Under Clear Skies: Difference between revisions
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'''Capitalist Republic'''<br> | '''Capitalist Republic'''<br> | ||
'''Imperial Republic''<br> | '''Imperial Republic'''<br> | ||
'''Theocracy''' <br> | '''Theocracy''' <br> | ||
'''Other''' <br> | '''Other''' <br> | ||
Costs | Costs 1 trait | ||
==Industry== | ==Industry== |
Latest revision as of 11:04, 18 January 2012
Each power begins with three points to buy additional traits with. Most paths cost 0 trait points points unless indicated otherwise. You may pick only one trait per category.
Origin
Native
Recent Settler
Not Landed
Flotilla
Costs 1 Trait Point
Territory
None
Your Territory is a small series of hidden bases
Small State
You are a small and unassuming state
State
You're about normal sized.
Large State
You're a very large state, but quite under developed, and your outer provinces maybe vulnerable.
Very Large State
Costs 1 Trait point
Empire
Costs 1 Trait Point
Land
Inhospitable
Cold
Temperate
Warm
Defensible
Costs 1 Trait
Fertile
Costs 1 Trait
Government
Absolute Monarchy
Feudal Monarchy
Constitutional Monarchy
Aristocratic Republic
Capitalist Republic
Imperial Republic
Theocracy
Other
Costs 1 trait
Industry
Resource Rich
Normal
Industrious
High Technological
Costs 1 Trait
Derived Statistics
- Population:
- Industry:
- Claria:
- Fuel:
- Resources
Resources
Claria
Resource Table
Armed Forces
Air Units
Sea Units
Ground Units
Fortifications
Listening Post
Pill Box
Bunker
Fortress