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=Overview=
= Brainstorming =
:'''Dreadnaught Mantle//''' 5-point Wonder (Gnosis 7)
:A thick wool poncho that has been laboriously knitted to carry a dazzle camo pattern in a three-tone patchwork of cream white, baby blue and midnight blue. The shapes jut out in elaborate vortices of color with no tone touching another of itself save at the corners. Created largely as a timesink while riding the ferries up and down the Atlantic coast, Shannon tried to awaken the hand-woven garment while taking a stop in Halifax. The young and unweathered garment lacked the requisite history to awaken, but she instead drew the spirit of a venerable battleship that had once borne similar colors.
:* Adds (Gnosis/2, round up) to user's soak without penalty, can be bypassed by aiming at legs or head.
:* Aiming at the wearer requires the character pass an opposed roll of Willpower versus the Mantle's Gnosis. A botch leaves the attacker sickened and disoriented.
:* Doubles penalties to be hit for range, poor visibility, fast movement, etc.
:* '''Ban/''' Must be courteous to people of current or former service with any official navy (includes marines).


== Appearance ==
:'''Bloodhound Limited//''' 4-point Wonder (Gnosis 6)
[[File:CatHeadHeadCat.jpg|thumb|300px]]
:A well-maintained sport-grade lever-action carbine chambered for .357 Magnum, the body carved with the name 'BUSTER' in a stylish gothic font and decorated in loose leather straps, faintly evocative of the droopy ears and tail of a bloodhound. The spirit within is that of a hunting dog that has taken up residence inside of the weapon in exchange for other considerations.
Shannon is a young mid-twentysomething woman of mixed British, French-Canadian and Mohawk descent, with very light ruddy-brown skin and a slim but developed figure. Her hair and eyes are a chestnut or dark adobe brown, although she occasionally dyes her hair other colors. She's not particularly physically active or imposing, standing at just around 5'7".
:* Adds (Gnosis) dice to hit any target that is wounded or has a distinctive and powerful scent (relative to environment).
:* Can track wounded targets, rolling Gnosis opposed if the target is attempting concealment.
:* '''Ban/''' Always participate in game hunts when invited (and bring me along!)


Her sense of style could be described as eye-catching and eclectic, with an abundance of recycled thrift, obscure internet-only brands and handmade items giving her a wide array of styles.
:'''Bear Mother's Earhat//''' 3-point Wonder (Gnosis 6)
:A comfortable waterproof plush hat sold from a VA-run novelty clothes website circa five years ago and probably popularized by Hot Topic and other corporate geeksploitation stores recently. This particular one is designed to resemble a stylized brown bear, with soft ears and cheery eyes. Despite the childish appearance, the hat has been customized into the vessel of a powerful mother bear spirit, and protects the wearer from harm by swaddling them in a spectral shield. In the umbra, this protection is literally manifest as the bear protecting the wearer with her body.
:* Adds (Gnosis/2) extra health levels that can be regenerated by taking an action to roll Gnosis at a difficulty of 6.
:* '''Ban/''' Protect children, and never allow a child to come to harm through inaction.


== Background ==
:'''Stormhand Spool Gauntlet//''' 3-point Wonder (Gnosis 6)
From the very beginning of her life, Shannon was an intermediary, with a foot each in the worlds of her two very different parents. Born in a reservation a few hours north of Montreal, her parents met under adversarial circumstances: with her father a foreign mining engineer and mother a student, environmental activist and member of the local Mohawk tribe. Shannon was the product of their short but intense relationship.
:An elaborate mechanical gauntlet that contains approximately 50 meters of extremely thin copper wire spooled up, the ends of which are mounted on weighed darts that can be launched from the wrist via a compact crossbow. It can be used as a garote or taser, but questionable wiring and thin cable material prevents it from safely being used as a grapnel. This wire connects to a compact battery pack worn on the belt of the wearer. The rest of the body is decorated heavily in coppery colors and adorned with a large yellow quartz polished smooth in a rock tumbler. The device is inhabited by one of the least of the Umbrood race known as thunderbirds or storm birds, giving it the power of crackling lightning and storms.
:* When called upon, the Stormhand Spool Gauntlet can electrify anything the paired wires are touching, stunning targets, frying electronics or even temporarily providing electrical power to devices. Protects the user from this and electricity (thankfully).
:* '''Ban/''' Never use an umbrella to escape the rain.


Growing up between households and cultures, she spent most of her early life with her expat father while her mother finished schooling, her way paid into expensive daycare services and private schools. When his contract ended and he was to return to England, she resolved to stay in Canada with her mother, who had just finished her degree and was going to begin teaching in one the newly reformed all-native schools being opened around the province. Inevitably this meant moving away from her old life and taking a crash course in the culture of her mother's family. Relatives were kind and welcoming, but distant, because she would ultimately not be able to live on the reservation and participate in their culture fully as someone who didn't fulfill the blood quotas.
:'''Sprayable Astral Primer//''' 2-point Wonder (Gnosis 4)
:A can of custom-blended white spray-paint containing elements of grave ash, crushed seashells and glittering white quartz that creates shallowings between the Umbra and material world on surfaces that it paints, similar to the Astra Tiki. The spirit of travel within the can will only maintains a single passage at once, so the very last contiguous surface painted with the primer counts as the opened location.
:* Reduces the Gauntlet rating by 2 on the contiguous surface sprayed.


Despite the stresses and the stigma of not being fully native, she was embraced by her maternal grandparents. Her grandmother taught her the history and traditions of her family, and a doting grandfather allowed an at-times tomboyish Shannon to stay around the garage where he worked to keep old cars running, helping out and learning the basics from him. Her summers were full of trips overseas to see her father, traveling around Europe with him (as his new executive position afforded him the time and money to do so) and picking up a deep love of travel, culture, architecture and food (particularly the former as a young teenager).
:'''Orb Sentinel Smartphone//''' 3-point Wonder (Gnosis 7)
:Shannon's first major foray into working with consumer electronics and created only with the help of a substantially skilled Virtual Adept she met on her travels, the Sentinel Smartphone is a jailbroken smartphone running a custom operating system. Within it resides a young web spider from the Digital Web, often manifesting as a stylized young girl with a few spider-like features and accessories (largely for the sake of not terrifying people who see Shannon's phone) on the large LED touchscreen. The person who helped her make it was probably a huge weaboo.
:* Passively creates a network of digital tripwires with a pool of Gnosis that automatically detects living creatures (and Technocratic constructs), resisted with Wits + Stealth to avoid surveillance.
:* Can 'peek' into the local Digital Web with Gnosis and give a reading of ongoing events.
:* '''Ban/''' Never kill spiders when you meet them, learn how to program and enter the Digital Web within two years.
:* '''Flaw(s)/''' Powers do not work at all in wifi or cell tower deadzones, must be charged about an hour a day to work.


Once out of her teens, she considered her options: her father would pay for her to study in England and get a degree, while her mother would probably be able to cover the costs of a local college. She considered becoming a student of engineering, history or theology, but inevitably found herself too restless to spend another year in a classroom. Purposeless, she settled on biding her time at the garage.
== Prototype Rotes ==
 
One summer night she found herself cleaning up alone after hours, when she heard the mewling of a stray cat, trapped beneath an old ruster. She tried to free it by lifting the car but she would simply cower in the corners, with no amount of hissing, shooing or pressurized air would scare her out from underneath. Resigning herself, she finally placed a bowl of milk by the exit, waited watched for it to leave the hiding spot from a bench just out of view. The ploy worked, but the odd-looking cat looked up at her as it prepared to depart and expressed a toothy grin before saying "thanks".
 
It was enough of a shock for the girl to back away, tripping on a discarded hubcap and falling hard enough to give herself a concussion. In the strange and feverish dreams that followed the cat introduced herself as Queen Molly, not merely a cat but royalty among all cat kind. She had become lost and frightened, and it was only Shannon's timely and (eventually) compassionate attitude that allowed her to regain her composure and escape. Shannon, she reasoned, had the talents to become a potent shaman and protector of civilization, much as ancient cats were, but some might guide her to suit their own ambitions instead of allowing her learn.
 
The offer didn't just sound good to Shannon but ''incredible'', and she accepted without a second thought if it meant life with a higher purpose, traveling wherever she wanted. She emptied her accounts, burned up her savings and bought a refurbished cutaway RV, setting out onto the road with her totem and no idea what the future held for her.
 
== Lessons ==
 
= Vital Statistics =
:'''Name//''' Shannon Travers
:'''Concept//''' Urban Shaman Questing for a Soulful Modernity
:'''Image Song//''' [https://www.youtube.com/watch?v=t3Q1x-wqMMw Yonderboi - Fairy of the Lake]
:'''Nature//''' Architect
:'''Demeanor//''' Bon Vivant
:'''Tradition//''' Dreamspeaker - Spirit Smiths
:'''Essence//''' Questing
:'''Chantry//'''
 
== Things to Track ==
 
:'''Willpower//''' 5
:'''Temporary Willpower//''' 5
:'''Health Levels//''' -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
::Current Damage// 0
:'''Arete//''' 3
:'''Quintessence//''' 5/5
:'''Paradox//''' 0
 
=Attributes=
:'''Strength 2//'''
:'''Dexterity 2//'''
:'''Stamina 2//'''
 
:'''Perception 2//'''
:'''Intelligence 4//''' Erudite
:'''Wits 2//'''
 
:'''Charisma 4//''' Friendly
:'''Manipulation 2//'''
:'''Appearance 4//''' Dazzling
 
=Abilities=
 
'''TALENTS/'''
:'''Alertness 3//'''
:'''Awareness 3//'''
:'''Expression 3//'''
 
'''SKILLS/'''
:'''Craft 3//'''
:'''Drive 3//'''
:'''Etiquette 3//'''
:'''Meditation 1//'''
:'''Technology 3//'''
 
'''KNOWLEDGES/'''
:'''Cosmology 2//'''
:'''Linguistics 1//''' ''English'', French
:'''Occult 3//'''
 
= Paradigm =
 
== Foci and Spheres ==
:'''Matter 3//'''
:'''''Spirit 3//'''''
 
== Rotes ==
 
= Backgrounds =
:'''Avatar 5//''' Even if pressed, Queen Molly won't ever admit to seeking out Shannon for her strong avatar. Instead, she tells a story of being found by one of the few humans clever enough to deserve to be her pupil.
:'''Resources 1//''' Being a vagrant seller of oddities living out of a truck isn't the best or easiest living.
:'''Sanctum 2//''' A cutaway truck that Shannon has spent the past few years living out of while she travels around North America. The interior is adorned with a great mess of oddities and knick-nacks.
:* Provides decent stock of materials, coincidental -1 casting dif, 2 points of Arcane.
:* The worktable is inhabited by a semi-sapient spirit of knowledge. It is possibly to learn the history of any object examined on it as a Time 2 postcognition effect, by rolling Intelligence + the relevant ability (Craft or Technology for most items).
:'''Totem 4//''' Queen Molly (Willpower 7, Gnosis 9, Rage 6; Power 20/20)
:Queen Molly is a powerful vagrant totem spirit that embodies the concept of the cat as a dweller of cities and neighbor (but not necessarily companion) of humans. In ages past she was a powerful being that protected humans from disease and parasites and gave them good fortune in exchange for being fed. Pogroms in the Dark Ages against cats led first to the outbreak of the Black Death. With the creation of FIV (blame could easily be laid on the Technocracy, Nephandi or perhaps the Wyrm) and vast programs to 'curb' the cat population by sterilization and euthnasia, her power has waned substantially. Molly most recently had a place of power on the island of Tashirojima, although she is currently homeless.
:* '''Charms/''' Airt Sense, Materialize, Healing, Reform
:* '''Innate Abilities/''' Always knows how to find Shannon, respected by other Umbrood.
:* '''Ban/''' Must set out food in places where stray cats live.
 
= Equipment =
 
== Outfits ==
 
== Transport ==
[[file:Catmobile.png|thumb|300px]]
 
== Weapons ==
 
== Misc ==
 
= Merits and Flaws =
 
== Merits ==
:'''Lucky//''' Even before her awakening, Shannon led a charmed and interesting life. With the added influence of her spirit mentor, she seemingly lives with nine lives- constantly pulling near-misses and snatching narrow victories from the jaws of defeat. Gives 3 rerolls on failed dice per story.
:'''Medium//''' Shannon inherited the ability to perceive spirits that runs through much of the native side of her family tree, although her perception is less visual than it is aural and olfactory. Particular spirits have their own smells, among them her mentor- to whom Shannon was drawn by a particularly sweet and pleasant scent.
 
== Flaws ==
:'''Echoes 2//''' Prone to being affectionately swarmed by cats of all kinds, but especially feral and stray cats. Other animals seem to view her as a very large cat rather than a person, and react appropriately.
:'''Primal Marks//''' Has a number of cat-like mannerisms like brushing her face with the back of her hand and ironically saying "mew". At times her clothes and hair will often superficially resemble cat features, with belts draping and swishing like tails and hair standing up to resemble ears.
:'''Spirit Trained 1//''' Being trained by a pattern spirit has given Shannon a slightly distorted sense of her own magic and an unorthodox approach to animist willworking.
:'''Spiritual Duty 1//''' Queen Molly occasionally sends her out on (relatively safe) fetch quests.
:'''The Bard's Tongue//''' The influence of a notoriously glib mentor spirit has given Shannon oracular potential and a serial inability to filter these insights out of her regular conversations.
 
= FP =
Freebie Total/Flaws/Original (22/7/15)
* Primal Marks (-2)
* Echoes (-2)
* Spirit Trained (-1)
* Spiritual Duty(-1)
* The Bard's Tongue (-1)
* Arete 3 (8)
* Totem 4 (5)
* Avatar 5 (2)
* Sanctum 2 (2)
* Lucky (3)
* Medium (2)
 
= XP =
 
== Experience Gains ==
Experience Total/Spent/Unspent (0/0/0)
 
== Experience Spending ==
Experience Total/Spent/Unspent (0/0/0)
 
== Free Stuff ==
 
[[Category:FBHMage PCs]]

Latest revision as of 15:06, 21 June 2014

Brainstorming

Dreadnaught Mantle// 5-point Wonder (Gnosis 7)
A thick wool poncho that has been laboriously knitted to carry a dazzle camo pattern in a three-tone patchwork of cream white, baby blue and midnight blue. The shapes jut out in elaborate vortices of color with no tone touching another of itself save at the corners. Created largely as a timesink while riding the ferries up and down the Atlantic coast, Shannon tried to awaken the hand-woven garment while taking a stop in Halifax. The young and unweathered garment lacked the requisite history to awaken, but she instead drew the spirit of a venerable battleship that had once borne similar colors.
  • Adds (Gnosis/2, round up) to user's soak without penalty, can be bypassed by aiming at legs or head.
  • Aiming at the wearer requires the character pass an opposed roll of Willpower versus the Mantle's Gnosis. A botch leaves the attacker sickened and disoriented.
  • Doubles penalties to be hit for range, poor visibility, fast movement, etc.
  • Ban/ Must be courteous to people of current or former service with any official navy (includes marines).
Bloodhound Limited// 4-point Wonder (Gnosis 6)
A well-maintained sport-grade lever-action carbine chambered for .357 Magnum, the body carved with the name 'BUSTER' in a stylish gothic font and decorated in loose leather straps, faintly evocative of the droopy ears and tail of a bloodhound. The spirit within is that of a hunting dog that has taken up residence inside of the weapon in exchange for other considerations.
  • Adds (Gnosis) dice to hit any target that is wounded or has a distinctive and powerful scent (relative to environment).
  • Can track wounded targets, rolling Gnosis opposed if the target is attempting concealment.
  • Ban/ Always participate in game hunts when invited (and bring me along!)
Bear Mother's Earhat// 3-point Wonder (Gnosis 6)
A comfortable waterproof plush hat sold from a VA-run novelty clothes website circa five years ago and probably popularized by Hot Topic and other corporate geeksploitation stores recently. This particular one is designed to resemble a stylized brown bear, with soft ears and cheery eyes. Despite the childish appearance, the hat has been customized into the vessel of a powerful mother bear spirit, and protects the wearer from harm by swaddling them in a spectral shield. In the umbra, this protection is literally manifest as the bear protecting the wearer with her body.
  • Adds (Gnosis/2) extra health levels that can be regenerated by taking an action to roll Gnosis at a difficulty of 6.
  • Ban/ Protect children, and never allow a child to come to harm through inaction.
Stormhand Spool Gauntlet// 3-point Wonder (Gnosis 6)
An elaborate mechanical gauntlet that contains approximately 50 meters of extremely thin copper wire spooled up, the ends of which are mounted on weighed darts that can be launched from the wrist via a compact crossbow. It can be used as a garote or taser, but questionable wiring and thin cable material prevents it from safely being used as a grapnel. This wire connects to a compact battery pack worn on the belt of the wearer. The rest of the body is decorated heavily in coppery colors and adorned with a large yellow quartz polished smooth in a rock tumbler. The device is inhabited by one of the least of the Umbrood race known as thunderbirds or storm birds, giving it the power of crackling lightning and storms.
  • When called upon, the Stormhand Spool Gauntlet can electrify anything the paired wires are touching, stunning targets, frying electronics or even temporarily providing electrical power to devices. Protects the user from this and electricity (thankfully).
  • Ban/ Never use an umbrella to escape the rain.
Sprayable Astral Primer// 2-point Wonder (Gnosis 4)
A can of custom-blended white spray-paint containing elements of grave ash, crushed seashells and glittering white quartz that creates shallowings between the Umbra and material world on surfaces that it paints, similar to the Astra Tiki. The spirit of travel within the can will only maintains a single passage at once, so the very last contiguous surface painted with the primer counts as the opened location.
  • Reduces the Gauntlet rating by 2 on the contiguous surface sprayed.
Orb Sentinel Smartphone// 3-point Wonder (Gnosis 7)
Shannon's first major foray into working with consumer electronics and created only with the help of a substantially skilled Virtual Adept she met on her travels, the Sentinel Smartphone is a jailbroken smartphone running a custom operating system. Within it resides a young web spider from the Digital Web, often manifesting as a stylized young girl with a few spider-like features and accessories (largely for the sake of not terrifying people who see Shannon's phone) on the large LED touchscreen. The person who helped her make it was probably a huge weaboo.
  • Passively creates a network of digital tripwires with a pool of Gnosis that automatically detects living creatures (and Technocratic constructs), resisted with Wits + Stealth to avoid surveillance.
  • Can 'peek' into the local Digital Web with Gnosis and give a reading of ongoing events.
  • Ban/ Never kill spiders when you meet them, learn how to program and enter the Digital Web within two years.
  • Flaw(s)/ Powers do not work at all in wifi or cell tower deadzones, must be charged about an hour a day to work.

Prototype Rotes