Difference between revisions of "Echo Chamber Test Build"
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Line 15: | Line 15: | ||
:Go Prone (speed 2) | :Go Prone (speed 2) | ||
:Move Sideways (Speed 2) | :Move Sideways (Speed 2) | ||
+ | :Sprint/Run (Speed 4) | ||
:Take Cover (Speed 2) | :Take Cover (Speed 2) | ||
:Fire Single Shot (Speed 3) | :Fire Single Shot (Speed 3) | ||
:Fire Burst (speed 4) | :Fire Burst (speed 4) | ||
:Fire full auto (Speed 5) | :Fire full auto (Speed 5) | ||
+ | :Fire aimed shot (Speed 5) | ||
:Fire Micromissile (speed 4) | :Fire Micromissile (speed 4) | ||
:Throw Grenade (speed 4) | :Throw Grenade (speed 4) |
Revision as of 07:24, 15 November 2013
Combat
Reaction Rolls
At the start of each combat each player makes a reaction roll. The one with the most successes declares their action last.
Actions are then taken in order of its speed.
A character may take multiple actions at a penalty of +2 difficulty number to all actions. All actions move at the speed of the slowest action.
Echo Chamber Action List
- Move Forward (speed 1)
- Facing Change (speed 1)
- Go Prone (speed 2)
- Move Sideways (Speed 2)
- Sprint/Run (Speed 4)
- Take Cover (Speed 2)
- Fire Single Shot (Speed 3)
- Fire Burst (speed 4)
- Fire full auto (Speed 5)
- Fire aimed shot (Speed 5)
- Fire Micromissile (speed 4)
- Throw Grenade (speed 4)
- Melee Attack (speed 1)
- Parry (speed 1)
- Operate Equipment (speed 6)
- Plant Charge (speed 3)
- Covering Fire (Speed 4)
- Establish Over-watch (speed 5)