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''I solemnly swear that I accept the responsibility for my own actions.'' <br>
''I solemnly swear that I accept the responsibility for my own actions.'' <br>


Hawsie is the twenty-third true successor of the blood line of a powerful enchanter as reckoned by the detailed gemologies of the family. This enchanter took the name of Brunanburh after serving King Æthelstan in the great battle of Brunanburh where the King won a great victory. They were amoung the many groups practicing within Briton and for a time was part of the ill-fated House Diedne. The main line perished with that house (or escaped with it) but a cadet line survived and prospered. When the Verbena Tradition was formed through the efforts and charisma of Nightshade and William Groth the Brunanburh were amoungst the last to join and will certainly be the last to depart; a certain stubbornness persists in the line. Firmly situated within the Garderners of the Tree they carried on their strict search - an inheritance from the wyck they surely draw blood from - for the true incarnation of the grail of Bran the Blessed. <br>


===Biography===
Things were on track for Hawsie. Heir to the sleeper fortune of the family and the secret magical lineage and already awakened at a relatively young age thanks to relentless preparation. The certainly of her path was challenged when she entered an old and supposedly elite boarding school whereas a series of unfortunate events resulting in some allegations of that -somebody-  set a fire in the St.Bacchus's School for Girls. But that was really the fault of the vampire ghosts, wasn't it? <br>


===Personal Statistics===
'''Birthplace:''' Chantry of Wirral (Legal: Birkenhead, Merseyside, England) <br>
'''Age:''' Appears 18 <br>
'''Hair:''' Red <br>
'''Eyes:''' Green <br>
'''Favorite Actor:''' Peter Sellers <br>


==Vital Statistics==
==Vital Statistics==


'''Craft Name''': "Hawsie Black" Brunanburh<br>
'''Craft Name''': "Hawsie Black" Brunanburh<br>
'''True Name''': Hawsie Millifred Louise-Eloise Brunanburh' 'bani'' Verditius; <br>
'''True Name''': Hawsie Millifred Louise-Eloise Brunanburh <br>
'''Player:''' Andronicus<br>
'''Player:''' Andronicus <br>
'''Affiliation:''' Council Mage (The Verbena)<br>
'''Affiliation:''' Council Mage (The Verbena)<br>
'''Tradition, Faction:''' Garderner of the Tree <br>
'''Tradition, Faction:''' Garderner of the Tree <br>
'''Avatar:'''  Pattern <br>
'''Avatar:'''  Pattern <br>
'''Demeanor:'''  (Shatter Boundaries; Perversion) ''Not a chantry brat anymore.'' <br>
'''Demeanor:'''  Thrill-Seeker (Daring / Recklessness) ''"Come on. There's only five of them!"'' <br>
'''Nature:'''  (Perseverance; Lack of Trust) ''Whatever it takes at whoever it costs''. <br>
'''Nature:'''  Caregiver (Compassion / Smothering) ''"Leave my precious people alone!"'' <br>
'''Arete:''' 3 <br>
'''Arete:''' 3 <br>
'''Willpower:''' 5/5 (Always roll full WP unless the WP track is completely empty)<br>
'''Willpower:''' 5/4 (Always roll full WP unless the WP track is completely empty)<br>
'''Quint:''' 4/4 + 0 (Overcharge)<br>
'''Quint:''' 4/4 + 0 (Overcharge)<br>
::Avatar [1][1][1][0] + Parma Magica [0][0][0][0] + Free Quint [0][0][0][0][0][0][0][0][0][0][0][0] + Paradox  
::Avatar [1][1][1][1] + Free Quint [0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0] + Paradox  
'''Initiative:''' 0 <br>
'''Initiative:''' 0 <br>
'''Paradox:''' 0 <br>
'''Paradox:''' 1 <br>
'''Chantry Affiliations:'''
'''Health:''' Bruised (-0) [ ], Hurt (-1) [ ], Injured (-1) [ ], Wounded (-2) [ ], Mauled (-2) [ ], Crippled (-5) [ ], Incapacitated [ ].
 
'''Health''':
:Bruised (-0) [ ]  
:Hurt (-1) [ ]  
:Injured (-1) [ ]  
:Wounded (-2) [ ]  
:Mauled (-2) [ ]  
:Crippled (-5) [ ]  
:Incapacitated [ ]


===Attributes [===
===Attributes===
:'''Physical [32]'''
:'''Physical [32]'''
::'''Strength:''' 2 [4]
::'''Strength:''' 2 [4]
Line 49: Line 48:
::'''Wits:''' 3 [12]
::'''Wits:''' 3 [12]


===Abilities [80 xp + 9]===
===Abilities [80 xp + 28]===
::'''Alertness:''' 0
::'''Alertness:''' 1 [3]
::'''Awareness:''' 0
::'''Awareness:''' 3 [9]
::'''Meditation:'''  1 [3]
::'''Meditation:'''  1 [3]


::'''Athletics:'''0
::'''Athletics:''' 1 [3]
::'''Brawl:'''  
::'''Brawl:''' 0
::'''Dodge:''' 2 [5]
::'''Dodge:''' 1 [3]


::'''Intimidation:'''  
::'''Expression:''' 2 [6]
::'''Subterfuge:''' 3 [9]
::'''Subterfuge:''' 3 [9]
::'''Linguistics:''' 1 (English, School French) [3]
::'''Linguistics:''' 1 (English, School French) [3]
::'''Disguise:''' 3 [9]
::'''Disguise:''' 1 [3]


::'''Fast-Draw:'''  
::'''Fast-Draw:'''  
::'''Firearms:'''  
::'''Firearms:''' 0
::'''Melee:'''  3 [9]
::'''Melee:'''  3 [9]
::'''Stealth:''' 2 [5]
::'''Stealth:''' 2 [5]
::'''Survival:''' 1 [3]


::'''Jury-Rig:''' 1 [3]
::'''Drive:''' 1 [3]
::'''Jury-Rig:''' 0 [0]
::'''Technology:''' 1 [3]
::'''Technology:''' 1 [3]
::'''Science (Chemistry):''' 2 [3]
::'''Science (Chemistry):''' 1 [2] (Field)
::'''Craft (Occult):''' 4 [8 XP] (Field)
::'''Craft (Potions):''' 3 [5 XP] (Field)


::'''Law:'''
::'''Law:'''
::'''Occult:''' 2 [5]
::'''Occult:''' 2 [5]
::'''High Ritual:''' 3 [9]
::'''High Ritual:''' 1 [3]
 
::'''Medicine:''' 3 [9]
::'''Academics (Cosmology):''' 3 [5 XP]
::'''Academics (Enochian):'''  4 [8 XP]
::'''Lore (Infernalism):'''  1 [2 XP]
::'''Craft (Occult):''' 4 [8 XP]


::'''Perform (Vocals):'''  3 [5 XP] (Field) ''School choir.''
::'''Lore (Infernalism):'''  1 [2 XP] (Field) ''A disturbing, if interestingly illustrated tome...''
::'''Lore (Kindred):'''  1 [2 XP] (Field)
::'''Lore (Nephendic):'''  1 [2 XP] (Field)


===Backgrounds and Merits ===
===Backgrounds and Merits ===


'''Backgrounds [21]'''
'''Backgrounds [21+6+9]'''
:'''Arcane:''' 4 (12 xp)<br>
:'''Arcane:''' 5 (9+6 xp) +5 to Stealth, reduce opponents Perception/Investigation pools by 5. <br>
:'''Avatar:''' 3 (9 xp) <br>
:'''Avatar:''' 4 (12 xp) ''An tall lady knight in maile and plate, long hair bloody onyx sword held fourth.'' <br>
 
:'''Mentor:''' 2 (6 xp) <br>
:'''Legend:''' 0<br>
:'''Resources:''' 2 (Family Trust Fund)<br>
::Allows overcharging. 3 quint per success. 1 quint if you use it in some situation where you're not really being legendary. 5 if you use it in the middle of some INCREDIBLY LEGENDAY moment
 
:'''Resources:''' 0 (Inheritance trust)<br>
 
'''Merits and Flaws'''
:'''Amnesia''' [+6 xp] May set aside two to five (6 to 15 XP) pts of flaws for use of the ST; however the ST gets one pt less to assign to flaws. <br>
::+12xp from Amnesia-flaws (Or four points)


:'''Talisman:''' 5 (15 XP) 10 pts?
:The Chalice Of Eirwen Brunanburh (Periapt. 15/15 Quint, ''Amplified Resonance'', Resonance of Malice) 3pts
::An prototype Grail and legacy of Master Eirwen Brunanburh. (1635-1719) While Eirwen's experimentation managed to produce a vessel capable of holding power the young master was pressed into more worldly affairs and was unable to do anything more with her essay. Passed down to Hawsie.
:Runic Mirror 7 pts
::A large ornate, baroque, mirror inscribed with the seventy-five true names of pagan deities around the edges. When the right runes are pressed the Mirror shrinks to hand sized.
::Arete 3 [-3], Quint 5/10 [-2]
::(Corre 3) By stepping into the Mirror the Magi may [teleport] to a previously marked location. [-1]
::(Corre 4) Speak the Fourth charm, and step onto the ''Bifrost''. The Witch conjures in the mirror the image of its first home and steps through, pulling the mirror in with her. [-1]


:Primal Marks (+2 pt Flaw): Irish Witch
'''Merits and Flaws [+21]'''
:Dark Fate: Battle of Camlann?
:Devil's Mark (+1/3XP) "So what? It's a birth mark, you moron!"
:Primal Marks (+2/6XP): Irish Witch
:Sadism (+2/6XP) Deep anger issues. Roll WP vs 5. BoS, 32.
:Enemy (+2/6XP) St.Bacchus's School for Girls was a front for some powerful Kindred. They didn't appreciate the fire, nor the police scrutiny.


'''Freebie [60]'''
'''Freebie [60]'''
:20 FB Spheres
:18 FB XP Spheres
:High Ritual 3 (9)
:17 FB XP Abilities
 
:Mentor 2, 6 XP
::+6 Primal Marks, +3 Devils Mark, +6 Sadism, +6 Enemy
:30 XP
:Wonder 5 (15 XP)
:11 FB XP Expression, Potioning
:Resources 1 (3XP), Arcane to 5 (6XP, Resources 2 (3XP)
::2XP


==Ars Hermetici==
==The Tree of Life==


===Spheres [65+20]===
===Spheres [65+18]===
'''The Foundation, ''Modus'':''' *** <br>


'''Ars Animae (The Refining Fire):'''  <br>
'''Life (The Greening Earth):''' 2 [10+8] <br>
'''Ars Conjunctionis (Similitude):''' 2 [10+8]<br>
'''Correspondence (The Grain Harvest):''' 0 <br>
'''Ars Essentiae (The Gateway):''' 2 [10+8] <br>
'''Forces (The Longest Day):''' 0 <br>
'''Ars Fati (Venom):''' 0 <br>
'''Entropy (The Wine Harvest):''' 0 <br>
'''Ars Manium (The Pharaoh's Army):''' <br>
'''Spirit (The Blood Harvest):''' <br>
'''Ars Materiae (Clay):''' 3 [10+7+14]<br>
'''Matter (The Longest Night):''' 3 [10+7+14]<br>
'''Ars Mentis (The Watcher):''' <br>
'''Mind (The Watcher):''' 0<br>
'''Ars Temporia (All Men Know):''' 0<br>
'''Time (The Eternal Moment):''' 0<br>
'''Ars Vis (The South):''' 2 [10+8]<br>
'''Prime (The Hub of the Wheel, the World Tree):''' 3 [10+8+16]<br>


===Paradigm===
===Paradigm===
[[Ars Hermetici Stang]]
Primal and unchallenged Magic is everywhere. It is the root of all things; all the crafts, arts, and the knowledges serve but in reflection of the driving force of reality. Magic is life and life is magic! The vital spark, the surge of vital energy that brought fourth the creation of the Tellurian exists still in echoes and reflection; in the World Tree upon which all the worlds of the Sky and Earth are bridged and span out into the reaches of reality in a vast cycle of ''death'' and ''rebirth''. The Witch by forging a connection with the vital essence of reality, by bridging the gap between themselves and the world, works magick. Odin, the All-Father, sacrificed himself to ''himself'' to call fourth the power of the runes through his pain and suffering. This is the secret of the Line of Brunanburh. It's all about responsibility. <br>
 
Everything has a True Name. By commanding the True Name one has Power. Words, especially the magickal language Enochian, Forms, and Gestures have three-fold significance which can be manipulated through Reason.  These all exist in order to manipulate/command the Great Forces of the universe and form the basis of Hermetic ''Thaumaturgy''. And beyond this is the knowledge that the Magus IS Magick, that the Wonders worked by the Mage come from within. <br>
 
'''''Word:''''' Gevurah, ''strength'', ''power'', ''severity'' and the judgment.


'''Root Styles'''
'''Root Styles'''
:Goetia, precision of instruments and rites.
:Rune Carving
:Theurgia, the symbolic union with the divine.
:Potion brewing
:Magia, willing Change through personal thaumaturgy. Only Ars Animae has reached this last state.
 
'''Sealing'''
:Step 1: Make a Pentagram (Seals of Solomon) or/and Magic Circle.
:Step 2: Ritual incantation
:Step 3: Inscribe Enochnian or Paracelsian dweomer
:Step 4: Final incantation
 
'''Wonder-Making''' <br>
:Enochian calligraphy. (Dex+Enochian)


'''General Foci:''' Enochian invocations, Runes (Enochian) to write ''changes'' with, Sympathetic Laws (Essences; take the strength of something, use something of it etc), Geometric Designs, sometimes themed with Ma'at. Theurgy, power over and of the godforms. Anything that reflects a universal divine order/harmony. "Cutting" towards the truth, etc. German and Nordic mythology and occult favoured. Blood, as a conductor of life and ones own ''essence''. Mirrors. Enochian calligraphy. <br>
'''General Foci:''' Athame, Runes to write ''changes'' with, Sympathetic Laws, essences (take the strength of something, use something of it etc). Blood, as a conductor of life and ones own ''essence''. Mirrors, wands, elements, fluids. Pentacles. Circles. Potions. Herbal concoctions. Elements. <br>
'''Ars Animae:''' Drawn pentagram, or words of power. Ankh's. Staff or wand of certain woods. Azrael, the Angel of Death, as the ''Word''. Owl-feathers.  The numbers 3 and 11.<br>
'''Prime:''' Mirrors <br>
'''Ars Essentiae:''' The Iron Key of the Elements. Iron. Smoke, fire. Swords. Runes; Mars. The number 8.<br>
'''Ars Manium:''' Hood, black eyebands, spirit pentacles. The number 5 and 6. The names of Odin [http://en.wikipedia.org/wiki/List_of_names_of_Odin], the All-Father. Oski, God of Wishes, and so on. <br>
'''Ars Mentis :''' Runic or adorned swords. Crowns, circlets. Unbroken circles. Diamond, silver, mirrors. Unique for Ars Mentis via Sword Forms. The key element is truth and the cutting towards it. The number 14. Kether. <br>
'''Ars Vis:''' Tree of Life, Liquids prepared or not to represent the flow of magick (Waters of Magic/Life), geometric designs, or sword forms (which are akin to the Forms of Truth). Gold, sun-imagery. The Chalice is the primary Tool for Ars Vis, or rather the act of pouring or filling which represent the Waters of Life. The number 1.


'''Used Foci''' <br>
'''Used Foci''' <br>
Noetung, Enochian Rune-Sword. Draws upon the Legend of Siegfried. Also Unique foci. Also a talismen. For Ars Mentis. The most important Foci. <br>
Mirror, marked with runes in blood. (Prime) <br>
Glasses, adorned with pentegrams. Used to chase down Westin. For Ars Mentis. <br>
Iron Key, old and slightly rusted. Invested with arcane meaning and essence. For Ars Essentiae. <br>
Owl-feather quill <br>


===Rotes===
===Rotes===
'''Hermetic Mercury''' Matter 3, Prime 2. <br>
'''Hermetic Mercury''' Matter 3, Prime 2. <br>
:Hawsie summons a bodysuit/armoured covering of hermetic mercury around her entire form granting protection from those foolish to attack.
:Hawsie summons a bodysuit/armoured covering of hermetic mercury around her entire form granting protection from those foolish to attack.
'''Earth Decoy''' Matter 3, Forces (2?) Prime 2. <br>
:By he sacrifice of a drop of blood Hawsie imbues a portion of her essence and will into the earth forming it into a clone of herself and then directs it.


===Inventory===
===Inventory===
Line 164: Line 158:


'''Regular Weapons'''
'''Regular Weapons'''
:Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)
:Umbrella-sword (Dmg: str+2L, T)
 


'''Fashionables'''
'''Fashionables'''
:SF0 Bodyarmor
:"Friday" suit. Skintight silver catsuit. Worn under the clothes more often then not. 3d Soak, no penalty. (Cost 10 tass)


'''Misc'''
'''Misc'''
:Triumph Bonneville T120, nicely maintained.


==Experience==
==Experience==
 
2XP left over from Character Creation <br>
Session 1 (Jan 17th 2014)
*4 XP
Session 1B (Jan 28th 2014)
*3XP
Session 2 (March 7th 2014)
*9XP
Session 3 (April 18th 2014)
*7XP
Session 4 (June 09th 2014)
*5XP
Session 5 (January 02nd 2015)
*5XP


===Possible Plans===
===Possible Plans===


==Life Lessons==
==Life Lessons==

Latest revision as of 19:07, 2 January 2015

Character

I solemnly swear that I accept the responsibility for my own actions.

Hawsie is the twenty-third true successor of the blood line of a powerful enchanter as reckoned by the detailed gemologies of the family. This enchanter took the name of Brunanburh after serving King Æthelstan in the great battle of Brunanburh where the King won a great victory. They were amoung the many groups practicing within Briton and for a time was part of the ill-fated House Diedne. The main line perished with that house (or escaped with it) but a cadet line survived and prospered. When the Verbena Tradition was formed through the efforts and charisma of Nightshade and William Groth the Brunanburh were amoungst the last to join and will certainly be the last to depart; a certain stubbornness persists in the line. Firmly situated within the Garderners of the Tree they carried on their strict search - an inheritance from the wyck they surely draw blood from - for the true incarnation of the grail of Bran the Blessed.

Things were on track for Hawsie. Heir to the sleeper fortune of the family and the secret magical lineage and already awakened at a relatively young age thanks to relentless preparation. The certainly of her path was challenged when she entered an old and supposedly elite boarding school whereas a series of unfortunate events resulting in some allegations of that -somebody- set a fire in the St.Bacchus's School for Girls. But that was really the fault of the vampire ghosts, wasn't it?

Personal Statistics

Birthplace: Chantry of Wirral (Legal: Birkenhead, Merseyside, England)
Age: Appears 18
Hair: Red
Eyes: Green
Favorite Actor: Peter Sellers

Vital Statistics

Craft Name: "Hawsie Black" Brunanburh
True Name: Hawsie Millifred Louise-Eloise Brunanburh
Player: Andronicus
Affiliation: Council Mage (The Verbena)
Tradition, Faction: Garderner of the Tree
Avatar: Pattern
Demeanor: Thrill-Seeker (Daring / Recklessness) "Come on. There's only five of them!"
Nature: Caregiver (Compassion / Smothering) "Leave my precious people alone!"
Arete: 3
Willpower: 5/4 (Always roll full WP unless the WP track is completely empty)
Quint: 4/4 + 0 (Overcharge)

Avatar [1][1][1][1] + Free Quint [0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0] + Paradox

Initiative: 0
Paradox: 1
Health: Bruised (-0) [ ], Hurt (-1) [ ], Injured (-1) [ ], Wounded (-2) [ ], Mauled (-2) [ ], Crippled (-5) [ ], Incapacitated [ ].

Attributes

Physical [32]
Strength: 2 [4]
Dexterity: 4 (Lightning Reflexes) [24]
Stamina: 2 [4]
Social [56]
Charisma: 2 [4]
Manipulation: 5 (Persuasive) [40]
Appearance: 3 [12]
Mental [24]
Perception: 1 (She wears glasses for a reason)
Intelligence: 3 [12]
Wits: 3 [12]

Abilities [80 xp + 28]

Alertness: 1 [3]
Awareness: 3 [9]
Meditation: 1 [3]
Athletics: 1 [3]
Brawl: 0
Dodge: 1 [3]
Expression: 2 [6]
Subterfuge: 3 [9]
Linguistics: 1 (English, School French) [3]
Disguise: 1 [3]
Fast-Draw:
Firearms: 0
Melee: 3 [9]
Stealth: 2 [5]
Survival: 1 [3]
Drive: 1 [3]
Jury-Rig: 0 [0]
Technology: 1 [3]
Science (Chemistry): 1 [2] (Field)
Craft (Occult): 4 [8 XP] (Field)
Craft (Potions): 3 [5 XP] (Field)
Law:
Occult: 2 [5]
High Ritual: 1 [3]
Medicine: 3 [9]
Perform (Vocals): 3 [5 XP] (Field) School choir.
Lore (Infernalism): 1 [2 XP] (Field) A disturbing, if interestingly illustrated tome...
Lore (Kindred): 1 [2 XP] (Field)
Lore (Nephendic): 1 [2 XP] (Field)

Backgrounds and Merits

Backgrounds [21+6+9]

Arcane: 5 (9+6 xp) +5 to Stealth, reduce opponents Perception/Investigation pools by 5.
Avatar: 4 (12 xp) An tall lady knight in maile and plate, long hair bloody onyx sword held fourth.
Mentor: 2 (6 xp)
Resources: 2 (Family Trust Fund)
Talisman: 5 (15 XP) 10 pts?
The Chalice Of Eirwen Brunanburh (Periapt. 15/15 Quint, Amplified Resonance, Resonance of Malice) 3pts
An prototype Grail and legacy of Master Eirwen Brunanburh. (1635-1719) While Eirwen's experimentation managed to produce a vessel capable of holding power the young master was pressed into more worldly affairs and was unable to do anything more with her essay. Passed down to Hawsie.
Runic Mirror 7 pts
A large ornate, baroque, mirror inscribed with the seventy-five true names of pagan deities around the edges. When the right runes are pressed the Mirror shrinks to hand sized.
Arete 3 [-3], Quint 5/10 [-2]
(Corre 3) By stepping into the Mirror the Magi may [teleport] to a previously marked location. [-1]
(Corre 4) Speak the Fourth charm, and step onto the Bifrost. The Witch conjures in the mirror the image of its first home and steps through, pulling the mirror in with her. [-1]

Merits and Flaws [+21]

Devil's Mark (+1/3XP) "So what? It's a birth mark, you moron!"
Primal Marks (+2/6XP): Irish Witch
Sadism (+2/6XP) Deep anger issues. Roll WP vs 5. BoS, 32.
Enemy (+2/6XP) St.Bacchus's School for Girls was a front for some powerful Kindred. They didn't appreciate the fire, nor the police scrutiny.

Freebie [60]

18 FB XP Spheres
17 FB XP Abilities
Mentor 2, 6 XP
+6 Primal Marks, +3 Devils Mark, +6 Sadism, +6 Enemy
30 XP
Wonder 5 (15 XP)
11 FB XP Expression, Potioning
Resources 1 (3XP), Arcane to 5 (6XP, Resources 2 (3XP)
2XP

The Tree of Life

Spheres [65+18]

Life (The Greening Earth): 2 [10+8]
Correspondence (The Grain Harvest): 0
Forces (The Longest Day): 0
Entropy (The Wine Harvest): 0
Spirit (The Blood Harvest):
Matter (The Longest Night): 3 [10+7+14]
Mind (The Watcher): 0
Time (The Eternal Moment): 0
Prime (The Hub of the Wheel, the World Tree): 3 [10+8+16]

Paradigm

Primal and unchallenged Magic is everywhere. It is the root of all things; all the crafts, arts, and the knowledges serve but in reflection of the driving force of reality. Magic is life and life is magic! The vital spark, the surge of vital energy that brought fourth the creation of the Tellurian exists still in echoes and reflection; in the World Tree upon which all the worlds of the Sky and Earth are bridged and span out into the reaches of reality in a vast cycle of death and rebirth. The Witch by forging a connection with the vital essence of reality, by bridging the gap between themselves and the world, works magick. Odin, the All-Father, sacrificed himself to himself to call fourth the power of the runes through his pain and suffering. This is the secret of the Line of Brunanburh. It's all about responsibility.

Root Styles

Rune Carving
Potion brewing

General Foci: Athame, Runes to write changes with, Sympathetic Laws, essences (take the strength of something, use something of it etc). Blood, as a conductor of life and ones own essence. Mirrors, wands, elements, fluids. Pentacles. Circles. Potions. Herbal concoctions. Elements.
Prime: Mirrors

Used Foci
Mirror, marked with runes in blood. (Prime)

Rotes

Hermetic Mercury Matter 3, Prime 2.

Hawsie summons a bodysuit/armoured covering of hermetic mercury around her entire form granting protection from those foolish to attack.

Earth Decoy Matter 3, Forces (2?) Prime 2.

By he sacrifice of a drop of blood Hawsie imbues a portion of her essence and will into the earth forming it into a clone of herself and then directs it.

Inventory

Magickal Panoply

Regular Weapons

Umbrella-sword (Dmg: str+2L, T)

Fashionables

Misc

Triumph Bonneville T120, nicely maintained.

Experience

2XP left over from Character Creation
Session 1 (Jan 17th 2014)

  • 4 XP

Session 1B (Jan 28th 2014)

  • 3XP

Session 2 (March 7th 2014)

  • 9XP

Session 3 (April 18th 2014)

  • 7XP

Session 4 (June 09th 2014)

  • 5XP

Session 5 (January 02nd 2015)

  • 5XP

Possible Plans

Life Lessons