Talk:Megaunit Design and Combat: Difference between revisions
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m Created page with "==Test Designs== ===Generic Avatar Frigate== ====Hulls==== '''Engineering Hull''' x1 :'''Cost''': :'''Base Durability''': 15 :'''Component Space''': 8 :'''Base Criticals''': I..." |
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==Test Designs== | ==Test Designs== | ||
===Generic Avatar Frigate== | ===Generic Avatar Frigate=== | ||
====Hulls==== | ====Hulls==== | ||
'''Engineering Hull''' x1 | '''Engineering Hull''' x1 | ||
Line 80: | Line 80: | ||
===Assault Ship== | ===Assault Ship=== | ||
====Hulls==== | ====Hulls==== | ||
'''Engineering Hull''' x2 | '''Engineering Hull''' x2 | ||
Line 91: | Line 91: | ||
::All Engineering equipment (power and propulsion) costs 1/2 spaces. | ::All Engineering equipment (power and propulsion) costs 1/2 spaces. | ||
''' | '''Small Hull''' | ||
:'''Cost''': | :'''Cost''': | ||
:'''Base Durability''': | :'''Base Durability''': 15 | ||
:'''Component Space''': 10 | :'''Component Space''': 10 | ||
:'''Base Criticals''': Crew (4), Internal Structure ( | :'''Base Criticals''': Crew (4), Internal Structure (10) | ||
:'''Strain Pool Bonus''': +2 | :'''Strain Pool Bonus''': +2 | ||
:'''Agility Penalty''': -2 | :'''Agility Penalty''': -1 | ||
'''X-Large Hull''' | |||
:'''Cost''': | |||
:'''Base Durability''': 15 | |||
:'''Component Space''': 30 | |||
:'''Base Criticals''': Crew (5), Internal Structure (18) | |||
:'''Strain Pool Bonus''': +2 | |||
:'''Agility Penalty''': -4 | |||
'''Hull Total''' | '''Hull Total''' | ||
:Component Space: | :Component Space: 56 | ||
:Strain Pool Modifier: | :Strain Pool Modifier: 0 | ||
:Agility Modifier: - | :Agility Modifier: -7 | ||
====Components==== | ====Components==== | ||
Line 109: | Line 117: | ||
:'''Size''': 8 | :'''Size''': 8 | ||
:'''Durability''': Infinite (functionally indestructible) | :'''Durability''': Infinite (functionally indestructible) | ||
:'''Power Output''': + | :'''Power Output''': +125 | ||
:'''Strain''': 2 | :'''Strain''': 2 | ||
:'''Agility Penalty''': -5 | :'''Agility Penalty''': -5 | ||
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::Negates up to 12 points of hull-based Agility penalty. | ::Negates up to 12 points of hull-based Agility penalty. | ||
'''Spin Augmenter''': | '''Spin Augmenter''': x3 | ||
:'''Cost''': | :'''Cost''': | ||
:'''Size''': 2 | :'''Size''': 2 | ||
Line 145: | Line 153: | ||
:'''Durability''': 5 | :'''Durability''': 5 | ||
:'''Power''': 0 | :'''Power''': 0 | ||
:'''Strain''': | :'''Strain''': 1 | ||
'''Drone Bay''': x2 | '''Drone Bay''': x2 | ||
Line 185: | Line 193: | ||
:'''Cost''': | :'''Cost''': | ||
:'''Size''': 1 | :'''Size''': 1 | ||
:'''Durability''': | :'''Durability''': 3 | ||
:'''Power''': -5 | :'''Power''': -5 and an additional -1 per 5 Hull Spaces | ||
:'''Strain''': | :'''Strain''': 0 | ||
::+ | ::+6 Durability to all components | ||
'''Enhanced Dynamic Field Locus''': | |||
:'''Cost''': | |||
:'''Size''': 2 | |||
:'''Durability''': 3 | |||
:'''Power''': -10 and an additional -1 per 3 Hull Spaces | |||
:'''Strain''': 2 | |||
::+8 Shield Bonus | |||
'''Quantum Buffer Field''': x5 | |||
:'''Cost''': | |||
:'''Size''': 0 | |||
:'''Durability''': 3 | |||
:'''Power''': -2 | |||
:'''Strain''': 0 | |||
::Provides 2 'Quantum Buffer' criticals; any critical damage must be allocated to this before any is inflicted on the megaunit proper. | |||
'''Quantum Buffer Recycler''': x2 | |||
:'''Cost''': | |||
:'''Size''': 0 | |||
:'''Durability''': 3 | |||
:'''Power''': -5 | |||
:'''Strain''': 0 | |||
::Regenerates 1 'Quantum Buffer' critical a turn. | |||
'''Internal Automation''': x3 | '''Internal Automation''': x3 | ||
Line 211: | Line 243: | ||
:'''Power''': -1 | :'''Power''': -1 | ||
:'''Strain''': 2 | :'''Strain''': 2 | ||
::+3 Electronics, +1 Electronics to ''all allied units'', -1 Stealth | ::+3 Electronics, +1 Electronics to ''all allied units'', -1 Stealth | ||
'''Onboard Faber''': x4 | |||
:'''Cost''': | |||
:'''Size''': 1 | |||
:'''Durability''': 2 | |||
:'''Power''': 0 | |||
:'''Strain''': 0 | |||
::Provides 2 MPB of repairs per week (?). | |||
Misc: | Misc: | ||
:Leftover Space: | :Leftover Space: 3 | ||
:Leftover Power: | :Leftover Power: 1 | ||
:Strain Cost: | :Strain Cost: 16 | ||
:Agility Modifier: | :Agility Modifier: -1 |
Latest revision as of 18:04, 1 June 2011
Test Designs
Generic Avatar Frigate
Hulls
Engineering Hull x1
- Cost:
- Base Durability: 15
- Component Space: 8
- Base Criticals: Internal Structure (8)
- Strain Pool Bonus: -2
- Agility Penalty: -1
- All Engineering equipment (power and propulsion) costs 1/2 spaces.
Small Hull x2
- Cost:
- Base Durability: 15
- Component Space: 7
- Base Criticals: Crew (4), Internal Structure (10)
- Strain Pool Bonus: +1
- Agility Penalty: -1
Hull Total
- Component Space: 22
- Strain Pool Modifier: +0
- Agility Modifier: -3
Components
Medium Spin Generator: Standard generator for Avatar Support Frigates.
- Cost:
- Size: 8
- Durability: Infinite (functionally indestructible)
- Power Output: +50
- Strain: 2
- Agility Penalty: -3
- When allocating damage, no damage can be allocated to the spin generator.
- Negates up to 8 points of hull-based Agility penalty.
Nanotap: x2
- Cost:
- Size: 2
- Durability: 15
- Power: -15
- Strain: 2
- Agility Penalty: -1 if the host unit doesn't feature a Spin Generator.
- Damage done to the Nanotap renders it unusable and cuts the power to the connected Avatar.
Distortion Drive: x4
- Cost:
- Size: 1
- Durability: 4
- Power: -2
- +1 Agility.
- Only usable on megaunits with Spin Generators
Avatar Bay: x2
- Cost:
- Size: 4
- Durability: 5
- Power: 0
- Strain: 2
Drone Bay: x1
- Cost:
- Size: 2
- Durability: 3
- Power: 0
- Strain: 1
Scattering Field: x1
- Cost:
- Size: 1
- Durability: 5
- Power: -9
- Strain: 1
Misc:
- Leftover Space: 3
- Leftover Power: 3
- Strain Cost: 12
- Agility Modifier: +1
Assault Ship
Hulls
Engineering Hull x2
- Cost:
- Base Durability: 15
- Component Space: 8
- Base Criticals: Internal Structure (8)
- Strain Pool Bonus: -2
- Agility Penalty: -1
- All Engineering equipment (power and propulsion) costs 1/2 spaces.
Small Hull
- Cost:
- Base Durability: 15
- Component Space: 10
- Base Criticals: Crew (4), Internal Structure (10)
- Strain Pool Bonus: +2
- Agility Penalty: -1
X-Large Hull
- Cost:
- Base Durability: 15
- Component Space: 30
- Base Criticals: Crew (5), Internal Structure (18)
- Strain Pool Bonus: +2
- Agility Penalty: -4
Hull Total
- Component Space: 56
- Strain Pool Modifier: 0
- Agility Modifier: -7
Components
Heavy Spin Generator: Enhanced Spin Generator commonly fitted to assault ships and dreadnoughts.
- Cost:
- Size: 8
- Durability: Infinite (functionally indestructible)
- Power Output: +125
- Strain: 2
- Agility Penalty: -5
- When allocating damage, no damage can be allocated to the spin generator.
- Negates up to 12 points of hull-based Agility penalty.
Spin Augmenter: x3
- Cost:
- Size: 2
- Durability: Infinite (functionally indestructible)
- Power Output: +10
- Strain: 0
- Agility Penalty: -1 (counts as hull-based Agility penalty for spin generator penalty reduction)
Nanotap: x4
- Cost:
- Size: 2
- Durability: 15
- Power: -15
- Strain: 1
- Agility Penalty: -1 if the host unit doesn't feature a Spin Generator.
- Damage done to the Nanotap renders it unusable and cuts the power to the connected Avatar.
Distortion Drive: x4
- Cost:
- Size: 1
- Durability: 4
- Power: -2
- +1 Agility.
- Only usable on megaunits with Spin Generators
Avatar Bay: x4
- Cost:
- Size: 4
- Durability: 5
- Power: 0
- Strain: 1
Drone Bay: x2
- Cost:
- Size: 2
- Durability: 3
- Power: 0
- Strain: 1
Burst Cannon: x2
- Size: 1
- Durability: 6
- Power: -2
- Strain: 1
- Accuracy:
- Penetration: 7 (Scatter: 4)
- Range: Medium
Blast Cannon:
- Size: 2
- Durability: 6
- Power: -8/shot
- Strain: 1
- Accuracy:
- Penetration: 10 (Devastating:3, Scatter:3)
- Range: Extreme
- Can buy an Alpha Capacitor at X cost per, each of which provides one additional shot (rechargeable)
Mass Cannon:
- Size: 4
- Durability: 6
- Power: -6
- Strain: 1
- Accuracy:
- Penetration: 10 (Devastating:4, Scatter:4)
- Range: Extreme
Heavy Scattering Field:
- Cost:
- Size: 1
- Durability: 3
- Power: -5 and an additional -1 per 5 Hull Spaces
- Strain: 0
- +6 Durability to all components
Enhanced Dynamic Field Locus:
- Cost:
- Size: 2
- Durability: 3
- Power: -10 and an additional -1 per 3 Hull Spaces
- Strain: 2
- +8 Shield Bonus
Quantum Buffer Field: x5
- Cost:
- Size: 0
- Durability: 3
- Power: -2
- Strain: 0
- Provides 2 'Quantum Buffer' criticals; any critical damage must be allocated to this before any is inflicted on the megaunit proper.
Quantum Buffer Recycler: x2
- Cost:
- Size: 0
- Durability: 3
- Power: -5
- Strain: 0
- Regenerates 1 'Quantum Buffer' critical a turn.
Internal Automation: x3
- Cost:
- Size: 1
- Durability: N/A (built into ship's structure)
- Power: 0
- Strain: -2
Enhanced Sensor Grid:
- Cost: 7 MPB
- Size: 1
- Durability: 3
- Power: -1
- Strain: 2
- +4 Electronics, halves enemy stealth modified (round down), -1 Stealth
Integrated C3I Complex:
- Cost: 7 MPB
- Size: 1
- Durability: 3
- Power: -1
- Strain: 2
- +3 Electronics, +1 Electronics to all allied units, -1 Stealth
Onboard Faber: x4
- Cost:
- Size: 1
- Durability: 2
- Power: 0
- Strain: 0
- Provides 2 MPB of repairs per week (?).
Misc:
- Leftover Space: 3
- Leftover Power: 1
- Strain Cost: 16
- Agility Modifier: -1