Michael Boddy: Difference between revisions

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'''Linguistics (Int):''' 1<br>
'''Linguistics (Int):''' 1<br>
'''Martial Arts (Dex):''' 3<br>
'''Martial Arts (Dex):''' 3<br>
'''Melee (Dex):''' 1<br>
'''Melee (Dex):''' 2<br>
'''Might (Str):''' 1<br>
'''Might (Str):''' 1<br>
'''Resistance (Sta):''' 3*<br>
'''Resistance (Sta):''' 3*<br>
Line 40: Line 40:
<br>
<br>
<u>'''MEGA-ATTRIBUTES'''</u><br>
<u>'''MEGA-ATTRIBUTES'''</u><br>
'''Mega-Strength:''' 1 (Quantum Leap)<br>
'''Mega-Strength:''' 2 (Quantum Leap)<br>
'''Mega-Dexterity:''' 4 (Cat Footed)<br>
'''Mega-Dexterity:''' 4 (Cat Footed, Physical Prodigy)<br>
'''Mega-Stamina:''' 1 (Resilient)<br>
'''Mega-Stamina:''' 2 (Resilient, Regeneration)<br>
'''Mega-Wits:''' 1 (Enhanced Initiative, Quickness)<br>
'''Mega-Wits:''' 1 (Enhanced Initiative, Quickness, Multitasking)<br>
<br>
<br>
<u>'''QUANTUM POWERS'''</u><br>
<u>'''QUANTUM POWERS'''</u><br>
'''Armor (L2):''' 1<br>
'''Armor (L2):''' 2<br>
'''Invisibility (L2):''' 1<br>
'''Body Modification: Extra Health Levels (Bruised):''' 1<br>
'''Invisibility (L2):''' 1 (2Q Every 4 CR / NCS)<br>
'''Psychic Shield (L1):''' 1<br>
'''Teleport (L2):''' 1<br>
<br>
<br>
<u>'''ADVANTAGES'''</u><br>
<u>'''ADVANTAGES'''</u><br>
Line 54: Line 57:
'''Attunement:''' 2<br>
'''Attunement:''' 2<br>
'''Eufiber:''' 5<br>
'''Eufiber:''' 5<br>
'''Resources:''' 2<br>
'''Resources:''' 3<br>
'''Influence:''' 1<br>
<br>
<br>
'''MERITS'''<br>
'''MERITS'''<br>
<br>
<br>
'''FLAWS'''<br>
'''FLAWS'''<br>
'''Enemy - Officials in sundry Asian dictatorships (2)'''<br>
'''Costume Fetish (1)'''<br>
'''Costume Fetish (1)'''<br>
<br>
<br>
'''QUANTUM:''' 3<br>
'''QUANTUM:''' 3<br>
'''WILLPOWER:''' 5 / 3<br>
'''QUANTUM POOL:''' 26 / 26 <br>
'''WILLPOWER:''' 5 / 5<br>
'''TAINT:''' 0 / 2 temp<br>
'''TAINT:''' 0 / 2 temp<br>
'''EXPERIENCE:''' 3 + 1 XP Mega-Cha only<br>
'''HEALTH:''' 3x Bruised, Hurt, Injured, Wounded, Maimed, Crippled, Incapacitated<br>
'''EXPERIENCE:''' 5XP + 1 Mega-Charisma only + 2 Mega-Stamina only (45XP regular spent, 3XP Extra)<br>
<br>
<br>
<u>'''COMBAT'''</u><br>
<u>'''COMBAT'''</u><br>
'''INITIATIVE:''' 16 (21)<br>
'''INITIATIVE:''' 16 (21)<br>
'''MOVEMENT:''' Walk: 7 / Run: 21 / Sprint: 47<br>
'''MOVEMENT:''' Walk: 7 / Run: 21 / Sprint: 47<br>
'''SOAK:''' Bashing: 10 (15 Eufiber) / Lethal: 7 (12 Eufiber)<br>
'''SOAK:''' Bashing: 15 (20 Eufiber) / Lethal: 10 (15 Eufiber)<br>
<br>
<br>
'''Martial Arts:''' Automatic [5] + Strength 2<br>
'''Martial Arts:''' Automatic [10] + Strength 3<br>
'''Ninja-To:''' [5] + Strength 2 + 5d10L<br>
'''Ninja-To:''' Automatic [10] + Strength 3 + 5d10L<br>
'''Whipsword:''' Automatic [10] + Strength 3 + 10d10L<br>
'''Dual Desert Eagles:''' Acc: 0, Damage 5d10L, Clip 7+1<br>
'''Dual Desert Eagles:''' Acc: 0, Damage 5d10L, Clip 7+1<br>
'''Shuriken:''' Acc: 0, Damage [10] + 3d10L, Range 200 meters<br>
'''Custom Electrolaser:''' Acc: +2/+5; Damage St 5d10 / st 10d10 / lt 5d10; Rof (cont 6 rounds); Clip: 100/25/3 turns; Range 150/300/500 meters.<br>
<br>
<br>
<u><b>LESSONS LEARNED</b></u><br>
<u><b>LESSONS LEARNED</b></u><br>
* When you are going into an unknown situation be sure to tell your team mates before you get into trouble not after.<br>
* Researching the capabilities of your enemies is a good idea, you never know if they have an ace up the hole.<br>
* Maybe Samurai aren't generally found working on enormous flying battleships<br>
* I've found that if you use your wits as well as your speed it's incredible what you can improvise on the spot.<br>
* Don't go off on your own *at all* without the rest of the team being aware of why and where you're leaving.<br>
<br>
<br>
<u><b>DESCRIPTION</b></u><br>
<u><b>DESCRIPTION</b></u><br>
Line 92: Line 106:
Since then he quit his job and tried to leave his past as far behind as possible. There were many reasons for this, some good, some bad. Either way he began to wander the world, trying to perfect his martial arts, and also to see if there was any Great Adventure out there. On the way he fought against the Burmese military regime, aided the Tibetan government in exile, trashed an entire American football team, and spent a year in Japan.<br>
Since then he quit his job and tried to leave his past as far behind as possible. There were many reasons for this, some good, some bad. Either way he began to wander the world, trying to perfect his martial arts, and also to see if there was any Great Adventure out there. On the way he fought against the Burmese military regime, aided the Tibetan government in exile, trashed an entire American football team, and spent a year in Japan.<br>
<br>
<br>
Unfortunately chasing Great Adventures doesn't really pay all that well, so now he's looking for something that can pad his bank account a little.
Unfortunately chasing Great Adventures doesn't really pay all that well, so now he's looking for something that can pad his bank account a little.<br>
<br>
<u><b>POINT USAGE</b></u><br>
After 06/06/2009 (35XP regular, 2XP special)<br>
Psychic Shield - 3XP<br>
Body Modification: Extra Health Levels (Bruised) - 3XP<br>
Dexterity Enchancement: Physical Prodigy - 5XP<br>
 


[[Category: Aberrant]]
[[Category: Aberrant]]

Latest revision as of 16:01, 9 June 2009

Name: Michael Boddy AKA Fire Shadow
Player: Norseman
Nature: Gallant
Allegiance: WhiteFire Security Solutions

ATTRIBUTES

PHYSICAL (7)
Strength: 3
Dexterity: 5 (Swift)
Stamina: 4 (Resilient)

MENTAL (5)
Perception: 4 (Observant)
Intelligence: 4 (Bookworm)
Wits: 5 (Creative)

SOCIAL (3)
Charisma: 2
Manipulation: 2
Appearance: 4 (Flamboyant)

ABILITIES
Athletics (Dex): 2
Awareness (Pre): 2
Computer (Int): 2
Endurance (Sta): 3*
Etiquette (App): 2
Firearms (Dex): 1
Intimidation (App/Str): 1
Intrusion (Int): 2
Legerdemain (Dex): 1
Linguistics (Int): 1
Martial Arts (Dex): 3
Melee (Dex): 2
Might (Str): 1
Resistance (Sta): 3*
Stealth (Dex): 3
Style (App): 1

MEGA-ATTRIBUTES
Mega-Strength: 2 (Quantum Leap)
Mega-Dexterity: 4 (Cat Footed, Physical Prodigy)
Mega-Stamina: 2 (Resilient, Regeneration)
Mega-Wits: 1 (Enhanced Initiative, Quickness, Multitasking)

QUANTUM POWERS
Armor (L2): 2
Body Modification: Extra Health Levels (Bruised): 1
Invisibility (L2): 1 (2Q Every 4 CR / NCS)
Psychic Shield (L1): 1
Teleport (L2): 1

ADVANTAGES

BACKGROUNDS
Attunement: 2
Eufiber: 5
Resources: 3
Influence: 1

MERITS

FLAWS
Costume Fetish (1)

QUANTUM: 3
QUANTUM POOL: 26 / 26
WILLPOWER: 5 / 5
TAINT: 0 / 2 temp
HEALTH: 3x Bruised, Hurt, Injured, Wounded, Maimed, Crippled, Incapacitated
EXPERIENCE: 5XP + 1 Mega-Charisma only + 2 Mega-Stamina only (45XP regular spent, 3XP Extra)

COMBAT
INITIATIVE: 16 (21)
MOVEMENT: Walk: 7 / Run: 21 / Sprint: 47
SOAK: Bashing: 15 (20 Eufiber) / Lethal: 10 (15 Eufiber)

Martial Arts: Automatic [10] + Strength 3
Ninja-To: Automatic [10] + Strength 3 + 5d10L
Whipsword: Automatic [10] + Strength 3 + 10d10L
Dual Desert Eagles: Acc: 0, Damage 5d10L, Clip 7+1
Shuriken: Acc: 0, Damage [10] + 3d10L, Range 200 meters
Custom Electrolaser: Acc: +2/+5; Damage St 5d10 / st 10d10 / lt 5d10; Rof (cont 6 rounds); Clip: 100/25/3 turns; Range 150/300/500 meters.

LESSONS LEARNED

  • When you are going into an unknown situation be sure to tell your team mates before you get into trouble not after.
  • Researching the capabilities of your enemies is a good idea, you never know if they have an ace up the hole.
  • Maybe Samurai aren't generally found working on enormous flying battleships
  • I've found that if you use your wits as well as your speed it's incredible what you can improvise on the spot.
  • Don't go off on your own *at all* without the rest of the team being aware of why and where you're leaving.


DESCRIPTION
Fire Shadow stands roughly six feet tall and looks quite athletic, though somewhat pale. He has green eyes and shoulder length blonde hair which seems to catch the least wisp of wind. Despite being quite athletic he is not overly muscular, and has soft, bishounen like features. On his right arm there's a tattoo of Hexagram 13 on his right arm, where the second and sixth lines are red while the others are black.

While on duty as it were he wears a black ninja outfit. Off duty on the other hand his clothing is often inspired by either Anime or Warhammer 40000, something which can lead to fairly impractical or fanciful outfits. Massive boots, enormous belt-buckles, shoulder pads, and various oriental touches tend to complete these outfits.

BACKGROUND
Prior to his eruption Michael Boddy led a fairly normal life, with a fairly normal family life. His main defining interests were computers, anime, and martial arts movies. In truth there was nothing really exceptional about him, except that he took his anime interest seriously enough to actually learn Japanese.

This all changed on the day he a group of thugs attacked him. Well to be honest they were teens and twenty-somethings that he had an argument with at a bar. Violence and bars were always something he tried to avoid, but these guys managed to corner him. Just as he thought he was about to die, he suddenly began to beat the stuffing out of them.

He'd erupted.

Since then he quit his job and tried to leave his past as far behind as possible. There were many reasons for this, some good, some bad. Either way he began to wander the world, trying to perfect his martial arts, and also to see if there was any Great Adventure out there. On the way he fought against the Burmese military regime, aided the Tibetan government in exile, trashed an entire American football team, and spent a year in Japan.

Unfortunately chasing Great Adventures doesn't really pay all that well, so now he's looking for something that can pad his bank account a little.

POINT USAGE
After 06/06/2009 (35XP regular, 2XP special)
Psychic Shield - 3XP
Body Modification: Extra Health Levels (Bruised) - 3XP
Dexterity Enchancement: Physical Prodigy - 5XP