Isis Lenhart: Difference between revisions
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::Primary(7) | ::Primary(7) | ||
::Str: 1 + 4 + 3 Mods = 8 +1 Biomod = 9(Athletic Powerhouse) (Mega 3)(Ferocity) | ::Str: 1 + 4 + 3 Mods = 8 +1 Biomod = 9(Athletic Powerhouse) (Mega 3)(Ferocity) | ||
::Dex: | ::Dex: 8 (Athletic) (Mega 4) (Rapid Strike) | ||
::Stam: 4 + 1 + 3 Mods= 8 (Resilient) (Mega 3)(Resiliency x2,Hard Body) | ::Stam: 4 + 1 + 3 Mods= 8 (Resilient) (Mega 3)(Resiliency x2,Hard Body) | ||
Line 39: | Line 39: | ||
::Disintegrate - 2 | ::Disintegrate - 2 | ||
::Armor - 2 | ::Armor - 2 | ||
::Arsenal - 1 | |||
:Nova Points(50) | :Nova Points(50) | ||
Line 122: | Line 123: | ||
:Exp: 274 | :Exp: 274 | ||
:Spent: | :Spent: 260 | ||
::1x Mega Int: 6 XP | ::1x Mega Int: 6 XP | ||
::1x Mega Per: 6 XP | ::1x Mega Per: 6 XP | ||
Line 159: | Line 160: | ||
::+4 Perm Quantum: 4 XP | ::+4 Perm Quantum: 4 XP | ||
::Engineering - Electronics: 3 XP | ::Engineering - Electronics: 3 XP | ||
::Dexterity Paragon: 5 XP | |||
::Dexterity Mastery: 5 XP | |||
::Dex 5->8: 8 XP | |||
::Arsenal 0->1: 6 XP | |||
:References | :References |
Revision as of 14:32, 8 July 2011
- Name: Isis Lenhart
- Type: Nova
- Nature: Hedonist
- Willpower: 10
- Quantum: 5
- Quantum Pool: 41
- Health Levels: -0 x 11/-1 x 5/ -2 x 8/-4 x 10/Incap
- Permanent Taint: 1
- Temp Taint(as of latest session): 0
- Soak:
- Natural: 22B/17L/8A
- Natural w/ Att Biomods: 28B/20L/11A
- Natural w/ All Biomods: 33B/25L/11A
- Equipment Soak: 11B/11L
- Total w/ Equipment: 44B/36L/11A
- Attributes:
- Primary(7)
- Str: 1 + 4 + 3 Mods = 8 +1 Biomod = 9(Athletic Powerhouse) (Mega 3)(Ferocity)
- Dex: 8 (Athletic) (Mega 4) (Rapid Strike)
- Stam: 4 + 1 + 3 Mods= 8 (Resilient) (Mega 3)(Resiliency x2,Hard Body)
- Secondary(5)
- Wits: 2 + 3 = 5 (Mega 2)(Multi-tasking, Quickness)
- Int: 5(Something that modifies powers)(Mega 2)(Fast Learner)
- Per: 1 + 4 = 5(Observative)(Mega 2) (Quantum Attunement)
- Tertiary(3)
- Cha: 1 + 4 = 5(Convincing)
- Manip: 1 + 3 = 4(Persuasive)
- App: 4 + 1 + 3 Mods = 8 (Amazonian)(Mega 3 - Enticing)(Seductive Looks)(Identity Shield)
- Powers:
- Mental Blast - 1
- Agg. Claws - 4
- Feedback Forcefield - 1
- Precognition - 1
- Disintegrate - 2
- Armor - 2
- Arsenal - 1
- Nova Points(50)
- 20 Extra Attributes: 10
- 84 Extra Abilities: 14
- 2 extra Willpower: 2
- 3 extra Quantum(2x taint): 9
- 120 xp of Biomods: 15
- Abilities (23)
- Brawl: 3 + 2 = 5
- Athletics: 3 + 2 +1 = 6
- Drive: 1 + 2 = 3
- Firearms: 3 + 2 = 5
- Heavy Weapons: +5 = 5
- Stealth: 1 + 4 = 5
- Endurance: 3 + 2 = 5
- Resistance: 3 + 2 = 5
- Gunnery: +5 = 5
- Languages: +2 = 2
- Computers: +2 = 2
- Awareness: 3 + 2 = 5
- Investigation: 1 + 4 = 5
- Tactics: + 3 = 3
- Strategy: + 3 = 3
- Survival: + 1 = 1
- Command: + 3 = 3
- Intimidation: 1 + 4 = 5
- Style: 1 + 4 = 5
- Interrogation: +5 = 5
- Streetwise: +5 = 5
- Subterfuge: +5 = 5
- Etiquette: +5 = 5
- Intrusion: +5 = 5
- Rapport: +5 = 5
- Medicine: 1(bonus)
- Piloting: 1(bonus)
- Engineering - Electronics: 1
- Background:
- Node: 2
- Attunement: 2
- Resources: 3 (Hidden stash of gold!)
- Sanctum: 2(Bitchin' Yacht)
- Body mods: 117 (5 free)
- Tough Skin (3)
- Ambidexterity (2)
- Redundant Organs/Vital Organ Shielding 3 (3 -2/ 6 -4) (6)
- Hyperdense Skeleton (6)
- Dense Musculature (10)
- Extrasensory Access: (12)
- Pain Editor
- Weakpoints
- Enhanced Reactions (10)
- Physical Structure Enchancement(Str) 3 (12)
- Physical Structure Enchancement(Stam) 3 (12)
- Somatic Calibration(App) 3 (12)
- Fluidity(4)
- Hyperflexible(4)
- Pheromones(2)
- Rangefinder(4)
- Ultralight Body 2(12)
- Inhuman Dexterity(6)
- Bonus Points
- Athletics Prodigy(3 BP)
- Extra Ability(2 BP)
- 5 Extra Willpower(10 BP)
- Equipment:
McAllister Special Body Suit:
- Quantum 1 = 5NP
- Armor 3 = 6NP
- Impervious = 2NP
- Mega-Sta Additive 1 = 6NP
- Adaptability
- Redundant Systems x 8 = 2NP
- Total Effects: 9B/9L Impervious Soak
- Aberrations:
- Aberrant Irises
- Exp: 274
- Spent: 260
- 1x Mega Int: 6 XP
- 1x Mega Per: 6 XP
- 1x Mega App: 6 XP
- 2x Mega Strength: 11 XP
- 1x Mega Stam: 6 XP
- 1x Mega Dex: 6 XP
- Precognition 1: 9 XP
- Forcefield 1: 6 XP
- Claws: 3 XP
- M-Stam 1->2: FREE
- M-Per 1->2: FREE
- M-Int 1->2: FREE
- M-App 1->2: FREE OPTIONAL
- Forcefield Extra(Feedback): 10 XP
- Taint Resistance: 10 XP
- Claws Extra: Aggravated: 10 XP
- Mega Appearance 2->3: 10 XP
- Claws 1->4: 12 XP
- Mega Wits 0->2: 11 XP
- Mega Stam 2->3: 10 XP
- Mega Dex 1->2: 5 XP
- Mega Str 2->3: 10 XP
- Sexy: 2 XP
- Mega Stamina Enhancement - Resiliency 0->2: 10 XP
- Mega Wits Enhancement - Multi-Tasking: 5 XP
- Mega Dex Enhancement - Gifted Dexterity: 5 XP
- Art(cooking) 0->1: 1 temporary taint
- M-App Enhancement: Identity Shield: 5 XP
- Mental Blast 1: 6 XP
- Mega Dex 2->3: 10 XP
- Tainted Quantum 5: 16 XP, 2 Perm Taint -> -2 Perm taint, -4 Quantum Pool, Cosmetic Abberation: Aberrant Irises(Process 418 effects), +2 Body Mods
- Disintegrate 2: 16 XP
- Mega Dex 3->4: 15 XP
- Armor 0->2: 11 XP
- +4 Perm Quantum: 4 XP
- Engineering - Electronics: 3 XP
- Dexterity Paragon: 5 XP
- Dexterity Mastery: 5 XP
- Dex 5->8: 8 XP
- Arsenal 0->1: 6 XP
- References
- Attacks:
- Agg. Claws Damage: 9 Agg (4 Claws + 5 Q = 9) + 23d Lethal(Base + Mega Atts) + 2 Hyperdense Skeleton + 1 Dense Musculature + 2 Rapid Strike = 28L/8A [6] -> 28L/9A [6] w/ Equip
- Bodymod Soak Effects: +2B/1L(Hyperdense Skeleton) + 1B/2L(Tough Skin) +2B/2L(Dense Musculature) = 5B/5L
- Body Mod HL Effects: 3x -2/6x -4(Redundant Organs/Organ Shielding) + 1x -0 (Dense Musculature)
- Extra -0 HLs from Quantum: 4x -0
- Extra -0 HLs from Megas: 2x -0 from M-str, 3x -0/3x -1/3x -2/3x -4 from M-Sta = 5x -0/3x -1/ 3x -2/ 3x -4
- Forcefield HLs: 4(Q)+5(STA)+4(M-STA)+2(FF) = 15 <-Note Feedback FF deals back damage to FF back to attacker
- Anything involving appearance roll: 8(app) + 5(social stat) + [3](Mega-App) + 2 Sexy = d15 [3]
- Init bonus: 5(Dex) + 5(Wits) + 2(M-Dex) + 2(M-Wits) + 3 (Enhanced Reactions) = +17
- Powers:
- Seductive Looks: replace system with: +(Mega-Appearance) dice to any Sway roll where seuxality could be an additional advantage. This Enhancement requires 1 Quantum to activate for a scene.
- Mods:
- Hyper-Flexible (4 XP): The character can bend and disolate her limbs in disconcerting ways, which +3 to any roll which may benefit from this superhuman flexibility. Rolls which are generally valid include Stealth, Legerdemain (for contortion or escaping restraints), and certain types of Performance rolls.
- Status Tracking:
- Session 1: +1 M-Sta,M-App,M-Per,M-Int, -1 Taint, 15 and change XP
- Session 2: 10 timeskip + 15 XP
- Session 3: 11 XP
- Learning Session: Sanctum 2(Bitchin' yacht)
- Session 4: 13 XP
- Bahrain(OP session): 5 XP, Bitchin' Bodysuit, Ancient Centerfolds!
- Session 5(Dress Up Session!): 16 XP
- Session 6(Session after Dress Up Session): 16 XP
- Session 7(Britain Session): 16 XP
- Session 8(HOLY SHIT WTF Britain): 16 XP
- Session 9(Invasion! Attack of the Radio-Lizards): 23 XP
- Session 9.1(Post-Session 9 Interview): 1 XP
- Session 10(FSA labbing): 21 XP
- Session 11(Chromatic Planet Cameos): 5 XP