Sphere RPG Character Creation: Difference between revisions
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== | ==Character Generation== | ||
===General Concepts=== | |||
'''Character Points'''<br> | |||
Character Points (CP) are how characters are paid for - both during character generation and during gameplay for character improvement. CP is used to pay for elements such as attributes, skills and powers, as well as similar aspects that are relevant on the character level. Consequently it is the core part of designing a character.<br> | |||
'''Design Points'''<br> | |||
Design Points (DP) are also used during character generation; however unlike CP, Design Points are used to buy major, larger-scale elements. This can include transgenic or cybernetic upgrades, 'ownership' (de facto or de jure) of large assets such as mobile suits and starships or the character having important position, fame or wealth - or any combination of these. Design Points can also be traded in to buy additional character points, representing (for example) an individual with a greater breadth of experience. | |||
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===Making a Character=== | |||
'''Step 1) Character Concept'''<br> | |||
The character concept is the most important thing to have when creating a character. Characters will grow and flesh out during the creation progress - sometimes in unexpected ways - but having an initial starting point is vital. Are they a rugged freedom fighter? A cultured oligarch? An untested rookie? A free trader on his third career? Where do they come from? All these things are fundamental to making a character. In addition, what sort of campaign is it; ZOCU mecha pilots? Outer rim traders? Exhuman revolutionaries? A 'motley crew'?<br> | |||
'''Step 2) Choose Personal Template'''<br> | |||
The next step is to select your character's Personal Template; all Personal Templates are paid for with Design Points. | |||
[[Category: Sphere RPG]] | [[Category: Sphere RPG]] |
Latest revision as of 15:18, 23 July 2012
Character Generation
General Concepts
Character Points
Character Points (CP) are how characters are paid for - both during character generation and during gameplay for character improvement. CP is used to pay for elements such as attributes, skills and powers, as well as similar aspects that are relevant on the character level. Consequently it is the core part of designing a character.
Design Points
Design Points (DP) are also used during character generation; however unlike CP, Design Points are used to buy major, larger-scale elements. This can include transgenic or cybernetic upgrades, 'ownership' (de facto or de jure) of large assets such as mobile suits and starships or the character having important position, fame or wealth - or any combination of these. Design Points can also be traded in to buy additional character points, representing (for example) an individual with a greater breadth of experience.
Making a Character
Step 1) Character Concept
The character concept is the most important thing to have when creating a character. Characters will grow and flesh out during the creation progress - sometimes in unexpected ways - but having an initial starting point is vital. Are they a rugged freedom fighter? A cultured oligarch? An untested rookie? A free trader on his third career? Where do they come from? All these things are fundamental to making a character. In addition, what sort of campaign is it; ZOCU mecha pilots? Outer rim traders? Exhuman revolutionaries? A 'motley crew'?
Step 2) Choose Personal Template
The next step is to select your character's Personal Template; all Personal Templates are paid for with Design Points.