Difference between revisions of "Echo Chamber Test Build"

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Line 15: Line 15:
 
:Go Prone (speed 2)  
 
:Go Prone (speed 2)  
 
:Move Sideways (Speed 2)
 
:Move Sideways (Speed 2)
 +
:Sprint/Run (Speed 4)
 
:Take Cover (Speed 2)
 
:Take Cover (Speed 2)
 
:Fire Single Shot (Speed 3)  
 
:Fire Single Shot (Speed 3)  
 
:Fire Burst  (speed 4)
 
:Fire Burst  (speed 4)
 
:Fire full auto  (Speed 5)  
 
:Fire full auto  (Speed 5)  
 +
:Fire aimed shot (Speed 5)
 
:Fire Micromissile  (speed 4)
 
:Fire Micromissile  (speed 4)
 
:Throw Grenade (speed 4)
 
:Throw Grenade (speed 4)

Revision as of 07:24, 15 November 2013

Combat

Reaction Rolls

At the start of each combat each player makes a reaction roll. The one with the most successes declares their action last.

Actions are then taken in order of its speed.

A character may take multiple actions at a penalty of +2 difficulty number to all actions. All actions move at the speed of the slowest action.

Echo Chamber Action List

Move Forward (speed 1)
Facing Change (speed 1)
Go Prone (speed 2)
Move Sideways (Speed 2)
Sprint/Run (Speed 4)
Take Cover (Speed 2)
Fire Single Shot (Speed 3)
Fire Burst (speed 4)
Fire full auto (Speed 5)
Fire aimed shot (Speed 5)
Fire Micromissile (speed 4)
Throw Grenade (speed 4)
Melee Attack (speed 1)
Parry (speed 1)
Operate Equipment (speed 6)
Plant Charge (speed 3)
Covering Fire (Speed 4)
Establish Over-watch (speed 5)