New Illumina Republic: Difference between revisions
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==Culture== | ==Culture== | ||
Illuminan aesthetics is fundamentally political. | Illuminan aesthetics is fundamentally political. While for a period following the War the republic saw a flowering of a multitude of expressions and ideals, the Leading Light require all citizens to give themselves over to the glorious advance of the nation. The public and private spheres have been fused. A historical cultural focus on light and illumination has become a participatory panopticon that reviles secrecy (except where useful), privacy (except for party leaders), and 'lies' (but not 'political truths'). A constant stream of propaganda and LLNO takeover and expansion of civil society organisations . Art is expected to focus on speed, energy, light and the national glory. Conservative elites are placated with references to 'foundations' and old traditions being restored in 'revitalised' form, but there is no mistake to be made: the Leading Light seeks to transform the whole of society, root and branch. | ||
The most prominent colour is white. Green of plants and Boliron skin, pink of sakuradite, claria blue and shining gold and silver are also seen. | |||
==Government== | ==Government== | ||
Illuminan politics is fundamentally aesthetic. | Illuminan politics is fundamentally aesthetic. While the nation makes gestures towards the ability of science to illuminate truth, it is ultimately concerned with emotion and appearances, and regards these things as the fundamental organs of society and history. Illumina failed because it was confused and decadent, Illumina will succeed because it is clear-eyed and strong. Never mind what it is looking at so clearly. This purity of vision is maintained not just with propaganda and permeation of society (see Culture), but with violence and vanishings directed at anyone who threatens the state - or even looks like they might, or is too closely similar to those who do. Even the elites who put the Leading Light into power are now cowed. | ||
Leading Light or Leading Light-inspired parties are often found in nations suffering political deadlock, left-wing insurgencies or national humiliation (preferably all three) | Illumina presents an image of vigorous, unified power, but in reality the nation is chaotic and divided between old state and new party organs of power. Lines of authority are confused and bureaucracies are uselessly duplicated. The only thing known for sure is that all roads of power lead ultimately to the Luce Principale, Rosa Marinetti. Only the constant forward momentum keeps things working: the thrust to war is not just desired, it is necessary. If the nation pauses to look down it will fall, and on some level its leaders know this. | ||
Notable leadership figures besides Marinetti include Mario Andretti, Marco Anna, Amalia Grolli and Antonio Sant'Elia. | |||
Leading Light or Leading Light-inspired parties are often found in nations suffering political deadlock, left-wing insurgencies or national humiliation (preferably all three). | |||
==Traits== | ==Traits== | ||
Line 24: | Line 28: | ||
==Zones== | ==Zones== | ||
'''Points''': | '''Points''': 110<br> | ||
'''Industry''': | '''Industry''': 91<br> | ||
'''Upkeep''': | '''Upkeep''': 170<br> | ||
'''Materials'''<br> | '''Materials'''<br> | ||
:''Claria'': | :''Claria'': 6 | ||
:''Sakuradite'': | :''Sakuradite'': 6 | ||
:''Adamant'': | :''Adamant'': 6 | ||
:''Sildron'': | :''Sildron'': 1 | ||
===Atma=== | ===Atma=== | ||
Atma Province is a vast network of rock and forest linking Ultima and Omega provinces. | Atma Province is a vast network of rock and forest linking Ultima and Omega provinces.<br> | ||
: | :Archipelago: 30 I, 120 U, 2 C | ||
: | :1x metropolis 'Solares': 12 I | ||
:1x metropolis 'Galbas': 12 I | |||
===Ultima=== | ===Ultima=== | ||
The three major asteroids ''Smeraldo'', ''Rubino'' and ''Diamante'' dominate the Ultima Province clusters. | The three major asteroids ''Smeraldo'', ''Rubino'' and ''Diamante'' dominate the Ultima Province clusters.<br> | ||
: | :Cluster: 15 I, 40 U, 3 C | ||
: | :1x metropolis 'Dola': 12 I | ||
:1x sakuradite mine: 3 P | |||
===Omega=== | ===Omega=== | ||
The far end of Atma tails out into looser rock and wilder lands. | The far end of Atma tails out into looser rock and wilder lands.<br> | ||
: | :Reef: 10 I, 10 U, 1 S, 1 C | ||
: | :1 x sakuradite mine: 3 P | ||
:2 x adamant mine: 6 A | |||
==Military== | ==Military== | ||
'''Points''': | '''Points''': 100 (1500 IP)<br> | ||
'''Upkeep''': | '''Upkeep''': 297/170<br> | ||
50x ''''''Whiteshirts'''' foot brigades''<br> | |||
These militias were instrumental in smashing traitors and subversives and bringing the Leading Light to power.<br> | These militias were instrumental in smashing traitors and subversives and bringing the Leading Light to power.<br> | ||
: | 6 I, 2 U batch<br> | ||
: | :+0 political | ||
:-0 unprofessional | |||
===Army of the Republic=== | ===Army of the Republic=== | ||
'''Points''': 573 IP<br> | |||
'''Upkeep''': 87<br> | |||
50x '''''Warrior''' foot brigades''<br> | |||
12 I, 3 P, 3 A, 2 U batch<br> | |||
Flavour text | |||
:+1 sakuradite integrated artillery | |||
:+1 adamant helmets | |||
30x '''''Dragoon''' cavalry brigades''<br> | |||
12 I, 3 P, 3 A, 2 U batch<br> | |||
Flavour text | |||
:+1 sakuradite rockets | |||
:+1 adamant cladding | |||
10x '''''Machina''' armour brigades''<br> | |||
12 I, 3 P, 3 A, 2 U batch<br> | |||
Flavour text | |||
:+1 sakuradite main cannons | |||
:+1 adamant armour | |||
10x '''''Sentinel''' AA brigades''<br> | |||
12 I, 3 C, 3 P, 2 U batch<br> | |||
Flavour text | Flavour text | ||
: | :+1 claria electronics | ||
: | :+1 sakuradite missiles | ||
70x '''''Type 8''' troop transport''<br> | |||
9 I, 3 A, 1 U batch<br> | |||
Flavour text | Flavour text | ||
: | :+1 adamant capacity | ||
30x '''''Type 9''' marine assault ship''<br> | |||
9 I, 3 A, 1 U batch<br> | |||
Flavour text | Flavour text | ||
: | :+1 adamant armour | ||
: | |||
===Navy of the Republic=== | |||
'''Points''': 485 IP<br> | |||
'''Upkeep''': 86<br> | |||
40x '''''Dark Knight'''-class prowler''<br> | |||
9 I, 3 P, 1 C, 2 U batch<br> | |||
Flavour text | Flavour text | ||
: | :+1 sakuradite torpedoes | ||
50x '''''Lucid Eye'''-class destroyer''<br> | |||
9 I, 4 C, 2 U batch<br> | |||
Flavour text | Flavour text | ||
: | :+1 claria active wave detectors | ||
10x '''''Geomancer'''-class destroyer''<br> | |||
9 I, 1 C, 2 U batch<br> | |||
Flavour text | Flavour text | ||
: | :+1 mine warfare | ||
10x '''''Magnificent'''-class heavy cruiser''<br> | |||
12 I, 3 A, 4 C, 2 U batch<br> | |||
Flavour text | |||
:+1 adamant armour | |||
:+1 claria W-cyclonic drive | |||
5x '''''Lighthouse'''-class escort carrier''<br> | |||
12 I, 3 P, 4 C, 2 U batch<br> | |||
Flavour text | |||
:+1 sakuradite interceptors | |||
:+1 claria scout craft | |||
6x '''''Resplendent'''-class battleship''<br> | |||
36 I, 9 P, 9 A, 3 C, 6 U batch<br> | |||
Flavour text | |||
:+1 sakuradite heavy shock cannons | |||
:+1 adamant armour | |||
===The Star Blazer Legion=== | ===The Star Blazer Legion=== | ||
Noted for their futuristic white uniforms, and for the discipline that keeps them spotless.<br> | Noted for their futuristic white uniforms, and for the discipline that keeps them spotless.<br> | ||
<br> | '''Points''': 411 IP<br> | ||
'''Upkeep''': 114<br> | |||
15x '''''Solar Storm''' marine brigades''<br> | |||
15 I, 6 P, 3 C, 4 U<br> | 15 I, 6 P, 3 C, 4 U<br> | ||
Elite landing troops. | Elite landing troops. | ||
: | :+2 sakuradite mobility | ||
: | :+1 claria electronics | ||
: | :+0 republican guard | ||
15x '''''Meteorain''' cavalry brigades''<br> | |||
15 I, 6 P, 3 C, 4 U<br> | 15 I, 6 P, 3 C, 4 U<br> | ||
Vroom! | Vroom! | ||
: | :+2 sakuradite engines | ||
: | :+1 claria electronics | ||
: | :+0 republican guard | ||
5x '''''Super Nova''' armour brigades''<br> | |||
15 I, 6 P, 3 C, 4 U<br> | 15 I, 6 P, 3 C, 4 U<br> | ||
Boom! | Boom! | ||
: | :+2 sakuradite engines | ||
: | :+1 claria electronics | ||
: | :+0 republican guard | ||
10x '''''Ultraviolets''' marine brigades''<br> | |||
15 I, 3 P, 3 S, 3 C, 4 U batch<br> | 15 I, 3 P, 3 S, 3 C, 4 U batch<br> | ||
... | ... | ||
: | :+1 sakuradite mobility | ||
: | :+1 sildron stealth | ||
: | :+1 claria electronics | ||
: | :+0 republican guard | ||
15x '''''Dawn Breaker'''-class marine assault ships''<br> | |||
12 I, 3 P, | 9 I, 4 C, 2 U batch<br> | ||
Suddenly! | |||
:+1 claria shining star engine | |||
:+0 republican guard | |||
9x '''''White Light'''-class light cruiser''<br> | |||
12 I, 3 P, 4 C, 4 U batch<br> | |||
Smaller. | Smaller. | ||
: | :+1 sakuradite heavy shock cannons | ||
: | :+1 claria shining star engine | ||
: | :+0 republican guard | ||
4x '''''Shining Comet'''-class heavy cruiser''<br> | |||
12 I, 3 P, | 12 I, 3 P, 4 C, 4 U batch<br> | ||
Bigger. | Bigger. | ||
: | :+1 sakuradite heavy shock cannons | ||
: | :+1 claria shining star engine | ||
: | :+0 republican guard | ||
1x '''''Blazing Star'''-class battleship''<br> | |||
45 I, 9 P, | 45 I, 9 P, 21 C, 12 U batch<br> | ||
Woosh! | Woosh! | ||
: | :+1 sakuradite shockwave pulsar | ||
: | :+2 claria blazing star engine | ||
: | :+0 republican guard | ||
3x '''''Dying Sun'''-class marauder''<br> | |||
12 I, 3 S, 4 C, 4 U batch<br> | |||
Nothing to see here. | |||
:+1 sildron stealth | |||
:+1 claria electronics | |||
:+0 republican guard |
Latest revision as of 08:35, 12 April 2013
History
The Illumina Republic did not fare well during the General War. A spirited attempt to become the planetary hegemony was undermined by acrimonious bickering among the general staff, several risible blunders, and a fundamentally incoherent strategic vision socialists, pacifists, democrats, relativists and other manifestations of treason and cultural decadence. In the decades since, the postwar democracy signally failed as a system of government. More time was spent without a functioning parliament than with. No less than three currencies (the old Republic Lira, the New Lira and then the Illuminan Lira) were passed through. Most chillingly, the unions increasingly looked to the Dominion of Amilith for inspiration, and militancy rose. Thankfully eight years ago, the Leading Light National Organisation took power and formed the New Illumina Republic. Their programme of national renewal and illumination through exaltation of the great Illuminan values, advancement into the bright future, and excision of subversive and traitorous elements has transformed the Republic, and will surely go on to transform the world.
A new day is dawning. A man-made sunrise.
Culture
Illuminan aesthetics is fundamentally political. While for a period following the War the republic saw a flowering of a multitude of expressions and ideals, the Leading Light require all citizens to give themselves over to the glorious advance of the nation. The public and private spheres have been fused. A historical cultural focus on light and illumination has become a participatory panopticon that reviles secrecy (except where useful), privacy (except for party leaders), and 'lies' (but not 'political truths'). A constant stream of propaganda and LLNO takeover and expansion of civil society organisations . Art is expected to focus on speed, energy, light and the national glory. Conservative elites are placated with references to 'foundations' and old traditions being restored in 'revitalised' form, but there is no mistake to be made: the Leading Light seeks to transform the whole of society, root and branch.
The most prominent colour is white. Green of plants and Boliron skin, pink of sakuradite, claria blue and shining gold and silver are also seen.
Government
Illuminan politics is fundamentally aesthetic. While the nation makes gestures towards the ability of science to illuminate truth, it is ultimately concerned with emotion and appearances, and regards these things as the fundamental organs of society and history. Illumina failed because it was confused and decadent, Illumina will succeed because it is clear-eyed and strong. Never mind what it is looking at so clearly. This purity of vision is maintained not just with propaganda and permeation of society (see Culture), but with violence and vanishings directed at anyone who threatens the state - or even looks like they might, or is too closely similar to those who do. Even the elites who put the Leading Light into power are now cowed.
Illumina presents an image of vigorous, unified power, but in reality the nation is chaotic and divided between old state and new party organs of power. Lines of authority are confused and bureaucracies are uselessly duplicated. The only thing known for sure is that all roads of power lead ultimately to the Luce Principale, Rosa Marinetti. Only the constant forward momentum keeps things working: the thrust to war is not just desired, it is necessary. If the nation pauses to look down it will fall, and on some level its leaders know this.
Notable leadership figures besides Marinetti include Mario Andretti, Marco Anna, Amalia Grolli and Antonio Sant'Elia.
Leading Light or Leading Light-inspired parties are often found in nations suffering political deadlock, left-wing insurgencies or national humiliation (preferably all three).
Traits
Boliron majority
- The Republic has a majority Boliron population, with a Terion subculture and Gamiron elite from the Imperial years. Lepiron, Apoion and Nekmion minorities also exist. The Leading Light has no explicit racial ideologies, but it is rooted in a typically Boliron concern for electromagnetic radiation as a symbol. Everyone else is expected to get with the programme - and most have.
People's War
- Later historians would ask, how did so many fall under the spell of such madness? Illuminans will often insist that they didn't really support the regime, but were too scared to speak out, and this has become the polite consensus of later years. Equally popular is the appeal to a unique and irreproducible pathology in postwar Illumina. But perhaps in the end it is 'civilisation' that is madness, and the Leading Light illuminated the true nature of man.
Republican Guard
- You better believe it.
Zones
Points: 110
Industry: 91
Upkeep: 170
Materials
- Claria: 6
- Sakuradite: 6
- Adamant: 6
- Sildron: 1
Atma
Atma Province is a vast network of rock and forest linking Ultima and Omega provinces.
- Archipelago: 30 I, 120 U, 2 C
- 1x metropolis 'Solares': 12 I
- 1x metropolis 'Galbas': 12 I
Ultima
The three major asteroids Smeraldo, Rubino and Diamante dominate the Ultima Province clusters.
- Cluster: 15 I, 40 U, 3 C
- 1x metropolis 'Dola': 12 I
- 1x sakuradite mine: 3 P
Omega
The far end of Atma tails out into looser rock and wilder lands.
- Reef: 10 I, 10 U, 1 S, 1 C
- 1 x sakuradite mine: 3 P
- 2 x adamant mine: 6 A
Military
Points: 100 (1500 IP)
Upkeep: 297/170
50x 'Whiteshirts' foot brigades
These militias were instrumental in smashing traitors and subversives and bringing the Leading Light to power.
6 I, 2 U batch
- +0 political
- -0 unprofessional
Army of the Republic
Points: 573 IP
Upkeep: 87
50x Warrior foot brigades
12 I, 3 P, 3 A, 2 U batch
Flavour text
- +1 sakuradite integrated artillery
- +1 adamant helmets
30x Dragoon cavalry brigades
12 I, 3 P, 3 A, 2 U batch
Flavour text
- +1 sakuradite rockets
- +1 adamant cladding
10x Machina armour brigades
12 I, 3 P, 3 A, 2 U batch
Flavour text
- +1 sakuradite main cannons
- +1 adamant armour
10x Sentinel AA brigades
12 I, 3 C, 3 P, 2 U batch
Flavour text
- +1 claria electronics
- +1 sakuradite missiles
70x Type 8 troop transport
9 I, 3 A, 1 U batch
Flavour text
- +1 adamant capacity
30x Type 9 marine assault ship
9 I, 3 A, 1 U batch
Flavour text
- +1 adamant armour
Points: 485 IP
Upkeep: 86
40x Dark Knight-class prowler
9 I, 3 P, 1 C, 2 U batch
Flavour text
- +1 sakuradite torpedoes
50x Lucid Eye-class destroyer
9 I, 4 C, 2 U batch
Flavour text
- +1 claria active wave detectors
10x Geomancer-class destroyer
9 I, 1 C, 2 U batch
Flavour text
- +1 mine warfare
10x Magnificent-class heavy cruiser
12 I, 3 A, 4 C, 2 U batch
Flavour text
- +1 adamant armour
- +1 claria W-cyclonic drive
5x Lighthouse-class escort carrier
12 I, 3 P, 4 C, 2 U batch
Flavour text
- +1 sakuradite interceptors
- +1 claria scout craft
6x Resplendent-class battleship
36 I, 9 P, 9 A, 3 C, 6 U batch
Flavour text
- +1 sakuradite heavy shock cannons
- +1 adamant armour
The Star Blazer Legion
Noted for their futuristic white uniforms, and for the discipline that keeps them spotless.
Points: 411 IP
Upkeep: 114
15x Solar Storm marine brigades
15 I, 6 P, 3 C, 4 U
Elite landing troops.
- +2 sakuradite mobility
- +1 claria electronics
- +0 republican guard
15x Meteorain cavalry brigades
15 I, 6 P, 3 C, 4 U
Vroom!
- +2 sakuradite engines
- +1 claria electronics
- +0 republican guard
5x Super Nova armour brigades
15 I, 6 P, 3 C, 4 U
Boom!
- +2 sakuradite engines
- +1 claria electronics
- +0 republican guard
10x Ultraviolets marine brigades
15 I, 3 P, 3 S, 3 C, 4 U batch
...
- +1 sakuradite mobility
- +1 sildron stealth
- +1 claria electronics
- +0 republican guard
15x Dawn Breaker-class marine assault ships
9 I, 4 C, 2 U batch
Suddenly!
- +1 claria shining star engine
- +0 republican guard
9x White Light-class light cruiser
12 I, 3 P, 4 C, 4 U batch
Smaller.
- +1 sakuradite heavy shock cannons
- +1 claria shining star engine
- +0 republican guard
4x Shining Comet-class heavy cruiser
12 I, 3 P, 4 C, 4 U batch
Bigger.
- +1 sakuradite heavy shock cannons
- +1 claria shining star engine
- +0 republican guard
1x Blazing Star-class battleship
45 I, 9 P, 21 C, 12 U batch
Woosh!
- +1 sakuradite shockwave pulsar
- +2 claria blazing star engine
- +0 republican guard
3x Dying Sun-class marauder
12 I, 3 S, 4 C, 4 U batch
Nothing to see here.
- +1 sildron stealth
- +1 claria electronics
- +0 republican guard