Difference between revisions of "Mnemosyne Protectorate"

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(Undo revision 43161 by FBH (talk))
 
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6 still building Size 40 Aggressor Carriers (10 industry in 4 20 in 2) <br>
 
6 still building Size 40 Aggressor Carriers (10 industry in 4 20 in 2) <br>
 
6 Size 40 Aggressor Carriers <br>  
 
6 Size 40 Aggressor Carriers <br>  
14 Size 10s Heavy Combat Carrier <br>
+
16 Size 10s Heavy Combat Carrier <br>
5 Size 8 Command Carriers <br>
+
8 Size 8 Command Carriers <br>
100 Size 7 Tactical Combat Carrier <br>
+
108 Size 7 Tactical Combat Carrier <br>
100 Size 5 Light Combat Carrier<br>
+
112 Size 5 Light Combat Carrier<br>
516 Size 1 Lancers <br>
+
528 Size 1 Lancers <br>
  
 
'''Shield Fleet''' <br>
 
'''Shield Fleet''' <br>

Latest revision as of 13:36, 18 August 2012

Stats

Population: Rank 2 (3 points)The Protectorate is still fairly small.
Transhumanism: Rank 2 (2 points)Genetic Specialization is one of the Protectorate's favourite technologies
Infrastructure: Rank 5 (4 points) Despite being relatively small, the Protectorate is heavily industrialized. (+1 Growth)
Growth Potential: Rank 3 (3 points) The Protectorate retains a substantual base of unexploited resources in the so called new colonies, and large stockpiles of war materials imported from the Solar Union during the war with the Shells
Military Support: Rank 5 (5 points) The Protectorate Maintains a fairly large military machine due to recent conflicts. (Growth +1)
Space Fleet: Rank 4 (4 points) The Mnemosyne fleet but took heavy losses to the shells in recent conflict and is only now rebuilding.
Diplomacy: Rank 3 (4 points) The Mnemosyne's diplomatic service is fairly excellent, with extremely personable genetically engineered personnel making up the bulk of it.
Espionage: Rank 3 (4 points) this also pays dividends for spies
General Advancement: 1 (4 points) The Mnemosyne's technology is about average for the nexus
Unique Technologies: Rank 3 (5 points) The Mnemosyne's hard technology cannot match the incredible power of their social science and planning.
Emergent Technologies: 2 (3 points) Nanomachines and fabricators are widely used.
Magic: Rank 0 (0 points)

Fleet

Sword Fleet
6 still building Size 40 Aggressor Carriers (10 industry in 4 20 in 2)
6 Size 40 Aggressor Carriers
16 Size 10s Heavy Combat Carrier
8 Size 8 Command Carriers
108 Size 7 Tactical Combat Carrier
112 Size 5 Light Combat Carrier
528 Size 1 Lancers

Shield Fleet
60 Size 6 Interceptors
100 Size 4 Hunter Killer Platforms
116 Size 1 Assault Shuttles
25 fighter bases