Difference between revisions of "User talk:Silence"

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:'''Angeloid''':  A modification of the standard human bodyplan to include wings and superior spatial awareness. -1 Bod, +2 Rea, +1 Per, +1 Kno, +1 Psy, +1 Cha, may ignore the Strain effect of up to 2 Wings. Can also fly in low/null gravity atmospheres.
 
:'''Angeloid''':  A modification of the standard human bodyplan to include wings and superior spatial awareness. -1 Bod, +2 Rea, +1 Per, +1 Kno, +1 Psy, +1 Cha, may ignore the Strain effect of up to 2 Wings. Can also fly in low/null gravity atmospheres.
 
:'''Belter''':  Your years were spent out in the inky deeps, far from substantial objects. You get +1 to all rolls when fighting in an empty battlespace. Note that atmosphere does not count - you never had to deal with gravity or aerodynamics out there!
 
:'''Belter''':  Your years were spent out in the inky deeps, far from substantial objects. You get +1 to all rolls when fighting in an empty battlespace. Note that atmosphere does not count - you never had to deal with gravity or aerodynamics out there!
:'''Hereditary Holders''':Your family has held an Avatar for generations. This is a Mandatory Defining Event. +1 to all stats and the defining effect is Heirloom.  
+
:'''Nuclear''':Your family was the classical 'nuclear family', or at least the equivalent circa 37,000 AD. +1 to all stats.  
 
:'''Supersoldier''': From a young age you were trained and modified to be an ideal combatant. +1 Bod, +1 Rea, +1 Psy, -1 Cha, [+1 Sniper, +1 Hard to Kill, +1 Command]  
 
:'''Supersoldier''': From a young age you were trained and modified to be an ideal combatant. +1 Bod, +1 Rea, +1 Psy, -1 Cha, [+1 Sniper, +1 Hard to Kill, +1 Command]  
:'''Duel Court Page''': +2 Rea, [+2 to a weapon style of choice, +1 Hard to Kill]
+
:'''Military Academy''': +1 Bod, +1 Per, [+2 to three different military specialties], -15 MBP
 
:'''Duelist''':  +2 Rea, +1 Bod, +1 Psych, +2 Cha
 
:'''Duelist''':  +2 Rea, +1 Bod, +1 Psych, +2 Cha
 
:'''Master Duelist''': This is a Defining Event. +2 to all stats.
 
:'''Master Duelist''': This is a Defining Event. +2 to all stats.
:'''Special''':  [s]You're extra-special. You take -1 to all stats but can take a second Defining Event, if your paths covered more than one. This needs to be explicitly cleared by the GM first.[/s] Five Suggestion: Don't take Special. Trust me on this. Switch Hereditary Holders to Nuclear, and Keep Master Duelist. Put your 6 Points towards your Perception and Body, for better shooting and being able to dodge things.
 
  
 
Statistics
 
Statistics
:Bod: 5
+
:Bod: 6+4
::+2 Hard to Kill
+
::+3 Hard to Kill
:Rea: 11
+
::+2 Evasion
:Per: 6
+
:Rea: 9
::+1 Sniper   
+
:Per: 7+2
 +
::+3 Sniper   
 
:Kno: 5
 
:Kno: 5
 
:Psy: 6
 
:Psy: 6
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::+1 Command
 
::+1 Command
 
:Syn: 0
 
:Syn: 0
 
  
 
==='''Darius Sniper+'''===
 
==='''Darius Sniper+'''===

Revision as of 23:04, 3 June 2011

Hirothelle K'Thelmas the 12th

Significant: Your destiny is one in a million. +1 to all stats.
Angeloid: A modification of the standard human bodyplan to include wings and superior spatial awareness. -1 Bod, +2 Rea, +1 Per, +1 Kno, +1 Psy, +1 Cha, may ignore the Strain effect of up to 2 Wings. Can also fly in low/null gravity atmospheres.
Belter: Your years were spent out in the inky deeps, far from substantial objects. You get +1 to all rolls when fighting in an empty battlespace. Note that atmosphere does not count - you never had to deal with gravity or aerodynamics out there!
Nuclear:Your family was the classical 'nuclear family', or at least the equivalent circa 37,000 AD. +1 to all stats.
Supersoldier: From a young age you were trained and modified to be an ideal combatant. +1 Bod, +1 Rea, +1 Psy, -1 Cha, [+1 Sniper, +1 Hard to Kill, +1 Command]
Military Academy: +1 Bod, +1 Per, [+2 to three different military specialties], -15 MBP
Duelist: +2 Rea, +1 Bod, +1 Psych, +2 Cha
Master Duelist: This is a Defining Event. +2 to all stats.

Statistics

Bod: 6+4
+3 Hard to Kill
+2 Evasion
Rea: 9
Per: 7+2
+3 Sniper
Kno: 5
Psy: 6
Cha: 6
+1 Command
Syn: 0

Darius Sniper+

Statistics:

Total Power Output: 66
Total Power Requirements: -65
Total Strain:
Armor: Stealth (+3 Stealth, -5 Power, 3 MBP)
Thrusters: 6 (+16 Agility, +10 net)
Cost: 90 MBP
Enhancement: Awesome Paintjob 3 (8 MBP), Power Efficient( 6 MBP, 6 Power), Accurate +1 Precision Beam Rifle (1 MBP), High Penetration +1 Precision Beam Rifle (2 MBP)
Bug:
Basic Humanoid Core
Connectors: 7
Durability: 10
Component Space: 20/20
Criticals: Cockpit(4), Internal Structure (6)
Expansion Connector (Standard)
Expansion Connector (Standard)
Nanogauge Tap (Standard): Size 6, Durability 5, 60 Power
Cloaking Field: Size 8, Durability 1, Stealth +6, -2 Electronics, -15 Power, 5 MBP
Standard Head
Connectors: None
Durability: 5
Component Space: 6/6
Criticals: Sensors (2), Internal Structure (2)
Cost: 1 MBP
Passive Sensor: Size 1, Durability 1, 1 MBP, +1 Electronics
ECM Suite: Size 2, Durability 1, Power -3, 2 MBP
ECM Suite: Size 2, Durability 1, Power -3, 2 MBP
Targeting Computer(Sniping): Size 1, Durability 1, 0 power, 4 MBP
Standard Arm(Left)
Connectors: None
Durability: 12
Component Space:10/10
Criticals: Hand (1), Musculature (3), Internal Structure (3)
Cost: 1 MBP
Actuator Enhancement System: Size 3, Durability 1, Power -2, 2 MBP
Stealth Baffles:Size 2, Durability 1, 1 MBP
Stealth Baffles:Size 2, Durability 1, 1 MBP
Small Hardpoints: Size 3, Durability 1
Large Shield(Small Hardpoint): Size 8, Durability 4, 6 MBP
Standard Arm(Right)
Connectors: None
Durability: 5
Component Space:10/10
Criticals: Hand (1), Musculature (3), Internal Structure (3)
Cost: 1 MBP
Actuator Enhancement System: Size 3, Durability 1, Power -2, 2 MBP
Applique Armor:Size 1, 1 MBP
Stealth Baffles:Size 2, Durability 1, 1 MBP
Stealth Baffles:Size 2, Durability 1, 1 MBP
Stealth Baffles:Size 2, Durability 1, 1 MBP
Precision Beam Rifle 2h: Size 10, Durability 2, Power -12, 12 MBP
Standard Leg(Left)
Connectors: None
Durability: 10
Component Space: 0/12
Criticals: Musculature (4), Internal Structure (4)
Cost: 1 MBP
Foot
Stealth Baffles:Size 2, Durability 1, 1 MBP
Reaction Thruster: Size 8, Durability 1, +3 Agility, -3 Power, 2 MBP
Standard Leg(Right)
Connectors: None
Durability: 10
Component Space: 0/12
Criticals: Musculature (4), Internal Structure (4)
Cost: 1 MBP
Foot
Stealth Baffles:Size 2, Durability 1, 1 MBP
Reaction Thruster: Size 8, Durability 1, +3 Agility, -3 Power, 2 MBP
Standard Wing(Left)
Connectors: None
Durability: 6
Component Space: 6/6
Criticals: Large Hardpoint (1), Internal Structure (3)
Cost: 1 MBP
Reaction Thruster: Size 4, Durability 1, +3 Agility, -3 Power, 2 MBP
Reactionless Thruster: Size 1, Durability 1, +1 Agility, -3 Power, 1 MBP
Size 1 Holster: 4 space for Weapons
Beam Sword: Size 4 , Durability 1, -3 Power, 2 MBP
Long Range Missile (Hardpoint): Size 6, Durability 1, Power -2, 4 MBP
Standard Wing(Right)
Connectors: None
Durability: 6
Component Space: 6/6
Criticals: Large Hardpoint (1), Internal Structure (3)
Cost: 1 MBP
Reaction Thruster: Size 4, Durability 1, +3 Agility, -3 Power, 2 MBP
Reactionless Thruster: Size 1, Durability 1, +1 Agility, -3 Power, 1 MBP
Size 1 Holster: 4 space for Weapons
Beam Sword: Size 4 , Durability 1, -3 Power, 2 MBP
Long Range Missile (Hardpoint): Size 6, Durability 1, Power -2, 4 MBP