New Illumina Republic: Difference between revisions

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==Zones==
==Zones==
'''Points''': X<br>
'''Points''': 110<br>
'''Industry''': X<br>
'''Industry''': 91<br>
'''Upkeep''': X<br>
'''Upkeep''': 170<br>
'''Materials'''<br>
'''Materials'''<br>
:''Claria'': X
:''Claria'': 6
:''Sakuradite'': X
:''Sakuradite'': 6
:''Adamant'': X
:''Adamant'': 6
:''Sildron'': X
:''Sildron'': 1


===Atma===
===Atma===
Atma Province is a vast network of rock and forest linking Ultima and Omega provinces.
Atma Province is a vast network of rock and forest linking Ultima and Omega provinces.<br>
:X x feature
:Archipelago: 30 I, 120 U, 2 C
:Y x feature
:1x metropolis 'Solares': 12 I
:1x metropolis 'Galbas': 12 I


===Ultima===
===Ultima===
The three major asteroids ''Smeraldo'', ''Rubino'' and ''Diamante'' dominate the Ultima Province clusters.
The three major asteroids ''Smeraldo'', ''Rubino'' and ''Diamante'' dominate the Ultima Province clusters.<br>
:X x feature
:Cluster: 15 I, 40 U, 3 C
:Y x feature
:1x metropolis 'Dola': 12 I
:1x sakuradite mine: 3 P


===Omega===
===Omega===
The far end of Atma tails out into looser rock and wilder lands.
The far end of Atma tails out into looser rock and wilder lands.<br>
:X x feature
:Reef: 10 I, 10 U, 1 S, 1 C
:Y x feature
:1 x sakuradite mine: 3 P
:2 x adamant mine: 6 A


==Military==
==Military==
'''Points''': 100 (1500/1500 IP)<br>
'''Points''': 100 (1500 IP)<br>
'''Upkeep''': X/Y<br>
'''Upkeep''': 297/170<br>


50x ''''''Whiteshirts'''' foot brigades''<br>
50x ''''''Whiteshirts'''' foot brigades''<br>
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===Army of the Republic===
===Army of the Republic===
'''Points''': 44 (621 IP)<br>
'''Points''': 573 IP<br>
'''Upkeep''': 100<br>
'''Upkeep''': 87<br>


90x '''''Warrior''' foot brigades''<br>
50x '''''Warrior''' foot brigades''<br>
12 I, 3 P, 3 A, 2 U batch<br>
12 I, 3 P, 3 A, 2 U batch<br>
Flavour text
Flavour text
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===Navy of the Republic===
===Navy of the Republic===
'''Points''': 33 (450 IP)<br>
'''Points''': 485 IP<br>
'''Upkeep''': 72<br>
'''Upkeep''': 86<br>


40x '''''Dark Knight'''-class prowler''<br>
40x '''''Dark Knight'''-class prowler''<br>
9 I, 3 P, 2 U batch<br>
9 I, 3 P, 1 C, 2 U batch<br>
Flavour text
Flavour text
:+1 sakuradite torpedoes
:+1 sakuradite torpedoes


40x '''''Lucid Eye'''-class destroyer''<br>
50x '''''Lucid Eye'''-class destroyer''<br>
9 I, 3 C, 2 U batch<br>
9 I, 4 C, 2 U batch<br>
Flavour text
Flavour text
:+1 claria active wave detectors
:+1 claria active wave detectors


10x '''''Geomancer'''-class destroyer''<br>
10x '''''Geomancer'''-class destroyer''<br>
9 I, 2 U batch<br>
9 I, 1 C, 2 U batch<br>
Flavour text
Flavour text
:+1 mine warfare
:+1 mine warfare


8x '''''Magnificent'''-class heavy cruiser''<br>
10x '''''Magnificent'''-class heavy cruiser''<br>
12 I, 3 A, 3 C, 2 U batch<br>
12 I, 3 A, 4 C, 2 U batch<br>
Flavour text
Flavour text
:+1 adamant armour
:+1 adamant armour
:+1 claria cosmodrive
:+1 claria W-cyclonic drive


4x '''''Lighthouse'''-class escort carrier''<br>
5x '''''Lighthouse'''-class escort carrier''<br>
12 I, 3 P, 3 C, 2 U batch<br>
12 I, 3 P, 4 C, 2 U batch<br>
Flavour text
Flavour text
:+1 sakuradite interceptors
:+1 sakuradite interceptors
:+1 claria scout craft
:+1 claria scout craft


5x '''''Resplendent'''-class battleship''<br>
6x '''''Resplendent'''-class battleship''<br>
45 I, 18 P, 9 A, 6 U batch<br>
36 I, 9 P, 9 A, 3 C, 6 U batch<br>
Flavour text
Flavour text
:+1 sakuradite heavy shock cannons
:+1 sakuradite heavy shock cannons
:+1 sakuradite light shock cannons
:+1 adamant armour
:+1 adamant armour


===The Star Blazer Legion===
===The Star Blazer Legion===
Noted for their futuristic white uniforms, and for the discipline that keeps them spotless.<br>
Noted for their futuristic white uniforms, and for the discipline that keeps them spotless.<br>
<br>
'''Points''': 411 IP<br>
'''Upkeep''': 114<br>


'''Points''': 28.6 (429 IP)<br>
15x '''''Solar Storm''' marine brigades''<br>
'''Upkeep''': 118<br>
 
25x '''''Solar Storm''' marine brigades''<br>
15 I, 6 P, 3 C, 4 U<br>
15 I, 6 P, 3 C, 4 U<br>
Elite landing troops.
Elite landing troops.
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15x '''''Dawn Breaker'''-class marine assault ships''<br>
15x '''''Dawn Breaker'''-class marine assault ships''<br>
9 I, 3 C, 2 U batch<br>
9 I, 4 C, 2 U batch<br>
Suddenly!
Suddenly!
:+1 claria cosmodrive
:+1 claria shining star engine
:+0 republican guard
:+0 republican guard


9x '''''White Light'''-class light cruiser''<br>
9x '''''White Light'''-class light cruiser''<br>
12 I, 3 P, 3 C, 4 U batch<br>
12 I, 3 P, 4 C, 4 U batch<br>
Smaller.
Smaller.
:+1 sakuradite light shock cannons
:+1 sakuradite heavy shock cannons
:+1 claria cosmodrive
:+1 claria shining star engine
:+0 republican guard
:+0 republican guard


3x '''''Shining Comet'''-class heavy cruiser''<br>
4x '''''Shining Comet'''-class heavy cruiser''<br>
12 I, 3 P, 3 C, 4 U batch<br>
12 I, 3 P, 4 C, 4 U batch<br>
Bigger.
Bigger.
:+1 sakuradite heavy shock cannons
:+1 sakuradite heavy shock cannons
:+1 claria cosmodrive
:+1 claria shining star engine
:+0 republican guard
:+0 republican guard


1x '''''Blazing Star'''-class battleship''<br>
1x '''''Blazing Star'''-class battleship''<br>
45 I, 9 P, 18 C, 12 U batch<br>
45 I, 9 P, 21 C, 12 U batch<br>
Woosh!
Woosh!
:+1 sakuradite shockwave pulsar
:+1 sakuradite shockwave pulsar
:+2 claria super cosmodrive
:+2 claria blazing star engine
:+0 republican guard
:+0 republican guard


3x '''''Dying Sun'''-class marauder''<br>
3x '''''Dying Sun'''-class marauder''<br>
12 I, 3 S, 3 C, 4 U batch<br>
12 I, 3 S, 4 C, 4 U batch<br>
Nothing to see here.
Nothing to see here.
:+1 sildron stealth
:+1 sildron stealth
:+1 claria electronics
:+1 claria electronics
:+0 republican guard
:+0 republican guard

Latest revision as of 08:35, 12 April 2013

History

The Illumina Republic did not fare well during the General War. A spirited attempt to become the planetary hegemony was undermined by acrimonious bickering among the general staff, several risible blunders, and a fundamentally incoherent strategic vision socialists, pacifists, democrats, relativists and other manifestations of treason and cultural decadence. In the decades since, the postwar democracy signally failed as a system of government. More time was spent without a functioning parliament than with. No less than three currencies (the old Republic Lira, the New Lira and then the Illuminan Lira) were passed through. Most chillingly, the unions increasingly looked to the Dominion of Amilith for inspiration, and militancy rose. Thankfully eight years ago, the Leading Light National Organisation took power and formed the New Illumina Republic. Their programme of national renewal and illumination through exaltation of the great Illuminan values, advancement into the bright future, and excision of subversive and traitorous elements has transformed the Republic, and will surely go on to transform the world.

A new day is dawning. A man-made sunrise.

Culture

Illuminan aesthetics is fundamentally political. While for a period following the War the republic saw a flowering of a multitude of expressions and ideals, the Leading Light require all citizens to give themselves over to the glorious advance of the nation. The public and private spheres have been fused. A historical cultural focus on light and illumination has become a participatory panopticon that reviles secrecy (except where useful), privacy (except for party leaders), and 'lies' (but not 'political truths'). A constant stream of propaganda and LLNO takeover and expansion of civil society organisations . Art is expected to focus on speed, energy, light and the national glory. Conservative elites are placated with references to 'foundations' and old traditions being restored in 'revitalised' form, but there is no mistake to be made: the Leading Light seeks to transform the whole of society, root and branch.

The most prominent colour is white. Green of plants and Boliron skin, pink of sakuradite, claria blue and shining gold and silver are also seen.

Government

Illuminan politics is fundamentally aesthetic. While the nation makes gestures towards the ability of science to illuminate truth, it is ultimately concerned with emotion and appearances, and regards these things as the fundamental organs of society and history. Illumina failed because it was confused and decadent, Illumina will succeed because it is clear-eyed and strong. Never mind what it is looking at so clearly. This purity of vision is maintained not just with propaganda and permeation of society (see Culture), but with violence and vanishings directed at anyone who threatens the state - or even looks like they might, or is too closely similar to those who do. Even the elites who put the Leading Light into power are now cowed.

Illumina presents an image of vigorous, unified power, but in reality the nation is chaotic and divided between old state and new party organs of power. Lines of authority are confused and bureaucracies are uselessly duplicated. The only thing known for sure is that all roads of power lead ultimately to the Luce Principale, Rosa Marinetti. Only the constant forward momentum keeps things working: the thrust to war is not just desired, it is necessary. If the nation pauses to look down it will fall, and on some level its leaders know this.

Notable leadership figures besides Marinetti include Mario Andretti, Marco Anna, Amalia Grolli and Antonio Sant'Elia.

Leading Light or Leading Light-inspired parties are often found in nations suffering political deadlock, left-wing insurgencies or national humiliation (preferably all three).

Traits

Boliron majority

The Republic has a majority Boliron population, with a Terion subculture and Gamiron elite from the Imperial years. Lepiron, Apoion and Nekmion minorities also exist. The Leading Light has no explicit racial ideologies, but it is rooted in a typically Boliron concern for electromagnetic radiation as a symbol. Everyone else is expected to get with the programme - and most have.


People's War

Later historians would ask, how did so many fall under the spell of such madness? Illuminans will often insist that they didn't really support the regime, but were too scared to speak out, and this has become the polite consensus of later years. Equally popular is the appeal to a unique and irreproducible pathology in postwar Illumina. But perhaps in the end it is 'civilisation' that is madness, and the Leading Light illuminated the true nature of man.

Republican Guard

You better believe it.

Zones

Points: 110
Industry: 91
Upkeep: 170
Materials

Claria: 6
Sakuradite: 6
Adamant: 6
Sildron: 1

Atma

Atma Province is a vast network of rock and forest linking Ultima and Omega provinces.

Archipelago: 30 I, 120 U, 2 C
1x metropolis 'Solares': 12 I
1x metropolis 'Galbas': 12 I

Ultima

The three major asteroids Smeraldo, Rubino and Diamante dominate the Ultima Province clusters.

Cluster: 15 I, 40 U, 3 C
1x metropolis 'Dola': 12 I
1x sakuradite mine: 3 P

Omega

The far end of Atma tails out into looser rock and wilder lands.

Reef: 10 I, 10 U, 1 S, 1 C
1 x sakuradite mine: 3 P
2 x adamant mine: 6 A

Military

Points: 100 (1500 IP)
Upkeep: 297/170

50x 'Whiteshirts' foot brigades
These militias were instrumental in smashing traitors and subversives and bringing the Leading Light to power.
6 I, 2 U batch

+0 political
-0 unprofessional

Army of the Republic

Points: 573 IP
Upkeep: 87

50x Warrior foot brigades
12 I, 3 P, 3 A, 2 U batch
Flavour text

+1 sakuradite integrated artillery
+1 adamant helmets

30x Dragoon cavalry brigades
12 I, 3 P, 3 A, 2 U batch
Flavour text

+1 sakuradite rockets
+1 adamant cladding

10x Machina armour brigades
12 I, 3 P, 3 A, 2 U batch
Flavour text

+1 sakuradite main cannons
+1 adamant armour

10x Sentinel AA brigades
12 I, 3 C, 3 P, 2 U batch
Flavour text

+1 claria electronics
+1 sakuradite missiles

70x Type 8 troop transport
9 I, 3 A, 1 U batch
Flavour text

+1 adamant capacity

30x Type 9 marine assault ship
9 I, 3 A, 1 U batch
Flavour text

+1 adamant armour

Navy of the Republic

Points: 485 IP
Upkeep: 86

40x Dark Knight-class prowler
9 I, 3 P, 1 C, 2 U batch
Flavour text

+1 sakuradite torpedoes

50x Lucid Eye-class destroyer
9 I, 4 C, 2 U batch
Flavour text

+1 claria active wave detectors

10x Geomancer-class destroyer
9 I, 1 C, 2 U batch
Flavour text

+1 mine warfare

10x Magnificent-class heavy cruiser
12 I, 3 A, 4 C, 2 U batch
Flavour text

+1 adamant armour
+1 claria W-cyclonic drive

5x Lighthouse-class escort carrier
12 I, 3 P, 4 C, 2 U batch
Flavour text

+1 sakuradite interceptors
+1 claria scout craft

6x Resplendent-class battleship
36 I, 9 P, 9 A, 3 C, 6 U batch
Flavour text

+1 sakuradite heavy shock cannons
+1 adamant armour

The Star Blazer Legion

Noted for their futuristic white uniforms, and for the discipline that keeps them spotless.
Points: 411 IP
Upkeep: 114

15x Solar Storm marine brigades
15 I, 6 P, 3 C, 4 U
Elite landing troops.

+2 sakuradite mobility
+1 claria electronics
+0 republican guard

15x Meteorain cavalry brigades
15 I, 6 P, 3 C, 4 U
Vroom!

+2 sakuradite engines
+1 claria electronics
+0 republican guard

5x Super Nova armour brigades
15 I, 6 P, 3 C, 4 U
Boom!

+2 sakuradite engines
+1 claria electronics
+0 republican guard

10x Ultraviolets marine brigades
15 I, 3 P, 3 S, 3 C, 4 U batch
...

+1 sakuradite mobility
+1 sildron stealth
+1 claria electronics
+0 republican guard

15x Dawn Breaker-class marine assault ships
9 I, 4 C, 2 U batch
Suddenly!

+1 claria shining star engine
+0 republican guard

9x White Light-class light cruiser
12 I, 3 P, 4 C, 4 U batch
Smaller.

+1 sakuradite heavy shock cannons
+1 claria shining star engine
+0 republican guard

4x Shining Comet-class heavy cruiser
12 I, 3 P, 4 C, 4 U batch
Bigger.

+1 sakuradite heavy shock cannons
+1 claria shining star engine
+0 republican guard

1x Blazing Star-class battleship
45 I, 9 P, 21 C, 12 U batch
Woosh!

+1 sakuradite shockwave pulsar
+2 claria blazing star engine
+0 republican guard

3x Dying Sun-class marauder
12 I, 3 S, 4 C, 4 U batch
Nothing to see here.

+1 sildron stealth
+1 claria electronics
+0 republican guard