Difference between revisions of "Echo Chamber Test Build"
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Line 22: | Line 22: | ||
:Throw Grenade (speed 4) | :Throw Grenade (speed 4) | ||
:Melee Attack (speed 1) | :Melee Attack (speed 1) | ||
+ | :Parry (speed 1) | ||
:Operate Equipment (speed 6) | :Operate Equipment (speed 6) | ||
:Plant Charge (speed 3) | :Plant Charge (speed 3) | ||
:Covering Fire (Speed 4) | :Covering Fire (Speed 4) | ||
:Establish Over-watch (speed 5) | :Establish Over-watch (speed 5) |
Revision as of 07:22, 15 November 2013
Combat
Reaction Rolls
At the start of each combat each player makes a reaction roll. The one with the most successes declares their action last.
Actions are then taken in order of its speed.
A character may take multiple actions at a penalty of +2 difficulty number to all actions. All actions move at the speed of the slowest action.
Echo Chamber Action List
- Move Forward (speed 1)
- Facing Change (speed 1)
- Go Prone (speed 2)
- Move Sideways (Speed 2)
- Take Cover (Speed 2)
- Fire Single Shot (Speed 3)
- Fire Burst (speed 4)
- Fire full auto (Speed 5)
- Fire Micromissile (speed 4)
- Throw Grenade (speed 4)
- Melee Attack (speed 1)
- Parry (speed 1)
- Operate Equipment (speed 6)
- Plant Charge (speed 3)
- Covering Fire (Speed 4)
- Establish Over-watch (speed 5)