Ichi-KA: Difference between revisions
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=== Attributes/Abilities === | === Attributes/Abilities === | ||
'''Agility''' | '''Agility''' 6D +10 (+2D, +4D vs Targetted, +4D Aerial) | ||
:Acrobatics: | :Acrobatics: 1D | ||
:Brawl: | :Brawl: 1D | ||
:Dodge: | :Dodge: 2D (+4D, +2D Aerial) | ||
:Gunplay: | :Gunplay: 2D | ||
'''Knowledge''' | '''Knowledge''' 2D<br> | ||
'''Mechanical''' | '''Mechanical''' 2D<br> | ||
'''Perception''' | '''Perception''' 4D<br> | ||
:Persuasion: | :Persuasion: 2D | ||
'''Strength''' | '''Strength''' 4D | ||
:Climb/Jump: | :Climb/Jump: 1D | ||
:Stamina: | :Stamina: 2D | ||
'''Technical''' | '''Technical''' 2D | ||
=== Metaphysics === | === Metaphysics === | ||
Line 24: | Line 24: | ||
=== Boons/Banes === | === Boons/Banes === | ||
*Mythic Attribute [4] | *Mythic Attribute [4] | ||
*Uncanny Dexterity [4] (+8 to any Agility rolls.) | |||
*Addiction: Combat Stims [1] (3 days addiction interval, -1D to all rolls during withdrawal.) | |||
*Xenomorphic Features [3] (Skin reveals glowing green biomechanical strata when impacted. +3D Perception to be identified, +1D to Intimidate others.) | |||
=== Modifications === | === Modifications === | ||
*Acquisition Sense: Strategist [4] (16x | *Acquisition Sense: Strategist [4] (16x rargets, +4D Agility vs targeted.) | ||
*Action Tether: Monster Combo [4] (+4D | *Action Tether: Monster Combo [4] (+4D on multiactions.) | ||
*Autoevasion: Autodefense [4] (+4D Dodge, | *Agrav Module: Jumpglider [4] (10 seconds of flight, +2D aerial dodge, +1D all aerial actions, +1D ground dodge.) | ||
*Internal Gyro: Momentum Editor [4] (+2D Agility, +4D | *Autoevasion: Autodefense [4] (+4D Dodge, dodge 2X at once, divide Dodge bonuses.) | ||
*Internal Gyro: Momentum Editor [4] (+2D Agility, +4D mid-air Agility rolls.) | |||
===Chargen === | ===Chargen === |
Latest revision as of 22:12, 21 February 2012
Vital Statistics
- Name: Ichi-KA
- Concept: Morituri Pistoleer
- Appearance:
- History:
Attributes/Abilities
Agility 6D +10 (+2D, +4D vs Targetted, +4D Aerial)
- Acrobatics: 1D
- Brawl: 1D
- Dodge: 2D (+4D, +2D Aerial)
- Gunplay: 2D
Knowledge 2D
Mechanical 2D
Perception 4D
- Persuasion: 2D
Strength 4D
- Climb/Jump: 1D
- Stamina: 2D
Technical 2D
Metaphysics
Boons/Banes
- Mythic Attribute [4]
- Uncanny Dexterity [4] (+8 to any Agility rolls.)
- Addiction: Combat Stims [1] (3 days addiction interval, -1D to all rolls during withdrawal.)
- Xenomorphic Features [3] (Skin reveals glowing green biomechanical strata when impacted. +3D Perception to be identified, +1D to Intimidate others.)
Modifications
- Acquisition Sense: Strategist [4] (16x rargets, +4D Agility vs targeted.)
- Action Tether: Monster Combo [4] (+4D on multiactions.)
- Agrav Module: Jumpglider [4] (10 seconds of flight, +2D aerial dodge, +1D all aerial actions, +1D ground dodge.)
- Autoevasion: Autodefense [4] (+4D Dodge, dodge 2X at once, divide Dodge bonuses.)
- Internal Gyro: Momentum Editor [4] (+2D Agility, +4D mid-air Agility rolls.)
Chargen
Priority
- Corruption Buffer [20]
- Skills [10]
- Boons [4]
- Resources [2D]
- Metaphysics [0D]