:+1 Lesser Adamantium Armor
:+1 Stealth
:+1 Deck Space (400)
:+2 Mage II
 
1 Chulip (Battleship)
TL3/ML4, 28pp each
:+1 Lesser Insidium Stealth
:+1 Lesser Sildron Drive
:+1 Hangar (30 DP)
:+2 Mage II
 
10 Dragonfly (Small Warship)
TL3/ML4, 20pp/5
:+1 Lesser Adamantium Armor
:+1 Lesser Insidium Stealth
:+1 Lesser Sildron Drive
:+1 Mage I
 
200 Aestivalis (Fighter)
TL3/ML4, 20pp/25
:+1 Revolver Cannon
:+1 Lesser Insidium Stealth
:+1 Lesser Sildron Drive
:+1 Mage I
 
500 Nergal RECON (Special Forces)
TL3, 15pp/50
:+1 Weapons
:+1 Infiltration
:+1 Exfiltration
:+1 Mage I
 
50 Savan Lisk's Own (Special Forces)
TL3/ML4, 24pp/50
:+1 Lesser Adamantium Blades
:+1 Lesser Adamantium Armor
:+1 Lesser Sildron Shield
:+2 Mage II
 
'''Teslan complement''':  132pp
 
4 Jaegers (Greater Titan)
*BRAWLER TESLA
*CALIBER WILD
*DANGER GYPSUM
*ROSE BLUE
ML4, 28pp each
:+1 Arms
:+1 Legs
:+1 Lesser Adamantium Armor
:+1 Casting Chamber
:+2 Mage II
 
1 Jaeger Carrier (Super Cargo Airship)
20pp each
TL3/ML4
:+1 Lesser Adamantium Armor
:+1 Cargo (45,000 CP)
:+1 Ether Enhanced Lifting Gas
:+1 Mage I
 
'''Lost Ground complement''':  170pp
 
2 ''Taigei'' Striker (Patrol Warship)
TM10, 100 pp/5
:+1 Beam Cannons (Mage Pyrite)
:+1 Liquid Metal Weapons
:+1 Morphic Armour
:+1 Regeneration
:+1 Gravity Field Drive (Sildron)
:+1 Fast
:+2 Mind (Synaptite)
:+3 Mage III
-2 Short Range
 
4 ''Maruyu'' Lander (Patrol Warship)
TM10, 100 pp/5
:+1 Liquid Metal Weapons
:+1 Morphic Armour
:+1 Regeneration
:+1 Cargo Capacity (3,750 CP)
:+1 Gravity Field Drive (Sildron)
:+1 Fast
:+2 Mind (Synaptite)
:+3 Mage III
-2 Short Range
 
1,000 MAKO Elite (TM10 Simple Elite Infantry)
TM10, 100pp/2,000
:+2 MAKO Armour
:+1 Barrier Shields (Sildron)
:+1 Agility
:+1 Boosters (Sildron)
:+1 Crima Claws
:+3 Mage III

Latest revision as of 23:21, 16 May 2015

Election Issues

  • National lobby demands support
  • Military parade/fleet review
  • Austerity; cannot mobilize for X
  • Tough on Crime; must deploy X characters to Fight Crime during Y period
  • Diplomatic Outreach; Must deploy all available Political characters during Y period
  • Short Victorious War; Go attack somewhere and don't get shit ruined
  • Butter, not Guns; Build nothing but TU for Y period
  • Bring the Troops Home; Seek peace and/or return offworld troops back
  • Stimulus Spending; spend X (a percent?) Wealth towards the citizens
  • Support our Troops!; mobilize (at usual penalty) and all industry must go towards a randomly-determined branch during Y period
  • Diplomatic Uncertainty; All Officials (or any other political-type character) must not be activated during Y period.
  • New Faces; Retire an Officer or Official.
  • Words, not Swords; get some form of binding treaty with an NPC via non-military diplomacy.
  • Goodies for Undesirables; use all available infrastructure construction to build houses in foreign nations.
  • Arts Patronage; Build a National Monument. Gain Power when it completes.
  • Intervention; Get involved in a foreign war somewhere with military force.
  • Peacemaker; Get involved in a foreign war somewhere and try to bring it to a peaceful conclusion via diplomacy.