Second Sphere Morale Rules: Difference between revisions

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===Using Morale===
===Using Morale===
All nations start with 4 points and every point of Morale gives 2 additional points which can be assigned to the fields below.  Going above 6 will accumulate greater bonuses.  All fields are capped at 10, and no field may be below 0.
All morale points must be assigned to the fields below.  Going above 6 will accumulate greater bonuses.  All fields are capped at 10, and no field may be below 0 - negative values must be bought up to 0.


====Public Order====
====Public Order====
Public order is a general representation of how much your citizens support the government and/or the nation.  Extended conflicts - especially loosing ones - can often wear Public Order down.
Public order is a general representation of how much your citizens support the government and/or the nation.  Extended conflicts - especially losing ones - can often wear Public Order down.
:0:  The government has effectively lost control of the nation.
:0:  The government has effectively lost control of the nation.
:1:  The state is creaking at the seams and is likely only held together by the thinnest of social contracts and the fear of state power.
:1:  The state is creaking at the seams and is likely only held together by the thinnest of social contracts and the fear of state power.
:2:  The state functions, after a fashion.  Police death squads roam the favellas.  At this level or below, Secret Police cost 1/2.
:2:  The state functions, after a fashion.  Police death squads roam the favelas.  At this level or below, Secret Police cost 1/2.
:3:  About the lowest level at which the state can be described as 'stable', though it is a prickly stability at best.
:3:  About the lowest level at which the state can be described as 'stable', though it is a prickly stability at best.
:4:  There is a definate undercurrent of unhappiness but the trains do run on time.  The highest Public Order in which Secret Police are available.  Democracies generally cannot survive dipping below this level.
:4:  There is a definite undercurrent of unhappiness but the trains do run on time.  The highest Public Order in which Secret Police are available.  Democracies generally cannot survive dipping below this level.
:5:  Eh.
:5:  Eh.
:6+:  The people are increasingly happy with the government and their lot in nation.  This makes the nation increasingly resistant to actions that could disrupt it as well as improves the likelyhood of positive events occuring.
:6+:  The people are increasingly happy with the government and their lot in nation.  This makes the nation increasingly resistant to actions that could disrupt it as well as improves the likelihood of positive events occurring.


====Taxes====
====Diplomacy====
Taxes are supplementary to Wealth, and basically represent public willingness to condone unpopular but effective tax reform, the use or elimination of grey/black markets, etc.  For every point in taxes, a unit of population provides 0.5 Wealth, CIP and PIPTaxes may never be more than double Public Order.
Diplomacy is the art of dealing with other nations and often requires a deft touch both externally ''and'' internallyA nation's external interests may not align to the wishes of its citizenry.


====Military Discipline====
====Military Discipline====
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====Societal Closure====
====Societal Closure====
Societal closure is a measure of how difficult it is to infiltrate a nation, how much information is simply available to the public and similar concepts.  In broad terms societal closure acts as a defensive boost against enemy espionage of all sorts as well as a major control on how many State Secrets a nation may have.  (See the [[Second_Sphere_Covert_Rules|Covert]] rules for a breakdown)
Societal closure is a measure of how difficult it is to infiltrate a nation, how much information is simply available to the public and similar concepts.  In broad terms societal closure acts as a defensive boost against enemy espionage of all sorts as well as a major control on how many State Secrets a nation may have.  (See the [[Second_Sphere_Covert_Rules|Covert]] rules for a breakdown)
:0:  Society is open and it is trivial to acquire information about people, institutions and things save those that are outright secret.  Many democracies in the liberal western tradition are at this level of societal closure - ie, not at all.
:0:  Society is open and it is trivial to acquire information about people, institutions and things save those that are outright secret.  Many democracies in the liberal western tradition are at this level of societal closure - i.e., not at all.
:1:  Some restrictions exist on information, mostly that deemed 'sensitive'.  Society remains, by and large, open.  It is not uncommon to find democracies here as well.
:1:  Some restrictions exist on information, mostly that deemed 'sensitive'.  Society remains, by and large, open.  It is not uncommon to find democracies here as well.
:2:  The government is beginning to make even relatively mundane information inconvenient to acquire at this point, though society as a whole remains open.  This is typical for democratic governments in a war situation.
:2:  The government is beginning to make even relatively mundane information inconvenient to acquire at this point, though society as a whole remains open.  This is typical for democratic governments in a war situation.
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:5:  Paranoia is a byword and dissent or the unusual is frowned upon - or outright attacked.
:5:  Paranoia is a byword and dissent or the unusual is frowned upon - or outright attacked.
:6+:  Paranoia is no longer an unhealthy mental condition, but the norm.
:6+:  Paranoia is no longer an unhealthy mental condition, but the norm.
====Taxes====
Taxes are supplementary to Wealth, and basically represent public willingness to condone unpopular but effective tax reform, the use or elimination of grey/black markets, etc.
Every point of Morale put towards Taxes increases Wealth by 75.
===Path Effects===
====Governments====
Most governments have biases towards various elements of morale; for example (genuine) democracies tend to good public order but poor societal closure.  The effects of each are detailed below.
:Future Government (Freedom):  +4 Public Order, +4 Diplomacy, -2 Societal Closure
:Future Government (Organization):  +3 Public Order, +3 Societal Closure
:Democracy:  +3 Public Order, +3 Diplomacy, -2 Societal Closure
:Single Party Governance:  +1 Public Order, +1 Military Discipline
:Corporate Governance:  +2 Diplomacy, -2 Military Discipline
:Space Monarchy (Enlightened):  +2 Diplomacy
:Space Monarchy (Autocratic):  +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy
:Junta:  -2 Public Order, -2 Diplomacy, +2 Societal Closure
====Other Paths====
:Terraforming Failure:  -2 Public Order
:Never Gelled:  -1 Public Order, -1 Military Discipline
:Idealists:  +2 Public Order
:Captive State:  -2 Public Order
:Regime Changed:  -1 Public Order, -1 Military Discipline
:Confucian Collapse:  -2 Public Order
:The Dragon Dies Screaming:  -2 Diplomacy
:Five-Year Plan:  -1 Public Order, -1 Diplomacy
:Road Repairs:  -2 Diplomacy
:Refugees!  So many refugees!:  -2 Public Order
:Juche!:  +2 Public Order, +2 Societal Closure, -2 Diplomacy
:New American Millenium:  +2 Military Discipline
:Peacekept:  -1 Public Order, -1 Military Discipline
:Transhumanize:  -2 Public Order
:Blood for Dust:  -2 Diplomacy
:Credit to Society:  +2 Public Order
:Fraying Patchwork:  -2 Public Order
:Light into Darkness:  +2 Military Discipline
:Outstretched Hand:  +2 Diplomacy
:Electronic Old Men:  +1 Public Order, +1 Societal Closure
:Regulated Market:  +1 Public Order, +1 Taxes
:Reconquista: -1 Public Order, -1 Military Discipline
:Still Free:  +1 Public Order, +1 Military Discipline
:Whatever The Cost:  +1 Military Discipline, +1 Societal Closure
:Amicable Split:  +2 Diplomacy
:House of War:  +1 Military Discipline, +1 Societal Closure
:Internal Collapse:  -2 Public Order
:Hardliner Ouster:  +1 Public Order, +1 Diplomacy
:Fight in the Jungle:  +2 Military Discipline
:Transhuman Supremacy:  +2 Military Discipline, +2 Societal Closure, -2 Diplomacy
:Ideological Purification:  +2 Public Order, +2 Societal Closure, -2 Diplomacy
:Evil to Fight Evil:  -2 Public Order
:Guts:  +4 Military Discipline
:Rent-A-Cops:  -2 Military Discipline
:Found Religion:  +1 Public Order, +1 Societal Closure
:Transgenes Go Home:  +1 Public Order, +1 Societal Closure, +1 Military Discipline, -1 Diplomacy
:Populism!:  +2 Public Order
:Relena's Rules:  +2 Public Order, +2 Diplomacy, -2 Military Discipline
:Revanche:  +2 Military Discipline

Latest revision as of 11:51, 8 October 2011

Overview

'Morale' is a catch-all term describing the general support a nation has from its people. It can take various forms, ranging from black marketing or lack thereof to domestic support for the government to military morale.

Using Morale

All morale points must be assigned to the fields below. Going above 6 will accumulate greater bonuses. All fields are capped at 10, and no field may be below 0 - negative values must be bought up to 0.

Public Order

Public order is a general representation of how much your citizens support the government and/or the nation. Extended conflicts - especially losing ones - can often wear Public Order down.

0: The government has effectively lost control of the nation.
1: The state is creaking at the seams and is likely only held together by the thinnest of social contracts and the fear of state power.
2: The state functions, after a fashion. Police death squads roam the favelas. At this level or below, Secret Police cost 1/2.
3: About the lowest level at which the state can be described as 'stable', though it is a prickly stability at best.
4: There is a definite undercurrent of unhappiness but the trains do run on time. The highest Public Order in which Secret Police are available. Democracies generally cannot survive dipping below this level.
5: Eh.
6+: The people are increasingly happy with the government and their lot in nation. This makes the nation increasingly resistant to actions that could disrupt it as well as improves the likelihood of positive events occurring.

Diplomacy

Diplomacy is the art of dealing with other nations and often requires a deft touch both externally and internally. A nation's external interests may not align to the wishes of its citizenry.

Military Discipline

Military discipline is pretty self-explanatory. While most relevant in ground actions, discipline is the 'secret sauce' that turns good militaries into great ones.

0: What discipline? Formations collapse the moment they encounter enemy troops and entire groups of soldiers will surrender to unmanned recon drones.
1: Soldiers are barely more than warm bodies in uniform. They may fight, but reluctantly at best.
2: Only the most loyal of troops put up substantial fight; passivity is the norm and leadership is weak.
3: Military morale is low and dissatisfaction is common, but the apparatus of conflict functions. Frag the LT!
4: The quality and preparedness of different formations is irregular, but ultimately solid - but at the same time, fragile. A substantive loss could send discipline spiralling downward.
5: The mustered soldiery is fit and ready to serve.
6+: The best of the best, sir!

Societal Closure

Societal closure is a measure of how difficult it is to infiltrate a nation, how much information is simply available to the public and similar concepts. In broad terms societal closure acts as a defensive boost against enemy espionage of all sorts as well as a major control on how many State Secrets a nation may have. (See the Covert rules for a breakdown)

0: Society is open and it is trivial to acquire information about people, institutions and things save those that are outright secret. Many democracies in the liberal western tradition are at this level of societal closure - i.e., not at all.
1: Some restrictions exist on information, mostly that deemed 'sensitive'. Society remains, by and large, open. It is not uncommon to find democracies here as well.
2: The government is beginning to make even relatively mundane information inconvenient to acquire at this point, though society as a whole remains open. This is typical for democratic governments in a war situation.
3: The government is jealously guarding information of the most trivial sort and even society has begun to internalize a certain closed-mouthedness.
4: Vhere are your paperz?
5: Paranoia is a byword and dissent or the unusual is frowned upon - or outright attacked.
6+: Paranoia is no longer an unhealthy mental condition, but the norm.

Taxes

Taxes are supplementary to Wealth, and basically represent public willingness to condone unpopular but effective tax reform, the use or elimination of grey/black markets, etc.

Every point of Morale put towards Taxes increases Wealth by 75.

Path Effects

Governments

Most governments have biases towards various elements of morale; for example (genuine) democracies tend to good public order but poor societal closure. The effects of each are detailed below.

Future Government (Freedom): +4 Public Order, +4 Diplomacy, -2 Societal Closure
Future Government (Organization): +3 Public Order, +3 Societal Closure
Democracy: +3 Public Order, +3 Diplomacy, -2 Societal Closure
Single Party Governance: +1 Public Order, +1 Military Discipline
Corporate Governance: +2 Diplomacy, -2 Military Discipline
Space Monarchy (Enlightened): +2 Diplomacy
Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy
Junta: -2 Public Order, -2 Diplomacy, +2 Societal Closure

Other Paths

Terraforming Failure: -2 Public Order
Never Gelled: -1 Public Order, -1 Military Discipline
Idealists: +2 Public Order
Captive State: -2 Public Order
Regime Changed: -1 Public Order, -1 Military Discipline
Confucian Collapse: -2 Public Order
The Dragon Dies Screaming: -2 Diplomacy
Five-Year Plan: -1 Public Order, -1 Diplomacy
Road Repairs: -2 Diplomacy
Refugees! So many refugees!: -2 Public Order
Juche!: +2 Public Order, +2 Societal Closure, -2 Diplomacy
New American Millenium: +2 Military Discipline
Peacekept: -1 Public Order, -1 Military Discipline
Transhumanize: -2 Public Order
Blood for Dust: -2 Diplomacy
Credit to Society: +2 Public Order
Fraying Patchwork: -2 Public Order
Light into Darkness: +2 Military Discipline
Outstretched Hand: +2 Diplomacy
Electronic Old Men: +1 Public Order, +1 Societal Closure
Regulated Market: +1 Public Order, +1 Taxes
Reconquista: -1 Public Order, -1 Military Discipline
Still Free: +1 Public Order, +1 Military Discipline
Whatever The Cost: +1 Military Discipline, +1 Societal Closure
Amicable Split: +2 Diplomacy
House of War: +1 Military Discipline, +1 Societal Closure
Internal Collapse: -2 Public Order
Hardliner Ouster: +1 Public Order, +1 Diplomacy
Fight in the Jungle: +2 Military Discipline
Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy
Ideological Purification: +2 Public Order, +2 Societal Closure, -2 Diplomacy
Evil to Fight Evil: -2 Public Order
Guts: +4 Military Discipline
Rent-A-Cops: -2 Military Discipline
Found Religion: +1 Public Order, +1 Societal Closure
Transgenes Go Home: +1 Public Order, +1 Societal Closure, +1 Military Discipline, -1 Diplomacy
Populism!: +2 Public Order
Relena's Rules: +2 Public Order, +2 Diplomacy, -2 Military Discipline
Revanche: +2 Military Discipline