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Fantasy Game Idea
America, fuck yeah!




==Rules==
'''Final Stats'''
:SP: 12
:SP Limit: 15
:Population: 420 Base bonus: 210
:Trangene: 0
:Morale: 12.5
:Wealth: 800 + 210 + 75
:PIP: 446 + 210
:CIP: 1300 + 210
:Fabbers: 0
:Delta Dust: 350
:Theta Dust: 0
:Military: 37500
:Doctrines: 30
:Logistics: 90
:Global Tech Level: 20
:Applications: 900
:Stockpiles: 0
:Debt: 0


Every player starts out with 75 points to build their power. Each rank costs the bracketed number beside it. You must purchase (either through using your starting points or bonus points) the previous rank to be able to gain the next rank. Parenthetical bonuses are only acquired if more than half of the cost of the rank is purchased with starting points. You may be zero in a category (except for population), but you may '''NOT''' have a negative point expenditure in any category.
'''SP Expenditures'''
:Additional Limit: 0
:Wealth: 0
:PIP: 12
:CIP: 0
:Dust: 0
:Theta: 0
:Pop: 0
:Mil: 0
:Tech Indices: 0
:Apps: 0
:Transgene: 0
:Doctrine: 0
:Logistics: 0


'''Tech Indices'''
:Shipbuilding: 22
:Parasite Construction: 20
:Carrier Construction: 32
:Aviation Warship Construction: 20
:Aerospace Construction: 25
:Mecha Construction: 20
:Ground Construction: 20
:Projectiles: 20
:Lasers: 20
:Railguns: 20
:Particle Weapons: 30
:Mega Particle Weapons: 20
:Missiles: 20
:Propulsion: 27
:Power: 25
:Materials: 20
:Shields: 20
:Electronics: 25
:Stealth: 28
:Transgenics: 15
:Mass Production: 22
:Civilian Technologies: 23
:Xenotechnology: 20
:Basic Theotechnology: 20
:Advanced Theotechnology: 20
:Floating Points: 0


'''Population'''
'''Morale''': 12
* 1 [1]
*Democracy: +3 Public Order, +3 Diplomacy, -2 Societal Closure
* 2 [4]
*New American Millenium: +2 Military Discipline
* 3 [9]
*Skunkworks: +1 Society Closure
* 4 [16]
<br>
* 5 [25]  
:Public Order: 3 + 3 [6]
'''Magical Creatures'''
:Diplomacy: 3 + 3 [6]
* 1 [1]  
:Military Discipline: 2 + 4 [6]
* 2 [4]
:Societal Closure: -1 + 1 [0]
* 3 [9]
:Taxes: 0 + 1 [1]
* 4 [16]  
<br>
* 5 [25]
'''Applications''': 900
'''Technology and Magic'''
<br>
* 1 [1]
*Super Aerospace Construction: 100
* 2 [4]
*Aerospace Construction IV: 156
* 3 [9]
*Naval Synchronous Accelerators: 80
* 4 [16]
*Craft Synchronous Accelerators: 45
* 5 [25]
*Infantry Synchronous Accelerators: 20
'''Industry'''
*Improved Lamination: 200
* 1 [1]  
*Aerospace Propulsion IV: 104
* 2 [4]
*Forced-Cycle Fusion Drives: 120
* 3 [9]
*Killbox Predictive Software: 75
* 4 [16]
* 5 [25]
'''Population Support'''
* 1 [1]
* 2 [4]
* 3 [9]
* 4 [16]
* 5 [25]
'''Military'''
* 1 [1]
* 2 [4]
* 3 [9]
* 4 [16]
* 5 [25]

Latest revision as of 21:30, 22 November 2011

America, fuck yeah!


Final Stats

SP: 12
SP Limit: 15
Population: 420 Base bonus: 210
Trangene: 0
Morale: 12.5
Wealth: 800 + 210 + 75
PIP: 446 + 210
CIP: 1300 + 210
Fabbers: 0
Delta Dust: 350
Theta Dust: 0
Military: 37500
Doctrines: 30
Logistics: 90
Global Tech Level: 20
Applications: 900
Stockpiles: 0
Debt: 0

SP Expenditures

Additional Limit: 0
Wealth: 0
PIP: 12
CIP: 0
Dust: 0
Theta: 0
Pop: 0
Mil: 0
Tech Indices: 0
Apps: 0
Transgene: 0
Doctrine: 0
Logistics: 0

Tech Indices

Shipbuilding: 22
Parasite Construction: 20
Carrier Construction: 32
Aviation Warship Construction: 20
Aerospace Construction: 25
Mecha Construction: 20
Ground Construction: 20
Projectiles: 20
Lasers: 20
Railguns: 20
Particle Weapons: 30
Mega Particle Weapons: 20
Missiles: 20
Propulsion: 27
Power: 25
Materials: 20
Shields: 20
Electronics: 25
Stealth: 28
Transgenics: 15
Mass Production: 22
Civilian Technologies: 23
Xenotechnology: 20
Basic Theotechnology: 20
Advanced Theotechnology: 20
Floating Points: 0

Morale: 12

  • Democracy: +3 Public Order, +3 Diplomacy, -2 Societal Closure
  • New American Millenium: +2 Military Discipline
  • Skunkworks: +1 Society Closure


Public Order: 3 + 3 [6]
Diplomacy: 3 + 3 [6]
Military Discipline: 2 + 4 [6]
Societal Closure: -1 + 1 [0]
Taxes: 0 + 1 [1]


Applications: 900

  • Super Aerospace Construction: 100
  • Aerospace Construction IV: 156
  • Naval Synchronous Accelerators: 80
  • Craft Synchronous Accelerators: 45
  • Infantry Synchronous Accelerators: 20
  • Improved Lamination: 200
  • Aerospace Propulsion IV: 104
  • Forced-Cycle Fusion Drives: 120
  • Killbox Predictive Software: 75