Sphere RPG Mecha and Ships: Difference between revisions
Jump to navigation
Jump to search
m →Armory |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
Testing Testing | Testing Testing | ||
{| class="wikitable | {| class="wikitable" | ||
|+<big>'''Space Weapon Armory | |+<big>'''Space Weapon Armory'''</big> | ||
!Name !! Range !! AP Cost !! Accuracy !! | !Name !! Range !! AP Cost !! Accuracy !! Penetration !! | Power !! Notes | ||
|-- | |-- | ||
|'''Alpha Edge Sword''' || Melee || Value || Value || Value || Value || Parry X | |'''Alpha Edge Sword''' || Melee || Value || Value || Value || Value || Parry X | ||
|-- | |||
|'''Laser PD Array''' || Short || Value || Value || 0 || 2 || Point Defense | |||
|-- | |-- | ||
|'''Gatling''' || Short || Value || Value || 0 || 3 || | |'''Gatling''' || Short || Value || Value || 0 || 3 || | ||
|-- | |-- | ||
|'''Autorails''' || Medium || Value || Value || 2 || 5 || | |'''Autorails''' || Medium || Value || Value || 2 || 5 || | ||
|-- | |-- | ||
|''' | |'''Pulse Cannon''' || Medium || Value || Value || 2 || 7 || | ||
|-- | |-- | ||
|''' | |'''Burst Cannon''' || Medium || Value || Value || 1 || 5 || | ||
|-- | |-- | ||
|''' | |'''Cluster Missile''' || Medium || Value || Value || 0 || 5 || Smart 1 | ||
|-- | |-- | ||
|''' | |'''Torpedo''' || Long || Value || Value || 5 || 10 || Missile | ||
|} | |} | ||
Line 107: | Line 107: | ||
:The ''Naamah'' is the standard Seraphim interstellar transport, a versatile design that entered service twenty years ago to replace the various prewar ships that the Seraphim were using at the time. Capable of atmospheric descent using onboard countergrav, equipped with rugged landing gear for rough-field landings and having large fuel reserves, the ''Naamah'' is ideal for use out in the Rim and beyond. Its hull is a fairly conventional cruciform shape, with fusion drives, CWD generator and fuel bunkerage in the after block. The two side blocks are independently self-contained living and operations sections, each with sufficient environmental hardware to support the entire ship. The bow block is the largest, consisting mostly of a spacious modular mission bay with the ship's primary sensors at the nose. | :The ''Naamah'' is the standard Seraphim interstellar transport, a versatile design that entered service twenty years ago to replace the various prewar ships that the Seraphim were using at the time. Capable of atmospheric descent using onboard countergrav, equipped with rugged landing gear for rough-field landings and having large fuel reserves, the ''Naamah'' is ideal for use out in the Rim and beyond. Its hull is a fairly conventional cruciform shape, with fusion drives, CWD generator and fuel bunkerage in the after block. The two side blocks are independently self-contained living and operations sections, each with sufficient environmental hardware to support the entire ship. The bow block is the largest, consisting mostly of a spacious modular mission bay with the ship's primary sensors at the nose. | ||
:A large number of ''Naamahs'' have been built, mostly for the Seraphim though an increasing number (often older, second-hand hulls) have entered service with other governments, organizations or private owners. The 'mission module' design lends itself to easy modification for more specialist roles. These frigates also serve as surrogate warships for the Seraphim, factory fitted to include combat-rated shielding, enhanced electronics and multiple weapons and typically acting as motherships for 4 to 6 mobile suits. While these ships cannot compete with purpose-designed warships in direct combat, they are capable enough to protect Seraphim interests in the various brushfire conflicts of the known galaxy. | :A large number of ''Naamahs'' have been built, mostly for the Seraphim though an increasing number (often older, second-hand hulls) have entered service with other governments, organizations or private owners. The 'mission module' design lends itself to easy modification for more specialist roles. These frigates also serve as surrogate warships for the Seraphim, factory fitted to include combat-rated shielding, enhanced electronics and multiple weapons and typically acting as motherships for 4 to 6 mobile suits. While these ships cannot compete with purpose-designed warships in direct combat, they are capable enough to protect Seraphim interests in the various brushfire conflicts of the known galaxy. | ||
[[Category: Sphere RPG]] |
Latest revision as of 12:40, 3 May 2012
Armory
Testing Testing
Name | Range | AP Cost | Accuracy | Penetration | Power | Notes |
---|---|---|---|---|---|---|
Alpha Edge Sword | Melee | Value | Value | Value | Value | Parry X |
Laser PD Array | Short | Value | Value | 0 | 2 | Point Defense |
Gatling | Short | Value | Value | 0 | 3 | |
Autorails | Medium | Value | Value | 2 | 5 | |
Pulse Cannon | Medium | Value | Value | 2 | 7 | |
Burst Cannon | Medium | Value | Value | 1 | 5 | |
Cluster Missile | Medium | Value | Value | 0 | 5 | Smart 1 |
Torpedo | Long | Value | Value | 5 | 10 | Missile |
Pirate and Local Militias
Idas
- Primary Operator: Independents
- Role: Aerospace Fighter
- Agility: 1
- Speed: 5
- Strength: 2
- Output: 1
- Battery: 4
- Electronics: 2
- Stealth: 1
- Armor: 2
- Shields: 0
- Durability: 2
- Carrying: 4
- Fixed Armament
- 1 Gatling Array
- Special
- Transatmospheric (Fast)
Hylas
- Primary Operator: Independents
- Role: Generalist Grunt Suit
- Agility: 2
- Speed: 2
- Strength: 4
- Output: 2
- Battery: 5
- Electronics: 1
- Stealth: 1
- Armor: 2
- Shields: 0
- Durability: 2
- Carrying: 4
- Fixed Armament
- Head Gatlings
- 1 Alpha Edge Sword
Skinner-class Escort Image
- Agility: 4
- Speed: 3
- Electronics: 1
- Stealth: 1
- Armor: 1 / 3 / 6
- Shields: 1
- Durability: 10
- Jump Drive: Short
- Armament
- 6x Torpedo Tubes
- 3 Turreted Autorails
- 4 Cluster Missile Pods
- 1 Laser PD Array
- Small Craft
- Up to 2 mobile suits or equivalents may be carried externally
The Skinner class is an old patrol ship built en-masse by the Space Independence Alliance. Lightly armed with a trio of large-caliber autocannons for mobile suit defense, their torpedoes can still pose a threat to larger ships. Obsolete in the new SolFed fleet, most of these craft were refitted with a jump drive to give them interstellar range and moved to outsystem colonies for local defense, where a substantial number eventually went rogue or were captured by pirates. As such they represent a fairly typical light pirate ship.
Civilian
Seraphim
Naamah-class Research Frigate (stats represent typical militarized version)
- Agility: 3
- Speed: 3
- Electronics: 3
- Stealth: 2
- Armor: 1 / 3 / 5
- Shields: 2
- Durability: 10
- Armament
- 1 Pulse Cannon (concealed)
- 4 Antiship Missile Launchers (concealed)
- 3 Burst Cannons
- 1 Laser PD Array
- Small Craft
- Up to 6 mobile suits
- Special
- Continuous-Wormhole Drive
- Transatmospheric (Slow)
- The Naamah is the standard Seraphim interstellar transport, a versatile design that entered service twenty years ago to replace the various prewar ships that the Seraphim were using at the time. Capable of atmospheric descent using onboard countergrav, equipped with rugged landing gear for rough-field landings and having large fuel reserves, the Naamah is ideal for use out in the Rim and beyond. Its hull is a fairly conventional cruciform shape, with fusion drives, CWD generator and fuel bunkerage in the after block. The two side blocks are independently self-contained living and operations sections, each with sufficient environmental hardware to support the entire ship. The bow block is the largest, consisting mostly of a spacious modular mission bay with the ship's primary sensors at the nose.
- A large number of Naamahs have been built, mostly for the Seraphim though an increasing number (often older, second-hand hulls) have entered service with other governments, organizations or private owners. The 'mission module' design lends itself to easy modification for more specialist roles. These frigates also serve as surrogate warships for the Seraphim, factory fitted to include combat-rated shielding, enhanced electronics and multiple weapons and typically acting as motherships for 4 to 6 mobile suits. While these ships cannot compete with purpose-designed warships in direct combat, they are capable enough to protect Seraphim interests in the various brushfire conflicts of the known galaxy.