Frida Gallia Elfried von Kolapsch-Eckernferde das Vierte: Difference between revisions

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:Strength: 25 + 20 +5 (50) (60 in PA) Bonus: 5 (6 in PA)
:Strength: 25 + 20 +5 (50) (60 in PA) Bonus: 5 (6 in PA)
:Toughness: 25 + 1 + 25 (51) Bonus: 5
:Toughness: 25 + 1 + 25 (51) Bonus: 5
:Agility: 25 + 5 (30) Bonus: 3
:Agility: 25 + 5 + 5 (35) (45 in PA) Bonus: 3 (4)
:Intelligence: 25 + 25 (50) Bonus: 5
:Intelligence: 25 + 25 (50) Bonus: 5
:Perception: 25 + 5 - 3 (27) Bonus: 2
:Perception: 25 + 5 - 3 (27) Bonus: 2
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Status
Status
:Wounds: [double starting bounus] + 4 = 14
:Wounds: [double starting bounus] + 5 = 15
::Damage: 2
::Damage: 0
::Fatigue: 0
::Fatigue: 0
::Critical Damage: 0
::Critical Damage: 0
:Fate Points: 3
:Fate Points: 3
::Current: 1
::Current: 2
:Insanity Points: 2
:Insanity Points: 2
:: Degree of Madness: 0
:: Degree of Madness: 0
Line 71: Line 71:
:" " Low Gothic
:" " Low Gothic
:Dodge (Dex)
:Dodge (Dex)
:Performer () (Fel)
:Performer (Singing) (Fel)
:Pilot (Space Craft) (Ag)
:Pilot (Space Craft) (Ag)
:Pilot (Flyers) (Ag)
:Pilot (Flyers) (Ag)
Line 84: Line 84:


Talents
Talents
:Air of Authority. On a successful Command Test Frida may affect the number of targets equal to 1d10 plus her Fel bonus
:Air of Authority.  
:Ambidextrous (No penalty for using the off-hand)
:Ambidextrous (No penalty for using the off-hand)
:Air of Authority (Affect a number of targets equal to 1d10 + Fel Bonus)
:Air of Authority (Affect a number of targets equal to 1d10 + Fel Bonus.)
:Pistol Weapon Training (Universal)
:Pistol Weapon Training (Universal)
:Melee Weapon Training (Universal)
:Melee Weapon Training (Universal)
Line 92: Line 92:
:Peer (Military)
:Peer (Military)
:Resistance (Fear)
:Resistance (Fear)
:Sound Constitution x 2
:Sound Constitution x 3
:Two-Weapon Wielder (Melee)  
:Two-Weapon Wielder (Melee)  
:Quick Draw Ready a pistol or one-handed melee weapon as free action)
:Quick Draw Ready a pistol or one-handed melee weapon as free action)
Line 117: Line 117:
:Mordian Pattern Powersword 1d10+5E (+5/6 Str bonus/In PA) Pen: 5, Power field, Balanced, 3 KG
:Mordian Pattern Powersword 1d10+5E (+5/6 Str bonus/In PA) Pen: 5, Power field, Balanced, 3 KG
::+10 WS to Parry
::+10 WS to Parry
:2 x Mezoa Hand Flamer 10m S/-/- 1d10+4E Pen 2 Clip 2 Flame
::"All enemies in range must make a Agility test or be struck by the flames. If they are hit they must succeed on a second agility test or be set on fire."


Armor
Armor
Line 134: Line 136:


==== Experience Points ====
==== Experience Points ====
Total XP: 8900 XP
Total XP: xxxx XP
5000 XP Base <br>
5000 XP Base <br>
500 XP Starter <br>
500 XP Starter <br>
Line 145: Line 147:
400+200 XP + Session 7 Orkish Fight <br>
400+200 XP + Session 7 Orkish Fight <br>
300 XP + Session 8 The WaaaaGH at the Palace <br>
300 XP + Session 8 The WaaaaGH at the Palace <br>
0 XP + Session 9 They Lost Frida's Guncutter <br>
500 XP + Session 10 Ork Fortress Assualt <br>
300 XP + Session 11 <br>
800 XP + Session 12 <br>
600 XP + Session 13 <br>


===== Points Spent =====
===== Points Spent =====
Line 193: Line 200:
Session 8 +300 XP; 400 XP Banked <br>
Session 8 +300 XP; 400 XP Banked <br>
:Non
:Non
Session 10 +500 XP; 900 XP Banked <br>
:Non
Session 11 +300 XP; 1200 XP Banked <br>
:Non
Session 12 +800 XP; 2000 XP Banked <br>
:Non
Rank 3 Session 16 +600 XP; 2150 XP Banked <br>
:Sound Constitution 200 XP
:Agility +5 (250 XP)


[[Category:Rexism]]
[[Category:Rexism]]

Latest revision as of 23:03, 14 December 2011

Frida Gallia Elfried von Kolapsch-Eckernferde das Vierte

The only scion of the Kolapsch-Eckernferde's, itself a distant branch of the great Kolapsch Dynasty, a family with some claims to importance upon the Hive World of Auremedia whose extensive trade interests and military fame made it a close associate with the famed Rogue Trader House of Arenberg; not least did this connection form from Kolapsch-Eckernferde's control over docks and manufactoriums that supplied the ships of Arenberg with cargos and repairs. The match between Frida Gallia to Mikhael Arenberg IV, the scion of the House, was reputed to be a lynch pin to hold the profitable alliance between the House together for the next generation. House Arenberg itself was in a sort of decline in those days; its best routes had dried up and luck had deserted them at points which reduced their fortunes. Almost to cement the decline of the House, that disease which had been hidden under the layers of past glories and not inconsiderable ventures of trade, was the death of Nikolas II, the much hoped for and longed for successor to the Emperor-given Marque, under circumstances that satisfied nobody brought into the forefront of the more unpopular Mikhael who quickly made himself both detested and hated within the fleet through a blind adherence to rigid discipline and petty miserliness amoungst other almost incomprehensible slights. At the appointed hour at the great ceremony to the clashing of trumpets and the flutter of flutes (the national instruments of Auremedia) the Heir of Arenberg strode up to the alter accompanied by his closest advisors and retainers in his train. After the three hour ceremony the bride's veil was pulled back... and to the shock and dismay of the groom and party the women standing before them was nothing but the Lady's maid. To drive deep the shock and anger was the thunderous roar of the engines of the Echoes of Damnation lifting off from the great dock were the vessel was moored; into space it went with its ancient Warrant of Trade... Made out to whomever shall hold it, and the Rogue Trader Frida Gallia was born.

Character Name: Frida Gallia Elfried von Kolapsch-Eckernferde das Vierte
Player Name: Andronicus
Homeworld: Noble Born of Auremedia IX
Career Path/Rank: Rogue Trader, Rank 1

Birthright: Vaunted
Lure of the Void: Zealot
Trial: Dark Voyage
Motivation: Prestige
Divination: "The Pain of the Bullet is Ecstasy Compared to Damnation" Toughness +1
Quirk: Electoo

Parents: Angry at running out on the wedding
Gender: Female
Build: Well built
Height: 1.75m
Weight: 65kg
Hair Color: Brunette
Skin Color: Dark
Eye Color: Brownish
Age:24

Statistics

Attributes

Weapon Skill: 25 + 25 + 5+10+5 (70) Bonus: 7
Ballistic Skill: 25 + 5 (30) Bonus: 3
Strength: 25 + 20 +5 (50) (60 in PA) Bonus: 5 (6 in PA)
Toughness: 25 + 1 + 25 (51) Bonus: 5
Agility: 25 + 5 + 5 (35) (45 in PA) Bonus: 3 (4)
Intelligence: 25 + 25 (50) Bonus: 5
Perception: 25 + 5 - 3 (27) Bonus: 2
Willpower: 25 + 5 + 5 - 5 (30) Bonus: 3
Fellowship: 25 + 25 + 3 + 5 + 5 (63) Bonus: 6

Status

Wounds: [double starting bounus] + 5 = 15
Damage: 0
Fatigue: 0
Critical Damage: 0
Fate Points: 3
Current: 2
Insanity Points: 2
Degree of Madness: 0
Disorders: None
Corruption Points: 3
Degree of Corruption: 0
Malignancies: None

Mutations

None

Combat

Initiative. 1d10+AG Bonus

Skills and Traits

Skills

Awareness (Per)
Barter (Fel)
Commerce (Fel)
Common Lore (Imperium)
Deceive (Fel)
Intimidate (Str)
Evaluate (Int)
Literacy (Int)
Scholastic Lore (Astromancy) (Int)
Speak Language (High Gothic) (Int)
" " Low Gothic
Dodge (Dex)
Performer (Singing) (Fel)
Pilot (Space Craft) (Ag)
Pilot (Flyers) (Ag)
Speak Language (Trader's Cant)
Secret Tongue (Rogue Trader)

Trained +10

Charm (Fel) +10 + 10 (Talented)

Trained +20

Command (Fel) +20

Talents

Air of Authority.
Ambidextrous (No penalty for using the off-hand)
Air of Authority (Affect a number of targets equal to 1d10 + Fel Bonus.)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Peer (nobility)
Peer (Military)
Resistance (Fear)
Sound Constitution x 3
Two-Weapon Wielder (Melee)
Quick Draw Ready a pistol or one-handed melee weapon as free action)

Traits

Decadence +3 Fellowship. -3 Perception and 1d5 corruption points
Unnerving Clarity +5 Willpower
Marked By Darkness +1 Insanity Point
Noble-Born: -5 WP, +5 FEL, +10 bonus on interaction tests with high authority and formal situations. +1 Profit factor.
Prestige: Talented (Charm)
Enemy (House Arenberg)
Peer (House Kolapsch-Eckernferde) +10 FEL tests to those of that house
Things Man Was Not Meant to Know: Resistance Fear

Equipment

0 Throne gelt, starting.

Income:

Weapons

House Kolapsch Heirloom Inferno Pistol 10m, Rof S/-/-, Dam 2d10+8E, Pen 13, Clip 3. Rld:Full
Ryza Pattern Plasma Pistol Range 30m, Rof S/2, Dam 1d10+6E Pen: 6 Clip 10,4 KG
Neural Whip Range: 3m 1d10+1E Pen 0 Flexible, Shocking, 4 KG
Mordian Pattern Powersword 1d10+5E (+5/6 Str bonus/In PA) Pen: 5, Power field, Balanced, 3 KG
+10 WS to Parry
2 x Mezoa Hand Flamer 10m S/-/- 1d10+4E Pen 2 Clip 2 Flame
"All enemies in range must make a Agility test or be struck by the flames. If they are hit they must succeed on a second agility test or be set on fire."

Armor

Void Suit
Set of FINE clothing
Kroot-pelt Cape
Storm trooper carapace Location: All AP: 6 + [Toughness 5] = AP 11
Kolapsch-Tyania Mark Light Power Armor (Gothic Baroque hussar-style PA) 8 [8+=13] AP, all sections
+10 Strength and Agility

Best Quality Mesh Tricorne Location: Head, AP: 4, Weight, .5

Tricorne Digi-Laser
Class: Pistol, Range 3m, ROF S/-/-, Dam 1d10+3, Pen 7, Clip 1, Reload Full, Reliable

Misc

Micro-bead

Experience Points

Total XP: xxxx XP 5000 XP Base
500 XP Starter
400 XP Session 1
1000 XP Session 2
250 XP + 50 Achivement Points Session 3
250 XP Session 4
2000 XP + Session 5 Mutants and Madmen
400 XP + Session 6 Ship Attack
400+200 XP + Session 7 Orkish Fight
300 XP + Session 8 The WaaaaGH at the Palace
0 XP + Session 9 They Lost Frida's Guncutter
500 XP + Session 10 Ork Fortress Assualt
300 XP + Session 11
800 XP + Session 12
600 XP + Session 13

Points Spent

Rank 1

Charm 100 XP (Charm +10)
Dodge 100 XP
Command 100 XP
Pilot (Space Craft) 100 XP
Speak Language (Trader's Cant) 100 XP

Session 1 400 XP

Weapons Skill 100XP +5
Fellowship 100XP +5
Ambidextrous 200XP

Session 2 1000 XP; 50 XP Banked

Weapon Skill 250 XP +5
Weapon Skill 500 XP +5
Secret Tongue (Rogue Trader) 100 XP
Awareness 100 XP

Session 3 +250 XP; 300 XP Banked

Non

Session 4 +250XP; 550 XP Banked

Non

Session 5 +2000 XP; 100 XP Banked

Pilot (Flyers) 200 XP Skill
Sound Constitution x 2 400 XP Talent
Weapon Skill +5 750 XP
Two-Weapon Wielder (Melee) Talent 300 XP
Quick Draw 200 Talent (Ready a pistol or one-handed melee weapon as free action)
Deceive 200 XP Skill
Intimidate 200 XP Skill
Performer (?) 200 XP Skill

Session 6 +400 XP; 500 XP Banked

Non

Session 7 +400+200 XP; 100 XP Banked

Barter 200XP Skill
Strength 500 XP +5
Air of Authority (On a successful Command Test Frida may affect the number of targets equal to 1d10 plus her Fel bonus) 100XP Talent
Command +10 200XP

Session 8 +300 XP; 400 XP Banked

Non

Session 10 +500 XP; 900 XP Banked

Non

Session 11 +300 XP; 1200 XP Banked

Non

Session 12 +800 XP; 2000 XP Banked

Non

Rank 3 Session 16 +600 XP; 2150 XP Banked

Sound Constitution 200 XP
Agility +5 (250 XP)