Baldus Grimalkin the Magnificent: Difference between revisions
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'''Name:''' Baldus Grimalkin (alias: the Magnificent)<br> | '''Name:''' Baldus Grimalkin (alias: the Magnificent)<br> | ||
'''Race:''' Human<br> | '''Race:''' Human<br> | ||
'''Alignment:''' | '''Alignment:''' Lawful Neutral<br> | ||
'''Worships:''' | '''Worships:''' The Path of Light<br> | ||
'''Class:''' Arcane Swordmage<br> | '''Class:''' Arcane Swordmage<br> | ||
'''Level:''' AS 3<br> | '''Level:''' AS 3<br> | ||
Line 25: | Line 25: | ||
=== Defense === | === Defense === | ||
'''Health Points:''' | '''Health Points:''' 18 (3d8+6)<br> | ||
'''Armor Class:''' | '''Armor Class:''' 19 (10 +4 Armor +2 Dex +3 Misc)<br> | ||
'''Init:''' 3 (2 Dex +1 Bonus)<br> | '''Init:''' 3 (2 Dex +1 Bonus)<br> | ||
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== Equipment == | == Equipment == | ||
'''Encumbrance''' | |||
*Light Load: 76 lbs (Current 58.7) | |||
*Medium Load:77-153 lbs | |||
*Heavy Load: 154-230 lbs | |||
'''Current Load:''' 58.7 | |||
* Weapons: .5 lbs | |||
* Armor: 17.5 lbs | |||
* Adventuring Gear: 40.7 lbs | |||
=== Weapons === | === Weapons === | ||
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Adventuring Gear | Adventuring Gear | ||
*Backpack, Cost: 2 gp, Weight: 2 lbs | |||
*Bedroll, Cost: 1 sp, Weight: 5 lbs | |||
*Bottle (Wine), Cost: 2 gp, Weight: -- | |||
*Crowbar, Cost: 2 gp, Weight: 5 lbs | |||
*Flask (Water), Cost: 3 cp, Weight: -- | |||
*Flint and steel, Cost: 1 gp, Weight: -- | |||
*Ink (1 Ounce Vial), Cost: 8 gp, Weight: -- | |||
*Lantern (Hooded), Cost: 7 gp, Weight: 2 lbs | |||
*Mirror (Small Steel), Cost: 10 gp, Weight .5 lbs | |||
*Oil (1-Pint Flask), Cost: 1 sp, Weight: 1 lb. | |||
*Silken Rope (50 ft), Cost: 10 gp, Weight 5 lbs | |||
*Scented Soap, Cost: 1 sp, Weight: .2 lbs | |||
*Tent, Cost: 10 gp, Weight: 20 lbs | |||
Wondrous Items | |||
*Pearl of Power (1st Level), Cost: 1000 gp | |||
Books | Books | ||
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Wealth | Wealth | ||
*Gold | *Gold 17 | ||
*Silver | *Silver 7 | ||
*Tin | *Tin 9 | ||
*Copper | *Copper 7 | ||
== Abilities == | == Abilities == | ||
Skills | '''Languages''' | ||
*Common (Native) | |||
*Dwarven | |||
*Gnomish | |||
'''Skills''' | |||
*Ballance (Dex) 3 +2 | *Ballance (Dex) 3 +2 | ||
*Climb (Str) 3 +3 | *Climb (Str) 3 +3 | ||
*Concentration (Con) | *Concentration (Con) 6 +2 | ||
*Craft (Taxidermy, Int) | *Craft (Taxidermy, Int) 6 +2 | ||
*Decipher Script (Int) | *Decipher Script (Int) 6 +2 | ||
*Knowledge (Nature, Int) | *Knowledge (Nature, Int) 6 +2 | ||
*Intimidate (Cha) | *Intimidate (Cha) 6 -1 | ||
*Profession (Strongman, Str) | *Profession (Strongman, Str) 6 +3 | ||
*Spellcraft (Int) | *Spellcraft (Int) 6 +2 | ||
'''Feats''' | '''Feats''' | ||
*Weapon Proficiency (Simple, Martial) - Proficient in Simple and Martial Weapons. | *Weapon Proficiency (Simple, Martial) - Proficient in Simple and Martial Weapons. | ||
*Armor Proficiency ( | *Armor Proficiency (Light) - Proficient in Light Armor. | ||
*Lost Tradition (Strength) - Use Strength for casting and class features. | *Lost Tradition (Strength) - Use Strength for casting and class features. | ||
*Improved Unarmed Strike - Considered armed while unarmed. Optionally deal lethal or nonlethal damage. | *Improved Unarmed Strike - Considered armed while unarmed. Optionally deal lethal or nonlethal damage. | ||
Line 98: | Line 128: | ||
*Quick to Act (Ex) - +1 Init at level 1. Adds another +1 at level 5, 10, 15 and 20. | *Quick to Act (Ex) - +1 Init at level 1. Adds another +1 at level 5, 10, 15 and 20. | ||
*Armored Mage (Ex) - Light Armor does not give Spell Failure. | *Armored Mage (Ex) - Light Armor does not give Spell Failure. | ||
*AC Bonus (Ex) - Add Strength to AC as long as wearing light armor, using a shield and not encumbered. | *AC Bonus (Ex) - Add Strength to AC as long as wearing light armor, not using a shield and not encumbered. | ||
=== Spells === | === Spells === | ||
Line 104: | Line 134: | ||
'''Known Spells''' | '''Known Spells''' | ||
*0th: All | *0th: All | ||
*1st: Enlarge Person, Fist of Stone, | *1st: Enlarge Person, Fist of Stone, Shield, Shocking Grasp, Power Word (Pain), Tongue Tendrils | ||
*2nd: Fearsome Grapple, Babau Slime | *2nd: Fearsome Grapple, Babau Slime | ||
'''Memorized Spells''' (0th x4/1st x2 +1/2nd x1 +1/3rd x0 +1) | '''Memorized Spells''' (0th x4/1st x2 +1/2nd x1 +1/3rd x0 +1) | ||
*0th: Create Water, Prestidigitation, Preserve Organs, Read Magic | *0th: Create Water, Prestidigitation, Preserve Organs, Read Magic | ||
*1st: Enlarge Person x1, Fist of Stone x1, | *1st: Enlarge Person x1, Fist of Stone x1, Shield x1 | ||
*2nd: Fearsome Grapple x1, Babau Slime x1 | *2nd: Fearsome Grapple x1, Babau Slime x1 |
Latest revision as of 20:48, 5 August 2012
Character
Name: Baldus Grimalkin (alias: the Magnificent)
Race: Human
Alignment: Lawful Neutral
Worships: The Path of Light
Class: Arcane Swordmage
Level: AS 3
Hair: Bald
Eyes: Blue
Beard: Yes
Current XP:
Next Level:
Vital Statistics
Attributes (Base/Magic/Temp Total)
- Strength 16/0/0 16 (+3)
- Dexterity 14/0/0 14 (+2)
- Constitution 14/0/0 14 (+2)
- Intelligence 14/0/0 14 (+2)
- Wisdom 8/0/0 8 (-1)
- Charisma 8/0/0 8 (-1)
Defense
Health Points: 18 (3d8+6)
Armor Class: 19 (10 +4 Armor +2 Dex +3 Misc)
Init: 3 (2 Dex +1 Bonus)
Saving Throws (Base/Bonus/Magic/Temp Total)
- Fortitude 1/2/0/0 3
- Reflex 3/2/0/0 5
- Will 3/-1/0/0 2
Combat (BAB/Bonus/Size/Misc Total)
- Melee 2/3/0/0 5
- Ranged 2/2/0/0 4
Equipment
Encumbrance
- Light Load: 76 lbs (Current 58.7)
- Medium Load:77-153 lbs
- Heavy Load: 154-230 lbs
Current Load: 58.7
- Weapons: .5 lbs
- Armor: 17.5 lbs
- Adventuring Gear: 40.7 lbs
Weapons
Mithral Spiked Gauntlets
- Damage 1d4, Crit: x2, Type: Piercing
- Weight: .5 lbs, Cost 505 gp
Spiked Mithral Chainmail
- Damage: +1d6, Crit: x2, Type: Piercing
- Weight: 17.5 lbs, Cost: 1150 gp
Protective Gear
Spiked Mithral Chainmail
- AC 4, Max Dex 6, Armor Check: 0
- Arcane Spell Failure: 10%
- Weight: 17.5 lbs, Cost: 1150 gp
Miscellanea
Potions
Adventuring Gear
- Backpack, Cost: 2 gp, Weight: 2 lbs
- Bedroll, Cost: 1 sp, Weight: 5 lbs
- Bottle (Wine), Cost: 2 gp, Weight: --
- Crowbar, Cost: 2 gp, Weight: 5 lbs
- Flask (Water), Cost: 3 cp, Weight: --
- Flint and steel, Cost: 1 gp, Weight: --
- Ink (1 Ounce Vial), Cost: 8 gp, Weight: --
- Lantern (Hooded), Cost: 7 gp, Weight: 2 lbs
- Mirror (Small Steel), Cost: 10 gp, Weight .5 lbs
- Oil (1-Pint Flask), Cost: 1 sp, Weight: 1 lb.
- Silken Rope (50 ft), Cost: 10 gp, Weight 5 lbs
- Scented Soap, Cost: 1 sp, Weight: .2 lbs
- Tent, Cost: 10 gp, Weight: 20 lbs
Wondrous Items
- Pearl of Power (1st Level), Cost: 1000 gp
Books
- Muscular Spellbook
Wealth
- Gold 17
- Silver 7
- Tin 9
- Copper 7
Abilities
Languages
- Common (Native)
- Dwarven
- Gnomish
Skills
- Ballance (Dex) 3 +2
- Climb (Str) 3 +3
- Concentration (Con) 6 +2
- Craft (Taxidermy, Int) 6 +2
- Decipher Script (Int) 6 +2
- Knowledge (Nature, Int) 6 +2
- Intimidate (Cha) 6 -1
- Profession (Strongman, Str) 6 +3
- Spellcraft (Int) 6 +2
Feats
- Weapon Proficiency (Simple, Martial) - Proficient in Simple and Martial Weapons.
- Armor Proficiency (Light) - Proficient in Light Armor.
- Lost Tradition (Strength) - Use Strength for casting and class features.
- Improved Unarmed Strike - Considered armed while unarmed. Optionally deal lethal or nonlethal damage.
- Improved Grapple - No attack of opportunity for grappling.
Features
- Familiar (Octopus) - +3 to Grapple.
- Spellbook - As Wizard spellbook, save the spells are pictograms.
- Quick to Act (Ex) - +1 Init at level 1. Adds another +1 at level 5, 10, 15 and 20.
- Armored Mage (Ex) - Light Armor does not give Spell Failure.
- AC Bonus (Ex) - Add Strength to AC as long as wearing light armor, not using a shield and not encumbered.
Spells
Known Spells
- 0th: All
- 1st: Enlarge Person, Fist of Stone, Shield, Shocking Grasp, Power Word (Pain), Tongue Tendrils
- 2nd: Fearsome Grapple, Babau Slime
Memorized Spells (0th x4/1st x2 +1/2nd x1 +1/3rd x0 +1)
- 0th: Create Water, Prestidigitation, Preserve Organs, Read Magic
- 1st: Enlarge Person x1, Fist of Stone x1, Shield x1
- 2nd: Fearsome Grapple x1, Babau Slime x1