Talk:Indie Applications: Difference between revisions
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Indie Starting Applications | Indie Starting Applications | ||
:Shipbuilding IV | |||
::Capital Ship Construction | |||
::Carrier Construction IV-- Seems a bit much when the EU only has Carrier III[[user:sixmarks|Five]] -- One would think so, but PACT has Carrier VI - also, the EU applications aren't up to date- look at the terminology used for armor purchases- they're at least a couple iterations behind. So we can't really trust it for a guideline. I suppose that's why Shrike said to use PACT as a guideline. [[user:Kerrus|Kerrus]]- PACT has always had a carrier focus, so it stands to reason that they have Carrier VI. Though I suppose it doesn't hurt to give the indies IV [[user:sixmarks|Five]] | |||
:Aerospace Construction II | |||
:Mecha Construction II | |||
:Ground Construction II | |||
:Craft Power II | |||
:Ship Power IV | |||
:All Tier 1 Railgun Applications | |||
:All Tier 1 Particle Weapon Applications | |||
:Naval Armor II | |||
:Aerospace Armor II | |||
:Ground Armor II | |||
:Basic Armor Formulations | |||
:Basic Laminations | |||
:Improved Laminations -- Seems a bit much, given how Improved Laminations is Materials TL 30[[user:sixmarks|Five]] -- Well, the thing is I was basing starting apps on the previous starting apps, scaling down. With the elimination of a lot of single specific app types, I found that every *single* sub-class was gaining Improved Lamination- so rather than have it down a bunch of times, it should just be standard. [[user:Kerrus|Kerrus]]Yes, but why give them this when no-one else starts with it? [[user:sixmarks|Five]] | |||
:Naval Shields I | |||
:Aerospace Shields I | |||
:Early + Standard Scattering Field | |||
:Flash Field | |||
:Naval Propulsion II | |||
:Aerospace Propulsion II | |||
:Open-Cycle Fusion Drives | |||
:Agile Electronics | |||
:Swarm Formatting | |||
:Modern RAM | |||
:Chameleon Fabric | |||
Ground Focus | Ground Focus | ||
:Ground Construction III | |||
:Ground Armor III | |||
:Rhenium Fundamentals | |||
:Iridium Forging | |||
:Land Battleship Construction III (Is this really an app?) | |||
Warship Focus | Warship Focus | ||
:Shipbuilding V | |||
::Capital Ship Construction | |||
::Carrier Construction V -- Should probably go to air focus [[user:sixmarks|Five]] -- Point. [[user:Kerrus|Kerrus]] | |||
:Ship Power V | |||
:Rhenium [i]or[/i] Synchronous Fundamentals | |||
:Adaptive Scattering Field | |||
:Forced-Cycle Fusion Drives | |||
Air Focus | Air Focus | ||
:Aerospace Construction III | |||
:Mecha Construction III | |||
:Aerospace Propulsion III | |||
:Aerospace Shields II -- Seems a bit much with not even PACT starting with this. [[user:sixmarks|Five]] -- Indies always got Aerospace Shields II [[user:Kerrus|Kerrus]] | |||
:Carrierized II (+10%) | |||
Supertech Bullshit | Supertech Bullshit | ||
:Iridium Forging | |||
:Mercurion Drives | |||
:Theta Jump Drives | |||
:Mega Particle Fundamentals Or Mercurion Rail Fundamentals | |||
:T-Forced Fusion I (Cells and Plants) | |||
:Naval Shields II-- Seems a bit much [[user:sixmarks|Five]] -- Similarly, Supertech Bullshit always got Naval Shields II [[user:Kerrus|Kerrus]] | |||
:Aerospace Shields II | |||
:Cloaking Device | |||
Hypertech Bullship | Hypertech Bullship | ||
:Crude Omega Conversion | |||
:Omega Jump Drives | |||
:Fold Drive | |||
:Assymetrical Metric Compression Drives | |||
:Metric Compression I (Cells and Plants) | |||
:Q-Pulse Guns | |||
:Valence Armor | |||
Stealth Fuckery | Stealth Fuckery | ||
:Cloaking Device-- Should really be standard [[user:sixmarks|Five]] -- It's cheap enough to grab with apps or research early- standard is passive stealth. Given how indies diversify I needed to make Stealth Fuckery roughly on par with the other options. [[user:Kerrus|Kerrus]] - so far, everyone starts with a Cloaking Device, except maybe the league. Seems a bit silly to only let Stealth focused indies get it for free [[user:sixmarks|Five]] | |||
:Shimmershields | |||
:Adaptive RAM | |||
:Adaptive Chameleon Fabric | |||
:Advanced Observation Software | |||
:Aerospace Construction III (AWACS!) |
Latest revision as of 09:17, 6 August 2011
Preliminary Indie application proposal Indie Starting Applications
- Shipbuilding IV
- Capital Ship Construction
- Carrier Construction IV-- Seems a bit much when the EU only has Carrier IIIFive -- One would think so, but PACT has Carrier VI - also, the EU applications aren't up to date- look at the terminology used for armor purchases- they're at least a couple iterations behind. So we can't really trust it for a guideline. I suppose that's why Shrike said to use PACT as a guideline. Kerrus- PACT has always had a carrier focus, so it stands to reason that they have Carrier VI. Though I suppose it doesn't hurt to give the indies IV Five
- Aerospace Construction II
- Mecha Construction II
- Ground Construction II
- Craft Power II
- Ship Power IV
- All Tier 1 Railgun Applications
- All Tier 1 Particle Weapon Applications
- Naval Armor II
- Aerospace Armor II
- Ground Armor II
- Basic Armor Formulations
- Basic Laminations
- Improved Laminations -- Seems a bit much, given how Improved Laminations is Materials TL 30Five -- Well, the thing is I was basing starting apps on the previous starting apps, scaling down. With the elimination of a lot of single specific app types, I found that every *single* sub-class was gaining Improved Lamination- so rather than have it down a bunch of times, it should just be standard. KerrusYes, but why give them this when no-one else starts with it? Five
- Naval Shields I
- Aerospace Shields I
- Early + Standard Scattering Field
- Flash Field
- Naval Propulsion II
- Aerospace Propulsion II
- Open-Cycle Fusion Drives
- Agile Electronics
- Swarm Formatting
- Modern RAM
- Chameleon Fabric
Ground Focus
- Ground Construction III
- Ground Armor III
- Rhenium Fundamentals
- Iridium Forging
- Land Battleship Construction III (Is this really an app?)
Warship Focus
- Shipbuilding V
- Ship Power V
- Rhenium [i]or[/i] Synchronous Fundamentals
- Adaptive Scattering Field
- Forced-Cycle Fusion Drives
Air Focus
- Aerospace Construction III
- Mecha Construction III
- Aerospace Propulsion III
- Aerospace Shields II -- Seems a bit much with not even PACT starting with this. Five -- Indies always got Aerospace Shields II Kerrus
- Carrierized II (+10%)
Supertech Bullshit
- Iridium Forging
- Mercurion Drives
- Theta Jump Drives
- Mega Particle Fundamentals Or Mercurion Rail Fundamentals
- T-Forced Fusion I (Cells and Plants)
- Naval Shields II-- Seems a bit much Five -- Similarly, Supertech Bullshit always got Naval Shields II Kerrus
- Aerospace Shields II
- Cloaking Device
Hypertech Bullship
- Crude Omega Conversion
- Omega Jump Drives
- Fold Drive
- Assymetrical Metric Compression Drives
- Metric Compression I (Cells and Plants)
- Q-Pulse Guns
- Valence Armor
Stealth Fuckery
- Cloaking Device-- Should really be standard Five -- It's cheap enough to grab with apps or research early- standard is passive stealth. Given how indies diversify I needed to make Stealth Fuckery roughly on par with the other options. Kerrus - so far, everyone starts with a Cloaking Device, except maybe the league. Seems a bit silly to only let Stealth focused indies get it for free Five
- Shimmershields
- Adaptive RAM
- Adaptive Chameleon Fabric
- Advanced Observation Software
- Aerospace Construction III (AWACS!)