Difference between revisions of "Alicia Winters"

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"Aren't you afraid we'll become monsters instead?" <br>
 +
"Some humans are already monsters." <br>
 +
 
[[File:FBHface.jpg]]<br>
 
[[File:FBHface.jpg]]<br>
 
Genre: hard work girl <br>
 
Genre: hard work girl <br>
Line 7: Line 10:
 
Rich (4CP) <br>
 
Rich (4CP) <br>
 
Magical Bloodline (4 CP) <br>
 
Magical Bloodline (4 CP) <br>
 
+
0XP remaining
3 XP remaining
 
  
 
==Attributes==
 
==Attributes==
Physical: 2 (3)<br>
+
Physical: 4 (10)<br>
Endurance: 2 (3) <br>
+
:Sword: 2 (3) <br>
 +
Endurance: 3 (6) <br>
 
Intelligence: 4 (10) <br>
 
Intelligence: 4 (10) <br>
Integrity: 3 (6) <br>
+
Integrity: 4 (10) <br>
 
Charisma: 4 (10) <br>  
 
Charisma: 4 (10) <br>  
Perception: 2 (3) <br>
+
Perception: 3 (6) <br>
  
 
==Will power==
 
==Will power==
1 (free)
+
2 (free)
  
 
==Magic==
 
==Magic==
Magic Circuit: 3 (24)
+
Magic Circuit: 4 (16)
  
 
'''Disciplines''' <br>
 
'''Disciplines''' <br>
:Energy Control: 1 (3)
+
:Energy Control: 2 (6)
 
:Projection:  
 
:Projection:  
:Augmentation: 1 (3)
+
:Augmentation: 2 (6)
 
:Necromancy: 1 (3)
 
:Necromancy: 1 (3)
:Puppetry: 3 (18)
+
:Puppetry: 3 (12)
 
:Spiritualism:  
 
:Spiritualism:  
:Warding: 1 (3)
+
:Warding: 2 (6)
:Mentalism: 1 (3)  
+
:Mentalism: 2 (6)  
 
:Elementalism: 0
 
:Elementalism: 0
 +
 +
==Garm==
 +
:Special abilities
 +
:Area Attack
 +
:Entangle
 +
:Steam Ram
 +
:Wearable

Latest revision as of 18:36, 24 June 2012

"Aren't you afraid we'll become monsters instead?"
"Some humans are already monsters."

FBHface.jpg
Genre: hard work girl
Alignment: Lawful Evil

Background

Alicia is the daughter of a House Winters, a prominent magical bloodline. She's come to the Clock Tower to study, and to study hard. Indeed studying is what she does most. She accepts no suitors as they might get away of her grades. Study and magic seem to be what she loves most. She's still rather popular however, due to her good looks personable manner and cash.

Advantages

Rich (4CP)
Magical Bloodline (4 CP)
0XP remaining

Attributes

Physical: 4 (10)

Sword: 2 (3)

Endurance: 3 (6)
Intelligence: 4 (10)
Integrity: 4 (10)
Charisma: 4 (10)
Perception: 3 (6)

Will power

2 (free)

Magic

Magic Circuit: 4 (16)

Disciplines

Energy Control: 2 (6)
Projection:
Augmentation: 2 (6)
Necromancy: 1 (3)
Puppetry: 3 (12)
Spiritualism:
Warding: 2 (6)
Mentalism: 2 (6)
Elementalism: 0

Garm

Special abilities
Area Attack
Entangle
Steam Ram
Wearable