Dr. McAllister: Difference between revisions
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== Mental (7) == | == Mental (7) == | ||
*Intelligence 5 Mega | *Intelligence 5 Mega 4 (Bright) | ||
*Wits 5 Mega 2 (Saw That Coming) | *Wits 5 Mega 2 (Saw That Coming) | ||
*Perception 5{6} Mega 2 (Sharp Eyes) | *Perception 5{6} Mega 2 (Sharp Eyes) | ||
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* '''Electromagnetic Vision''': The Enhancement stays in effect for a scene. Adds (+Mega-Perception) dice for sight rolls instead of +3d. | * '''Electromagnetic Vision''': The Enhancement stays in effect for a scene. Adds (+Mega-Perception) dice for sight rolls instead of +3d. | ||
* '''Quantum Attunement''': This enhancement allows the Nova to perceive Psions (as holes in the quantum background) at a higher difficulty, as well as tracking quantum powers. | * '''Quantum Attunement''': This enhancement allows the Nova to perceive Psions (as holes in the quantum background) at a higher difficulty, as well as tracking quantum powers. | ||
* '''Mental Prodigy (Engineering)''': replace system with: +(Mega-Intelligence) dice to any roll made related to the field in question. | |||
== Physical (3)== | == Physical (3)== | ||
*Strength | *Strength 3{6} Mega 1 | ||
*Dexterity 5{6} Mega 3 (Coordinated) | *Dexterity 5{6} Mega 3 (Coordinated) | ||
*Stamina 3 Mega | *Stamina 3 Mega 3 (Resolute) | ||
* '''Fast Tasks''': On extended rolls which require effort and knowledge, divide the timeframe of a roll by (Mega-Dexterity). Simple tasks such as painting or gardening can be completed in one combat round (3 seconds). When Fast Tasks is active, a Nova may take advantage of their increased speeds, reloading, drawing, or changing ammunition for weapons as a reflexive action. | * '''Fast Tasks''': On extended rolls which require effort and knowledge, divide the timeframe of a roll by (Mega-Dexterity). Simple tasks such as painting or gardening can be completed in one combat round (3 seconds). When Fast Tasks is active, a Nova may take advantage of their increased speeds, reloading, drawing, or changing ammunition for weapons as a reflexive action. | ||
* '''Weapons Master''' (M-Dex): A Nova with this enhancement is an unparalleled master of the way the the sword, the way of the gun, and the way of the thermobaric rocket launcher. This enhancement replaces a weapon's RoF with (Mega-Dexterity * 2) if slower, doubles its Range, and allows a Nova to reload a weapon reflexively with no need for a roll. More importantly, the Nova rerolls all 10s on rolls related to weapons handling, or weapons damage. As a final benefit, all ranged weapons in the Nova's hands gain +1 accuracy and +1 damage due to better shot placement. This enhancement costs nothing and is always on. | |||
* '''Adaptability''': Adaptability renders the Nova biologically immortal and adds (Mega-Stamina) dice to any roll to resist toxins or diseases which the Nova is not immune to. | * '''Adaptability''': Adaptability renders the Nova biologically immortal and adds (Mega-Stamina) dice to any roll to resist toxins or diseases which the Nova is not immune to. | ||
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== Quantum == | == Quantum == | ||
5 | |||
Quantum Pool 60 | |||
Quantum Pool | |||
===Powers=== | ===Powers=== | ||
*Mental Invulnerability 1 | *Mental Invulnerability 1 | ||
*Pretercognition | *Pretercognition 2 | ||
*Telepathy 1 | *Telepathy 1 | ||
*Quantum Link 1 | *Quantum Link 1 | ||
*Mental Blast 2 | |||
*Arsenal 1 | |||
**Versatile (Weapons & Armor) | |||
*Molecular Manipulation 1 | |||
===Biomods=== | ===Biomods=== | ||
Line 66: | Line 71: | ||
**Mechanical 5 | **Mechanical 5 | ||
**Electrical 3 | **Electrical 3 | ||
**Nuclear/Quantum | **Nuclear/Quantum 5 | ||
*Firearms 5 | **Bioapps 2 | ||
**Bioengineering 4 (Novatech 1) | |||
*Firearms 5 (Rifle/Carbines 1) | |||
*Gunnery 0[1] | *Gunnery 0[1] | ||
*Instruction 4 | *Instruction 4 | ||
Line 88: | Line 95: | ||
*Science | *Science | ||
**Biochemistry 5 | **Biochemistry 5 | ||
**Quantum Physics | **Quantum Physics 5 | ||
**Psychology 3 | **Psychology 3 | ||
**Chemistry 5 | |||
*Strategy 0[1] | *Strategy 0[1] | ||
*Stealth | *Stealth 2 | ||
*Streetwise 1 | *Streetwise 1 | ||
*Style 0[1] | *Style 0[1] | ||
*Etiquette 1 | *Etiquette 1 | ||
*Tactics | *Tactics 2 | ||
*Subterfuge 1 | *Subterfuge 1 | ||
*Survival 1 | *Survival 1 | ||
Line 104: | Line 112: | ||
*Eufiber 5 | *Eufiber 5 | ||
*Node 5 | *Node 5 | ||
*Mentor 5 | |||
[[Alison Shang]] | |||
*Resources 5 | *Resources 5 | ||
;Phoenix Interstellar | ;Phoenix Interstellar | ||
Line 109: | Line 119: | ||
::Office Tower in the business district with stores on the lower floors and labs in the basement. Has plenty of briefing rooms if we end up need to hold meetings there. | ::Office Tower in the business district with stores on the lower floors and labs in the basement. Has plenty of briefing rooms if we end up need to hold meetings there. | ||
::Apartment Buildings for Unity personnel and other people of importance. Top floor is a large penthouse, easy access to office tower and research complex | ::Apartment Buildings for Unity personnel and other people of importance. Top floor is a large penthouse, easy access to office tower and research complex | ||
::Industrial/Research Complex with | ::Industrial/Research Complex with ample workspace for Unity scientists, an entire wing for the Chitra Bantu, Zach's vast, well-equipped lab and second home, and the factories making various Phoenix products. | ||
::System 306-PHI - Identified early on as a mineral rich system by early Aeon astronomers and mapped by a probe in the late Nova era, the system is one of several Zach has obtained from the Aeon society archives, but it is the only one practical for regular extraction. The lease agreement with the Eden government has kept Phoenix Interstellar well-funded. | ::System 306-PHI - Identified early on as a mineral rich system by early Aeon astronomers and mapped by a probe in the late Nova era, the system is one of several Zach has obtained from the Aeon society archives, but it is the only one practical for regular extraction. The lease agreement with the Eden government has kept Phoenix Interstellar well-funded. | ||
*Followers | *Followers 3 | ||
;Marie Clements | 1 Expert, 5 Specialists, 10 Regulars | ||
;Mathilde Dumaine (Expert) | |||
:French maid. Also likely French and a ninja. Possibly a catgirl and/or robot | |||
::Skilled in combat, housekeeping, and combat housekeeping | |||
;Marie Clements (Specialist) | |||
:Military Demonstration Pilot turned Astronaut | :Military Demonstration Pilot turned Astronaut | ||
::Piloting 7D, Helmsman 6D, Gunnery 6D, Drive 6D | ::Piloting 7D, Helmsman 6D, Gunnery 6D, Drive 6D | ||
;Luisa Delacruz | ;Luisa Delacruz (Specialist) | ||
:Intelligence Contractor Turned Sensors Officer | :Intelligence Contractor Turned Sensors Officer | ||
::Using Sensors 7D, Computer Use 6D, Deception 6D, Fluent in English, Spanish, & Tagalog | ::Using Sensors 7D, Computer Use 6D, Deception 6D, Fluent in English, Spanish, & Tagalog | ||
*Second Stage Nova | *Second Stage Nova 1 | ||
*Fugitive: | *Fugitive: UN -5 | ||
== Tactial Info == | == Tactial Info == | ||
:Base Soak - | :Base Soak - 10B/9L/2A | ||
:<s>Field Suit - 4B/6L/0A</s> | :<s>Field Suit - 4B/6L/0A</s> | ||
:Archangel III Suit | :Archangel III Suit 21B/19L/9A{hardened 8B/7L} | ||
:Total Soak - | :Total Soak - 31B/27L/11A | ||
Initiative - 15{16} | Initiative - 15{16} | ||
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:Base Attack - 14 {15} + 3 | :Base Attack - 14 {15} + 3 | ||
;Laser Carbine (L-K Vindicator II) (Marksman variant w/ ECS) | ;Laser Carbine (L-K Vindicator II) (Marksman variant w/ ECS and extended clip) | ||
:Accuracy +5, Dmg 13L, Rng 300, Rate 15, Magazine 45, AP (1), Conceal O, Mass 3, Min Str. 1 | :Accuracy +5, Dmg 13L, Rng 300, Rate 15, Magazine 45, AP (1), Conceal O, Mass 3, Min Str. 1 | ||
:Base attack - | :Base attack - 16 {17} + 3 14L Damage | ||
; | |||
:Acc + | ;Sniper Rifle (L-K Intervention) | ||
:Base attack - 11 + 3 | : Accuracy +0/3 (undeployed/deployed), Dmg 12L [3], Rng 1,000, RoF 1, Magazine 5, AP:3, Conceal N, Mass 12, Min Str. 3/1 (undeployed/deployed) | ||
:Base attack - 11 {12} + 3 13L [3] Damage ROF 3 | |||
;Coil Rifle (Banji 02 Hornet) (Tacticool variant w/ ECS) | |||
: Acc + 4, Dmg 10L, Range 200, RoF 60, Magazine 60, AP:3, Conceal O, Mass 4, Min Str. 5 | |||
:Base attack - 15 {16} + 3 11L Damage | |||
:Olaminum - 15 {16} + 3 14L Damage AP 6 | |||
;Underbarrel Screamer | |||
: Acc + 0, Dmg 10B, Range 20, RoF 1, Magazine 20, | |||
:Base attack - 11 {12} + 3 11B Damage | |||
;Mental Blast | |||
:Mental Blast deals 2 levels of bashing damage per net success rather than 1 because of the increased number of health levels available to all Novas. | |||
:Base Attack - 7 + 3 | |||
:With PsiAmp - 10 + 3 (Lethal) | |||
===Health=== | ===Health=== | ||
-0 [ ] [ ] [ ] [ ] [ ] [ ] { } { } { } { }<br> | -0 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] { } { } { } { }<br> | ||
-1 [ ] [ ] [ ]<br> | -1 [ ] [ ] [ ] [ ] [ ]<br> | ||
-2 [ ] [ ] [ ]<br> | -2 [ ] [ ] [ ] [ ] [ ]<br> | ||
-4 [ ] [ ]<br> | -4 [ ] [ ] [ ] [ ]<br> | ||
Incapacitated [ ] | Incapacitated [ ] | ||
-0 x | -0 x 8/-1 x 5/-2 x 5/-4 x 4/Incapacitated | ||
==Miscellaneous== | ==Miscellaneous== | ||
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:Casual Japanese | :Casual Japanese | ||
:Casual Arabic | :Casual Arabic | ||
:Casual | :Casual Mandarin | ||
:Morse Code | :Morse Code | ||
Line 176: | Line 205: | ||
;Archangel III Combat Suit | ;Archangel III Combat Suit | ||
:Base Soak: 12B/9L/0A [hardened 8B/7L], Strength + 3/Dexterity + 1/Perception + 1, +4 -0 HLs, Mass 50 | :Base Soak: 12B/9L/0A [hardened 8B/7L], Strength + 3/Dexterity + 1/Perception + 1, +4 -0 HLs, Mass 50 | ||
:Full Soak: | :Full Soak: 22B/19L/9A | ||
:Militarized Computer (9 Milspec Failsafe) | :Militarized Computer (9 Milspec Failsafe) | ||
::Datawarp "Patton": An agent tailored for military use. | ::Datawarp "Patton": An agent tailored for military use. | ||
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=== Experience === | === Experience === | ||
Total - | Total - 153 Free - 2 | ||
*Adapt or Die - 7xp | *Adapt or Die - 7xp | ||
::Mega-Perception 1 -> 2 (-5) | ::Mega-Perception 1 -> 2 (-5) | ||
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*Hooker's Rift 4xp | *Hooker's Rift 4xp | ||
*Warship of Elemental Evil 13xp | *Warship of Elemental Evil 13xp | ||
*Qops and Robbers 16xp | |||
**Rules edit 4xp | |||
*Diplomatic Incidents 17xp | |||
::Mega-Stamina 1->3 (-15) | |||
::Mental Blast 2 (-11) | |||
::Weapon Master (-5) | |||
::Arsenal 1 (-6) | |||
:::Versatile Extra (10) | |||
::Mega-Strength 1 (-6) | |||
:::Gifted (Strength) | |||
::Strength 2->3 (-4) | |||
::Tactics 1->2 (-2) | |||
*Makeup 37xp | |||
*Downtime 10xp | |||
::Chemistry 5 (-11) | |||
::Quantum Physics 3 -> 5 (-7) | |||
::Nuclear Engineering 3 -> 5 (-7) | |||
::Bioapp Engineering 2 (-2) | |||
::Bioengineering 2 (-2) | |||
::Stealth 1 -> 2 (-2) | |||
::Mega-Intelligence 2 -> 3 (-10) | |||
::Engineering Prodigy (-5) | |||
::Firearms{Rifles} (-1) | |||
*Bahraini Vacation 22xp | |||
::Pretercognition 1 -> 2 (-7) | |||
::Mega-Intelligence 3 -> 4 (-10 w/ 5 from mentor) | |||
::Bioengineering 2 -> 4 (-5) | |||
::Bioengineering{Novatech} (-1) | |||
*Vlad's Revenge 46xp | |||
::Citizenship in Japan (-2) | |||
::Followers 2 -> 3 (-6) | |||
::Quantum 4 -> 5 (-27 w/ 5 from mentor) | |||
::Molecular Manipulation 1 (9xp) | |||
[[Category: Aberrant: Exile]] | [[Category: Aberrant: Exile]] |
Latest revision as of 17:19, 3 July 2011
Background
Name: Dr. Zachary McAllister Jr.
Concept: Zach McAllister's Son
Allegiance: Phoenix International
Nature: Expert
Mental (7)
- Intelligence 5 Mega 4 (Bright)
- Wits 5 Mega 2 (Saw That Coming)
- Perception 5{6} Mega 2 (Sharp Eyes)
- Eidetic Memory: The Nova may in effect have up to [Mega-Intelligence + 3] "phantom" dots of knowledge abilities stored in his memory, with no single "phantom" ability having a rating higher than (Mega-Intelligence/2 or 3, whichever is lower, round up) dots. These dots act as the ability in all respects, but are not actually purchased.
- Quickness: Quickness actions may explicitly not be split into multiple actions, and moreover allow all actions, including the use of Quantum powers. A Nova may not take any more Quickness actions than he or she has Mega-Wits.
- Electromagnetic Vision: The Enhancement stays in effect for a scene. Adds (+Mega-Perception) dice for sight rolls instead of +3d.
- Quantum Attunement: This enhancement allows the Nova to perceive Psions (as holes in the quantum background) at a higher difficulty, as well as tracking quantum powers.
- Mental Prodigy (Engineering): replace system with: +(Mega-Intelligence) dice to any roll made related to the field in question.
Physical (3)
- Strength 3{6} Mega 1
- Dexterity 5{6} Mega 3 (Coordinated)
- Stamina 3 Mega 3 (Resolute)
- Fast Tasks: On extended rolls which require effort and knowledge, divide the timeframe of a roll by (Mega-Dexterity). Simple tasks such as painting or gardening can be completed in one combat round (3 seconds). When Fast Tasks is active, a Nova may take advantage of their increased speeds, reloading, drawing, or changing ammunition for weapons as a reflexive action.
- Weapons Master (M-Dex): A Nova with this enhancement is an unparalleled master of the way the the sword, the way of the gun, and the way of the thermobaric rocket launcher. This enhancement replaces a weapon's RoF with (Mega-Dexterity * 2) if slower, doubles its Range, and allows a Nova to reload a weapon reflexively with no need for a roll. More importantly, the Nova rerolls all 10s on rolls related to weapons handling, or weapons damage. As a final benefit, all ranged weapons in the Nova's hands gain +1 accuracy and +1 damage due to better shot placement. This enhancement costs nothing and is always on.
- Adaptability: Adaptability renders the Nova biologically immortal and adds (Mega-Stamina) dice to any roll to resist toxins or diseases which the Nova is not immune to.
Social (5)
- Charisma 5 Mega 0 (Charming)
- Manipulation 3 Mega 0
- Appearance 3 Mega 0
Willpower
7
Quantum
5 Quantum Pool 60
Powers
- Mental Invulnerability 1
- Pretercognition 2
- Telepathy 1
- Quantum Link 1
- Mental Blast 2
- Arsenal 1
- Versatile (Weapons & Armor)
- Molecular Manipulation 1
Biomods
- Multitools
- Regenerator
- Extra HLs
Abilities
- Academics
- History 1
- Arts 0
- Athletics 5
- Awareness 5
- Biz 4
- Brawl 1
- Command 1
- Computer 5
- Drive 1
- Endurance 3
- Engineering (Spacesuit Maintenance 1)
- Mechanical 5
- Electrical 3
- Nuclear/Quantum 5
- Bioapps 2
- Bioengineering 4 (Novatech 1)
- Firearms 5 (Rifle/Carbines 1)
- Gunnery 0[1]
- Instruction 4
- Interrogation 0
- Intimidation 0
- Intrusion 1
- Investigation 5
- Heavy Weapons 0[1]
- Helmsman 0
- Legerdemain 0
- Linguistics 4
- Martial Arts 0
- Medicine 5 (Novas 3)
- Melee 0
- Might 0[1]
- Perform 0
- Pilot 0
- Rapport 3
- Resistance 3
- Science
- Biochemistry 5
- Quantum Physics 5
- Psychology 3
- Chemistry 5
- Strategy 0[1]
- Stealth 2
- Streetwise 1
- Style 0[1]
- Etiquette 1
- Tactics 2
- Subterfuge 1
- Survival 1
- Zero-G 1
Backgrounds
- Cipher 4
- Eufiber 5
- Node 5
- Mentor 5
- Resources 5
- Phoenix Interstellar
- Holdings on Eden and in nearby star systems
- Office Tower in the business district with stores on the lower floors and labs in the basement. Has plenty of briefing rooms if we end up need to hold meetings there.
- Apartment Buildings for Unity personnel and other people of importance. Top floor is a large penthouse, easy access to office tower and research complex
- Industrial/Research Complex with ample workspace for Unity scientists, an entire wing for the Chitra Bantu, Zach's vast, well-equipped lab and second home, and the factories making various Phoenix products.
- System 306-PHI - Identified early on as a mineral rich system by early Aeon astronomers and mapped by a probe in the late Nova era, the system is one of several Zach has obtained from the Aeon society archives, but it is the only one practical for regular extraction. The lease agreement with the Eden government has kept Phoenix Interstellar well-funded.
- Followers 3
1 Expert, 5 Specialists, 10 Regulars
- Mathilde Dumaine (Expert)
- French maid. Also likely French and a ninja. Possibly a catgirl and/or robot
- Skilled in combat, housekeeping, and combat housekeeping
- Marie Clements (Specialist)
- Military Demonstration Pilot turned Astronaut
- Piloting 7D, Helmsman 6D, Gunnery 6D, Drive 6D
- Luisa Delacruz (Specialist)
- Intelligence Contractor Turned Sensors Officer
- Using Sensors 7D, Computer Use 6D, Deception 6D, Fluent in English, Spanish, & Tagalog
- Second Stage Nova 1
- Fugitive: UN -5
Tactial Info
- Base Soak - 10B/9L/2A
Field Suit - 4B/6L/0A- Archangel III Suit 21B/19L/9A{hardened 8B/7L}
- Total Soak - 31B/27L/11A
Initiative - 15{16}
Weaponry
- Custom Electrolaser Pistol
- Accuracy +4, Dmg 5S/10S/5L, Range 75/100/125, Magazine 200/50/6, RoF 9/6/3, Mass 1kg, Multiple Settings (low stun, high stun, lethal) Incorporates an improved laser (non-magnifying) sight and ultra-high capacity power cells.
- Base Attack - 14 {15} + 3
- Laser Carbine (L-K Vindicator II) (Marksman variant w/ ECS and extended clip)
- Accuracy +5, Dmg 13L, Rng 300, Rate 15, Magazine 45, AP (1), Conceal O, Mass 3, Min Str. 1
- Base attack - 16 {17} + 3 14L Damage
- Sniper Rifle (L-K Intervention)
- Accuracy +0/3 (undeployed/deployed), Dmg 12L [3], Rng 1,000, RoF 1, Magazine 5, AP:3, Conceal N, Mass 12, Min Str. 3/1 (undeployed/deployed)
- Base attack - 11 {12} + 3 13L [3] Damage ROF 3
- Coil Rifle (Banji 02 Hornet) (Tacticool variant w/ ECS)
- Acc + 4, Dmg 10L, Range 200, RoF 60, Magazine 60, AP:3, Conceal O, Mass 4, Min Str. 5
- Base attack - 15 {16} + 3 11L Damage
- Olaminum - 15 {16} + 3 14L Damage AP 6
- Underbarrel Screamer
- Acc + 0, Dmg 10B, Range 20, RoF 1, Magazine 20,
- Base attack - 11 {12} + 3 11B Damage
- Mental Blast
- Mental Blast deals 2 levels of bashing damage per net success rather than 1 because of the increased number of health levels available to all Novas.
- Base Attack - 7 + 3
- With PsiAmp - 10 + 3 (Lethal)
Health
-0 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] { } { } { } { }
-1 [ ] [ ] [ ] [ ] [ ]
-2 [ ] [ ] [ ] [ ] [ ]
-4 [ ] [ ] [ ] [ ]
Incapacitated [ ]
-0 x 8/-1 x 5/-2 x 5/-4 x 4/Incapacitated
Miscellaneous
- Languages
- Technical English
- Technical Spanish
- Casual French
- Casual Japanese
- Casual Arabic
- Casual Mandarin
- Morse Code
- Gear
- Custom Electroshock Pistol, constructed from basic components as a project with his dad.
- Top-of-the-line laptop designed for rugged use. Note that this has some classified or forbidden data that would not be in the official data banks, such as Niran's papers on Nova evolution, plans for the Archangel suit, and records of Resolute Security's exploits.
- Stylish shades and James Bond watch
- A Scrapbook of various proud moments of his life, autographs from famous people, and other mementos, such as
- Autographed copy of the first edition Relativistic Warrior Lorentz-Chan manga.
- Picture of himself with Dr. Flint and Dr. Collins at an ancient temple deep in the jungle.
- Piece of Caran's shuttle and autographed schematics of the Xenon Destiny spacecraft he assisted in constructing.
- Set of pictures from his vacation with CITrINE imprinted with her nano-signature.
- Archangel III Combat Suit
- Base Soak: 12B/9L/0A [hardened 8B/7L], Strength + 3/Dexterity + 1/Perception + 1, +4 -0 HLs, Mass 50
- Full Soak: 22B/19L/9A
- Militarized Computer (9 Milspec Failsafe)
- Datawarp "Patton": An agent tailored for military use.
- Performance+Speed 5
- Programs - Administration 1, Linguistics 1, Geography 1, Intent 2, Mathematics 3, Tech(Military) 4, Warfare 4
- Datawarp "Patton": An agent tailored for military use.
- Armor 4 = 8NP
- Impervious = 2NP
- Quantum 1 = 5NP
- Body Mods = 4NP = 32xp
- Regenerator 4xp
- Flight System 10xp
- Redundant Systems 2xp
- Chromatophores 4xp (+2 Stealth)
- Multitools 4xp
- Ultralight Body 8xp
Experience
Total - 153 Free - 2
- Adapt or Die - 7xp
- Mega-Perception 1 -> 2 (-5)
- Extra HLs (-2)
- NPC 1xp
- Brave New World - 8xp
- Psychology 1 -> 3 (-6)
- Followers 2 (-4)
- Mission:Impossible 14xp
- History 1 (-3)
- Mega-Intelligence 1 -> 2 (-5)
- Quantum Attunement (-5)
- Hotel Tentaculat 5xp
- Mega-Wits 1 -> 2 (-5)
- Choices Beget Consequences 10xp
- NPC (Muramasa) 1xp
- Quantum Link 1 (-6)
- Hooker's Rift 4xp
- Warship of Elemental Evil 13xp
- Qops and Robbers 16xp
- Rules edit 4xp
- Diplomatic Incidents 17xp
- Mega-Stamina 1->3 (-15)
- Mental Blast 2 (-11)
- Weapon Master (-5)
- Arsenal 1 (-6)
- Versatile Extra (10)
- Mega-Strength 1 (-6)
- Gifted (Strength)
- Strength 2->3 (-4)
- Tactics 1->2 (-2)
- Makeup 37xp
- Downtime 10xp
- Chemistry 5 (-11)
- Quantum Physics 3 -> 5 (-7)
- Nuclear Engineering 3 -> 5 (-7)
- Bioapp Engineering 2 (-2)
- Bioengineering 2 (-2)
- Stealth 1 -> 2 (-2)
- Mega-Intelligence 2 -> 3 (-10)
- Engineering Prodigy (-5)
- Firearms{Rifles} (-1)
- Bahraini Vacation 22xp
- Pretercognition 1 -> 2 (-7)
- Mega-Intelligence 3 -> 4 (-10 w/ 5 from mentor)
- Bioengineering 2 -> 4 (-5)
- Bioengineering{Novatech} (-1)
- Vlad's Revenge 46xp
- Citizenship in Japan (-2)
- Followers 2 -> 3 (-6)
- Quantum 4 -> 5 (-27 w/ 5 from mentor)
- Molecular Manipulation 1 (9xp)