<b>History:</b> Nefer is a windswept desert world in orbit around a too-hot G type star. With an orbital period slightly greater then that of Earth, the Nefertan year lasts longer then that of the interstellar standard. However, due to the planet's age and density of heavy metals, Nefer spins faster then Earth did, with a 'day' lasting no more then twenty two hours at the greatest.
Planetside, Nefer is primarily arid, with temperate belts encircling the poles. It's equator is uninhabitable, with temperatures typically in excess by anything sustained by human- or transgene life. However, with such temperatures comes an abundance of valuable resources that the Nefertans have set up numerous mining outposts and undercities in order to harvest.
Nefer has three seasons. 'Sky fall', 'The Great Scouring' and 'Marduk', roughly analogous to 'Fall, Winter, Spring. In the season of Sky Fall, the high altitude fungal colonies begin dropping out of the sky, a hundred million red gold leaves falling to the earth. Deceptively fragile, each leaf controls its flight by a near monomolecular edge, reading wind currents with an almost prescient instinct. Each leaf holds the seeds for the next generation of colonies, which dig into the Earth and mature over the course of winter. Like its name, the Great Scouring is a time of cleansing to the Nefertan people. As the temperature drops, the storm system shifts and stirs up tremendous dust storms that strip flesh from bone, and scour the mountains with cutting sand.
The Scouring is a hibernation period for both fauna and flora, for one cannot avoid the storms; only weather them. Marduk is a time of rainfall- of great monsoons, and raging rivers. The Great Scouring typically carries a significant amount of water-ice away from the poles, casting it across the entire planet. As the storms cease blocking the sun, and the temperature increases, this moisture is returned to the atmosphere where new storm patterns slowly return it to the poles. Where Marduk- the water of life- falls, life grows. New settlements are constructed. While Nefer is a beautiful planet, it is also a dangerous one, which will kill the unprepared faster then they can realize they're dead. This is particularly evident during Skyfall.
<b>Modern Nefer:</b>
== Heliopolis ==
<b>History:</b> The City of the Sun, Heliopolis is a massive Posthuman constructed structure situated on Nefer's northernmost continent, occupying the border between the dust plains of the south, and the fertile waters of the north. Initially hidden from view, Heliopolis was uncovered during a particularly violent sandstorm during the first Great Scouring experienced by the early Nefertans.
<b>Modern Heliopolis:</b>
== PYRAMID Heavy Industries ==
<b>History:</b> Born during the breakdown, PYRAMID started as a group of powerful individuals with interests across the board who came together during the economic recession that followed the loss of standard FTL effectiveness. With smaller companies no longer able to continue daily operations due to the cessation of trade, or even contact with the neighboring powers, many flocked to the banner of PYRAMID for the hope it embodied. While primarily a business concern, PYRAMID does appear to care for those in its employ and their dependents, going out of its way to ensure they are treated with a respect above the grade compared to its more coreward rivals.
Made up of five major corporations that unified in order to maintain their interests and that of their workers during the Breakdown, PYRAMID Heavy Industries supplanted the shattered remnant of Nefer's government, gradually picking up the slack left by the politicians and social workers whom had relied so greatly on foreign contact and trade to maintain their positions.
<b>The Founding Interests</b>
:Toha Heavy Industries
:Reliance Electrical Incorporated
:Firebird Metalurgy
:Ibrahim Aeronautics
:The Khemet Agricultural Corporation
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<b>Modern PYRAMID:</b> Modern PYRAMID is still a business- but it has also expanded into the role it took during the Breakdown, and later the Magnate War. As a full fledged government, it has generated social outreach programs, military spending, and spent a significant amount of time ensuring the safety of its dependents. While PYRAMID is naturally concerned with the continued growth, expansion, and wealth generated by its business operations, it also takes great care in managing the responsibilities that fall outside its corporate oversight.
<b>Strengths:</b> PYRAMID, like any other corporation, has areas of professional expertise, and areas in which its advancement has been hindered by lack of spending, or restructuring. Currently PYRAMID invests a considerable portion of its infrastructure into the production of naval vessels and armament, and uses the lessons learned in the Magnate War wisely. Taking advantage of their engineering knowledge, PYRAMID engineers build vessels that are larger and better balanced then those used by other powers- albeit with an increased cost that comes from employing such skilled labour.
Similarly, PYRAMID has a healthy focus on stealth technology, as it was used in many significant strikes during the Magnate War- and later during acquisitions of new territory- business or otherwise. While PYRAMID is an old hand at the industrial espionage game, it has taken particular care to apply that know-how to its military structure, using a combination of stealth vessels and spynets to ensure the safety of it's dependents and its interests.
Another strength of the corporation is, perhaps, the most obvious. During the BREAKDOWN, and the subsequent restructuring of the Nefertan goverment by PYRAMID, many efforts were made to discover a more potent means of faster than light locomotion- and these efforts climaxed in the PYRAMID effort to crack the posthuman FTL drives utilizing the potent Theta Dust. As Heliopolis produced a moderate amount of the valuable material for no discernible purpose, researchers and engineers harvested it and set to work on producing a viable drive. While the first such engines were crude, hand crafted experiments, eventually PYRAMID managed to crack the secret to producing the drive efficiently and safely. This expertise became crucial during the Magnate War conflict, as the mere potential for the existence of Theta on Neferti was enough to draw a sizable Magnate strike force to invade in their search for it. Only by their superior mastery of faster than light travel was PYRAMID- and by extension Nefer, able to push back the Magnate forces.
== Rules & Mechanics ==
:A1: Late National
:A2: Dominantly Baseline
:A3-A4: Hell World | Make Do
:B1-B3: Military Action | Training Ground
:C1-C4: Artifact Find | Active Machinery
:N1: Corporate Direction
:D1-D2: Isolated | Experimental Drives
:E1-L1: TZO | Make My Own Bloc
:L1: Be Interventionalist
:L2: Regional Port
:L3: Magnate Killteams
:CE: Cut to the Bone
<b>Totals:</b>
:420 Pop
:300 Dust
:450 Theta
:810 Wealth
:910 CIP
:910 PIP
<b>Other Bonuses</b> (not counting starting apps)
:Scraphunters
:+Tech
:+Stealth Tech
:+FTL Tech
:++Shipbuilding Application
:++Sneaky Stuff
:++Logistics
:++++Doctrines
:+2500 Military
<b>Penalties</b>
The colony world of Helios saw its earliest beginnings as an outpost from which to launch exploration missions into the deep rim. Situated on the world of Helios 3, nicknamed Neferti, a low gravity world lush with a complex biosphere and extensive precursor dust deposits, the colony would harvest resources to build and maintain an expansive exploration fleet, and bring the wealth of discoveries back to the Core where they could be studied and profited from.
:-Ground Tech
= Nefer Today =
= Ships =
== Nep Class Medium Corvette ==
:Mobility: 8
The Nefer of the modern era is a nation dedicated to a capitalist-socialistic ideal, which melds the earning of resources on a personal level with a healthy safety net available to all residents of the state. This system, while not the height of engineered efficiency such as those used by the so named Magnates, has served Nefer well over the years, and encouraged a healthy trade industry. Given that it is hard to determine where Nefer's government ends and Pyramid Industries begins, Nefer is often stereotyped as a corporate pawn- little more than an industry with a vestigial civilian sector attached. However, this perception is hardly accurate- for while Pyramid is certainly a megacorporation worthy of the name, its operations for the past two decades have largely been fueled by a supreme patriotism and a dedication to its people. Between governmental safeguards, and a healthy optimism, Pyramid has yet to become in truth what it is stereotyped as by many.
:Evasion: 6
:Armour: 17
:Structure: 4
:Hits: 8
:Space: 36.5/37 (4x Patroller)
:Power: 26/30
<b>Internal Components</b>
To put it simply, Pyramid is the Business of the Government. They handle Nefer's civil service and contribute heavily to its military- although by necessity the military is not under the direct authority of the Board of Directors. If roads need to be laid down, it is Pyramid that handles the work. If new hulls need to be produced, it is the Pyramid Yards that handle the order. While Nefer has plenty of local corporations that vie for contracts and work, Pyramid operates in a market that is separate- to a degree, yet still indisputably linked. Their competitors are foreign governments and star spanning megacorporation, not that new fry franchise that's popped up in Sphere 12.
[[File:Nefer_Uniforms.jpg|right|thumb | Military Command students]]
:Mobility: 3
:Evasion: 1.5
:Armour: 22
:Structure: 17
:Hits: 116
:Space: 279.5/280 (4x Battleship)
:Power: 150/150
<b>Internal Components</b>
<b>Uniforms:</b> The uniforms employed by the Nefertan military are an adaption of those used by Pyramid's exclusive military training institute, which serves as a prerequisite to actual military service. The uniforms are a blend of military service finery, as well as the more business oriented garb of Pyramid's civilian employees.
In order to allow for quick identification of roles and specialties, Pyramid assigns each department a specific colour. Those departments utilize that colour on the ties of their uniforms, indicating their specialty.
:Civilian Authority - White/Other colours (See appendix III for details)
:Unassigned - Black
:4x Vulcan Point Defence (-8 Spaces)
[[Weapons of Pyramid]]
:2x Charge Launcher (-10 Spaces)
[[Nefertan Slang]]
:6x Anti-Ship Missile Launcher (-30 Spaces)
[[category:Kerrus]]
:2x Anti-Air Missile Launcher (-10 Spaces)
:4x Flak Cannon (-8 Spaces)
:2x Large Naval Rifle (-40 Spaces)
Latest revision as of 18:31, 29 November 2012
Nefer
System Info
System Name:
Helios
Map ID:
Surface Gravity:
1.0 G
Climate:
Artificial
Atmosphere:
Nitrogen-Oxygen Mix
Population:
39,000,000
Population Breakdown:
98% Baseline
Capital:
Heliopolis
Type of Power:
Independent
Infrastructure
History
The colony world of Helios saw its earliest beginnings as an outpost from which to launch exploration missions into the deep rim. Situated on the world of Helios 3, nicknamed Neferti, a low gravity world lush with a complex biosphere and extensive precursor dust deposits, the colony would harvest resources to build and maintain an expansive exploration fleet, and bring the wealth of discoveries back to the Core where they could be studied and profited from.
Nefer Today
The Nefer of the modern era is a nation dedicated to a capitalist-socialistic ideal, which melds the earning of resources on a personal level with a healthy safety net available to all residents of the state. This system, while not the height of engineered efficiency such as those used by the so named Magnates, has served Nefer well over the years, and encouraged a healthy trade industry. Given that it is hard to determine where Nefer's government ends and Pyramid Industries begins, Nefer is often stereotyped as a corporate pawn- little more than an industry with a vestigial civilian sector attached. However, this perception is hardly accurate- for while Pyramid is certainly a megacorporation worthy of the name, its operations for the past two decades have largely been fueled by a supreme patriotism and a dedication to its people. Between governmental safeguards, and a healthy optimism, Pyramid has yet to become in truth what it is stereotyped as by many.
To put it simply, Pyramid is the Business of the Government. They handle Nefer's civil service and contribute heavily to its military- although by necessity the military is not under the direct authority of the Board of Directors. If roads need to be laid down, it is Pyramid that handles the work. If new hulls need to be produced, it is the Pyramid Yards that handle the order. While Nefer has plenty of local corporations that vie for contracts and work, Pyramid operates in a market that is separate- to a degree, yet still indisputably linked. Their competitors are foreign governments and star spanning megacorporation, not that new fry franchise that's popped up in Sphere 12.
Military
Military Command students
Uniforms: The uniforms employed by the Nefertan military are an adaption of those used by Pyramid's exclusive military training institute, which serves as a prerequisite to actual military service. The uniforms are a blend of military service finery, as well as the more business oriented garb of Pyramid's civilian employees.
In order to allow for quick identification of roles and specialties, Pyramid assigns each department a specific colour. Those departments utilize that colour on the ties of their uniforms, indicating their specialty.
The most recent up to date Department to Colour information is as follows:
Command - Red
Science - Green
Tactical - Yellow
Medical - Blue
Civilian Authority - White/Other colours (See appendix III for details)