Mnemosyne Protectorate: Difference between revisions
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==Stats== | ==Stats== | ||
:Population: Rank 2 (3 points)The Protectorate is still fairly small. | :Population: Rank 2 (3 points)The Protectorate is still fairly small. | ||
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6 still building Size 40 Aggressor Carriers (10 industry in 4 20 in 2) <br> | 6 still building Size 40 Aggressor Carriers (10 industry in 4 20 in 2) <br> | ||
6 Size 40 Aggressor Carriers <br> | 6 Size 40 Aggressor Carriers <br> | ||
16 Size 10s Heavy Combat Carrier <br> | |||
8 Size 8 Command Carriers <br> | |||
108 Size 7 Tactical Combat Carrier <br> | |||
112 Size 5 Light Combat Carrier<br> | |||
528 Size 1 Lancers <br> | |||
'''Shield Fleet''' <br> | '''Shield Fleet''' <br> |
Latest revision as of 13:36, 18 August 2012
Stats
- Population: Rank 2 (3 points)The Protectorate is still fairly small.
- Transhumanism: Rank 2 (2 points)Genetic Specialization is one of the Protectorate's favourite technologies
- Infrastructure: Rank 5 (4 points) Despite being relatively small, the Protectorate is heavily industrialized. (+1 Growth)
- Growth Potential: Rank 3 (3 points) The Protectorate retains a substantual base of unexploited resources in the so called new colonies, and large stockpiles of war materials imported from the Solar Union during the war with the Shells
- Military Support: Rank 5 (5 points) The Protectorate Maintains a fairly large military machine due to recent conflicts. (Growth +1)
- Space Fleet: Rank 4 (4 points) The Mnemosyne fleet but took heavy losses to the shells in recent conflict and is only now rebuilding.
- Diplomacy: Rank 3 (4 points) The Mnemosyne's diplomatic service is fairly excellent, with extremely personable genetically engineered personnel making up the bulk of it.
- Espionage: Rank 3 (4 points) this also pays dividends for spies
- General Advancement: 1 (4 points) The Mnemosyne's technology is about average for the nexus
- Unique Technologies: Rank 3 (5 points) The Mnemosyne's hard technology cannot match the incredible power of their social science and planning.
- Emergent Technologies: 2 (3 points) Nanomachines and fabricators are widely used.
- Magic: Rank 0 (0 points)
Fleet
Sword Fleet
6 still building Size 40 Aggressor Carriers (10 industry in 4 20 in 2)
6 Size 40 Aggressor Carriers
16 Size 10s Heavy Combat Carrier
8 Size 8 Command Carriers
108 Size 7 Tactical Combat Carrier
112 Size 5 Light Combat Carrier
528 Size 1 Lancers
Shield Fleet
60 Size 6 Interceptors
100 Size 4 Hunter Killer Platforms
116 Size 1 Assault Shuttles
25 fighter bases