Tyyne: Difference between revisions

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= Character =
= Character =
[[File:Tyyne.png]]
'''Game:''' [[Fantasy Craft Five]]<br>
'''Game:''' [[Fantasy Craft Five]]<br>
[[File:Tyyne.png]]<br>
'''Name:''' Tyyne (pronounced like "Tune")<br>
'''Name:''' Tyyne (pronounced like "Tune")<br>
'''Species:''' Giant<br>
'''Species:''' Giant<br>
Line 25: Line 25:
:Charisma: 12 / +1
:Charisma: 12 / +1
'''Action Die'''
'''Action Die'''
:Starting Die: 3(d4)
:Starting Die: 2+3(d4)


== Skills  ==
== Skills  ==
Line 54: Line 54:
====Interests====
====Interests====
:Total Studies:
:Total Studies:
::List Interests Here
::Path of Life
:::Stage I - Gain the Bandage Feat
::Native Language
::Study - Giant culture
::Study - Servant for Royalty
::Study - Fletcher


==Subplots==
==Subplots==
Line 72: Line 77:


==Class Abilities, Feats, Tricks, Options==
==Class Abilities, Feats, Tricks, Options==
:Elemental Heritage (Stone)
:: DR 2/Blunt
:Large Folk
:Large Folk
::Large (2x2) biped folk with a Reach of 2. Maximum wounds is equal to Constitution score x1.5 (rounded down) [21 total]
::Large (2x2) biped folk with a Reach of 2. Maximum wounds is equal to Constitution score x1.5 (rounded down) [21 total]
:Base Speed
:Base Speed
::45 feet
::50 feet
:Improved Stability
:Improved Stability
::1 size category larger for carrying capacity, Trample attacks, and resisting Bull Rush and Trip attempts as long as standing firmly on the ground and not climbing, flying or riding.
::1 size category larger for carrying capacity, Trample attacks, and resisting Bull Rush and Trip attempts as long as standing firmly on the ground and not climbing, flying or riding.
Line 102: Line 105:
:Stalker
:Stalker
::Each time fail a Survival or Tactics check and don't suffer an error, still succeed as long as the check DC is equal to or less than Class Level + 20) If several grades of success are possible, achieve only the lowest possible result.
::Each time fail a Survival or Tactics check and don't suffer an error, still succeed as long as the check DC is equal to or less than Class Level + 20) If several grades of success are possible, achieve only the lowest possible result.
 
:Bandage
::gain Medicine as an Origin Skill and Medicine checks are trained even when lacking a doctor's bag. With a doctor's bag may Mend each character one additional time per day.
==Combat Statistics==
==Combat Statistics==


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:Conditions:
:Conditions:
:Size
:Size
::Size
::Large
::Footprint
::2x2 Footprint
::Reach
::Reach +2
:Speed
:Speed
::Ground Speed
::Ground Speed 50 ft
::Other Speed
::Other Speed
::Travel Speed
::Travel Speed
Line 132: Line 136:


===Weapons & Armor===
===Weapons & Armor===
:Weapon: Type Attack Damage Threat Sz/Hand Weight Range Shots Upgrades
:Weapon:
:: Pike
:::+3 total to attack
:::1d12+3 lethal damage
:::reach +4, bleed
::Reflex Box
:::+4 total to attack
:::1d8+2 lethal damage
:::AP 4
 
:Armor: Type DR DP ACP Speed Weight Disguise Resistances Upgrades
:Armor: Type DR DP ACP Speed Weight Disguise Resistances Upgrades


Line 185: Line 198:
:Carrying Capacity
:Carrying Capacity
::Light Load
::Light Load
:::Up to 180 lbs
:::Up to 400 lbs
::Heavy Load(-2 Defense/Physical, 1/2 Speed)
::Heavy Load(-2 Defense/Physical, 1/2 Speed)
:::181 to 540 lbs
:::401 to 1200 lbs
::Overloaded(-5 Defense/Physical, Can't Move)
::Overloaded(-5 Defense/Physical, Can't Move)
::: 541+ lbs
::: 1201+ lbs
::Lift(2x Heavy Load, 1/4 Speed)
::Lift(2x Heavy Load, 1/4 Speed)
::: 1080 lbs
::: 2400 lbs
::Push/Drag(5x Heavy Load, 1/4 Speed)
::Push/Drag(5x Heavy Load, 1/4 Speed)
::: 2700 lbs
::: 6000 lbs
===Reputation & Renown===
===Reputation & Renown===
:Legend: 0
:Legend: 0

Latest revision as of 21:31, 19 September 2011

Character

Game: Fantasy Craft Five
File:Tyyne.png
Name: Tyyne (pronounced like "Tune")
Species: Giant
Specialty: Archer

First Class/Level: Scout 1
Second Class/Level:
Third Class/Level:

Description:
While perhaps a bit short for a Giant hovering just over nine feet tall, Tyyne is still quite tall compared to those of other races, towering with skin like opalescent marble and thick white hair that bobs about the sides of her soft face with the majority of it tied into an onion-like bun atop her head. Like a caryatid she stands, hardly moving as her silver eyes reflect light like gems. Her visible musculature shows through the otherwise carved flesh of her form, with powerful-looking thighs offsetting her thinner arms and narrow chest.

Attributes

Physical

Strength: 14 / +2
Dexterity: 16 / +3
Constitution: 14 / +2

Mental

Intelligence: 8 / -1
Wisdom: 10 / 0
Charisma: 12 / +1

Action Die

Starting Die: 2+3(d4)

Skills

(Bold Origin Skills), [x] = Cross Class

[ ]:Acrobatics: 7 = [Ranks] 4 + [DEX] 3
[ ]:Athletics: 4 = [Ranks] 2 + [STR] 2
[ ]:Blend: 5 = [Ranks] 4 + [CHA] 1
[x]:Bluff: 1 = [Ranks] 0 + [CHA] 1
[x]:Crafting*: -1 = [Ranks] 0 + [INT] -1
[x]:Disguise: 1 = [Ranks] 0 + [DEX] 1
[x]:Haggle: 0 = [Ranks] 0 + [WIS] 0
[x]:Impress: 1 = [Ranks] 0 + [CHA] 1
[x]:Intimidate: 0 = [Ranks] 0 + [WIS] 0
[x]:Investigate: 0 = [Ranks] 0 + [WIS] 0
[ ]:Medicine: -1 = [Ranks] 0 + [INT] -1
[ ]:Notice: 4 = [Ranks] 4 + [WIS] 0
[x]:Prestidigitation: 3 = [Ranks] 0 + [DEX] 3
[ ]:Resolve: 2 = [Ranks] 0 + [CON] 2
[ ]:Ride*: 3 = [Ranks] 0 + [DEX] 3
[x]:Search: -1 = [Ranks] 0 + [INT] -1
[x]:Sense Motive: 0 = [Ranks] 0 + [WIS] 0
[ ]:Sneak: 5 = [Ranks] 2 + [DEX] 3
[ ]:Survival: 4 = [Ranks] 4 + [WIS] 0
[ ]:Tactics: -1 = [Ranks] 0 + [INT] -1


Interests

Total Studies:
Path of Life
Stage I - Gain the Bandage Feat
Native Language
Study - Giant culture
Study - Servant for Royalty
Study - Fletcher

Subplots

Subplots Go Here Completed:Y/N

Coin&Lifestyle

Coin in Hand: 15s
Stake

Lifestyle

Total Lifestyle 1
Panache 1
Appearance Bonus 0
Total Income 10s
Prudence: 0
Money Saved/Earned: 15%

Class Abilities, Feats, Tricks, Options

Large Folk
Large (2x2) biped folk with a Reach of 2. Maximum wounds is equal to Constitution score x1.5 (rounded down) [21 total]
Base Speed
50 feet
Improved Stability
1 size category larger for carrying capacity, Trample attacks, and resisting Bull Rush and Trip attempts as long as standing firmly on the ground and not climbing, flying or riding.
Natural Attack
Trample I natural attack (page 235)
Sterner Stuff
The keen quality of each attack made against decreases by 4.
Bonus Feat - Bow Basics
Bows gain AP2
Deadshot (stance)
+2 bonus with ranged weapon attacks and damage. May not move in this stance (may still take 5-ft. Bonus steps)
Animal Turning
Once per combat may Turn animals (page 223)
Bow Hunter
Inflict 2 additional damage on standard characters with a bow.
Camouflage - caverns/mountains
+5 gear bonus with Blend check while in that terrain
Extra Feat (level 1) - Spear Basics
1-handed spears Reach increase by 1, 2-handed spears gain bleed
Monkey's Grip (Stance)
May wield a single 2-handed melee weapon with one hand.
Trailblazer
Once per scene as a free action, may temporarily grant teammates 1 of Terrain feats until the end of the scene
Stalker
Each time fail a Survival or Tactics check and don't suffer an error, still succeed as long as the check DC is equal to or less than Class Level + 20) If several grades of success are possible, achieve only the lowest possible result.
Bandage
gain Medicine as an Origin Skill and Medicine checks are trained even when lacking a doctor's bag. With a doctor's bag may Mend each character one additional time per day.

Combat Statistics

Statistics

Defense: 13 = 10 + [Class] 1 + [DEX] 3 + [Size] -1
Initiative: 5 = [Class] 2 + [DEX] 3
Vitality: 11 / 11
Wounds: 21 / 21
Critical Injuries
Subdual Damage: Current 1/2/3/4 Fatigued
Stress Damage: Current 1/2/3/4 Shaken
Conditions:
Size
Large
2x2 Footprint
Reach +2
Speed
Ground Speed 50 ft
Other Speed
Travel Speed

Base Attacks and Saving Throws

Unarmed: 2 = [Base] 0 + [STR] 2
Melee: 2 = [Base] 0 + [STR] 2
Ranged: 3 = [Base] 0 + [DEX] 3
Fortitude: 4 = [Base] 2 + [CON] 2
Reflex: 5 = [Base] 2 + [DEX] 3
Will: 0 = [Base] 0 + [WIS] 0

Weapons & Armor

Weapon:
Pike
+3 total to attack
1d12+3 lethal damage
reach +4, bleed
Reflex Box
+4 total to attack
1d8+2 lethal damage
AP 4
Armor: Type DR DP ACP Speed Weight Disguise Resistances Upgrades

Proficiencies

Unarmed
Non-Proficient
Blunt
Non-Proficient
Edged
Forte
Hurled
Proficient
Black Poweder
Non-Proficient
Bows
Forte
Siege Weapons
Proficient

Combat Actions

Attack Actions
Standard Attack Bonus Half Action 1 attack against 1 target
Bull Rush
Coup de Grace
Disarm
Feint
Grapple
Pummel
Taunt
Threaten
Tire
Trip
Initiative Actions
Aim
Anticipate
Delay
Distract
Ready
Refresh


Movement Actions
Standard Move
Handle Item
Mount/Dismount
Reposition
Run
Total Defense

Gear & Renown

Carrying Capacity
Light Load
Up to 400 lbs
Heavy Load(-2 Defense/Physical, 1/2 Speed)
401 to 1200 lbs
Overloaded(-5 Defense/Physical, Can't Move)
1201+ lbs
Lift(2x Heavy Load, 1/4 Speed)
2400 lbs
Push/Drag(5x Heavy Load, 1/4 Speed)
6000 lbs

Reputation & Renown

Legend: 0
Reputation: 10
Renown:
Heroic Renown: Title:
Military Renown: Title:
Noble Renown: Title:

Gear

Pike (Giant)
1d12 Lethal
Threat 20 +2 vs smaller enemies
Lightweight
reach +2
H/2h
Const - Hard 2
Comp - 9D
24 lbs
Ancient
Reflex Bow (Giant)
[30] Arrow (Giant)
1d8 Lethal
AP 2
Threat 20 +2 vs smaller enemies
Range 30ft x 6
L/2h
Const - Hard 1
Comp - 9D
10 lbs
Primitive


Contact

Name
Trust
Size/Reach
Speed
Attributes
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Reputation Cost
Initiative
Attack
Defense
Res
Health
Comp
Skills
Qualities
Attacks
Gear

Holding

Name
Scale
Guests/Max
Upgrades
Reputation Cost


Magic Items

Name Item Level Essences Charms Reputation Cost