Merchant Prince: Difference between revisions
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Created page with "== Vital Statistics == :*'''Name:''' :*'''Concept:''' :*'''Appearance:''' :*'''Background:''' :*'''Player Notes:''' === Attributes/Abilities === :'''Agility''' 2D :'''K..." |
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Revision as of 15:17, 23 November 2014
Vital Statistics
- Name:
- Concept:
- Appearance:
- Background:
- Player Notes:
Attributes/Abilities
- Agility 2D
- Knowledge 5D
- Business 2D
- Mechanical 2D
- Perception 5D
- Bargain 4D
- Strength 2D
- Technical 2D
- Resources: 5D +3D
- Fate Points: 2
Equipment
Mobile Palace IFV
- Size: 6 m/ 8ktons
- Move: 105 (75 kph)
- Crew: 1 driver, 1 gunner, 12 passengers
- Cargo Capacity: 1,500 kg
- Cover: full
- Altitude Range: when hovering, up to 100 m
- Shields: 3D
- Hull: 9D
- Armament: MC100, tactical missile launcher with 24 shots.
- Assume you have anything else you want if it has a value <24.
Metaphysics
- Use sample Metaphysics only.
Boons/Banes
- Companion: Crew [3] (Three competent house guard soldiers accompanying you on the expedition, with valuable skills besides combat. Base is dragoon template.)
- Contacts: Economic Contacts [2] (Get in touch with people via Perception. Access to civilian sphere as well as trade guilds.)
- Wealth: Filthy Rich [4] (Get a +3D bonus to Resources rolls.)
- Alien Features: Transgenic Features [2] (Has feathers for hair hair and the horns of a ram. Recognizing you is +2D easier.)
- Dependent: Juvenile Dependent[3] (You have a child who should stay inside the IFV at all times. It's adorable, he/she has your hair and horns too. If they die you forgo your next 12 XP.)
Modifications
- Aura Broadcaster: Omega Wave [4] (Cause people to black out and become insensate, hitting a single target in 500m or all targets within 100m.)
Chargen
Priority
- Resources [5]
- Metaphysics [5D]
- Boons [4]
- Skills [6]
- Corruption Buffer [4]