Difference between revisions of "Talk:Sengoku Amahara: Tactical Rules"

From Sphere
Jump to navigation Jump to search
m
m
Line 9: Line 9:
  
 
*Battlefields are separated into small, manageable sectors with max ''x'' units per side.
 
*Battlefields are separated into small, manageable sectors with max ''x'' units per side.
*One random roll at the start of a fight, and then the numbers return to default values.
+
*One random roll at the start of a fight, and then the numbers return to default values as luck starts playing less of a roll in masses of troops beating up each other.
 +
*Horses allow movement between sectors and allow such movement to be intercepted.
 +
 
 +
*All units have a morale. Ashigaru are easier to rout than to kill all of. Monks are easier to kill than rout. Samurai come up somewhere in between.
 +
*Flanking attacks and rear attacks are powerful, but difficult to pull off on most units due to everyone being in a line.

Revision as of 08:35, 10 July 2011

Sengoku Amahara

Notes

  • Commanders should be able to determine basic layout of armies going into battle; units can be placed in the center, the left wing, the right wing, the reserves, and/or some other combination of general positions.
  • Since armies are usually in lines, most units can only be engaged by one other unit.


  • Basic unit size is 100.
  • Battlefields are separated into small, manageable sectors with max x units per side.
  • One random roll at the start of a fight, and then the numbers return to default values as luck starts playing less of a roll in masses of troops beating up each other.
  • Horses allow movement between sectors and allow such movement to be intercepted.
  • All units have a morale. Ashigaru are easier to rout than to kill all of. Monks are easier to kill than rout. Samurai come up somewhere in between.
  • Flanking attacks and rear attacks are powerful, but difficult to pull off on most units due to everyone being in a line.