Talk:Megaunit Design and Combat: Difference between revisions

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::All Engineering equipment (power and propulsion) costs 1/2 spaces.
::All Engineering equipment (power and propulsion) costs 1/2 spaces.


'''Medium Hull''' x3
'''Small Hull'''
:'''Cost''':   
:'''Cost''':   
:'''Base Durability''': 18
:'''Base Durability''': 15
:'''Component Space''': 10
:'''Component Space''': 10
:'''Base Criticals''': Crew (4), Internal Structure (12)
:'''Base Criticals''': Crew (4), Internal Structure (10)
:'''Strain Pool Bonus''':  +2
:'''Strain Pool Bonus''':  +2
:'''Agility Penalty''':  -2
:'''Agility Penalty''':  -1
 
'''X-Large Hull'''
:'''Cost''': 
:'''Base Durability''': 15
:'''Component Space''': 30
:'''Base Criticals''': Crew (5), Internal Structure (18)
:'''Strain Pool Bonus''':  +2
:'''Agility Penalty''':  -4


'''Hull Total'''
'''Hull Total'''
:Component Space:  46
:Component Space:  56
:Strain Pool Modifier:  +2
:Strain Pool Modifier:  0
:Agility Modifier:  -8
:Agility Modifier:  -7


====Components====
====Components====
Line 109: Line 117:
:'''Size''': 8
:'''Size''': 8
:'''Durability''': Infinite (functionally indestructible)
:'''Durability''': Infinite (functionally indestructible)
:'''Power Output''': +100
:'''Power Output''': +125
:'''Strain''':  2
:'''Strain''':  2
:'''Agility Penalty''':  -5
:'''Agility Penalty''':  -5
Line 115: Line 123:
::Negates up to 12 points of hull-based Agility penalty.
::Negates up to 12 points of hull-based Agility penalty.


'''Spin Augmenter''':  x2
'''Spin Augmenter''':  x3
:'''Cost''':   
:'''Cost''':   
:'''Size''':  2
:'''Size''':  2
Line 145: Line 153:
:'''Durability''':  5
:'''Durability''':  5
:'''Power''': 0
:'''Power''': 0
:'''Strain''':  2
:'''Strain''':  1


'''Drone Bay''':  x2
'''Drone Bay''':  x2
Line 185: Line 193:
:'''Cost''':   
:'''Cost''':   
:'''Size''': 1
:'''Size''': 1
:'''Durability''':  5
:'''Durability''':  3
:'''Power''': -5/Hull Component (-25)
:'''Power''': -5 and an additional -1 per 5 Hull Spaces
:'''Strain''':  1
:'''Strain''':  0
::+6 Shield Bonus
::+6 Durability to all components
 
'''Enhanced Dynamic Field Locus''': 
:'''Cost''': 
:'''Size''': 2
:'''Durability''':  3
:'''Power''': -10 and an additional -1 per 3 Hull Spaces
:'''Strain''':  2
::+8 Shield Bonus
 
'''Quantum Buffer Field''':  x5
:'''Cost''': 
:'''Size''': 0
:'''Durability''':  3
:'''Power''': -2
:'''Strain''':  0
::Provides 2 'Quantum Buffer' criticals; any critical damage must be allocated to this before any is inflicted on the megaunit proper.
 
'''Quantum Buffer Recycler''':  x2
:'''Cost''': 
:'''Size''': 0
:'''Durability''':  3
:'''Power''': -5
:'''Strain''':  0
::Regenerates 1 'Quantum Buffer' critical a turn.


'''Internal Automation''':  x3
'''Internal Automation''':  x3
Line 211: Line 243:
:'''Power''': -1
:'''Power''': -1
:'''Strain''':  2
:'''Strain''':  2
::+3 Electronics, +1 Electronics to ''all allied units'', -1 Stealth  
::+3 Electronics, +1 Electronics to ''all allied units'', -1 Stealth
 
'''Onboard Faber''':  x4
:'''Cost''': 
:'''Size''': 1
:'''Durability''':  2
:'''Power''': 0
:'''Strain''':  0
::Provides 2 MPB of repairs per week (?).


Misc:
Misc:
:Leftover Space:  0
:Leftover Space:  3
:Leftover Power:  7
:Leftover Power:  1
:Strain Cost:  17
:Strain Cost:  16
:Agility Modifier:  -1
:Agility Modifier:  -1

Latest revision as of 18:04, 1 June 2011

Test Designs

Generic Avatar Frigate

Hulls

Engineering Hull x1

Cost:
Base Durability: 15
Component Space: 8
Base Criticals: Internal Structure (8)
Strain Pool Bonus: -2
Agility Penalty: -1
All Engineering equipment (power and propulsion) costs 1/2 spaces.

Small Hull x2

Cost:
Base Durability: 15
Component Space: 7
Base Criticals: Crew (4), Internal Structure (10)
Strain Pool Bonus: +1
Agility Penalty: -1

Hull Total

Component Space: 22
Strain Pool Modifier: +0
Agility Modifier: -3

Components

Medium Spin Generator: Standard generator for Avatar Support Frigates.

Cost:
Size: 8
Durability: Infinite (functionally indestructible)
Power Output: +50
Strain: 2
Agility Penalty: -3
When allocating damage, no damage can be allocated to the spin generator.
Negates up to 8 points of hull-based Agility penalty.

Nanotap: x2

Cost:
Size: 2
Durability: 15
Power: -15
Strain: 2
Agility Penalty: -1 if the host unit doesn't feature a Spin Generator.
Damage done to the Nanotap renders it unusable and cuts the power to the connected Avatar.

Distortion Drive: x4

Cost:
Size: 1
Durability: 4
Power: -2
+1 Agility.
Only usable on megaunits with Spin Generators

Avatar Bay: x2

Cost:
Size: 4
Durability: 5
Power: 0
Strain: 2

Drone Bay: x1

Cost:
Size: 2
Durability: 3
Power: 0
Strain: 1

Scattering Field: x1

Cost:
Size: 1
Durability: 5
Power: -9
Strain: 1

Misc:

Leftover Space: 3
Leftover Power: 3
Strain Cost: 12
Agility Modifier: +1


Assault Ship

Hulls

Engineering Hull x2

Cost:
Base Durability: 15
Component Space: 8
Base Criticals: Internal Structure (8)
Strain Pool Bonus: -2
Agility Penalty: -1
All Engineering equipment (power and propulsion) costs 1/2 spaces.

Small Hull

Cost:
Base Durability: 15
Component Space: 10
Base Criticals: Crew (4), Internal Structure (10)
Strain Pool Bonus: +2
Agility Penalty: -1

X-Large Hull

Cost:
Base Durability: 15
Component Space: 30
Base Criticals: Crew (5), Internal Structure (18)
Strain Pool Bonus: +2
Agility Penalty: -4

Hull Total

Component Space: 56
Strain Pool Modifier: 0
Agility Modifier: -7

Components

Heavy Spin Generator: Enhanced Spin Generator commonly fitted to assault ships and dreadnoughts.

Cost:
Size: 8
Durability: Infinite (functionally indestructible)
Power Output: +125
Strain: 2
Agility Penalty: -5
When allocating damage, no damage can be allocated to the spin generator.
Negates up to 12 points of hull-based Agility penalty.

Spin Augmenter: x3

Cost:
Size: 2
Durability: Infinite (functionally indestructible)
Power Output: +10
Strain: 0
Agility Penalty: -1 (counts as hull-based Agility penalty for spin generator penalty reduction)

Nanotap: x4

Cost:
Size: 2
Durability: 15
Power: -15
Strain: 1
Agility Penalty: -1 if the host unit doesn't feature a Spin Generator.
Damage done to the Nanotap renders it unusable and cuts the power to the connected Avatar.

Distortion Drive: x4

Cost:
Size: 1
Durability: 4
Power: -2
+1 Agility.
Only usable on megaunits with Spin Generators

Avatar Bay: x4

Cost:
Size: 4
Durability: 5
Power: 0
Strain: 1

Drone Bay: x2

Cost:
Size: 2
Durability: 3
Power: 0
Strain: 1

Burst Cannon: x2

Size: 1
Durability: 6
Power: -2
Strain: 1
Accuracy:
Penetration: 7 (Scatter: 4)
Range: Medium

Blast Cannon:

Size: 2
Durability: 6
Power: -8/shot
Strain: 1
Accuracy:
Penetration: 10 (Devastating:3, Scatter:3)
Range: Extreme
Can buy an Alpha Capacitor at X cost per, each of which provides one additional shot (rechargeable)

Mass Cannon:

Size: 4
Durability: 6
Power: -6
Strain: 1
Accuracy:
Penetration: 10 (Devastating:4, Scatter:4)
Range: Extreme

Heavy Scattering Field:

Cost:
Size: 1
Durability: 3
Power: -5 and an additional -1 per 5 Hull Spaces
Strain: 0
+6 Durability to all components

Enhanced Dynamic Field Locus:

Cost:
Size: 2
Durability: 3
Power: -10 and an additional -1 per 3 Hull Spaces
Strain: 2
+8 Shield Bonus

Quantum Buffer Field: x5

Cost:
Size: 0
Durability: 3
Power: -2
Strain: 0
Provides 2 'Quantum Buffer' criticals; any critical damage must be allocated to this before any is inflicted on the megaunit proper.

Quantum Buffer Recycler: x2

Cost:
Size: 0
Durability: 3
Power: -5
Strain: 0
Regenerates 1 'Quantum Buffer' critical a turn.

Internal Automation: x3

Cost:
Size: 1
Durability: N/A (built into ship's structure)
Power: 0
Strain: -2

Enhanced Sensor Grid:

Cost: 7 MPB
Size: 1
Durability: 3
Power: -1
Strain: 2
+4 Electronics, halves enemy stealth modified (round down), -1 Stealth

Integrated C3I Complex:

Cost: 7 MPB
Size: 1
Durability: 3
Power: -1
Strain: 2
+3 Electronics, +1 Electronics to all allied units, -1 Stealth

Onboard Faber: x4

Cost:
Size: 1
Durability: 2
Power: 0
Strain: 0
Provides 2 MPB of repairs per week (?).

Misc:

Leftover Space: 3
Leftover Power: 1
Strain Cost: 16
Agility Modifier: -1