Difference between revisions of "Muriel Duskmantle"

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Name: Muriel Duskmantle
  
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Race: Wild Elf<br>
  
Name: Muriel Duskmantle
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Experience: 4700
 
 
Muriel is the last heir to a tradition of arcanists who learned to scribe spells onto their very body as magical tattoos in a process of exquisite dance and motion. More intuitive than wizards, but less forceful than sorcerors, these magic users rely on their perfection of motion for their art rather than on perfect mathematical understanding that more traditional wizards use. A wizard of this arcane order is a far more mobile combatant, and often adopts some sort of martial tradition, such as swordsmanship or archery, blending his magic and martial mastery into a single style greater than the sum of its parts.
 
  
 +
History: Born to a tribe of amazons deep on the jungles of Xendrik, Muriel grew up learning how to hunt, raid tombs, and most importantly, how to locate and destroy those who would seek to harness the ancient sealed evils for their own use. The strongest of these are those that do not countenance corruption in their pursuit of power- and it is these spell casters from whom the amazons trace ancestry. Many such wizards or artificers have long forgotten the reasons they came to Xendrik, and live out their years as part of the tribe.
  
As a possible downside to this form of casting, the magical tattoos that prepared spells form are highly visibly as magic. They move across the body in strange migratory patterns as the arcane adept moves, and many glow with a highly visible coloured light, shining out from clothing and pulsing with a rhythm that might be the adept's heartbeat. Due to their nature, Muriel wears concealing bandages on her arms and legs, and a dark cloak to better aid at stealth. Still, she cannot disguise herself completely, and strange symbols drift across her face- or shine out from her eyes, giving her an otherworldly appearance at times. As a note, spell components are consumed when a spell is prepared, not when it is cast, being subsumed into the magical tattoos.  
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Unfortunately for Muriel, over hunting on the part of her tribe and their neighbors has resulted in a terrifying reputation for the region- those who are still willing to make an expedition are often so powerful as to do it completely unnoticed, or come in such force that any attack would result in a total decimation of the area by the great houses of Khorvaire.  
  
Race: Wood Elf<br>
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With the available local stock of arcane spell casters dwindling or made of those with sub-par will and ability, Muriel has been sent out on a pilgrimage to find the one critical thing she needs to become an adult in the eyes of her village.
  
Mystic Ranger 1-6/arcane archer 1-2/Abjurant Champion 5<br>
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Wives.
  
  
Array:<br>
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==Attributes==
  
Str: 14 +2 = 16 [+3]<br>
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Str: 14<br>
Dex: 14 +2 = 16 [+3]<br>
+
Dex: 14 +5 = 19 [+4]<br>
 
Con: 12 -2 = 10 [+0]<br>
 
Con: 12 -2 = 10 [+0]<br>
 
Int: 14 -2 = 12 [+1]<br>
 
Int: 14 -2 = 12 [+1]<br>
Line 23: Line 24:
  
  
HP: 12<br>
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HP: 16<br>
  
AC: 10 + 4 (Chain Shirt) + 3 (Dex) = 17<br>
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AC: 10 + 4 (Chain Shirt) + 3 (Dex) -1 (Vulnerable) = 16 AC<br>
Ranged Attack: +7 vs AC<br>
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Ranged Attack: +9 vs AC<br>
Ranged Damage: 1d8+3+1 (Sonic)<br>
+
Ranged Damage: 1d8+2+1 (Sonic)<br>
 
Melee Attack: +6 vs AC<br>
 
Melee Attack: +6 vs AC<br>
Melee Damage: 1d6+3<br>
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Melee Damage: 1d6+2<br>
  
BAB: +3<br>
+
BAB: +4<br>
  
Fort: 3<br>
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Fort: +4<br>
Ref: +3<br>
+
Ref: +4<br>
 
Will: +1<br>
 
Will: +1<br>
  
 
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==Class Features==
Features:
 
  
 
1. Trap Expert (Trapfinder as Rogue, disable device as a class skill), Wild Empathy<br>
 
1. Trap Expert (Trapfinder as Rogue, disable device as a class skill), Wild Empathy<br>
 
2. Favoured Enemy [Arcanists] (Complete Mage substitution feature)<br>
 
2. Favoured Enemy [Arcanists] (Complete Mage substitution feature)<br>
 
3. Combat Style [Archery] - Rapid Shot feat.<br>
 
3. Combat Style [Archery] - Rapid Shot feat.<br>
 +
4. Shooting Star Substitution Level: Improved Spellcasting (Caster level = Ranger level+2), Bonus Spells (+1 st leve)<br>
  
 
Spells Known: As Mystic Ranger/Ranger<br>
 
Spells Known: As Mystic Ranger/Ranger<br>
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Spell Slots
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==Spell Slots==
  
0: 2<br>
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Level 0, 4 slots: Detect Magic, Detect Magic, Read Magic, Read Magic<br>
1: 2<br>
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Level 1, 4 slots: Create Trap, Create Trap, Blockade, Impeding Stones <br>
 +
Level 2, 2 slots: Briar Web, Glitterdust<br>
  
  
Typically Prepared Spells
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=== Spell Math ===
  
0: Purify Food and Drink, Read Magic<br>
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==== Cure Light Wounds ====
1: Entangle, Calm Animals, Resist Energy<br>
 
  
 +
Heals 1d8+CL (4) HP, or deals 1d8+4 damage to undead.
  
 +
== Character Options ==
 
Bloodline: Lost Tradition
 
Bloodline: Lost Tradition
  
 
Feats:
 
Feats:
  
1. Point Blank Shot (level 1)<br>
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1. Point Blank Shot (level 1), Weapon Focus [Longbow] (Flaw)<br>
3. Rapid Shot (ranger), Point Blank Shot (level 3)<br>
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3. Rapid Shot (ranger), <s>Far Shot (level 3)</s><br>
 +
4. Sword of the Arcane Order (Retrained Far Shot)<br>
  
+2 Dex, +2 str, -2 con, -2 int<br>
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Flaw:
 +
 
 +
1. Vulnerable, -1 AC
 +
 
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(Fluff:) Muriel is a very attractive elf woman, but her wild nature and intimidating demeanor mean mean that she lacks the natural charisma of others of her kind- would-be admirers are as likely to flee from her as proposition her, and her knowledge of the societal social graces amounts to precisely bupkiss. From a society with no nudity taboo, and little contact with outsiders, Muriel is uneasy with the attention she attracts in 'civilization'.
 +
 
 +
+4 Dex, -2 con, -2 int<br>
 
Medium<br>
 
Medium<br>
 
Spd: 30 ft<br>
 
Spd: 30 ft<br>
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Favored class: Ranger<br>
 
Favored class: Ranger<br>
  
 +
Languages: Sylvan, Common, Orc
  
Skills:
 
  
 +
==Skills==
  
6+1=7, x4 = 28. +14 = 42 skill points at level 3.
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Climb [2]<br>
 
 
 
 
Class skills are:
 
 
 
 
 
Climb<br>
 
 
Concentration<br>
 
Concentration<br>
 
Craft<br>
 
Craft<br>
Decipher Script: 1 (2 pts - Cross Class)<br>
+
Disable Device: 5 (5 pts) [9]<br>  
 
Handle Animal<br>
 
Handle Animal<br>
 +
Hide: 1 (2 pts) [5]<br>
 
Heal<br>
 
Heal<br>
Jump: 1 (2 pts)<br>
+
Jump: 1 (2 pts) [3]<br>
Knowledge (Geography): 1 (1 pts)<br>
+
Knowledge (Geography): 1 (1 pts) [2]<br>
Knowledge (dungeoneering): 1 (1 pts)<br>
+
Knowledge (dungeoneering): 1 (1 pts) [2]<br>
Knowledge nature): 1 (1 pts)<br>
+
Knowledge nature): 1 (1 pts) [2]<br>
Knowledge Arcana: 1/2 (1 pts)<br>
+
Listen: 4 (4 pts) [8]<br>
Knowledge Religion: 1/2 (1 pts)<br>
+
Move Silently 6 (6 pts) [10]<br>
Knowledge the Planes: 1/2 (1 pts)<br>
+
Open Lock: 1 (2 pts) [5]<br>
Listen: 6 (6 pts)<br>
 
Move Silently 6 (6 pts)<br>
 
Open Lock: 1 (2 pts)<br>
 
 
Profession<br>
 
Profession<br>
Search 6 (6 pts)<br>
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Search 6 (6 pts) [9]<br>
Spot 6 (6 pts)<br>
+
Spellcraft 5 (5 pts) [6]<br>
Survival 1 (1 pts)<br>
+
Spot 7 (7 pts) [11]<br>
Swim: 1 (1 pts)<br>
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Survival 1 (1 pts) [3]<br>
Tumble (Skilled City Dweller feature swap): 4 (4 pts)<br>
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Swim: 1 (1 pts) [3]<br>
Use Rope<br>
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Tumble (Skilled City Dweller feature swap): 4 (4 pts) [8]<br>
 
+
Use Rope [4]<br>
 
 
Gear:
 
  
 +
== Gear/Loot ==
  
2700 gp
+
65 GP.
  
Gloves of the Starry Sky (3/day convert 1st level spell slot into CL= your CL magic missile) 1100 gp<br>
+
1x Spellbook - 15 gp<br>
 +
3x Quaal's Feather Token: Tree 3x400gp<br>
 
Mithral Chain Shirt - 1100 gp<br>
 
Mithral Chain Shirt - 1100 gp<br>
 
400 gp, Dragonfang composite Longbow (Masterwork +1, +1 energy damage per hit [Sonic])<br>
 
400 gp, Dragonfang composite Longbow (Masterwork +1, +1 energy damage per hit [Sonic])<br>

Latest revision as of 09:52, 15 December 2012

Name: Muriel Duskmantle

Race: Wild Elf

Experience: 4700

History: Born to a tribe of amazons deep on the jungles of Xendrik, Muriel grew up learning how to hunt, raid tombs, and most importantly, how to locate and destroy those who would seek to harness the ancient sealed evils for their own use. The strongest of these are those that do not countenance corruption in their pursuit of power- and it is these spell casters from whom the amazons trace ancestry. Many such wizards or artificers have long forgotten the reasons they came to Xendrik, and live out their years as part of the tribe.

Unfortunately for Muriel, over hunting on the part of her tribe and their neighbors has resulted in a terrifying reputation for the region- those who are still willing to make an expedition are often so powerful as to do it completely unnoticed, or come in such force that any attack would result in a total decimation of the area by the great houses of Khorvaire.

With the available local stock of arcane spell casters dwindling or made of those with sub-par will and ability, Muriel has been sent out on a pilgrimage to find the one critical thing she needs to become an adult in the eyes of her village.

Wives.


Attributes

Str: 14
Dex: 14 +5 = 19 [+4]
Con: 12 -2 = 10 [+0]
Int: 14 -2 = 12 [+1]
Wis: 14 [+2]
Cha: 8 [-1]


HP: 16

AC: 10 + 4 (Chain Shirt) + 3 (Dex) -1 (Vulnerable) = 16 AC
Ranged Attack: +9 vs AC
Ranged Damage: 1d8+2+1 (Sonic)
Melee Attack: +6 vs AC
Melee Damage: 1d6+2

BAB: +4

Fort: +4
Ref: +4
Will: +1

Class Features

1. Trap Expert (Trapfinder as Rogue, disable device as a class skill), Wild Empathy
2. Favoured Enemy [Arcanists] (Complete Mage substitution feature)
3. Combat Style [Archery] - Rapid Shot feat.
4. Shooting Star Substitution Level: Improved Spellcasting (Caster level = Ranger level+2), Bonus Spells (+1 st leve)

Spells Known: As Mystic Ranger/Ranger
Level 0 Spells: As Druid


Spell Slots

Level 0, 4 slots: Detect Magic, Detect Magic, Read Magic, Read Magic
Level 1, 4 slots: Create Trap, Create Trap, Blockade, Impeding Stones
Level 2, 2 slots: Briar Web, Glitterdust


Spell Math

Cure Light Wounds

Heals 1d8+CL (4) HP, or deals 1d8+4 damage to undead.

Character Options

Bloodline: Lost Tradition

Feats:

1. Point Blank Shot (level 1), Weapon Focus [Longbow] (Flaw)
3. Rapid Shot (ranger), Far Shot (level 3)
4. Sword of the Arcane Order (Retrained Far Shot)

Flaw:

1. Vulnerable, -1 AC

(Fluff:) Muriel is a very attractive elf woman, but her wild nature and intimidating demeanor mean mean that she lacks the natural charisma of others of her kind- would-be admirers are as likely to flee from her as proposition her, and her knowledge of the societal social graces amounts to precisely bupkiss. From a society with no nudity taboo, and little contact with outsiders, Muriel is uneasy with the attention she attracts in 'civilization'.

+4 Dex, -2 con, -2 int
Medium
Spd: 30 ft
Immune sleep, +2 vs enchantments
Low-Light vision
Weapon Prof Shortbow/Longbow/rapier
+2 listen/search/spot
Detect Secret Doors
Favored class: Ranger

Languages: Sylvan, Common, Orc


Skills

Climb [2]
Concentration
Craft
Disable Device: 5 (5 pts) [9]
Handle Animal
Hide: 1 (2 pts) [5]
Heal
Jump: 1 (2 pts) [3]
Knowledge (Geography): 1 (1 pts) [2]
Knowledge (dungeoneering): 1 (1 pts) [2]
Knowledge nature): 1 (1 pts) [2]
Listen: 4 (4 pts) [8]
Move Silently 6 (6 pts) [10]
Open Lock: 1 (2 pts) [5]
Profession
Search 6 (6 pts) [9]
Spellcraft 5 (5 pts) [6]
Spot 7 (7 pts) [11]
Survival 1 (1 pts) [3]
Swim: 1 (1 pts) [3]
Tumble (Skilled City Dweller feature swap): 4 (4 pts) [8]
Use Rope [4]

Gear/Loot

65 GP.

1x Spellbook - 15 gp
3x Quaal's Feather Token: Tree 3x400gp
Mithral Chain Shirt - 1100 gp
400 gp, Dragonfang composite Longbow (Masterwork +1, +1 energy damage per hit [Sonic])
60 arrows - 6 gp
50 ft Silk Rope - 10 gp
Vial of Liquid Sunlight - 20 gp (Torch)
5 gp: Spell component pouch.
Explorer's Outfit: 10 gp
Scimitar: 15 gp
Thieves Tools: 30 gp