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| = Overview =
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| == Background ==
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| ==Lessons==
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| = Vital Statistics =
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| :'''Name//''' [redacted]
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| :'''Codename//''' Stinging Cobra
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| :'''Concept//''' Cyborg Ninja (Probably)
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| :'''Image Song//'''
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| :'''Nature//'''
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| ::Virtue/
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| ::Vice/
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|
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| ==Things to Track==
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| :'''Quantum//''' 1
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| :'''Quantum Pool//''' 22
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| ::Current Quantum/
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| :'''Quantum Rate//'''
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| :'''Willpower//''' 8
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| :Temporary Willpower/ 8
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| :'''Health//''' 12x Ablative HLs, 35x -0 HLs, 7x Incapacitated, 2x Dead
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| ::Current Damage/ 0
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| :'''Taint//''' 0
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| ::Temporary Taint/ 0
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| :'''Initiative//''' d17 +[1]
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| :'''Dodge//''' d11 +[1]
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| :'''Parry//''' d16 +[2]
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| :'''Soak//''' 1A/4L/21B
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| ::Natural Soak/ 1A/4L/6B
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| ::Power Soak/ 0A/0L/10B
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| ::Equipment & Other/ 0A/5L/5B
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| =General Statistics=
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| '''Physical///'''
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| :'''Strength 5 +5//''' Destructive
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| ::Brawl 6 (Grapple +3)
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| ::Melee 1 (Improvised +3)
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| ::Might 5 (Throw +3)
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| ::'''Mega Strength 2''' (Hypervelocity)
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| :'''Dexterity 4//''' Swift
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| ::Athletics 5 (Pursuit +3)
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| ::Stealth 5 (Sneaking +3)
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| ::'''Mega Dexterity 1''' (Ten Thousand Weapons)
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| :'''Stamina 4//'''
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| ::Endurance 3
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| ::Mega Stamina 1 (I'll Be Back)
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| '''Mental///'''
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| :'''Wits 5//''' Killer Instinct
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| ::Intrusion 3
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| ::Survival 3
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| ::Tactics 3
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| :'''Intelligence 2//'''
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| :'''Perception 4//''' Predator
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| ::Awareness 3
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| ::Investigation 3
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| '''Social///'''
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| :'''Charisma 1//'''
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| :'''Manipulation 4//''' Domineering
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| :'''Appearance 4//''' Wholesome
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| =Body Modifications=
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| :'''Enhanced Strength [5]//''' +5 Strength
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| :'''Armor Implants (Disguised) [5]//''' 5L/5B disguised implant armor.
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| :'''Toxin Generation (Envenomed Weapon)//''' Produce up to 6 doses of poison per day, store 12.
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| :'''Extra Health Levels [6]//''' 6x -0, 6x -1, 6x -2 and 6x -4 HLs.
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| :Hard to Stop// Ignore all wound penalties, continue to work at peak levels until dead.
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| :'''Ablative Coating [2]//''' Gain ablative 12 HLs, that heal at a rate of 1 per hour. Look entirely human until they're lost.
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| :'''Skeletal Enhancement (Flexible) [2]//''' Reduce all bashing damage by 2, fall damage is always bashing unless the landing surface is sufficiently hazardous.
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| :'''Protected Vitals//''' No called shot bonuses to reduce soak, can't be crippled.
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| :'''Trauma Tolerance//''' Automatically stabilize when dying.
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| :'''Ultralight Body//''' Halve falling damage, add +2 Dex for the purpose of movement only, double jump heights and distances and add [1] autosux to movement rolls after initial jump. 100% buoyant.
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| :'''Adhesive Grip//''' Walk, run on walls, and stick to them at will.
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| :'''Springs//''' Halve fall damage from controlled falls, +d1 unarmed damage and double vertical and horizontal jump.
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| :'''Multithreaded//''' 1 autosux to resist mind control, count as assistant to self for research and development, use Concentrate powers without concentrating and reduce multiple action penalty by 1.
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| :'''Ambidexterity//''' No dominant side. Reduce multiple action penalty by 1 when using a weapon in each hand.
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| :'''Enhanced Reactions [2]//''' Reduce multiple action penalties by 2, raise init by d2.
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| :'''Neural Acceleration [6]//''' +d6 initiative.
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| =Merits and Flaws =
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| ==Merits ==
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| :'''Cipher 3//'''
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| :'''Iron Will 6//'''
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| :'''Enhancements 10//'''
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| :'''Martial Arts 10//'''
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| ::+4 Accuracy for all attacks.
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| ::Disarm Expert [2]: +2 dif to resist disarm attempts.
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| ::Flurry of Blows: Reduce multiple action penalties by 2.
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| ::Weapon Proficiency: MA techniques viable with Improvised Weapons.
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| ::Wrestler [2]: +d2 to all attempts to grapple a target or maintain a grapple.
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| :'''Resources 1//'''
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| == Flaws ==
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| :'''Dependent 3//'''
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| =Quantum=
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| :'''Stretching 5//''' Fractal body largely made up of tessellated, repetitive mechanical sub-components. Limbs dislocate, unlock and move using electromagnetic field system. +10B/+0L Soak.
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| ::Extras: Super Stretching
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| =Equipment=
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| == Combat Gear ==
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| == Vehicles ==
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| == Drugs ==
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| == Devices ==
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| =Chargen=
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| ===Bonus Points===
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| :Martial Arts 10 (10)
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| :Iron Will 6 (4)
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| :Cipher 3 (3)
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| :Resources 1 (1)
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| :Dependents 3 (+3)
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| ===Nova Points===
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| :Mega Strength 2 (4)
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| :Mega Dexterity 1 (2)
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| :Mega Stamina 1 (2)
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| :Stretching 5 (5)
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| ::Super Stretching (2)
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| == Experience ==
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| == Gains ==
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| == Expenditures ==
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| == Freebies ==
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