Caran Steele: Difference between revisions

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: +6A/L/B Soak against Physical
: +6A/L/B Soak against Physical
: +6A/L/B Soak against Energy
: +6A/L/B Soak against Energy
'''Flight''': (Page ?) (Dex+Flight) <br>
'''Flight *''': (Page ?) (Dex+Flight) <br>
: Its a bird, its plane! No its another damn Nova!
: Its a bird, its plane! No its another damn Nova!
'''Hypermovement **: (Page 204) (Dex+Hypermovement; d7)<br>
'''Hypermovement **: (Page 204) (Dex+Hypermovement; d7)<br>
: Hyper-Running: m/Action, 1000KPH/Normal.
: Hyper-Running: 61 m/Action running, 90 m/Action sprinting, 1000 KPH/Normal.
: Hyper-Flying: 56m/Action, 1000 KPH/Normal.  
: Hyper-Flying: 50m/Action, 1000 KPH/Normal.  
'''Heat Vision (Quantum Bolt *** w/Armour Piercing)''': Level 3 (P217) (Dex+Bolt)  
'''Heat Vision (Quantum Bolt *** w/Armour Piercing)''': Level 3 (P217) (Dex+Bolt)  
:Eye-Beams of death. Inflicts [Quantumx3] levels +(power ratingx4) dice of bashing or [Quantumx2] levels + (power rating x4) dice of lethal.
:Eye-Beams of death. Inflicts [Quantumx3] levels +(power ratingx4) dice of bashing or [Quantumx2] levels + (power rating x4) dice of lethal.

Latest revision as of 06:09, 29 July 2009

Note: (Base+Free points) + Paid points.

Biography

Galatea, or Caran Steele, is a mercenary Nova who erupted a few years ago. Since her rather eventful eruption she's been working as a mercenary and has gained some small amount of fame from it. What limits her marketability (and Team Tommorrow prospects) is her utter conviction that she's from a distant planet that exploded long ago (no doubt helped by her waking up within fragments of a suborbital shuttle that exploded).

Vital Statistics

Name: Caran Steele
Elite Identity: Galatea
Player: Rex290/Andronicus
Allegiance: Elite
Concept: Black Adam/PeeGee/Silver Age Mystery woman
Demeanor: Bravo
Quantum: 1+2=3

  • Quantum Pool: 26
  • Current Quantum Points: 26

Willpower: 3+2
Eruption: What? She was always like this.

Attributes/Abilities/Megas

Physical (8)

Strength: 4+1 (Well-Built)

Brawl: 3+2
  • Mega Strength 2
Iron Fist. (Companion, P2) +2 damage level when punching/kicking/striking, never injury herself while striking physically.

Dexterity: 3+2 (Steady)

Athletics: 3+1
Drive: 1
Stealth: 3
  • Mega Dexterity: 2
Perfect Balance. (Guide, P 103)

Stamina: 4+1 (Resilient)

Endurance: 3(Free)+2
Resistance: 3(Free)+2
  • Mega Stamina: 2
Hardbody. Use Lethal to soak aggravated damage. 1 Quantum, lasts 1 turn.
Resiliency Level 2 (PG, 64)
Adaptability

Social(6)

Charisma: 3+1 (Cool)
Manipulation: 3

Streetwise: 3+2

Appearance: 3+1 (Imposing)

Style: 3
Intimidation: 3
  • Mega Appearance 1
Picture Perfect. (Companion, P8)

Mental(4)

Perception: 2+2 (Patient)

Awareness: 3

Intelligence: 2+1
Wits: 3+0

  • Mega Wits 1
Quickness (1 extra action; -2 in init order)

Powers

Armour ***

+9L/9B Soak.

Invulnerability **; Physical, Energy. (Broad Extra)

+6A/L/B Soak against Physical
+6A/L/B Soak against Energy

Flight *: (Page ?) (Dex+Flight)

Its a bird, its plane! No its another damn Nova!

Hypermovement **: (Page 204) (Dex+Hypermovement; d7)

Hyper-Running: 61 m/Action running, 90 m/Action sprinting, 1000 KPH/Normal.
Hyper-Flying: 50m/Action, 1000 KPH/Normal.

Heat Vision (Quantum Bolt *** w/Armour Piercing): Level 3 (P217) (Dex+Bolt)

Eye-Beams of death. Inflicts [Quantumx3] levels +(power ratingx4) dice of bashing or [Quantumx2] levels + (power rating x4) dice of lethal.


Power Details

Woman of Steel (+9L/9B Soak)
Comfortably Numb (+6A/L/B Soak Physical and Energy)
Look there up in the sky!
Faster Than a Speeding Bullet! (Increased movement, +2 to damage)
Better Heat Vision (Look Me In The Eyes) (Attack: d8[2]) (d12 [9] bashing, AP) (d12 [6] lethal, AP)

Attack

Punch (Attack: d10 Damage: d7+[12])
Kick (Attack: d10 Damage: d9+[12])
Inflight (Attack: d10 Damage: d10+[10])
Heat Vision (Bashing, AP) (Attack: d8+[2] Damage: [9] + d12
Heat Vision (Lethal, AP) (Attack: d8+[2] Damage: [6] + d12

Defense

Soak (Aggravated/Lethal/Bashing): 10A/24L/30B
Hardbody costs 1Q/rd to activate

w/+4L/10B (Stamina) 4L/10B
w/+6L/6B (M-Stamina) 10L/16B
w/+9L/9B (Armor) 19L/25B
w/+5L/+5B (Eufiber)24L/30B
+6A/L/B (Against Physical): 6A/30L/36B
+6A/L/B (Against Energy): 6A/30L/36B

Health

Mega-Stamina eliminates 3 points of wound penalty
• [ ]x3 Bruised: -0
• [ ]x2 Hurt: -1
• [ ]x2 Injured: -1
• [ ]x2 Wounded: -2
• [ ]x5 Maimed: -3
• [ ]x8 Crippled: -4
• [ ]x8 Incapacitated
• [ ]x1 Dead

Body Modifications

Radonese Physiology
• Tissue Density (2 x Maimed HL)

Backgrounds

7pts (PG 139)
Cipher: 3 (p141)
Dormancy: 5 (p141)
Eufiber: 2+3 (p142)
Node: 2 (p143)
Resources: 2 (p144)
Influence: 4 (p143)

Bonus Points

15 + 3 Flaw

  • 2 Quantum (-14)
  • 2 Willpower (-4)

Nova Points

30+6

  • 6 Mega-Attributes (-18)
  • Flight (-3) P 0
  • Quantum Bolt (-3) P 0
  • 2 x Invulnerability (Armour) (-6) p 000
  • 9 Attribute Dots (-3)
  • 10 Backgrounds (-2)
  • 6 Abilities (-1)

Merits and Flaws

Delusion (+2 BP)

  • You see, my planet exploded long ago...

Galatea (+1 BP)

Costume Fetish (+1 BP)

  • Eufiber white costume

Unearthly Beauty. (+1 BP)

  • ???

Taint

3 points (+6 NP)
1 Tempt Point

Experience

+1XP Pregame
Session 1
+10 XP
+1 XP towards improving Quantum Bolt
13 XP Total
-10 XP Quantum Bolt to Level 2, w/AP
3XP Banked
Session 2 (New York Mayham)
+4XP, +1 XP for maxing Quantum Bolt, +3 Banked (8 XP total)
-6 XP Invulnerability (Bullets)
1 XP Banked (+1XP for Q-Bolt)
Session 3

+7XP, +1 XP for maxing Heat vision, +1 Banked/+1 for Quantum, +1 NPC creation, +1 :Vampires
10XP Regular/2XP Q-Bolt Only
-5XP Buy Resiliency, -3 Bullet-Proof skin the extra (Physical). 2XP, 2XP/Q-Bolt Banked

Session 4

[2XP base + 2XP/Q-Bolt Banked]
+1 for Maxing M-Str, +1 Maxing M-Sta
+3 XP base, 7 XP to Armor and 3 XP to either Invulnerability or Body Mod (Extra HLs)
Totals: [5XP base, 2XP/Q-Bolt, 7XP for Armour, 3XP Invulnerability or Extra :HL's, 1 M-Str, 1 M-Sta]
-3 XP/Invulnerability or HL's for 2 x Maimed Health Levels
-4XPBase, -1M-Sta for Resiliency Level 2
BANKED 15XP base, 2XP/Q-Bolt, 7XP for Armour, 1 M-Str XP]

Session 5

BANKED 2XP base, 2XP/Q-Bolt, 7XP for Armour, 1 M-Str XP]
+5XP Base, +1Max to Q-Bolt, +4XP to Armour
TOTALS 7XP base, 3XP/Q-Bolt, 11XP for Armour, 1 M-Str XP]
Armour 2 to Armour 3 (-10XP Armour)

Session 6

BANKED 7XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
+5XP Base
-5XP Enhancement (Adaptibility)
TOTALS 7XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]

Makeup Session

BANKED 7XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
+5XP
TOTALS 12XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]

Session 7 Crazyville

BANKED 12XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
+5XP
TOTALS 17XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]

Session 8 Crazyville 2

BANKED 17XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]

+13XP, +1 XP Q-Bolt +2XP

TOTALS 32XP base, 4XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]

Session Interlude

BANKED 32XP base, 4XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
+15XP
Hypermovement 1 (-6)
Hypermovement 2 (-5)
Hypermovement to Faster Than a Speeding Bullet (Multi-Mode Extra; Running and flying) (-5)
Heat Vision to 3 (-14)
Invulnerability 1 to 2 (energy) (-7)
Mega-Wits 1 (-6 XP) (w/Quickness)
Mega-Dex 1 to 2 (-5 XP)
TOTALS 3XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]