Ascend Skills: Difference between revisions

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===Skills===
===Skills===


As a character levels up their skills they attain new levels of competence, which allow the unlocking of certain new specialities.  These traits can be selected from a list, and at each new qualifying level of competence, a character can select one new speciality for which they meet the necessary prerequisites.
As a character levels up their skills they attain new levels of competence, which allow the unlocking of certain new specialties.  These traits can be selected from a list, and at each new qualifying level of competence, a character can select one new speciality for which they meet the necessary prerequisites.


At level 5 in a skill a character unlocks access to adept specialities; at level 10 they unlock expert specialities; at level 15, master specialities, and at level 20, paragon specialities.  A character also gains one point to spend on specialities every five levels in a skill.  A character does not have to select a higher level speciality, and can instead purchase an additional lower level speciality, including taking a previous speciality again, unless specifically disallowed.
At level 5 in a skill a character unlocks access to adept specialties; at level 10 they unlock expert specialties; at level 15, master specialties, and at level 20, paragon specialties.  A character also gains one point to spend on specialties every five levels in a skill.  A character does not have to select a higher level specialty, and can instead purchase an additional lower level specialty, including taking a previous specialty again, unless specifically disallowed.
 
Additional specialties can be purchased on leveling up for two skill points.  A character cannot purchase more than one additional specialty this way each time they level.


===Skill List===
===Skill List===


==Physique Skills==
==Physique Skills==
===Boxing===
Adept Specialities (level 5):
::Lethal Weapon: Fists can do lethal damage, and add to melee AC vs weapons
Expert Specialities (level 10):
::Stunning Blow: On a traumatic hit, target is stunned for one round
::Piercing Punch: -1 to the DR of target armour
Master Specialities (level 15):
::Disarming Block: If opponent fails to beat AC by 5 or more with melee weapon attack, chance to disarm
::Catch the Arrow: Can use Melee AC vs thrown, bow and crossbow attacks.
Paragon Specialities (level 20):
::Killing Blow: On a traumatic hit, target must save or die.


===Handgun===
===Handgun===
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::Fast Reload: Reloading is a Free Action
::Fast Reload: Reloading is a Free Action
::Precise Shot: -1 to DR of target armour
::Precise Shot: -1 to DR of target armour
::Favoured Weapon: +1 to the accuracy of a single specific type of handgun (EX: "Desert Eagle .50")
::Favoured Weapon: +2 to the accuracy of a single specific type of handgun (EX: "Desert Eagle .50")


Expert Specialities (level 10):
Expert Specialities (level 10):

Latest revision as of 13:21, 27 March 2015

Back to Ascend


Skills

As a character levels up their skills they attain new levels of competence, which allow the unlocking of certain new specialties. These traits can be selected from a list, and at each new qualifying level of competence, a character can select one new speciality for which they meet the necessary prerequisites.

At level 5 in a skill a character unlocks access to adept specialties; at level 10 they unlock expert specialties; at level 15, master specialties, and at level 20, paragon specialties. A character also gains one point to spend on specialties every five levels in a skill. A character does not have to select a higher level specialty, and can instead purchase an additional lower level specialty, including taking a previous specialty again, unless specifically disallowed.

Additional specialties can be purchased on leveling up for two skill points. A character cannot purchase more than one additional specialty this way each time they level.

Skill List

Physique Skills

Boxing

Adept Specialities (level 5):

Lethal Weapon: Fists can do lethal damage, and add to melee AC vs weapons

Expert Specialities (level 10):

Stunning Blow: On a traumatic hit, target is stunned for one round
Piercing Punch: -1 to the DR of target armour

Master Specialities (level 15):

Disarming Block: If opponent fails to beat AC by 5 or more with melee weapon attack, chance to disarm
Catch the Arrow: Can use Melee AC vs thrown, bow and crossbow attacks.

Paragon Specialities (level 20):

Killing Blow: On a traumatic hit, target must save or die.

Handgun

Adept Specialities (level 5):

Fast Reload: Reloading is a Free Action
Precise Shot: -1 to DR of target armour
Favoured Weapon: +2 to the accuracy of a single specific type of handgun (EX: "Desert Eagle .50")

Expert Specialities (level 10):

Hong Kong Style: Handguns can be dual wielded without penalty
Vital Shot: +10 to the resolution of any Traumatic Injury

Master Specialities (level 15):

Greater Precise Shot: -2 to DR of target armour
Hong Kong Master: Dual wielding handguns doubles their rate of fire

Paragon Specialities (level 20):

Quickness Skills

Dodge

Adept Specialities (level 5):

Unencumbered Evasion: +2 to Melee and Ranged AC when not wearing armour.
Agile Armour : -1 to the agility penalty suffered by wearing armour.
One with the Machine: Apply half Dodge skill to vehicle evasion

Expert Specialities (level 10):

Sudden Reflexes: Character retains their full dodge even when surprised
Hasty Improvisation: Character can always find at least 50% “one shot” cover


Master Specialities (level 15):

Greater Unencumbered Evasion: +4 to Melee and Ranged AC when not wearing armour
Greater Agile Armour: -2 to the agility penalty suffered by wearing armour.

Paragon Specialities (level 20):


Will Skills

Senses Skills

Intellect Skills

Social Skills

Aether Skills