Obsidian Enforcer of Quarantine: Difference between revisions
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''We don't have to do this. There's always a choice!'' | |||
''No. Sometimes there isn't.'' | |||
=Basics= | =Basics= | ||
"We will burn our own to hold the red line! It is the last line to ever hold!" | "We will burn our own to hold the red line! It is the last line to ever hold!" | ||
Line 13: | Line 17: | ||
==Physical== | ==Physical== | ||
: '''Strength 4 + | : '''Strength 4 + 2''' [8/10 with armor] | ||
: '''Dexterity 5''' | : '''Dexterity 5''' | ||
: '''Stamina 5 + | : '''Stamina 5 + 2''' [9] | ||
==Social== | ==Social== | ||
Line 37: | Line 41: | ||
==Social== | ==Social== | ||
: '''Presence 1''' ( | : '''Presence 1''' (Intimidation +2) | ||
==Survival== | ==Survival== | ||
Line 58: | Line 62: | ||
==Willpower== | ==Willpower== | ||
WP 10 | WP 10 | ||
==Intimacies== | |||
: '''Yugash''' | |||
: '''Nationalism''' | |||
: '''Patriotism''' | |||
: '''Service''' | |||
: '''Redemption''' | |||
=Essence Reactor Status= | |||
'''Essence 3''' | |||
: Personal Essence: 7/19 | |||
: Peripheral Essence: 55 | |||
=Charms= | =Charms= | ||
==Dedicated== | ==Dedicated (9)== | ||
: Manifold Transhuman Implants [1m]: 8 Mutation Points | : Manifold Transhuman Implants [1m]: 8 Mutation Points | ||
: 4th Stamina Augmentation [1m]: + | : 4th Stamina Augmentation x 2 [1m]: +2 Stamina | ||
: Exoskeletal Armor Plating [ | : Exoskeletal Armor Plating x 2 [2m]: +8B/6L/6A armored soak, +6B/4L Hardness | ||
: | : 1st Dexterity Augmentation [1m]: Costs 1m to give +1 to Dexterity for 1 action. | ||
: Strain-Resistant Chassis Modification [1m]: +3 -2 HLs | |||
: Integrated Arsenal System [1m]: 2 Weapons Systems (Scythe + Firewand) | |||
:: Scythe: Speed 6, Accuracy +0, Damage +6L, Defense -2, Rate 2, Tags: 2, R | |||
:: Firewand: Speed 5, Accuracy +1, Damage 12L, Rate 1, Range 10, Tags: 2, F, S | |||
: Chemical Fog Generator [1m]: Create Smoke or Gas | |||
:: Smoke: 1B/1 hour, 2M, -/-, -1 | |||
:: Nerve Gas: 8L/action, 4, -/-, -4 | |||
==General== | ==General (4)== | ||
: Perfected Lotus Matrix [2m]: Learn Martial Arts | : Perfected Lotus Matrix [2m]: Learn Martial Arts | ||
: 4th Strength Augmentation [1m]: + | : 4th Strength Augmentation x 2 [1m]: +2 Strength | ||
: | : Piston-Driven Megaton Hammer [1m]: Double/triple successes from brawling attacks for determining raw damage. | ||
: | |||
==Retainder== | |||
:( | |||
==Martial Arts== | ==Martial Arts== | ||
Line 91: | Line 117: | ||
=Backgrounds= | =Backgrounds= | ||
'''Class 3'''<br> | '''Class 3'''<br> | ||
'''Artifact | '''Artifact 4''' | ||
: Lightning Ballista (rating 4): Speed 6, Accuracy +2, Damage 25L (P), Rate 1, Range 1000, uses 2m/shot (3m if battery depleted), battery of 76m | : Lightning Ballista (rating 4): Speed 6, Accuracy +2, Damage 25L (P), Rate 1, Range 1000, uses 2m/shot (3m if battery depleted), battery of 76m | ||
: Soulsteel Celestial Battle Armor (rating 5): Enhanced Durability, Enhanced Healing, Explosive Protection | : Soulsteel Celestial Battle Armor (rating 5): Enhanced Durability, Enhanced Healing, Explosive Protection | ||
: Random 3 Dot Elemental Core | : Random 3 Dot Elemental Core | ||
7 Retainder Charms | |||
=Bonus Points= | =Bonus Points= | ||
Line 106: | Line 132: | ||
=Combat= | =Combat= | ||
: '''Soak''': | : '''Soak''': 40B/33L/23A (25B/23L/23A is Armored soak), Hardness 11B/11L | ||
: '''Health Levels''': -0 x 1/-1 x 2/-2 x | : '''Health Levels''': -0 x 1/-1 x 2/-2 x 8/-4 x 1/Incap/Dying x 9 | ||
: '''Attacks''': | |||
:: Scythe: Accuracy 10, Damage 16L, Rate 2, PDV 4 | |||
:: Punch (Armored): Accuracy 11, Damage 15B, Rate 3, PDV 6 | |||
:: Punch (Unarmored): | |||
:: Kick (Armored): Accuracy 10, Damage 16B, Rate 2, PDV 4 | |||
:: Kick (Unarmored): | |||
:: TYPHOOOOON (Explosive Protection): Accuracy 13, Damage 10L, Rate 1, Range 20, P(non-magical) | |||
:: Firewand: Accuracy 9, Damage 12L, Rate 1, Range 10 | |||
:: Lightning Ballista: Accuracy 10, Damage 25L, Rate 1, Range 1000, P | |||
=XP= | |||
63 (1 remaining currently) | |||
: Essence 3 (-18 XP) [45 remaining] | |||
: Charm: Integrated Arsenal System (-6 XP) [39 Remaining] | |||
: Charm: 4th Strength Augmentation (-6 XP) [33 Remaining] | |||
: Charm: 4th Stamina Augmentation (-6 XP) [27 Remaining] | |||
: 5 x Dedicated Charm Slots (-20 XP) [7 Remaining] | |||
: Submodule: Nerve Gas (-6 XP) [1 Remaining] | |||
==XP Gain/Loss Tracking== |
Latest revision as of 23:28, 11 November 2012
We don't have to do this. There's always a choice!
No. Sometimes there isn't.
Basics
"We will burn our own to hold the red line! It is the last line to ever hold!"
Name: Obsidian Enforcer of Quarantine
Concept: WE ARE BLACKWATCH
Motivation: Eradicate all that would threaten the Great Maker.
Posthumanity
Caste: Stamina/Manipulation/Perception (8)
Favored: Dexterity/Charisma/Wits (6 + 1)
Misc: Strength/Appearance/Intelligence (4)
Physical
- Strength 4 + 2 [8/10 with armor]
- Dexterity 5
- Stamina 5 + 2 [9]
Social
- Manipulation 2
- Charisma 2
- Appearance 2
Mental
- Perception 4
- Intelligence 2
- Wits 3
Core Competencies
Combat
- Archery 3
- Melee 3
- Martial Arts 5
Mobility
- Athletics 1
Social
- Presence 1 (Intimidation +2)
Survival
- Integrity 3 (Can't be bargained with +1)
- Resistance 1
Academics
- Craft 3
- Lore 3
- Linguistics 2
- Occult 2
Vestiges of Humanity
Virtues
- Compassion 1
- Conviction 3
- Temperance 5
- Valor 3
Willpower
WP 10
Intimacies
- Yugash
- Nationalism
- Patriotism
- Service
- Redemption
Essence Reactor Status
Essence 3
- Personal Essence: 7/19
- Peripheral Essence: 55
Charms
Dedicated (9)
- Manifold Transhuman Implants [1m]: 8 Mutation Points
- 4th Stamina Augmentation x 2 [1m]: +2 Stamina
- Exoskeletal Armor Plating x 2 [2m]: +8B/6L/6A armored soak, +6B/4L Hardness
- 1st Dexterity Augmentation [1m]: Costs 1m to give +1 to Dexterity for 1 action.
- Strain-Resistant Chassis Modification [1m]: +3 -2 HLs
- Integrated Arsenal System [1m]: 2 Weapons Systems (Scythe + Firewand)
- Scythe: Speed 6, Accuracy +0, Damage +6L, Defense -2, Rate 2, Tags: 2, R
- Firewand: Speed 5, Accuracy +1, Damage 12L, Rate 1, Range 10, Tags: 2, F, S
- Chemical Fog Generator [1m]: Create Smoke or Gas
- Smoke: 1B/1 hour, 2M, -/-, -1
- Nerve Gas: 8L/action, 4, -/-, -4
General (4)
- Perfected Lotus Matrix [2m]: Learn Martial Arts
- 4th Strength Augmentation x 2 [1m]: +2 Strength
- Piston-Driven Megaton Hammer [1m]: Double/triple successes from brawling attacks for determining raw damage.
Retainder
- (
Martial Arts
5 Martial Arts Charms
White Reaper
- Falling Scythe Flash (2m, double strength for damage calculation purposes)
- Revolving Cresent Defense (3m, double enemy multiple action penalties, immune to onslaught for 1 tick)
- White Reaper Form (+1 to Accuracy and Rate of unarmed attacks and deal lethal damage unarmed, killing opponents creates halos which add +1 Dodge DV per, up to [Essence])
- Bleeding Cresent Strike (2m, expend all halos to add +Essence to roll, +[halos] to weapon accuracy)
- Impenetrable White Shroud (5m, add 3 + [halos x 2] to Bashing/Lethal soak for the scene)
Transhuman Enhancements
2 (base) + 8 (transhumanism)
- Huge (+2 Strength, +2 Stamina): 2pts
Stone BodySoulsteel Endoskeleton (-1 Dexterity, +1 Stamina, +6B/6L soak, +4 Survival): 6pts- Attribute Reallocation (+1 Dexterity, -1 Stamina): 1pt
- Enhanced Sight (+2 to Awareness for vision rolls): 1pt
Backgrounds
Class 3
Artifact 4
- Lightning Ballista (rating 4): Speed 6, Accuracy +2, Damage 25L (P), Rate 1, Range 1000, uses 2m/shot (3m if battery depleted), battery of 76m
- Soulsteel Celestial Battle Armor (rating 5): Enhanced Durability, Enhanced Healing, Explosive Protection
- Random 3 Dot Elemental Core
7 Retainder Charms
Bonus Points
18 Base
- 5 for WP 10
- 3 for Temperance 5
- 4 for 2 ability dots
- 4 for Appearance 2
- 2 for Mutations
Combat
- Soak: 40B/33L/23A (25B/23L/23A is Armored soak), Hardness 11B/11L
- Health Levels: -0 x 1/-1 x 2/-2 x 8/-4 x 1/Incap/Dying x 9
- Attacks:
- Scythe: Accuracy 10, Damage 16L, Rate 2, PDV 4
- Punch (Armored): Accuracy 11, Damage 15B, Rate 3, PDV 6
- Punch (Unarmored):
- Kick (Armored): Accuracy 10, Damage 16B, Rate 2, PDV 4
- Kick (Unarmored):
- TYPHOOOOON (Explosive Protection): Accuracy 13, Damage 10L, Rate 1, Range 20, P(non-magical)
- Firewand: Accuracy 9, Damage 12L, Rate 1, Range 10
- Lightning Ballista: Accuracy 10, Damage 25L, Rate 1, Range 1000, P
XP
63 (1 remaining currently)
- Essence 3 (-18 XP) [45 remaining]
- Charm: Integrated Arsenal System (-6 XP) [39 Remaining]
- Charm: 4th Strength Augmentation (-6 XP) [33 Remaining]
- Charm: 4th Stamina Augmentation (-6 XP) [27 Remaining]
- 5 x Dedicated Charm Slots (-20 XP) [7 Remaining]
- Submodule: Nerve Gas (-6 XP) [1 Remaining]