The Administration: Difference between revisions
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Population: Major Polis | Population: Major Polis | ||
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National Advantages: Rank 1 | National Advantages: Rank 1 | ||
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==Military== | ==Military== | ||
===Administration Garrison=== | |||
<br> | |||
4x Infantry Divisions <br> | |||
Cost: 8 <br> | |||
:Mobility 2 | |||
:Firepower 3 | |||
:Defense 2 | |||
:Air-Defense 1 | |||
<br> | |||
2x Heavy Mech Battalion <br> | |||
Cost: 10 <br> | |||
:Firepower 3 | |||
:Defense 3 | |||
:Air Defense 2 | |||
:Mobility 2 | |||
<br> | |||
4x Scout Mech Battalion | |||
Cost: 6 <br> | |||
:Mobility 3 | |||
:Electronics: 2 | |||
:Firepower 1 | |||
<br> | |||
===Space Defense Force== | |||
<br> | |||
4x Vengeance class MS Carriers | |||
Cost: 40 <br> | |||
:Mobile Suit Complement 30 | |||
:Air-Defense 3 | |||
:Defenses 3 | |||
:Electronics: 4 | |||
<br> | |||
8x Furious class Cruisers | |||
Cost: 20 <br> | |||
:Firepower 8 | |||
:Defenses 8 | |||
:Air Defenses 4 | |||
:Electronics 1 | |||
<br> | |||
8x Valiant class Destroyer Squadrons | |||
Cost: 10 <br> | |||
:Firepower 3 | |||
:Defenses 3 | |||
:Air Defenses 4 | |||
<br> | |||
11x Thunderer class Torpedo Boat Squadrons | |||
Cost: 6 <br> | |||
:Speed 3 | |||
:Torpedoes 3 | |||
<br> | |||
4x Vigilant Corvette Squadrons | |||
Cost: 8<br> | |||
:Electronics 2 | |||
:Jamming 2 | |||
:Stealth 2 | |||
:Firepower: 1 | |||
:Defenses 1 | |||
<br> | |||
===Organization=== | |||
<br> | |||
Home Guard | |||
:1x Vengeance MS Carrier | |||
:2x Furious Cruisers | |||
:2x Valiant Destroyer Squadrons | |||
:2x Thunderer Torpedo Boat Squadrons | |||
:1x Vigilant Corvette Squadron | |||
<br> | |||
3x Strike Groups | |||
:1x Vengeance MS Carrier | |||
:2x Furious Cruisers | |||
:2x Valiant Destroyer Squadrons | |||
:3x Thunderer Torpedo Boat Squadrons | |||
:1x Vigilant Corvette Squadron | |||
<br> |
Latest revision as of 17:03, 6 September 2014
The Administration
The people of the Administration, descendants of those who once worked in some of LOGOS research and development facilities, awoke relatively late and found themselves facing a grievous danger. The labs and other R&D facilities their ancestors had once worked at were still operational, for a given degree of operational. But they had gone mad and monstrous like most other remnants of LOGOS. The Administration and its people constantly struggle to clean up after both the remnants of the LOGOS and the aftermath of the Long Night.
Board of Directors
The Administration is governed by a Board of Directors and the Polis President. The Board of Directors consists of two groups: the Council and the Parliament. Members of the Council are the directors of various government agencies and arms, while the Parliament members are elected from various sectors of the Polis. By law the Board of Directors must consist of 30% Council Members and 70% Parliamentary Members. The Board of Directors serves The Polis President and his deputy, the Vice President, are popularly elected separately and serve as the head of state and government.
National Stats
Population: Major Polis
- 250 Military Points, 300 Military Support, 25 Wealth and 25 Construction Rate
National Advantages: Rank 1
- Tombworld Raider
Claiming or reclaiming the remnants of LOGOS has become something of a mission or duty to many of those in the Administration.
National Disadvantages: Rank 1
- Barbarian Backyard (Monsters at the Gates?)
Economy: Rank 2
Infrastructure: Rank 2
Growth Potential: Rank 2 (-1)
The administration has a fair amount of room to grow.... but there is one minor problem - the territory is held by LOGOS monsters and old automated defenses. Is the territory worth the cost?
Military Size: Rank 2
Military Support: Rank 2
Military Quality: Rank 3
The Administration's military may be small but its training matches the advanced equipment it is provided with.
Superweapons: Rank 0
Many of the Administration's citizens associate superweapons with the monsters created in the mad LOGOS labs, and as a result their use is disdained.
Espionage: Rank 2
Agents of the Central Intelligence Directorate are decently trained and well equipped, but tend to lack field experience.
General Advancement: Rank 2
The Administration has benefited greatly from the presence of the nearby LOGOS labs, for while they are dangerous they have also helped the Administration to the maintain and develop their technology.
Military
Administration Garrison
4x Infantry Divisions
Cost: 8
- Mobility 2
- Firepower 3
- Defense 2
- Air-Defense 1
2x Heavy Mech Battalion
Cost: 10
- Firepower 3
- Defense 3
- Air Defense 2
- Mobility 2
4x Scout Mech Battalion
Cost: 6
- Mobility 3
- Electronics: 2
- Firepower 1
=Space Defense Force
4x Vengeance class MS Carriers
Cost: 40
- Mobile Suit Complement 30
- Air-Defense 3
- Defenses 3
- Electronics: 4
8x Furious class Cruisers
Cost: 20
- Firepower 8
- Defenses 8
- Air Defenses 4
- Electronics 1
8x Valiant class Destroyer Squadrons
Cost: 10
- Firepower 3
- Defenses 3
- Air Defenses 4
11x Thunderer class Torpedo Boat Squadrons
Cost: 6
- Speed 3
- Torpedoes 3
4x Vigilant Corvette Squadrons
Cost: 8
- Electronics 2
- Jamming 2
- Stealth 2
- Firepower: 1
- Defenses 1
Organization
Home Guard
- 1x Vengeance MS Carrier
- 2x Furious Cruisers
- 2x Valiant Destroyer Squadrons
- 2x Thunderer Torpedo Boat Squadrons
- 1x Vigilant Corvette Squadron
3x Strike Groups
- 1x Vengeance MS Carrier
- 2x Furious Cruisers
- 2x Valiant Destroyer Squadrons
- 3x Thunderer Torpedo Boat Squadrons
- 1x Vigilant Corvette Squadron