Under Clear Skies: Difference between revisions

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Created page with "Each power begins with three points to buy additional traits with. Most paths cost 0 trait points points unless indicated otherwise. You may pick only one trait per category. ..."
 
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'''Capitalist Republic'''<br>
'''Capitalist Republic'''<br>


'''Imperial Republic''<br>
'''Imperial Republic'''<br>


'''Theocracy''' <br>
'''Theocracy''' <br>


'''Other''' <br>
'''Other''' <br>
Costs one trait  
Costs 1 trait


==Industry==
==Industry==

Latest revision as of 11:04, 18 January 2012

Each power begins with three points to buy additional traits with. Most paths cost 0 trait points points unless indicated otherwise. You may pick only one trait per category.

Origin

Native

Recent Settler

Not Landed

Flotilla
Costs 1 Trait Point

Territory

None
Your Territory is a small series of hidden bases

Small State
You are a small and unassuming state

State
You're about normal sized.

Large State
You're a very large state, but quite under developed, and your outer provinces maybe vulnerable.

Very Large State
Costs 1 Trait point

Empire
Costs 1 Trait Point

Land

Inhospitable

Cold

Temperate

Warm

Defensible
Costs 1 Trait

Fertile
Costs 1 Trait

Government

Absolute Monarchy

Feudal Monarchy

Constitutional Monarchy

Aristocratic Republic

Capitalist Republic

Imperial Republic

Theocracy

Other
Costs 1 trait

Industry

Resource Rich

Normal

Industrious

High Technological
Costs 1 Trait

Derived Statistics

Population:
Industry:
Claria:
Fuel:
Resources

Resources

Claria

Resource Table

Armed Forces

Air Units

Sea Units

Ground Units

Fortifications

Listening Post

Pill Box

Bunker

Fortress