Talk:Nemissa: Difference between revisions

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==Mental==
==Mental==
24/24 XP
36/24 XP + 12 freebies
: Perception 1
: Perception 3 (0+12)
: Intelligence 3 (12)
: Intelligence 4 [Creative] (12+12)
: Wits 3 (12)
: Wits 3 (12)


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: Brawl 3 (9)
: Brawl 3 (9)
: Computers 3 (9)
: Computers 3 (9)
: Crafts 3 (0+9)
: Dodge 3 (9)
: Dodge 3 (9)
: Fastdraw 1 (3)
: Fastdraw 1 (3)
: Firearms 4 [<s>Gangnam</s> John Woo Style] (0+24)
: Firearms 4 [<s>Gangnam</s> John Woo Style] (0+24)
: Occult 3 (0+9)
: Occult 1 (0+3)
: Stealth 3 (0+9)
: Stealth 3 (0+9)
: Subterfuge 1 (0+3)
: Subterfuge 2 (0+5)


=Expendables=
=Expendables=
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==Essence==
==Essence==
1/1
1/1
: Assume Essence can be used as Mana for Linear Magic (i.e. reduces its difficulties). This is because otherwise Nemissa could end up with two different random pools she needs to track.
==Health==
==Health==
-0/-0/-1/-1/-2/-2/-5/Incapacitated/De-Rezzed
-0/-0/-1/-1/-2/-2/-5/Incapacitated/De-Rezzed
: Soak 4d against all damage
: Soak 4d against all damage
=Equipment=
==Weapons==
: Two modified 9mm machine pistols (Damage 6L, Magazine 20, RoF 3A, Range 30). Enchantment effect: -1 difficulty to attack rolls when firing bursts or full-auto.
: Reinforced latex catsuit. Enchantment effect: +1d soak (total 2d).


=Magic=
=Magic=
==Backlash==
==Backlash==
Permanent Paradox 5.
Permanent Paradox 5.
==Paths==
Note: Paths are static magic and cost (current rating x 7) XP to raise.
: Code Property Edits (Enchantment) 1 (-7): Uses Int + Computers to create minor, static magic Devices. Although not truly affected by paradox, they "go bad" with prolonged exposure to Sleepers. Requires 1-3 days per level to produce an item and 1 point of temporary Willpower, roll is difficulty (4 + Enchantment Level). Items must be handmade by crafter, unless they have a close personal connection.
:: Level 1: May add 1 (or more rarely, 2) dots to an Attribute or Ability, but not above human maximums, lower difficulties by 1, add +1d to attack damage or soak. Alternatively, they may have some minor boon.
==Numina==
==Numina==
Note: All Numina cost (current rating x 8) XP to raise. Levels beyond her current ones are listed for completeness sake.
Note: All Numina cost (current rating x 7) XP to raise. Numina can be found in Sorcerer. Note that Numina ''are static magic'' and do not gain paradox.
: Cyber-Psi 1 (-8): Who'd have thought a Digital Web construct would have the ability to read computers with her brain? Dice pool is Perception + Computer.
: Cyberkinesis 1 (-7): Who'd have thought a Digital Web construct would have the ability to hack computers with her brain? Dice pool is Manipulation + Computer.
:: Cyber-Psi 1: Can read the names of programs and hidden files on a computer, can find passwords with effort but must enter them manually.
:: Cyberkinesis 1 (Switch): Can switch computers or electronic equipment off and on. Difficulty 6 for electronic on/off switches, 8 for physical relays.
:: Cyber-Psi 2: Given a few minutes, she can access the files in a computer and read the information in them.
:: Cyber-Psi 3: Can break through complicated security but cannot decrypt files.
:: Cyber-Psi 4: Can break encryption and remotely operate computers.
:: Cyber-Psi 5: Can rewrite and alter the programming of a computer remotely.
: Cyberkinesis 1 (-8): Who'd have thought a Digital Web construct would have the ability to hack computers with her brain? Uses Perception + Computer. Difficulty is 4-5 for simple computers, ~8 for complex systems, 9-10 for hardened systems. Costs 1 WP per use.
:: Cyberkinesis 1: Can activate or turn off electronics with a thought.
:: Cyberkinesis 2: Can run any program she knows exists on a computer.
:: Cyberkinesis 3: Can scramble a computer and disable it.
:: Cyberkinesis 4: Can override security systems and take over the computer
:: Cyberkinesis 5: Can make a computer do anything it could theoretically be capable of doing (example: retargeting a nuclear missile).


==Innate Effects==
==Innate Effects==
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==Charms==
==Charms==
: Aggravated Damage 5 (+15)
:: Spend 1 Essence to make attacks deal aggravated damage for a scene.
: Read & Write 1 (+3)
: Read & Write 1 (+3)
: Speech (+3)
: Speech (+3)
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=Bonus XP Spending=
=Bonus XP Spending=
215/182 + 33 (215)
215/182 + 33 (215)
: Numina 2 (16 XP)
: Numina (14 XP)
: Blessing 4 (9 XP)
: Blessing 4 (9 XP)
: Enhancements 5 (30 XP)
: Enhancements 5 (30 XP)
: Merits (18 XP)
: Merits (18 XP)
: Appearance 1->5 (40 XP)
: Appearance 1->5 (40 XP)
: Intelligence 3->4 (12 XP)
: Perception 1->3 (12 XP)
: Stamina 2->3 (12 XP)
: Stamina 2->3 (12 XP)
: Perception 1->3 (12 XP)
: Awareness 0 -> 3 (9 XP)
: Awareness 0 -> 3 (9 XP)
: Brawl 0 -> 4 (15 XP)
: Brawl 0 -> 4 (15 XP)
: Crafts 0 -> 3 (9 XP)
: Fastdraw 0 -> 1 (3 XP)
: Fastdraw 0 -> 1 (3 XP)
: Occult 0 -> 3 (9 XP)
: Occult 0 -> 1 (3 XP)
: Stealth 0 -> 3 (9 XP)
: Stealth 0 -> 3 (9 XP)
: Subterfuge 0 -> 1 (3 XP)
: Subterfuge 0 -> 2 (5 XP)
: Willpower 3-6 (12 XP)
: Willpower 3-6 (12 XP)
: Charms (21 XP)
: Charms (6 XP)

Latest revision as of 21:41, 11 January 2014

Nemissa 1.1 Release Candidate

Changelog: Significant performance increase on the Reality 1.0 operating system.
Known Bugs: May occasionally suffer from glitches.

Attributes

Physical/Mental/Social (44/24/4)

Physical

36/44 (8 XP to Social)

Strength 3 + 1 [Lithe] (12)
Dexterity 3 + 3 [Agile] (12)
Stamina 3 + 1 [Tough] (12)

Mental

36/24 XP + 12 freebies

Perception 3 (0+12)
Intelligence 4 [Creative] (12+12)
Wits 3 (12)

Social

52/4 XP (+40 from freebies, +8 from Physical)

Charisma 2 (4)
Manipulation 2 (4)
Appearance 5 [Otherworldly] (4+40)

Abilities

45/45 XP

Alertness 3 (9)
Athletics 3 (9)
Awareness 3 (0+9)
Brawl 3 (9)
Computers 3 (9)
Crafts 3 (0+9)
Dodge 3 (9)
Fastdraw 1 (3)
Firearms 4 [Gangnam John Woo Style] (0+24)
Occult 1 (0+3)
Stealth 3 (0+9)
Subterfuge 2 (0+5)

Expendables

Willpower

6/6 (12 XP)

Essence

1/1

Assume Essence can be used as Mana for Linear Magic (i.e. reduces its difficulties). This is because otherwise Nemissa could end up with two different random pools she needs to track.

Health

-0/-0/-1/-1/-2/-2/-5/Incapacitated/De-Rezzed

Soak 4d against all damage

Equipment

Weapons

Two modified 9mm machine pistols (Damage 6L, Magazine 20, RoF 3A, Range 30). Enchantment effect: -1 difficulty to attack rolls when firing bursts or full-auto.
Reinforced latex catsuit. Enchantment effect: +1d soak (total 2d).

Magic

Backlash

Permanent Paradox 5.

Paths

Note: Paths are static magic and cost (current rating x 7) XP to raise.

Code Property Edits (Enchantment) 1 (-7): Uses Int + Computers to create minor, static magic Devices. Although not truly affected by paradox, they "go bad" with prolonged exposure to Sleepers. Requires 1-3 days per level to produce an item and 1 point of temporary Willpower, roll is difficulty (4 + Enchantment Level). Items must be handmade by crafter, unless they have a close personal connection.
Level 1: May add 1 (or more rarely, 2) dots to an Attribute or Ability, but not above human maximums, lower difficulties by 1, add +1d to attack damage or soak. Alternatively, they may have some minor boon.

Numina

Note: All Numina cost (current rating x 7) XP to raise. Numina can be found in Sorcerer. Note that Numina are static magic and do not gain paradox.

Cyberkinesis 1 (-7): Who'd have thought a Digital Web construct would have the ability to hack computers with her brain? Dice pool is Manipulation + Computer.
Cyberkinesis 1 (Switch): Can switch computers or electronic equipment off and on. Difficulty 6 for electronic on/off switches, 8 for physical relays.

Innate Effects

Blessing 4 (-9)
One point of Blessing cost mitigated by remaining point of Enhancement.
"Operator. I need some hardware." Matter 2/Correspondence 2 Blessing. Roll Wits + Blessing to activate. Success gets her guns. Lots of guns.
Enhancements 5 (-30)
5 Permanent Paradox, 15 points
Weak Point Detection (Entropy 1 + Matter 1 sight, roll Per + Awareness to either add damage to attacks or reduce the effectiveness of enemy soak)
Physical Structure Enhancement (+1/3/1 Str/Dex/Sta, -0 HL, soaks Aggravated damage w/Stamina)

Charms

Read & Write 1 (+3)
Speech (+3)
You're serious? You need to buy these?

Merits & Flaws

Merits

Ambidextrous 1 (-3)
+1d to any attack rolls as long as attacks are being made with 2 hands (or a weapon in each hand).
Legendary Dexterity 5 (-15)
Natural Dexterity maximum 6. Multiple Action Penalties reduced by 1.

Flaws

Echoes (The Matrix Has You) 3 (+9)
If she dies in the Matrix, she dies in real life. :(
Also, she's got the fashion sense of someone in the Matrix.
Vulnerable To Paradox (+15)
Suffers 5d paradox backlashes whenever botching a roll predicated on inhuman abilities
Uncanny 3 (+9)
+3d to Perception rolls to notice, -3d to Stealth rolls

Bonus XP Spending

215/182 + 33 (215)

Numina (14 XP)
Blessing 4 (9 XP)
Enhancements 5 (30 XP)
Merits (18 XP)
Appearance 1->5 (40 XP)
Intelligence 3->4 (12 XP)
Perception 1->3 (12 XP)
Stamina 2->3 (12 XP)
Awareness 0 -> 3 (9 XP)
Brawl 0 -> 4 (15 XP)
Crafts 0 -> 3 (9 XP)
Fastdraw 0 -> 1 (3 XP)
Occult 0 -> 1 (3 XP)
Stealth 0 -> 3 (9 XP)
Subterfuge 0 -> 2 (5 XP)
Willpower 3-6 (12 XP)
Charms (6 XP)